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-   -   More to do for the DF Cleric (https://forums.sjgames.com/showthread.php?t=150758)

lachimba 07-03-2017 12:37 AM

More to do for the DF Cleric
 
A player who was playing a DF Cleric has asked "what else can I do?"

So apart from healing, dealing with curses/poisions/diseases, buffing and pretty ordinary fighting?

What else can/should the DF Cleric do?

I think that they were thinking in terms of the D&D cleric which IIRC Baldur's Gate had access to hold, and entanglement spells.

sir_pudding 07-03-2017 01:10 AM

Re: More to do for the DF Cleric
 
Exorcism.

All the spells on their list that aren't those things you already mentioned.

Holy abilities.

tbone 07-03-2017 01:36 AM

Re: More to do for the DF Cleric
 
It's GURPS, so a cleric can buy pretty much any ability (if not restricted to another template by DF). And the cleric can even make pretty much any ability into a "cleric thing" by adding the power modifier.

Maybe the player's question is "What can a by-the-template DF cleric do?"

Refplace 07-03-2017 02:06 AM

Re: More to do for the DF Cleric
 
Blessed is another and if he is looking for a D&D type cleric True Faith seems a great fit.

PK 07-03-2017 03:25 AM

Re: More to do for the DF Cleric
 
Buffs. Pretty much every type of DF cleric has access to a wide range of spells to make other PCs stronger, tougher, faster, etc. Or to do the same to themselves, though Blessed (Heroic Feats) tends to be better for that.

lachimba 07-03-2017 09:07 PM

Re: More to do for the DF Cleric
 
Quote:

Originally Posted by PK (Post 2107985)
Buffs. Pretty much every type of DF cleric has access to a wide range of spells to make other PCs stronger, tougher, faster, etc. Or to do the same to themselves, though Blessed (Heroic Feats) tends to be better for that.

I believe the player is looking for stuns, disables and the like. Which dont seem to be the domain of the Cleric.

Kelly Pedersen 07-03-2017 10:52 PM

Re: More to do for the DF Cleric
 
Quote:

Originally Posted by lachimba (Post 2108146)
I believe the player is looking for stuns, disables and the like. Which dont seem to be the domain of the Cleric.

Well, they've got a couple. Quickly going over the cleric list, and breaking down by Power Investiture level:

PI 1:
  • Thunderclap - deafens a target or targets (it's actually got a decent radius, for cheap!), which can give a nice bonus for your sneaky-types to creep up on them, and certainly prevents them hearing orders, coordinating with their friends, etc.

PI 3:
  • Suspended Animation - good for stopping your friends from dying, sure. But at only 30 seconds base casting time, it's actually plausible to be casting this in hiding, then jumping out and getting someone with it. It basically takes them out of the fight, because it can't be removed by just shaking them awake.

PI 5:
  • Curse - need I say more?
  • Earthquake - don't use it indoors, but very handy for when you need to bring down the house.
  • Storm - needs some long-term planning, but it lets you seriously discomfit your enemies, and gives you some good cover.

PI 6:
  • Drain Mana - are you fighting a wizard, or anything sustained by magic? You can conveniently create areas where they are hindered and you are fine. Just coordinate with the party wizard to avoid shutting them down too.

Of course, if you go into the variant clerics presented in Dungeon Fantasy 7: Clerics, several of them have hindering spells on their lists as well. You might consider letting the cleric either swap their spell list, if that's appropriate, or just permit a perk that lets a cleric access a new spell, assuming you feel it's appropriate.

Stone Dog 07-03-2017 11:17 PM

Re: More to do for the DF Cleric
 
Why not give him a Binding power, then?

Chains of Heaven: 4/per level [ Binding (Engulfing +60%, Unbreakable +40%, Based on Will +20%, Holy -10%, requires concentrate -25%) ]

As for stunning?

Castigate: 4 [ rapier wit (Holy -10%)]

Is it an enhancement to use Religious Ritual with Rapier Wit instead of Public Speaking?

jason taylor 07-04-2017 01:11 AM

Re: More to do for the DF Cleric
 
Quote:

Originally Posted by Stone Dog (Post 2108155)
Why not give him a Binding power, then?

Chains of Heaven: 4/per level [ Binding (Engulfing +60%, Unbreakable +40%, Based on Will +20%, Holy -10%, requires concentrate -25%) ]

As for stunning?

Castigate: 4 [ rapier wit (Holy -10%)]

Is it an enhancement to use Religious Ritual with Rapier Wit instead of Public Speaking?

It is if you are G. K. Chesterton. Why not have him as a DF cleric?

Your Warrior can be Jack Churchill and the Ranger can be Ralph Bagnold. The Wizard would be Oppenheimer.

lachimba 07-04-2017 02:19 AM

Re: More to do for the DF Cleric
 
Quote:

Originally Posted by Stone Dog (Post 2108155)

Castigate: 4 [ rapier wit (Holy -10%)]


Its 5 points


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