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-   -   Variant Honesty - Guilt Complex (https://forums.sjgames.com/showthread.php?t=150844)

Anders 07-10-2017 04:05 AM

Variant Honesty - Guilt Complex
 
I don't really like the mechanism for Honesty, I think it cuts down on interesting character concepts. Specifically I don't like that people have to turn themselves in on a second failed self-control roll. So I was thinking about incorporating the mechanism for Guilt Complex instead - give a character who breaks the law and fails a second self-control roll Chronic Depression for a number of days. How do you think this would affect the value of the disadvantage?

Stormcrow 07-10-2017 09:12 AM

Re: Variant Honesty - Guilt Complex
 
You might just commandeer Guilt Complex for this: apply Accessibility (Only applies to your sense of responsibility to be law-abiding, -50%). The percentage is just a guess. This brings the cost of the disadvantage down to -2 points.

malloyd 07-10-2017 09:16 AM

Re: Variant Honesty - Guilt Complex
 
Quote:

Originally Posted by Anders (Post 2109319)
I don't really like the mechanism for Honesty

I'd recommend not tying any variation to Honesty at all. That disadvantage is fundamentally internally contradictory, so trying to modify it, inheriting all the contradictions and the nearly 30 year long history of arguments over what it "really" means - carefully unresolved by anything official - isn't very helpful. Write an entirely new one.

I'm not convinced it needs a specific mechanic, any more than any other Code of Honor, and indeed I think a lot of disadvantages that have one suffer for it, because it *encourages* violating the disadvantage. If you violate a disadvantage and the enforcement mechanic is you lose xp, or have to buy it off, that's a much more effective discouragement to playing out of character than "my character is depressed" is ever going to be.

robkelk 07-10-2017 12:38 PM

Re: Variant Honesty - Guilt Complex
 
Quote:

Originally Posted by Anders (Post 2109319)
I don't really like the mechanism for Honesty, I think it cuts down on interesting character concepts. Specifically I don't like that people have to turn themselves in on a second failed self-control roll. So I was thinking about incorporating the mechanism for Guilt Complex instead - give a character who breaks the law and fails a second self-control roll Chronic Depression for a number of days. How do you think this would affect the value of the disadvantage?

I'd call it a -80% limitation, matching the point difference between Pacifism: Total Non-Violence and Post-Combat Shakes.

Dragondog 07-10-2017 01:24 PM

Re: Variant Honesty - Guilt Complex
 
Perhaps the following quote from Kromm could be helpful.

Quote:

Originally Posted by Kromm (Post 18998)
I'd say that "Always behave in a law-abiding fashion . . . but assume the worst about others" is a reasonable -5-point Code of Honor.


David Johnston2 07-10-2017 04:55 PM

Re: Variant Honesty - Guilt Complex
 
Quote:

Originally Posted by malloyd (Post 2109358)
I'd recommend not tying any variation to Honesty at all. That disadvantage is fundamentally internally contradictory, e.

I think you're referring to a problem only you have.

Anthony 07-10-2017 05:38 PM

Re: Variant Honesty - Guilt Complex
 
Quote:

Originally Posted by David Johnston2 (Post 2109448)
I think you're referring to a problem only you have.

It's not a problem only he has, Honesty regularly comes up as a problem disadvantage. I'm not sure it relates to this thread, though.

On the original topic, I recall rules for conditional disadvantages, but I forget how they work. Quite large reduction in value, though.


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