Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
I do remember reading about how the U.S. population demographics changed greatly with the advent of affordable air conditioning. That seems to suggest that on our own, most people don't like the heat 24/7 or year round. |
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
|
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
|
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
And to a large degree, the places that can become urbanized are geographically limited. The distribution of cities across the Earth is not random. One thing to consider might be the features that would make a planet likely to have lots of urbanization. |
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
Most of the places I grew up were only there because nobody else wanted them. |
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
I'd say that whether people remember their home town fondly or not is more about how they felt about the other citizens than the local climate and ecosystem.
|
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
For example, they might need to be clustered around a spaceport located on a wide, flat plain; or they might be free to locate in scenic waterside or mountain-side locales if they have easily accessible, high-speed transport. |
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
Do you have data that show that they move because they prefer the terrain at the new place, not something else about it? |
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
Also I don't really buy the notion of colonies starting out as a single large city and a sparsely populated hinterland. Personally starting from a number of smaller town/ village sites located near strategic resources makes more sense. Water transport if it is possible is a logical way to tie these together. Ditto water supply, early colonies are going to want to go where the water is (as far as is possible) rather than messing around building and maintaining long pipelines. Unless there is a life or death reason for using a specific site I would figure that colonists (or more likely advanced scouts) will pass over sites with severely restricted water supplies. Placing a main space port might be an exception, it depends upon the technology in use, but I can still see planners prefering sites on either the coast or navegable rivers. Technology permitting I could even see spaceports being located offshore. |
Re: [Space] What is the 'Gaia' type of garden worlds like? ('Habitability 9').
Quote:
Quote:
Quote:
|
| All times are GMT -6. The time now is 05:43 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.