DF 13 armor loadouts for DFRPG
A guide for using DF 13 with DFRPG.
For newbies, GURPS Dungeon Fantasy 13: Loadouts (aka DF 13) is a set of equipment loadouts to simplify the buying priocess. The armor in the DFRPG has different costs and weights than the armor in standard GURPS, and so this guide is needed to use the loadouts with DFRPG. Using an equipment loadout lowers the amount of fiddling needed to play. |
Re: DF 13 armor loadouts for DFRPG
Again, thank you for the work laying this out as well as stating the need for such a document more clearly than I did!
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Re: DF 13 armor loadouts for DFRPG
Was the link somehow lost when moving it to the new forum?
http://gurpshexytime.blogspot.com/20...-for-df13.html |
Re: DF 13 armor loadouts for DFRPG
Excellent work, very useful !
Is it only the armor weight/cost that has changed ? Everything else in DF13 is useable as is ? (Excepting obvious SM issues) |
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However, since DFRPG uses the armor from GURPS Low-Tech as its base, heavily-armored delvers will have lower loads, and thus higher Dodge and Move scores. So the power-level curve for armored delvers gets steeper. |
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DF 13 Load-outs still uses the weights from the Basic Set because the DF line wasn't made to replace the Basic Set, where DFRPG was... |
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SJGames to agree with your position, which is unlikely, and a reprinting of GURPS Basic Set, which will not happen. |
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Sync the two systems up so it's seemless moving between them. Honestly I'd really like to see an Advanced Players Guidebook that would bring in more material to DFRPG from the DF line line. Ideally the three main books expanded. Advanced Adventures Guide, Advanced Exploits and Advanced Spells. |
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D&D 5e is the most popular TTRPG. It is in fantasy genre. It has the largest market share and it isn't even close. So when folks want to consider a different game to replace D&D, it would be nice to be able to recommend DFRPG. Unlike GURPS Basic + DF, DFRPG is a stand alone game. But it's rather limited. Of course, you can somewhat easily use stuff from DF for DFRPG. The easier it is to use things the easier it is to recommend DFRPG. Its an annoyance to have to go about figuring out what is and isn't different in DFRPG and DF. There really should be care taken to sync up the two games. I love the idea behind DF Loadouts, but I'm playing DFRPG so I can't just equip my DFRPG characters with stuff from DF Loadouts, first I need to equip them, then go back to DFRPG and see if I can get the equivalent items and use those. |
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"Discussions about what to add to that content are great..." (first post and then read the clarifying second post) What they're really trying to avoid are discussions about GURPS like deep rules discussions, and that talk tends to get very weedy very fast. Saying "Hey, for more stuff to add to your game, look into the GURPS DF line", that's super. Even discussing stuff directly from that line, or other powers, power-ups, etc from other places is also fine. Just from what I've seen they want us to keep it from getting deep into the weeds, for that we should point those GMs over to the GURPS threads so they can get into the slightly more complicated manner of power building. Quote:
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I mean, you did refactor the Loadout and make notes right? So you don't have to keep doing it every time. (I think someone actually did that, like t-bone or Charles Saeger or someone, and then put the modified numbers in a blog post?) |
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It's the high tech stuff and certain spells like Zombie and Teleport alternate magic systems that you want to be careful to keep out of your dungeon crawling--unless you want them in--but I would encourage you to buy Martial Arts and Low Tech. You don't have to use every optional rule in them (it's literally impossible to use every optional rule because some of them are mutually exclusive) but they are fantastic and 100% DFRPG-compatible. You'll probably enjoy the new weapons and fighting techniques especially. DFRPG Low-Tech and DF Low Tech would both be the exact same book as GURPS Low Tech. |
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