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-   -   Incantation Magic & Vampiric Attacks - Am I doing this right? (https://forums.sjgames.com/showthread.php?t=151627)

lostrobertsandwich 09-03-2017 11:48 PM

Incantation Magic & Vampiric Attacks - Am I doing this right?
 
I've been tinkering around with some spells using the Incantation Magic, and I'm just wondering if I'm calculating the SP totals correctly.

Vampiric Syphon
Spell Effects: Create Necromancy, Transform Necromancy
Inherent Modifiers: Damage, Special
Skill Penalty: Path of Necromancy-1
Casting Time: 10 Minutes
This spell allows the caster to project a ray of necromantic energy (using Innate Attack to Hit) which drains the target and heals the caster on a 1-to-1 basis. The ray does 3d Toxic Damage and has the following statistics: Acc 3, Range 10/100, RoF 1, Rcl 1, and Bulk -2.

Create Necromancy (6) + Toxic 3d, indirect (0*) + Tranform (heals on 1-to-1 basis) (8)
14 SP


Greater Vampiric Syphon
Spell Effects: Create Necromancy, Transform Necromancy
Inherent Modifiers: Damage, Special
Skill Penalty: Path of Necromancy-3
Casting Time: 10 Minutes
This spell allows the caster to project a ray of necromantic energy (using Innate Attack to Hit) which drains the target and heals the caster on a 1-to-1 basis. The ray does 9d Toxic Damage, and has the following statistics: Acc 3, Range 10/100, RoF 1, Rcl 1, and Bulk -2.

Create Necromancy (6) + Toxic 9d, indirect (16*) + Transform (heals on 1-to-1 basis) (8)
30 SP

Vampiric Blade
Spell Effects: Create Necromancy, Transform Necromancy
Inherent Modifiers: Damage, Special
Skill Penalty: Path of Necromancy-1
Casting Time: 10 Minutes
This spell causes a weapon, weighing no more than 10lbs., to heal its’ wielder 1HP for each point of damage inflicted. The spell lasts 10 seconds, and while active the weapon glows with a dark, unhealthy aura.

Create Necromancy (6) + Damage, Direct Damage (0*) + Transform (heals on 1-to-1 basis) (8) + Duration, 10 Seconds (1)
15 SP




*Damage Tricks, on page 21 notes that vampiric effects which heal the user on a one-to-one basis "require adding an appropriate Transform effect and double the SP required for the Damage effect."

If the cost of that damage is 0 (i.e. indirect Toxic Damage of 3d), does that mean it doubles to 0? Or should it be noted as a "+100%" enhancement, and thus cost +20 SP, as per 'Enhancements' (DF19, pp21)?

The "Red Blade" spell on pp29 sort of seems to imply that it should add 20 SP if the damage is caused by a carrier weapon, but I'm a bit unsure here.

Cheers!

Christopher R. Rice 09-04-2017 01:18 AM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Quote:

Originally Posted by lostrobertsandwich (Post 2120873)
Vampiric Syphon
Spell Effects: Create Necromancy, Transform Necromancy
Inherent Modifiers: Damage, Special
Skill Penalty: Path of Necromancy-1
Casting Time: 10 Minutes
This spell allows the caster to project a ray of necromantic energy (using Innate Attack to Hit) which drains the target and heals the caster on a 1-to-1 basis. The ray does 3d Toxic Damage and has the following statistics: Acc 3, Range 10/100, RoF 1, Rcl 1, and Bulk -2.

Create Necromancy (6) + Toxic 3d, indirect (0*) + Tranform (heals on 1-to-1 basis) (8)
14 SP


Yeah, that's correct.

Quote:

Originally Posted by lostrobertsandwich (Post 2120873)
If the cost of that damage is 0 (i.e. indirect Toxic Damage of 3d), does that mean it doubles to 0? Or should it be noted as a "+100%" enhancement, and thus cost +20 SP, as per 'Enhancements' (DF19, pp21)?

I thought I put something in there about a minimum of 4 SP if less than 4 SP on external attacks - but it's not there.


Quote:

Originally Posted by lostrobertsandwich (Post 2120873)
Greater Vampiric Syphon
Spell Effects: Create Necromancy, Transform Necromancy
Inherent Modifiers: Damage, Special
Skill Penalty: Path of Necromancy-3
Casting Time: 10 Minutes
This spell allows the caster to project a ray of necromantic energy (using Innate Attack to Hit) which drains the target and heals the caster on a 1-to-1 basis. The ray does 9d Toxic Damage, and has the following statistics: Acc 3, Range 10/100, RoF 1, Rcl 1, and Bulk -2.

