DF in Yrth
So I'm starting to do some planning for my in-store drop-in DF game that I'll be starting when the boxed set comes out. I'd like to tie it to a setting and I don't really have the time or inclination to make my own. Unfortunately, GURPS doesn't really have any others.
Does DF work in Yrth? If so, any suggestions where to place it? |
Re: DF in Yrth
There have been threads like this in the past. The biggest difference is that clerics and druids shouldn't exist and wizards should have unlimited spell selection.
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Re: DF in Yrth
See here for one example but Sir Pudding has the best brief summary.
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Re: DF in Yrth
Those concerns are perfectly genuine, but if you just want to use Yrth for a source of large scale maps and place names and a bit of flavour, just say "there are immanent gods and wizard magic works like in DF", wave your hands, and run with it.
See also my notes on using the Discworld as the dungeon world. DF tends to play fairly fast and loose with (non-tactical) stuff, so it's probably not worth sweating the details. (I guess that most clerics should be Christian outside of the wacky pagan lands, but whatever. Dungeon fantasy clerics have mostly defaulted to pseudo-Christian assumptions since 1972. I lose sales on DF7, I make sales on Banestorm.) |
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As for dungeons, well, the game is likely to have as much above ground as under because that's the kind of game I run. |
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Deadlands has the conceit that all the real-world religions can have worshippers with real divine power. I see no problem with doing that here. Maybe. |
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