Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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I feel that the feeling that Contacts are too expensive stems much more from people simply treating them as skill-replacements, and discounting their value for doing favours. Consider this example: a low-level CIA analyst, one who can't reliably do things across the world, but is limited to acting more or less in Washington DC. Let's make them Skill 15 in Intelligence Analysis, frequency of appearance 9, and Somewhat Reliable (keeps the math simple). That has a base cost of 2 points. Besides rolling Intelligence Analysis on behalf of the player, I'd also allow this person to do the following favours:
Now admittedly, several of these will fail at least one of the "Easy, Cheap, Safe" list for the Contact, so would be more difficult to get. But they'd still be possible. I think that's well-worth 2 points, even if the campaign only visits Washington every 5 sessions or something. I don't feel that someone should be able to get the same level of favors anywhere in the world for the same two points, just because they've defined their Contact as a higher-level CIA analyst. |
Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
All of those favors are still useful regardless of where the character is located relative to Washington. Especially access to Classified information, which is probably mostly why you want an Agency contact in the first place.
GMs should probably be pretty lenient about making what unmodified Contacts can affect relevant to the game, just like contacts in most adventure fiction. If your man at Langley really would need to have the ear of the chair of the Intelligence committee to get thing done you need, well might as well assume he does, at least this once. Maybe he runs into the Senator at a function, or his niece is an aide or whatever. |
Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
The CIA contact is an example of the sort of things contacts are priced for. He might have decent skills, but you didn't really pay for his skills. You paid for his security clearance and access to information.
These sorts of contacts are just fine. Its the other sorts of contacts that cause trouble: having a contact who you primarily use for skills, like the village blacksmith. And this is compounded by making you choose a "Skill" that the contact has. I wonder if some of this can be relieved by focusing on the organization and access that the contact has. You're not paying for Information analysis, you're paying for the CIA. |
Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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In fact it is probably a Supplier perk in nearly any game. I guess the exception would be Hatori Hanzo, but in that case getting a sword was a huge part of the film, so he probably isn't a Contact for Beatrice but rather an NPC she needed to seek out and interact with. |
Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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Realign your assumptions. |
Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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