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-   -   Shapeshifting gone for good?? (https://forums.sjgames.com/showthread.php?t=151623)

The Cardinal 09-03-2017 12:12 PM

Shapeshifting gone for good??
 
...with no Alternate Form for druids and no shapeshift spells in "DF Spells" - has supernatural shapeshifting been officially banned from the Dungeon Fantasy line?
So no druids turning into cave bears, no barbarian-druids with wolf totems changing into their totem animal?

Pragmatic 09-03-2017 12:28 PM

Re: Shapeshifting gone for good??
 
I rather like the WoW druids (and the Iron Druid...). I'd miss shapeshifting. :-(

Turhan's Bey Company 09-03-2017 12:34 PM

Re: Shapeshifting gone for good??
 
"Not in the core material" doesn't mean "banned." It just means "not in the core material." I do not know why it's not there, but I suspect it was seen as potentially complicated in play, and since the DFRPG is all about easy play out of the box, anything complicated but not necessary could get cut. Perhaps, should there be DFRPG supplements, there'll be a druid splatbook or something similar with clearly optional rules for shapeshifters.

mljluk 09-04-2017 01:13 AM

Re: Shapeshifting gone for good??
 
I'd be reluctant to allow the spells without more analysis, but happily use the Shapeshifting rules from DF:11 - Powerups (and DF:5 - Allies for Super Animal stats). But that's a lot of word count and implicit GURPS: Basic Set rules to include in the DFRPG.

scc 09-04-2017 04:36 AM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by Turhan's Bey Company (Post 2120805)
"Not in the core material" doesn't mean "banned." It just means "not in the core material." I do not know why it's not there, but I suspect it was seen as potentially complicated in play, and since the DFRPG is all about easy play out of the box, anything complicated but not necessary could get cut. Perhaps, should there be DFRPG supplements, there'll be a druid splatbook or something similar with clearly optional rules for shapeshifters.

I believe that one of the books says that such abilities aren't included in DFRPG because because GURPS uses point costs for such things, but as DFRPG doesn't include point costs for such critters it kinda hard to do.

lachimba 09-04-2017 07:09 AM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by mljluk (Post 2120882)
I'd be reluctant to allow the spells without more analysis,.

Why do you think that?

mljluk 09-04-2017 07:21 AM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by lachimba (Post 2120904)
Why do you think that?

Only that I haven't read them in a while, and can't remember how much 'on the fly' computation and handwaving is required to use them. They may well be OK, but as I said, I haven't checked.

Whereas the 'Druidic Ability' approach from DF:11 looks solid, and all the animal stats are pre-calculated in DF:5, so minimal prep required. Thematically, I prefer this approach in any case. Seems more 'natural' than spell casting, somehow.

lachimba 09-04-2017 10:52 PM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by mljluk (Post 2120905)
Only that I haven't read them in a while, and can't remember how much 'on the fly' computation and handwaving is required to use them. They may well be OK, but as I said, I haven't checked.

IIRC none you just cast the spell

ericbsmith 09-04-2017 11:39 PM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by mljluk (Post 2120905)
Only that I haven't read them in a while, and can't remember how much 'on the fly' computation and handwaving is required to use them. They may well be OK, but as I said, I haven't checked.

Quote:

Originally Posted by lachimba (Post 2121002)
IIRC none you just cast the spell

The point cost of the creature affects the casting cost for Shapeshifting. A "default" casting cost is 6/2 (that is, 6 to cast, 2 to maintain) but a Bear might be 10/4 while a Pigeon would probably hit the minimum of 3/1. Dungeon Fantasy 5: Allies gives the casting cost for each animal in that book.

The point cost to casting cost calculation is wiggly enough that you can easily ballpark the casting cost. The harder part is having the animal stats handy, but a decent Bestiary (such as the one in DF5 or the DFRPG) will give you the stats.

PK 09-05-2017 06:49 AM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by The Cardinal (Post 2120802)
...with no Alternate Form for druids

That's not the case. See Beast Flight on p. 24 of Adventurers.

Bruno 09-14-2017 08:37 AM

Re: Shapeshifting gone for good??
 
Quote:

Originally Posted by scc (Post 2120893)
I believe that one of the books says that such abilities aren't included in DFRPG because because GURPS uses point costs for such things, but as DFRPG doesn't include point costs for such critters it kinda hard to do.

Not the same thing. A good way to make sure everything is relatively sane is (for example) to have the list from DF Allies and say "You can only pick from these written-up forms." No "I want to shapeshift into $arbitraryAnimal", a set list of "These are druid forms."

WOW Druids only have access to a limited set of forms, and I have to say I still found it a barrel of fun, even from launch day back when shapeshifting Druids were sorely neglected by the development team.


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