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-   -   DF 13 armor loadouts for DFRPG (https://forums.sjgames.com/showthread.php?t=151566)

Rasputin 08-30-2017 12:44 PM

DF 13 armor loadouts for DFRPG
 
A guide for using DF 13 with DFRPG.

For newbies, GURPS Dungeon Fantasy 13: Loadouts (aka DF 13) is a set of equipment loadouts to simplify the buying priocess. The armor in the DFRPG has different costs and weights than the armor in standard GURPS, and so this guide is needed to use the loadouts with DFRPG. Using an equipment loadout lowers the amount of fiddling needed to play.

Stone Dog 08-30-2017 02:17 PM

Re: DF 13 armor loadouts for DFRPG
 
Again, thank you for the work laying this out as well as stating the need for such a document more clearly than I did!

Pseudonym 08-30-2017 03:34 PM

Re: DF 13 armor loadouts for DFRPG
 
Was the link somehow lost when moving it to the new forum?

http://gurpshexytime.blogspot.com/20...-for-df13.html

mljluk 09-01-2017 04:13 AM

Re: DF 13 armor loadouts for DFRPG
 
Excellent work, very useful !

Is it only the armor weight/cost that has changed ?

Everything else in DF13 is useable as is ? (Excepting obvious SM issues)

Rasputin 09-01-2017 10:21 AM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by mljluk (Post 2120457)
Is it only the armor weight/cost that has changed ?

In essence, the cost a point of DR has gone up. Using the DFRPG instead of the GURPS Basic Set for armor will have weaker starting characters as they can't afford high DRs at start. The Fortify enchantment just got more demand as a result.

However, since DFRPG uses the armor from GURPS Low-Tech as its base, heavily-armored delvers will have lower loads, and thus higher Dodge and Move scores. So the power-level curve for armored delvers gets steeper.

restlessgriffin 04-15-2023 10:42 AM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by Rasputin (Post 2120132)
A guide for using DF 13 with DFRPG.

For newbies, GURPS Dungeon Fantasy 13: Loadouts (aka DF 13) is a set of equipment loadouts to simplify the buying priocess. The armor in the DFRPG has different costs and weights than the armor in standard GURPS, and so this guide is needed to use the loadouts with DFRPG. Using an equipment loadout lowers the amount of fiddling needed to play.

I really wish they'd sync up these two games to get them as close as possible.

mburr0003 04-15-2023 11:55 AM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by restlessgriffin (Post 2480538)
I really wish they'd sync up these two games to get them as close as possible.

DFRPG use the armor weights from Low-Tech, which are considered by many to be an improvement and replacement for the Basic Set.

DF 13 Load-outs still uses the weights from the Basic Set because the DF line wasn't made to replace the Basic Set, where DFRPG was...

restlessgriffin 04-15-2023 04:22 PM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by mburr0003 (Post 2480548)
DFRPG use the armor weights from Low-Tech, which are considered by many to be an improvement and replacement for the Basic Set.

DF 13 Load-outs still uses the weights from the Basic Set because the DF line wasn't made to replace the Basic Set, where DFRPG was...

Low-tech is part of the main GURPS line. Sync them up.

mburr0003 04-16-2023 03:42 PM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by restlessgriffin (Post 2480561)
Low-tech is part of the main GURPS line. Sync them up.

That would require two things:

SJGames to agree with your position, which is unlikely, and a reprinting of GURPS Basic Set, which will not happen.

restlessgriffin 04-17-2023 09:34 AM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by mburr0003 (Post 2480615)
That would require two things:

SJGames to agree with your position, which is unlikely, and a reprinting of GURPS Basic Set, which will not happen.

So does DF declare the only thing needed is GURPS Basic and no other sets should be used? The simple solution is to rework the DF line to include the necessary subset of gear. It's in DFRPG so it can't consume TOO much space. It is pages 95 -118 at most in DFRPG Adventures guide. So reproduce whatever is needed from that in DF1 (minimum is the tables).

Sync the two systems up so it's seemless moving between them.

Honestly I'd really like to see an Advanced Players Guidebook that would bring in more material to DFRPG from the DF line line.

Ideally the three main books expanded. Advanced Adventures Guide, Advanced Exploits and Advanced Spells.

Adina 04-17-2023 12:36 PM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by restlessgriffin (Post 2480672)
So does DF declare the only thing needed is GURPS Basic

Yes.
Quote:

and no other sets should be used?
No.
Quote:

The simple solution is
to say this is a DF game but we're using Low-Tech armor (which I've done).

Quote:

Sync the two systems up so it's seemless moving between them
I'm not really sure what you mean by this. DF and DFRPG are two related but different systems. But nothing stops you from using anything in the full GURPS line in either one.

restlessgriffin 04-18-2023 08:11 AM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by jmurrell (Post 2480696)
Yes. No. to say this is a DF game but we're using Low-Tech armor (which I've done).

