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-   -   [Space, Spaceships] Total ΔV for Interplanetary Travel (https://forums.sjgames.com/showthread.php?t=148526)

DaltonS 02-23-2017 01:07 PM

[Space, Spaceships] Total ΔV for Interplanetary Travel
 
When calculating the total ΔV for an interplanetary trip, do we have to add the ΔV for breaking planetary orbit (both from the origin and braking to the destination) to that of the interplanetary transfer orbit?

Dalton “who is working on a One-Tangent Burn Orbit spreadsheet” Spence

PTTG 02-23-2017 01:22 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
You want the sum of the ΔV required to break orbit from the origin, the ΔV used in the transfer itself, and then, yes, the ΔV expended to attain orbit at the destination.

In theory. In practice, good piloting can reduce the ΔV needed on arrival, and if the destination has an appropriate atmosphere and you have a ship that can handle hypersonic atmospheric burns, you can use areobreaking to achieve orbit at the destination for a fraction of the ΔV cost.

All of this assumes a Hoffman transfer, which is generally both simple and low-ΔV-cost. The downsides are that it requires specific windows to work well, and it's fairly slow.

If one has very large reserves of ΔV, it's possible to fly from the origin to the destination directly, and I think there's notes on that in GURPS Space. Or Spaceships. Can't remember.

Best of luck!

Ulzgoroth 02-23-2017 01:24 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
On consideration, I think that's probably necessary.

Phantasm 02-23-2017 01:34 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
How much difference is there if launching from Earth's surface as opposed to being launched from a facility already in orbit?

Ulzgoroth 02-23-2017 02:28 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by Phantasm (Post 2079337)
How much difference is there if launching from Earth's surface as opposed to being launched from a facility already in orbit?

Per Spaceships p37, going surface to escape costs planetary escape velocity, while going from low orbit to escape costs 30% of escape velocity.

Anthony 02-23-2017 02:39 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by DaltonS (Post 2079329)
When calculating the total ΔV for an interplanetary trip, do we have to add the ΔV for breaking planetary orbit (both from the origin and braking to the destination) to that of the interplanetary transfer orbit?

Realistically, the Oberth Effect means that the total ΔV is less than their sum; how much less depends on your thrust.

The limit case for infinite thrust is ΔV = sqrt( escape velocity ^ 2 + transfer velocity ^ 2 ) - orbital velocity, to either enter or leave orbit. For example, from low earth orbit (escape velocity = 11.2 km/sec, velocity = 7.92 km/s) to a Mars transfer orbit (2.9 km/s) requires sqrt( 11.2^2 + 2.9^2) - 7.92 = 3.65 km/s, which is barely more than the 3.28 km/s required to break orbit.

Launch direct from ground saves the fuel required to circularize your orbit.

DaltonS 02-23-2017 04:11 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by PTTG (Post 2079334)
You want the sum of the ΔV required to break orbit from the origin, the ΔV used in the transfer itself, and then, yes, the ΔV expended to attain orbit at the destination.

Thanks. This will help.
Quote:

Originally Posted by PTTG (Post 2079334)
In theory. In practice, good piloting can reduce the ΔV needed on arrival, and if the destination has an appropriate atmosphere and you have a ship that can handle hypersonic atmospheric burns, you can use areobreaking to achieve orbit at the destination for a fraction of the ΔV cost.

I think areobraking would require a certain level of armor to withstand aerodynamic heating depending on the ΔV you want to shed.
Quote:

Originally Posted by PTTG (Post 2079334)
All of this assumes a Hoffman transfer, which is generally both simple and low-ΔV-cost. The downsides are that it requires specific windows to work well, and it's fairly slow.

That's where a One-Tangent Burn orbit calculator comes into play. Unlike a Hohmann transfer, you can adjust the launch windows by adjusting the ΔV used. The second burn has to be done at an angle to the flight path, requiring more ΔV.

Quote:

Originally Posted by PTTG (Post 2079334)
If one has very large reserves of ΔV, it's possible to fly from the origin to the destination directly, and I think there's notes on that in GURPS Space. Or Spaceships. Can't remember.

Quote:

Brachistochrone (literally meaning “shortest time”) transfers are those that use constant thrust throughout the duration of the voyage, performing a 180° rotation halfway to decelerate until coming to rest at the target destination.
Pyramid 3/79: Space Atlas "Halfway to Anywhere"(p.27)

There is even a spreadsheet to go with the article. :) For some reason they missed One-Tangent Burns though.

