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-   -   KYOS - getting rid of thrust and swing damage (https://forums.sjgames.com/showthread.php?t=147851)

Anders 01-12-2017 11:27 AM

Re: KYOS - getting rid of thrust and swing damage
 
Quote:

Originally Posted by Tyneras (Post 2069756)
Levers should really get a per-die damage bonus, scaling with the size of the lever, instead of a separate table. A dagger might get a +1 per die, since the lever is mostly your arm, while most swords might get +2 per die.

Maybe relate it to the Reach of the weapon? Keeping it simple.

Tyneras 01-12-2017 11:50 AM

Re: KYOS - getting rid of thrust and swing damage
 
Quote:

Originally Posted by Anders (Post 2069758)
Maybe relate it to the Reach of the weapon? Keeping it simple.

A quick glance through the weapon tables and I think you are right, assuming the majority of human warriors are in the 1d damage range a simple +damage/die equal to reach works for most cases. Add a traditional one-time bonus after that for weapons that are especially good or bad and it works quite well. I'd probably format it like this.

sw+X/d+Y injury

With X being per die bonus and Y being one-off bonus. So my fine broadsword would look like this.

sw+1/d+1 cut


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