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-   -   Alternative Psionics (https://forums.sjgames.com/showthread.php?t=151384)

sir_pudding 08-24-2017 02:47 PM

Re: Alternative Psionics
 
Quote:

Originally Posted by hal (Post 2118857)
What would you recommend as a point cap for points spent on Psionics using the older rules?

Probably a hundred or so at most. But honestly, I'd consider using the 4e rules and just giving enough points. Look at GURPS Psis for effective templates and power packages in modest point budgets.
Quote:

Or - perhaps, with a short list, list those things that are potentially abusive past a given level of power for a given psionic ability. That's assuming you want to take the time in case it is time consuming.
Everything was, basically. A telepath built on Supers points could control small armies of people. A telekinetic could out lift (and out-armor) any brick. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.

Fred Brackin 08-24-2017 08:32 PM

Re: Alternative Psionics
 
Quote:

Originally Posted by sir_pudding (Post 2118859)
. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.

As of Psionics 1e TK lift progression was linear from level 15 on with another 250 lbs per level. This may not have made it into Basic 3e until the Revised version but we're still talking the early 90s.

sir_pudding 08-24-2017 08:45 PM

Re: Alternative Psionics
 
Quote:

Originally Posted by Fred Brackin (Post 2118909)
As of Psionics 1e TK lift progression was linear from level 15 on with another 250 lbs per level. This may not have made it into Basic 3e until the Revised version but we're still talking the early 90s.

Well whatever it was the psi was out lifting the brick on less points.


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