[DF] Turning bodies to loot
If the characters kill and skin a monster, how much is that pelt worth? If it had a horn or horns, for how much do those horns sell? If the characters kill and eat a (hopefully pre-sapient) monster, how many meals can come from that monster? (Yes, this stuff comes up in my campaign.)
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Re: [DF] Turning bodies to loot
Dead Monster Bits, DF 2, p. 13 gives the rules for how much various bits of monster are worth. This abstracts what the valuable grue is, I would subsume horns into that.
If it is edible at all, about half it's weight can be turned into "edible" stuff (that is a rule of thumb from hunting, adjust as you like). Less the weight of whatever valuable bits. Cooking rolls should be mandatory to keep from getting something icky. |
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Re: [DF] Turning bodies to loot
40-50% of an animal’s weight is standard for a carcass. Source
The head is about 10% depending on species, skeleton about 15%, Skin 10-20% Edit approximate weight of the finished leather is 20% of the weight of the skin, very approximate. The horns of many species arn't particularly useful either they deteriorate too quickly to be useful. |
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Re: [DF] Turning bodies to loot
Have you looked at DF8: Treasure Tables? Common furs are worth $200 per 75 lbs., while exotic furs are worth $500, 75 lbs., etc. (p. 12). The fur of a bear weighs 50 lbs. It has DR 2, which would probably be relevant for the weight - say that the fur weighs 1/5 to 1/20 of body weight (this is off the top of my head, I have no experience with hunting). I couldn't find any information on horns and antlers, etc. though. They can be used as decoration, I suppose. Still, DF8 would be where I would look.
If there is no listed weight I would say... 1dx$100? Lots of cutting damage would reduce that, obviously but that might be going into too much detail for a DF game. It depends on how much loot you want them to get. |
Re: [DF] Turning bodies to loot
OK, throwing around some numbers
Looking at the ST:weight ratio from basic set's beasties the progression loosely follows Weight = ((ST X ST)/10) X (ST + 1) Weight X 0.05 = Usable Bone Weight X 0.15 = Usable Skin Weight X 0.20 = Usable Meat Skin (green) is worth maybe zero point D6 dollars a pound. So up to $90 for a ST20 skin (ish) (minus damage) Meat and bone ? Horns etc, The first few would have a novelty value realistically, DF value? Damage X $10 maybe? Alchemists and Organs, it looks like the best way would be to use the creatures special abilities as inspiration. A basic venomous bite has to be worth D6 X $10. Edit, the slorn, (presuming the players gently killed it with padded clubs to preserve it's hide) would produce a skin that would be worth at most $150 and would weigh about 250lbs. |
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What would you do if they decided to carry that slorn out of the dungeon? |
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