| JMason |
07-06-2017 11:58 AM |
Re: [Spaceships 2] Maintenance on Cheap Ships
Quote:
Originally Posted by Ulzgoroth
(Post 2108698)
I haven't done the analysis, but it's entirely possible that SS2's basic balance isn't set so that you can keep flying on the proceeds of typical legitimate trade while paying for a ship loan. Thus impelling the PCs into hopefully-higher-paying adventure or at least adventurous corner-cutting.
(It's also worth asking if you've over-designed the players' ship and they could make ends meet in something with a higher payload ratio or cheaper components.)
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So, I'm basically running Traveller Jump drives, so each jump is a week of travel time. And given the time needed to search for new cargo, a typical month might be 2 jumps and 2 weeks on the planet. This only gives a chance to make money on 2 cargo trips.
They have about 400t cargo. At $10 per ton, per parsec, per day (so x7), they are making 56k per jump-2 trip. Two trips per month gives them 112k, not even half of the 250k upkeep cost.
They might be able to get a job for a shipment 6 parsecs away (three weeks travel) which would net 168k, but we are still below the point of making money.
Quote:
Originally Posted by Ulzgoroth
(Post 2108698)
If you don't want to change the overall numbers, you can fudge the running costs pretty well just by shrinking the debt on the ship. Say that they got a great (and probably skeevy) deal or had some way of making a bigger down payment. If (as is typical) the ship procurement is in the backstory this is particularly easy to slip by.
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But even w/o the loan payments (I AM using T:IW idea of backers that take a % of profits based on downpayment instead of loan payments), they can't cover the basic maintenance cost.
I guess I could just let them miss a few "tune-ups" and lower the ships HT each month. I'm not sure how the rules for the routine maintenance that the crew does interacts with the required paid maintenance for cheap ships. Can the crew put in extra shifts to repair the lost HT?
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