Variant Honesty - Guilt Complex
I don't really like the mechanism for Honesty, I think it cuts down on interesting character concepts. Specifically I don't like that people have to turn themselves in on a second failed self-control roll. So I was thinking about incorporating the mechanism for Guilt Complex instead - give a character who breaks the law and fails a second self-control roll Chronic Depression for a number of days. How do you think this would affect the value of the disadvantage?
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Re: Variant Honesty - Guilt Complex
You might just commandeer Guilt Complex for this: apply Accessibility (Only applies to your sense of responsibility to be law-abiding, -50%). The percentage is just a guess. This brings the cost of the disadvantage down to -2 points.
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Re: Variant Honesty - Guilt Complex
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I'm not convinced it needs a specific mechanic, any more than any other Code of Honor, and indeed I think a lot of disadvantages that have one suffer for it, because it *encourages* violating the disadvantage. If you violate a disadvantage and the enforcement mechanic is you lose xp, or have to buy it off, that's a much more effective discouragement to playing out of character than "my character is depressed" is ever going to be. |
Re: Variant Honesty - Guilt Complex
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Re: Variant Honesty - Guilt Complex
Perhaps the following quote from Kromm could be helpful.
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Re: Variant Honesty - Guilt Complex
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On the original topic, I recall rules for conditional disadvantages, but I forget how they work. Quite large reduction in value, though. |
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