Interstellar Wars Ships Using Spaceships
So I decided to give a go at translating the ships from Interstellar Wars to the GURPS Spaceships system. I’m using most of PK’s house rules, except I’ve decided just 1 tank per parsec.
Here are the first couple (I wanted to get some fighters done so I can try out the combat system). Imperial Missile Fighter $10M This ship is pretty much armor/engines/launchers. With 33 dDR and 6G acceleration, something had to give in order to make this work with Spaceships design system. I decided to allow engines in non-rear sections, putting 2 in the center and 2 in the rear. The ship is suppose to be a flattened sphere anyway, so why not? Also, I dropped armor down to 28 dDR (using Nanocomposite) and speed to 4G. Code:
Front HullTerran Light Fighter $7M This is a little more reasonable. I used cheaper armor, as this seems likely for the Terran ships (Nanocomposite seems a bit much anyway). Speed is more important to get in/out of laser range, so not the issue was to get enough power to the engines. Code:
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Re: Interstellar Wars Ships Using Spaceships
And a couple more.
Standard Lifeboat $3.4M The lifeboat has the opposite problem of the fighters. There is just not much need for all 20 systems. I decided to just scale up everything so it can hold more persons and cargo. I’m thinking though that it might work better to scale this down to a SM+5 ship, but then I’ll have to allow for half cabin habitats to fit the low births. I treat Low Berths as stasis pods, but they can house 2 persons (4 in an emergency) per unit. Code:
Front HullStandard Assault Craft $13.5M Not too much to say about this one. Most of the systems converted over nicely. Code:
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Standard Ship’s Boat $ 9.3M
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Front HullSwap out Passenger Seating for 45T more cargo. -300k Passenger Shuttle Variant Reduce Cargo to just 15T and make all the rest Passenger Seating. +600k Just upgrade the armor type to make this an assault lander. Fuel Skimmer Variant Drop all passenger and cargo for 10 Fuel Tanks +700k Mobile Base Only one Passenger Seating, add 3 Habitats for 1 Lab, 3 Bunkrooms, and 5T steerage) +700k |
Re: Interstellar Wars Ships Using Spaceships
Your "Life Boat" is the size of the Space Shuttle and your "Ship's Boat" is as big as a 747. I know Traveller is traditionally goofy that way butt you might be over doing it.
Make your Life Boat SM+5 (or even +4) and your bunkrooms become oversized systems. Then put in multiple layers of much cheaper armor to take up space if you need to. |
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Are there rules for SM+4 ships? Spaceships 1 only covers down to +5. |
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By default Traveler ships are simply huge. By modern standards my 1000 square foot house is small but in Traveller it's 20 dTons and would be a hull for something like a fighter. The Suleiman-class scout Ship is of course 5x the size of my house. |
Re: Interstellar Wars Ships Using Spaceships
Alright, I scaled down the Lifeboat to SM+5. I started to do 4, but that felt a bit too small. This version actually feels like a better fit for the the stats in TIW
Standard Lifeboat (take 2) $1.26M (8.2M) Code:
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So I reduced the ship's boat down to SM 6.
Standard Ship’s Boat (take 2) $ 2.74M (17M) Code:
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Alright, I'm still working on these when I have some time. I realize that all of these should probably have Gravitic Compensators, so I'll need to fix that... I'm sure there are other things I've missed.
Standard Interplanetary Shuttle $ 12.5M (21M) Code:
Front HullCrockett-Class Picket Ship Another ship with high speed and armor! I reduced armor down to 30 (using Nanocomposite), and speed down to 3G. There are fewer control stations than I’d like. Based on the TIW version, there should probably be a second control room to handle the 10 persons that are suppose to be on this ship. $108.2M (140M) Code:
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With so many ships rated at 6G ... and all ships having some armor, I'm starting to think that there needs to be a better performing engine.
I'm already using PK's tweak to have standard Reactionless Engines perform like the "hot" versions (1G instead of 0.5). Perhaps there should be a 2G upgrade. This would allow some of those 6G with only 3 systems (5 counting the 2 Power Plants needed to power them). |
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Haven't had as much time this week, but here is the Phidippides:
Phidippides-class Fast Courier $50.8M (150M) Code:
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OK, this has been a long time coming. I actually started with this ship, but have rebuilt it about 10 times (using different assumptions and rules). This is the ship that my players will start with, so I wanted to make sure it worked well.
I'm not sure I've accomplished that. The biggest concern is that it needs a lot of ... stuff, and all that stuff cuts into the cargo space. Hero-class Private Merchant $41.2M (68M) Code:
Front HullThis comes pretty close to matting the stats in GURPS Traveller Interstellar Wars. There are some places where the text, stats, and deckplan don't match. So, I just tried to match the systems listed in the stat block. |
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