Dalton “still working on his Mars Semi-Cycler Spence

Anders 02-23-2017 04:26 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by PTTG (Post 2079334)
All of this assumes a Hoffman transfer, which is generally both simple and low-ΔV-cost. The downsides are that it requires specific windows to work well, and it's fairly slow.

So it won't work with Linux? :o)

PTTG 02-23-2017 05:39 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by Anders (Post 2079369)
So it won't work with Linux? :o)

You can run it in linux, you just need to use grape-based ethanol fuel.

Fred Brackin 02-23-2017 06:58 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by PTTG (Post 2079334)
You want the sum of the ΔV required to break orbit from the origin, the ΔV used in the transfer itself, and then, yes, the ΔV expended to attain orbit at the destination.

Just to be exhaustive there's the possibility of an change or orbital plane maneuver. It was part of the effect of launching from Cape Canaveral for the Moon that on the right days no change of plane was needed.

It's usually a glossed over effect and I know of no easy databases but the planets of our solar system mostly do have different orbital planes..

RyanW 02-24-2017 02:20 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by Fred Brackin (Post 2079395)
Just to be exhaustive there's the possibility of an change or orbital plane maneuver. It was part of the effect of launching from Cape Canaveral for the Moon that on the right days no change of plane was needed.

Russia's got it even worse, with their even further north launch site, and the most sensible trajectory passing through unfriendly Chinese airspace during assent. The need to be accessible from Baikonur is a big part of why the ISS is placed in such a highly inclined orbit.

DaltonS 03-02-2017 11:52 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by PTTG (Post 2079387)
You can run it in linux, you just need to use grape-based ethanol fuel.

Perhaps if it's made from Grand Fenwick grapes. ;)

Dalton “what sort of ΔV can we get from Pinot Grand Fenwick?” Spence

DaltonS 04-04-2017 10:29 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by Anthony (Post 2079350)
Realistically, the Oberth Effect means that the total ΔV is less than their sum; how much less depends on your thrust.

The limit case for infinite thrust is ΔV = sqrt( escape velocity ^ 2 + transfer velocity ^ 2 ) - orbital velocity, to either enter or leave orbit. For example, from low earth orbit (escape velocity = 11.2 km/sec, velocity = 7.92 km/s) to a Mars transfer orbit (2.9 km/s) requires sqrt( 11.2^2 + 2.9^2) - 7.92 = 3.65 km/s, which is barely more than the 3.28 km/s required to break orbit.

Okay, let's translate this to "mps" (the speed unit of choice for GURPS Spaceships). The Halfway to Anywhere “Mission to Mars" profile on page 33 of Pyramid #3/79: Space Atlas breaks the 3.4 mps ΔV of the Hohmann transfer orbit into two burns (1.8 mps at Earth orbit and 1.6 mps at Mars) and adds a 0.6 mps burn “to account for a 1.85° difference in orbital planes”. Ve = 6.96 mps (SS1 p.37) making Vo = Ve /sqrt(2) = 4.92 mps. So ΔV = sqrt(6.96^2 + 1.8^2) - 4.92 = 2.27 mps. (I could have directly converted the numbers, but I like using official sources.) Now for the tricky bit; would there be a reverse Oberth effect when making Mars orbit?

Dalton “just when I think I'm getting it, what I get is confused” Spence

Ulzgoroth 04-04-2017 10:39 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by DaltonS (Post 2088700)
Okay, let's translate this to "mps" (the speed unit of choice for GURPS Spaceships). The Halfway to Anywhere “Mission to Mars" profile on page 33 of Pyramid #3/79: Space Atlas breaks the 3.4 mps ΔV of the Hohmann transfer orbit into two burns (1.8 mps at Earth orbit and 1.6 mps at Mars) and adds a 0.6 mps burn “to account for a 1.85° difference in orbital planes”. Ve = 6.96 mps (SS1 p.37) making Vo = Ve /sqrt(2) = 4.92 mps. So ΔV = sqrt(6.96^2 + 1.8^2) - 4.92 = 2.27 mps. (I could have directly converted the numbers, but I like using official sources.) Now for the tricky bit; would there be a reverse Oberth effect when making Mars orbit?