Create Necromancy (6) + Toxic 9d, indirect (16*) + Transform (heals on 1-to-1 basis) (8)
30 SP

Also correct

Quote:

Originally Posted by lostrobertsandwich (Post 2120873)
Vampiric Blade
Spell Effects: Create Necromancy, Transform Necromancy
Inherent Modifiers: Damage, Special
Skill Penalty: Path of Necromancy-1
Casting Time: 10 Minutes
This spell causes a weapon, weighing no more than 10lbs., to heal its’ wielder 1HP for each point of damage inflicted. The spell lasts 10 seconds, and while active the weapon glows with a dark, unhealthy aura.

Create Necromancy (6) + Damage, Direct Damage (0*) + Transform (heals on 1-to-1 basis) (8) + Duration, 10 Seconds (1)
15 SP

Quote:

Originally Posted by lostrobertsandwich (Post 2120873)
The "Red Blade" spell on pp29 sort of seems to imply that it should add 20 SP if the damage is caused by a carrier weapon, but I'm a bit unsure here.


Hmmmm. That's combining some stuff in an interesting way. Since this isn't really covered I'd say that if you're adding an effect like this to a weapon then you're going to need to figure the maximum damage of the weapon it can affect and then pay that as a Damage effect. My reasoning here is that the weapon is already doing damage so you don't to pay "its" SP. So an example:

Vampiric Blade
Spell Effects: Create Necromancy + Transform Necromancy.
Inherent Modifiers: Damage, Special.
Skill Penalty: Path of Necromancy-2.
Casting Time: 10 Minutes.

This spell causes a weapon, weighing no more than 10 lbs. and doing no more than 4d, to heal its wielder 1HP for each point of damage inflicted. The spell lasts 10 seconds, and while active the weapon glows with a dark, unhealthy aura.

Typical Casting: Create Necromancy (6) + Damage, Direct Damage (12*) + Transform Necromancy (8) + Duration, 10 Seconds (1). 27 SP.

lostrobertsandwich 09-04-2017 06:07 AM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Sick, thanks man. I thought it looked a bit skwiffy without - something- in there.

Christopher R. Rice 09-04-2017 06:09 AM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Quote:

Originally Posted by lostrobertsandwich (Post 2120899)
Sick, thanks man. I thought it looked a bit skwiffy without - something- in there.

S'cool. Let me know how it goes in your game. :-)

starslayer 09-04-2017 09:14 AM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
When I played an incanter, we made extensive use of a ritual much like your vampiric blade spell (our cleric and RPM caster were both somewhat flaky so 'other ways to heal' became pretty useful)

Got to the point we were trying to only knock out or disable a foe or two in combat so that the injured party members could all take turns stabbing it with the enscorreled knife.

cltchrn 09-14-2017 12:51 PM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Quote:

Originally Posted by Ghostdancer (Post 2120885)
Vampiric Blade
Spell Effects: Create Necromancy + Transform Necromancy.
Inherent Modifiers: Damage, Special.
Skill Penalty: Path of Necromancy-2.
Casting Time: 10 Minutes.

This spell causes a weapon, weighing no more than 10 lbs. and doing no more than 4d, to heal its wielder 1HP for each point of damage inflicted. The spell lasts 10 seconds, and while active the weapon glows with a dark, unhealthy aura.

Typical Casting: Create Necromancy (6) + Damage, Direct Damage (12*) + Transform Necromancy (8) + Duration, 10 Seconds (1). 27 SP.

How about a Vampiric spell that affects something other than the living? For example, would a Vampiric Weapon that only transfers HP from demons use Destroy Demonology + Transform Necromancy, or would it require an additional Transform Demonology effect to turn "demon death" into "living life"?

Christopher R. Rice 09-14-2017 12:55 PM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Quote:

Originally Posted by cltchrn (Post 2122847)
How about a Vampiric spell that affects something other than the living? For example, would a Vampiric Weapon that only transfers HP from demons use Destroy Demonology + Transform Necromancy, or would it require an additional Transform Demonology effect to turn "demon death" into "living life"?

Sure. That's workable.

cltchrn 09-14-2017 01:15 PM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Is that a "sure" to the "with" or to the "without" the additional Transform effect?

Christopher R. Rice 09-14-2017 01:23 PM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Quote:

Originally Posted by cltchrn (Post 2122858)
Is that a "sure" to the "with" or to the "without" the additional Transform effect?

Sure, you could use it for just a specific target instead of adding in a Necromancy effect.

cltchrn 09-14-2017 01:36 PM

Re: Incantation Magic & Vampiric Attacks - Am I doing this right?
 
Cool, thanks!


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