Re: [Spaceships] Are spaceships unrealistically cheap?
Now I'm curious if we can actually model missiles with scaled-down SS rules. There are going to be issues with e.g. the fact if the jump in delta-V between 28cm and 32cm is due to more stages, damage should temporarily plateau due to a smaller warhead, but let's see how close we can get.
A 24cm missile, as a spaceship, would a 2dHP impactor, because it does 6dx6 damage and collision damage is 6d x 3 x dHP. It weights 1/4 of a ton loaded into the battery. That's approximately SM+1, which ought to have 5 dHP. So the impactor should have an SM 2 levels lower than the missile loaded into the battery. If the warhead is itself a single SM+1 system, then at TL7-8 a single-stage design has sixteen fuel tanks (plus two engines, the warhead, and a control room), for 4.8 mps delta-V, below the Spaceships 3 performance. But a TL9+ HEDM design needs 2.5 engines for 5G acceleration, so it has 15.5 fuel tanks, and 13.95 delta-V—better than the stats given in Spaceships 3! If the warhead + control systems are a full upper stage (six systems), instead we have 11.5 fuel tanks for an HEDM missile with 5G acceleration, which together give 8.05 mps delta-V. Packing 2 mps delta-V into the upper stage, however, only requires devoting about a third of the upper stage to engines / fuel. So not sure spaceships missiles can quite be built with spaceships itself, but it feels like we're within the realm of "generous rounding" here. The vast cost mark-up is hard to justify. The lower stage of our HEDM missile is only going to cost around $10k per ton of complete missile, so unless warheads are very expensive or the markup for a slightly more compact design is 100x, the numbers just don't work. (Actually, I'd never done the price math explicitly before, it looks worse than I'd thought.) |
Re: [Spaceships] Are spaceships unrealistically cheap?
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Underpricing of electronics would explain a lot, though. In Spaceships the control room costs a fifth of what the engine does, and pricey electronics like tactical arrays and defensive ECM have the same per-system cost as a jet engine. Quote:
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Re: [Spaceships] Are spaceships unrealistically cheap?
Big caveat for missiles: they have positive sAcc, which requires giving a ship positive Hnd if you want to match that kind of performance, and that's nigh impossible in space (as opposed to atmosphere) with < 10G thrust.
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This is a pretty big deal at high TLs. At TL 10, 32cm+ missiles have sAcc +3, which under the rapid fire rules is as good as firing x8 as many missiles when you're trying to overwhelm point defense. |
Re: [Spaceships] Are spaceships unrealistically cheap?
There's also a significant price difference between cutting edge weapons technology produced in small lots and mature mass manufactured technology. Unless stated otherwise I generally assume most technology presented in GURPS has the mature technology price tag.
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Re: [Spaceships] Are spaceships unrealistically cheap?
Just increase the price by a factor of 3, and control rooms/sensors/arrays etc by a factor of 10. Done.
But remember: You can basically do whatever you want. |
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