Dalton “just when I think I'm getting it, what I get is confused” Spence

There's no 'reverse Oberth effect'. The Oberth effect helps you make your transfer burn and helps you make your orbital insertion burn.

Anthony 04-04-2017 11:30 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by DaltonS (Post 2088700)
Now for the tricky bit; would there be a reverse Oberth effect when making Mars orbit?

The Oberth effect applies at both ends (it's not reverse).

DaltonS 04-04-2017 01:00 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by Anthony (Post 2088719)
The Oberth effect applies at both ends (it's not reverse).

Mars Ve is 3.1 mps making Vo = 2.19, so ΔV = sqrt(3.1^2 + 1.6^2) - 2.19 = 1.3 mps. That makes the total ΔV for the trip = 2.27 + 0.6 + 1.3 = 4.17 mps, which according to my ΔV calculator spreadsheet would take 10 tanks of fuel with a TL8 NTR.

Dalton “did I get this right?” Spence

Anthony 04-04-2017 01:09 PM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by DaltonS (Post 2088745)
Mars Ve is 3.1 mps making Vo = 2.19, so ΔV = sqrt(3.1^2 + 1.6^2) - 2.19 = 1.3 mps. That makes the total ΔV for the trip = 2.27 + 0.6 + 1.3 = 4.17 mps, which according to my ΔV calculator spreadsheet would take 10 tanks of fuel with a TL8 NTR.

Note that the thrust of a TL 8 NTR is low enough that the limit case approximation isn't correct. I'm not aware of a simple solution for the moderate thrust case.

Humabout 04-05-2017 07:57 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by DaltonS (Post 2079364)
Thanks. This will help.
I think areobraking would require a certain level of armor to withstand aerodynamic heating depending on the ΔV you want to shed.
That's where a One-Tangent Burn orbit calculator comes into play. Unlike a Hohmann transfer, you can adjust the launch windows by adjusting the ΔV used. The second burn has to be done at an angle to the flight path, requiring more ΔV.


There is even a spreadsheet to go with the article. :) For some reason they missed One-Tangent Burns though.

Dalton “still working on his Mars Semi-Cycler Spence

One-Tangent Burns weren't overlooked so much as intentionally omitted. The primary focus of the article was to give GMs reasonable bounds on realistic transfer times. That's why it covers the longest, most fuel-efficient transfers and the fastest, least fuel-efficient transfer. Enough variables exist in between these two senarios that it becomes unrealistic to provide a simple explaination of planning such voyages. I drew a pretty hard line at the GM having to track the motion of celestial bodies on a calendar, and you start to need that sort of thing to determine just how fast of a one-tangent burn is possible at a given time. If you gloss over that and arrive at the speed of plot, the article gives that speed upper and lower bounds, as it does for dV requirements.

After next spring, I may reprise the article with something more detailed, but I won't attempt this before I do more in depth study of the material. I probably won't present it through Pyramid unless Steven asks for it or there appears to be enough demand for something more math-heavy than the original.

DaltonS 04-05-2017 08:24 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by Anthony (Post 2088749)
Note that the thrust of a TL 8 NTR is low enough that the limit case approximation isn't correct. I'm not aware of a simple solution for the moderate thrust case.

What is sufficient thrust for this to work?

Dalton “who missed the limit number somewhere” Spence

Anthony 04-05-2017 11:49 AM

Re: [Space, Spaceships] Total ΔV for Interplanetary Travel
 
Quote:

Originally Posted by DaltonS (Post 2088969)
What is sufficient thrust for this to work?

Dalton “who missed the limit number somewhere” Spence

It's generally a reasonable approximation as long as thrust exceeds local gravity, and gets gradually worse. I wrote a simulator for a simple constant thrust spiral away from a planet a few years back, I can't promise as to its accuracy, but rough results I got were:
10 Gs: 3.6 km/s ΔV for a transfer orbit (less than 3.65 because I assumed an initial 200 altitude)
1 G: 3.65 km/s ΔV for a transfer orbit.
0.1G: 4.6 km/s ΔV for a transfer orbit.
0.01G: 6.9 km/s ΔV for a transfer orbit.
0.001G: 8.4 km/s ΔV for a transfer orbit.
0.0001G: 9.4 km/s ΔV for a transfer orbit.


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