Re: GURPS Hot Spots: The Silk Road
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Re: GURPS Hot Spots: The Silk Road
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Depending on the campaign, I'd likely throw in vanilla skeletons and zombies and put some local garb on them, and many some advantage appropriate to the terrain and campaign. Also I think the phoenix myth is big in that region (I'm no expert! far from it), so maybe an undead Phoenix (if that's not completely impossible). Would a Phoenix be undead between the time it died and rose from it's ashes? Rolling vs. my philosophy skill... |
Re: GURPS Hot Spots: The Silk Road
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Re: GURPS Hot Spots: The Silk Road
Mostly I was curious about how undead would form in that kind of setting. I assume there are many different types of undead in each of the different cultures around the Silk Road. So I was wondering if Chinese people would turn into Chinese undead, Tibetan people turn into Tibetan undead and so on based on ancestry or would it be more of a location based thing where the location determines the type of undead. Or maybe a mixture of these.
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Re: GURPS Hot Spots: The Silk Road
I'd assume a 'naturally' or spontaneously forming Undead would be based on the culture of the person it formed from, regardless of their geographic location, but if they can spawn or pass on an infection like vampires do in some stories, then the infected victims would follow the infection pattern even if it's not something that would be typical of their culture.
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Re: GURPS Hot Spots: The Silk Road
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Re: GURPS Hot Spots: The Silk Road
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Re: GURPS Hot Spots: The Silk Road
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Romans were big on Ancestor worship, as were the Etruscans before them - specifically because if you didn't do it right, they would get angry. I understand many other cultures have the same belief. |
Re: GURPS Hot Spots: The Silk Road
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Re: GURPS Hot Spots: The Silk Road
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[1] From the family's description, a Small Round Mace. I suspect it was more of a Baton in reality. :) |
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