Re: [Spaceships 2] Maintenance on Cheap Ships
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Re: [Spaceships 2] Maintenance on Cheap Ships
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Its Power Plant is also overpowered. It produces 2 Power Points, and only has two power using systems - the Jump Drive and the Reactionless Drive. Those don't need to be powered on at the same time, and you get $5M in savings by derating the Fusion Reactor. It could also get $3M in savings by dropping to Metallic Laminate armor and dDR 7, or $4.5M in savings by dropping to Light Alloy armor and dDR 5. Considering that this isn't a combat vessel, lacking weapons at all, it really doesn't need dDR 10. Alternatively it could install a Half-System Advanced Metallic Laminate for $3M in savings, have dDR5, and get an extra 75 tons of cargo hold. Replace the Fusion Reactor with a Half-Sized Fusion Reactor (providing 1 Power Point) saves $5M and a half-sized Cargo Hold for 25 tons. For another option, replace the J-2 drive with J-1 and you save $10M and replace one of the Fuel Tanks with a Cargo Hold giving 50 more tons of cargo. Quote:
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Re: [Spaceships 2] Maintenance on Cheap Ships
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Good suggestions, though I should have pointed out that the actual ship that the players have has one of the "cargo" systems actually a Medium Battery with no weapons installed (this actually means that they have 45t cargo for that system, giving a 395t total, but again, I was trying to keep nice round numbers.) The power plant was also designed to have that extra power for if/when they added weapons. Yeah, it isn't a combat vessel, but they wanted to keep the option of some guns (for defense... they say) open. Of course the G:Spaceships combat rules seems like any combat is a crap shoot if the ship isn't outright destroyed with one shot, so I don't know how I feel about this. |
Re: [Spaceships 2] Maintenance on Cheap Ships
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Re: [Spaceships 2] Maintenance on Cheap Ships
Here's my take on the redesigned Hero-Class. I kept the Jump-2 engines, but implemented my other suggested changes. This dropped the cost to $27.15M and increased the Cargo Capacity to 500 Tons.
HERO-CLASS (HERO-CLASS 200D-TON PRIVATE MERCHANT) PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT) Page: T:IW206 Code:
TL Name dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost Power Points: +1 / -2 [4] Space Performance: Hnd/SR: -1/5 sAccel: 1G FTL Rating: FTL-2 Air Performance: Hnd/SR: -1/5 aAccel: 1G (22 mph/s) aSpeed: 2,500 mph (1,250 yps / 0.69 mps) SHIP SYSTEMS Code:
FRONT Code:
CENTER Code:
REAR CAMPAIGN OPTIONS: EBS's Unofficial rules, RPK's Traveller rules SHIP OPTIONS: Streamlined, Artificial Gravity, Gravitic Compensators, Standard Fuel Processor (25 Tons/hr.), Mass Market Design [1] Load includes: 2.2 tons of Crew & Passengers, 500 tons in Cargo Hold [2] Plus 4 in Hibernation Chambers, [3] Crew Requirement (8 total): 5 Control Stations, 1 Technician, 1 Passenger Care, 1 Medical SYSTEM NOTES: [4] Insufficient Power Points to run all ship systems simultaneously FUEL USED: [5] Hydrogen, [6] Hydrogen/Helium Isotopes TROOP STRENGTH (TS): 0 CLASSES: Air, Space FEATURES: Night, Sealed HABITATS Code:
Qty. Location Type SM Notes |
Re: [Spaceships 2] Maintenance on Cheap Ships
Oh, something else to note regarding Traveller Jump Drives, keep in mind that Jump-2 doesn't just mean that a ship can travel twice as far in a single jump, it also means that the ship can jump some starless gulfs that Jump-1 ships can't without making some modifications to the ship. To cross a 2 parsec gulf a Jump-1 ship would either need to mount extra Fuel Tanks, have some collapsible fuel tanks in the Cargo Hold (I don't know if these appear in the ISW book, they don't appear in Spaceships, but they do appear in previous versions of GURPS Traveller), or use drop tanks (a concept which showed up in some Traveller supplements, but I don't think were ever used in GURPS Traveller). And even with those modifications, the Jump-1 ship still takes two jumps and two weeks to cross the gulf that the Jump-2 ship can do in one jump and one week.
And a Jump-2 ship can, with some modifications, cross a 4 parsec gulf. |
Re: [Spaceships 2] Maintenance on Cheap Ships
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Re: [Spaceships 2] Maintenance on Cheap Ships
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Re: [Spaceships 2] Maintenance on Cheap Ships
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Re: [Spaceships 2] Maintenance on Cheap Ships
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(Of course, if this is as advantageous as it sounds, you've got to question why you're the only one with a Jump-2 drive...) |
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