Re: KYOS - getting rid of thrust and swing damage
Yeah, but there are workarounds. Small creatures are not actually incapable of hurting people.
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Re: KYOS - getting rid of thrust and swing damage
SW = TH x 1.5 was part of the GULLIVER house rules in the 1990s and oughties, as was making damage double as ST doubles (currently it increases faster than ST, and swung damage is about twice thrust at the ST scores of most adventurers).
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Re: KYOS - getting rid of thrust and swing damage
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Re: KYOS - getting rid of thrust and swing damage
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Re: KYOS - getting rid of thrust and swing damage
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Re: KYOS - getting rid of thrust and swing damage
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Re: KYOS - getting rid of thrust and swing damage
Disallow ST lower than 1. ST 0 means you have BL 0 and damage 0. Yeah it breaks the pattern, but I can live with that. And allow buying Striking ST in unlimited quantities. KYOS isn't perfect, but it's better than Vanilla GURPS.
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Re: KYOS - getting rid of thrust and swing damage
I think that in the context of KYOSish LogST, it would make sense to have logarithmic damage (e.g. "a gun twice as dangerous as the previous one enjoys a +1d damage increase relative to it"). Without it, the abolishing of thr/sw looks weird. After all, the initial idea of the split was that Swing is the faster progression of damage. Which for some reason was ignored in the table at very-high ST.
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Re: KYOS - getting rid of thrust and swing damage
Sounds like a lot of work. I'm trying to get through this with as little work as possible. :o)
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Re: KYOS - getting rid of thrust and swing damage
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