Re: What GURPS needs... now
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There may be authors who would create new settings and adventures for those GURPS settings, but who don't want to follow the set SJGames format, or who may not want to give up the IP for the new setting. On the other hand...OGL brought Pathfinder to the world...and that wasn't so great for D&D's bottom line. |
Re: What GURPS needs... now
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And that bit about not potential authors not willing to follow the SJG format bothers me. I really worry about a damaged brand from poor and inconsistent quality. To me we have enough product coming out on a regular basis. Pretty much something comes out every single month, with a few exceptions, typically due to other bottlenecks from major projects. The marketing and getting the word out is the real issue in my mind. We have LOTs of settings. Maybe we could use more adventures but we do have those as well. |
Re: What GURPS needs... now
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Because of that I'm not saying OGL is the way for SJGames to go. I'm not one who is pushing for GURPS to go OGL. I'm pushing for SJGames to work out something with a high profile adventure creator and then create a high quality/high prestige adventure/campaign. Because although you say that we have adventures, we have a product coming out but we don't have many adventures...seven 4e adventures since 2004 is not a lot of adventure. And while there are more 3e adventures, a lot of new people...who don't even really know GURPS yet, aren't going to by adventures from an older edition and then do the work to update it. They just want an adventure they can run. |
Re: What GURPS needs... now
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We don't want to see that happening with GURPS. GURPS is one system which brings all of us together and, no matter how differently we play it, our adventures remain fully compatible. |
Re: What GURPS needs... now
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Re: What GURPS needs... now
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Since we are speaking about Pathfinder, what made it so famous around the world? Its game system? No. It is about the same than D&D3.5 one, with the same qualities and defaults. It has even be patched and corrected several times through rule supplements. So, what? Simple: amazing adventures and campaigns in fully developed game worlds. You buy them and you can play during months. And you've got high quality examples to build your own ones if you want. |
Re: What GURPS needs... now
To explain better what I want to mean, I will do as if I didn't know GURPS ...
I'm a D&D player. Someone told me that GURPS is a very good game with which I could play everything I can imagine. So I wand want to try. What do I do? I turn my computer on and search for it on the web. I find this page. GURPS I read the following sentence. "More than 1,500,000 copies are in print – not counting foreign editions." (Yes, think I immediately. It is a very well known game, surely supported by a very big staff) "GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download" (Amazing! I will have the opportunity to try it freely.). "We also have dozens of GURPS adventures and e-books available on Warehouse 23". Then I click on "Warehouse 23" and I find this page. Warehouse 23 Only one adventure ... Where are the promised dozens of ones? Now, I've also heard of the BRP system from chaosium, and about Cthulhu. I search on the web and find this page. Chaosium Wow! the rules but already two big adventures! One for Cthulhu, the other one for Runequest. I click on Call of Cthulhu (a very appealing image), and on 7th edition (I want to try the new edition, of course). Call of Cthulhu and 7th edition Two big adventures for Cthulhu, with amazing covers! And if I go back to Cthulhu / Scenarios, here is what I get. Call of Cthulhu / Scenarios To your opinion, what will I try first? And, about the marketing aspect, did you notice the difference between the two website? I'm not speaking about the layout. It is just a matter of taste. I'm speaking about the easiness with which you can find scenarios for Call of Cthulhu. They are clearly separated from other supplements. |
Re: What GURPS needs... now
While there might not be "dozens" of published adventures for 4e there are many more than one.
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Re: What GURPS needs... now
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Just look at how easy it is to find them in Chaosium site ... And how hard it is to find them on Warehouse 23. If I type GURPS + adventures on Warehouse 23, here is what I get. GURPS + adventures I risk to be very disappointed if I buy some of those books. |
Re: What GURPS needs... now
I honestly don't see what's wrong with the search results for "GURPS Adventures".
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