Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
In practice, any spaceship that isn't huge can achieve however much drag you really want just by going deeper in the atmosphere, but it may not survive the process.
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Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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It is also worth noting that the portion of the ship facing forward during aerobraking should generally be blunt to keep the shockwaveoff of the craft's frame. Otherwise, the craft will be subjected to substantially higher stresses and heat than otherwise. Laatly as a follow-up on drag coefficients, a reasonable number would probably fall between around 0.4 ish for an Apollo-style capsule down to as little as 0.04 for an extremely thin, perfectly smooth airfoil-shape. The latter is pretty unlikely to be achieved, though, if for no other reason, no craft will be that smooth. I could believe in the 0.1 ti 0.2 range readily enough, though. |
Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
Drag for aerobraking is most efficient from blunt rather than streamlined surfaces. A flat plate perpendicular to the airflow has a Cd ~ 2.0. SMAD III (p. 145) recommends 2.2 for a generic satellite.
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Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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Edit to add: You should look at the history of the Magellan spacecraft. |
Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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I have yet to say air drag is not the chief force in aerobreaking. In fact, I specifically called it out as providing a method for finding the time to land, as the OP asked. I simply contend that the figures you are using are misleading. I am also pointing out that the predominant reason to have a blunt nose is to avoid excessive stresses from the bow shock. If you want a faster descent, you need more weight in DR, probably, to account for this. On a side note, it is possible to determine how much energy is dissipated as a function of time, which can then be used to find an energy pressure, through which you miiiiiight be able to sort out an actual DR, or at least a self-consistent one. Odds are, most GMs can just set a number and move on, but I know Dalton likes detail in these matters. |
Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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"The drag coefficient for satellites in the upper atmosphere is often approximately 2.2 (using a flat plate model). Spheres have Cd ~ 2.0 - 2.1." Vallado, Fundamentals of Astrodynamics and Aerodynamics, 3d ed., p. 549. "...Cd is the coefficient of drag ~ 2.2, ..." Squibb, Boden, and Larson (eds), Cost Efficient Space Mission Operations, 2d ed., p. 359. Your figures (0.4-0.04) are just way too low. The Apollo Cd values I've seen quoted are around 1.4-1.6. The "smooth airfoil" number is for a sub-critical angle of attack, which is specifically the way to minimize drag, not maximize it for braking effect. Once you exceed the critical angle, a wing surface acts more like a flat plate (though at a lower angle to the flow at that point). |
Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry
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Based on your replies, I'm going to assume you are just looking to provoke an argument, so I'm going to just stop responding to you from this point out. If anyone else has any interest in continuing what has devolved into a rather esoteric discussion on aerodynamics, I'm game, but otherwise, I hope I've helped Dalton with his question. Quote:
Really in the end, so much of that calculation would require the GM to just invent numbers that it's hardly even worth working out - especially for anyone using the Spaceships books, since those intentionally introduce broad generalizations to preserve people's sanity. |
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