I'm not really sure what you mean by this. DF and DFRPG are two related but different systems. But nothing stops you from using anything in the full GURPS line in either one.

My point is, SJ Games doesn't want us posting things in this forum that indicate issues with DFRPG needing stuff from GURPS. However, the game is very limited. It gets easier when things can be pulled from DF. The closer the two games are, the easier it becomes.

D&D 5e is the most popular TTRPG. It is in fantasy genre. It has the largest market share and it isn't even close. So when folks want to consider a different game to replace D&D, it would be nice to be able to recommend DFRPG. Unlike GURPS Basic + DF, DFRPG is a stand alone game. But it's rather limited. Of course, you can somewhat easily use stuff from DF for DFRPG. The easier it is to use things the easier it is to recommend DFRPG.

Its an annoyance to have to go about figuring out what is and isn't different in DFRPG and DF. There really should be care taken to sync up the two games.

I love the idea behind DF Loadouts, but I'm playing DFRPG so I can't just equip my DFRPG characters with stuff from DF Loadouts, first I need to equip them, then go back to DFRPG and see if I can get the equivalent items and use those.

mburr0003 04-18-2023 12:55 PM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by restlessgriffin (Post 2480771)
My point is, SJ Games doesn't want us posting things in this forum that indicate issues with DFRPG needing stuff from GURPS.

That's not true, in fact:

"Discussions about what to add to that content are great..." (first post and then read the clarifying second post)

What they're really trying to avoid are discussions about GURPS like deep rules discussions, and that talk tends to get very weedy very fast. Saying "Hey, for more stuff to add to your game, look into the GURPS DF line", that's super. Even discussing stuff directly from that line, or other powers, power-ups, etc from other places is also fine. Just from what I've seen they want us to keep it from getting deep into the weeds, for that we should point those GMs over to the GURPS threads so they can get into the slightly more complicated manner of power building.

Quote:

However, the game is very limited. It gets easier when things can be pulled from DF. The closer the two games are, the easier it becomes.
And you can. Just reach for Low-Tech for armor values rather than the Basic Set. And be slightly wary of how some rules work differently, like Salms and Falls.

Quote:

Unlike GURPS Basic + DF, DFRPG is a stand alone game. But it's rather limited.
It's limited because it's sales were low. There is no (or little) confidence in the line internally, so things get made for the more profitable line, DF.

Quote:

Its an annoyance to have to go about figuring out what is and isn't different in DFRPG and DF. There really should be care taken to sync up the two games.
But that's not what they did. DFRPG has rules differences to make it simpler in some areas. Also because some values have changed and the author preferred the changed values (hence using Low-Tech weapon and armor weights instead of Basic Set).

Quote:

I love the idea behind DF Loadouts, but I'm playing DFRPG so I can't just equip my DFRPG characters with stuff from DF Loadouts, first I need to equip them, then go back to DFRPG and see if I can get the equivalent items and use those.
Sure. But once you've done that once, you don;t need to do it again.

I mean, you did refactor the Loadout and make notes right? So you don't have to keep doing it every time. (I think someone actually did that, like t-bone or Charles Saeger or someone, and then put the modified numbers in a blog post?)

sjmdw45 04-18-2023 04:13 PM

Re: DF 13 armor loadouts for DFRPG
 
Quote:

Originally Posted by mburr0003 (Post 2480801)
I mean, you did refactor the Loadout and make notes right? So you don't have to keep doing it every time. (I think someone actually did that, like t-bone or Charles Saeger or someone, and then put the modified numbers in a blog post?)

Yes, Charles' post was linked upthread: http://gurpshexytime.blogspot.com/20...-for-df13.html

Quote:

Originally Posted by restlessgriffin (Post 2480771)
D&D 5e is the most popular TTRPG. It is in fantasy genre. It has the largest market share and it isn't even close. So when folks want to consider a different game to replace D&D, it would be nice to be able to recommend DFRPG. Unlike GURPS Basic + DF, DFRPG is a stand alone game. But it's rather limited. Of course, you can somewhat easily use stuff from DF for DFRPG. The easier it is to use things the easier it is to recommend DFRPG.

Low-Tech and its supplements are even easier to use with DFRPG than most DF supplements are, because unlike DF supplements they don't require modifying profession templates--they just offer new equipment to buy and new rules. Ditto Martial Arts.

It's the high tech stuff and certain spells like Zombie and Teleport alternate magic systems that you want to be careful to keep out of your dungeon crawling--unless you want them in--but I would encourage you to buy Martial Arts and Low Tech. You don't have to use every optional rule in them (it's literally impossible to use every optional rule because some of them are mutually exclusive) but they are fantastic and 100% DFRPG-compatible. You'll probably enjoy the new weapons and fighting techniques especially.

DFRPG Low-Tech and DF Low Tech would both be the exact same book as GURPS Low Tech.


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