Re: Faith, actual *faith* in RPGaming
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I'm about to start playing a Pathfinder Cleric again. Idunno Szralic Cleric of Desna, Lady of the Stars. Idunno definitely thinks the Lady of the stars is real because he talks to her when he's outside at night. He thinks She answers him too. Members of any organized religion based around Her may be a little dubious. Idunno doesn't do "organized" very well. Somebody/Something is giving him magic powers but I don't need to know if She is real even in game terms. Is that even close to what you are asking (if you even have a question in there somewhere)? |
Re: Faith, actual *faith* in RPGaming
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But I found it interesting that in some games, the exploration of faith can go deeper than the PC and reach all the way towards testing the faith of the player. |
Re: Faith, actual *faith* in RPGaming
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Re: Faith, actual *faith* in RPGaming
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_His_ faith is absolute. Mine is irrelevant. |
Re: Faith, actual *faith* in RPGaming
It still seems like either a purely roleplaying choice or some player's going to get ******. Either the Faithful spending points for something that has no effect, or the non-Faithful watching someone that didn't spend points on something that does have an effect.
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Re: Faith, actual *faith* in RPGaming
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Re: Faith, actual *faith* in RPGaming
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I had a GM that brought way too much personal baggage to the game. Didn't really lead to players' fun. |
Re: Faith, actual *faith* in RPGaming
Rereading everything, you're interested in getting the player to trust the GM will probably give him concrete benefits for certain gaming choices?
Because that's eventually what it boils down to. The GM has decided to give hidden benefits or not to give them, and the player doesn't know if he's going to get them or not. Because the GM isn't a mysterious force, but a person, it comes to trust in the GM. I can think of one game where that would fit right in: paranoia. Which highlights that such a game is about risk taking and embracing the unknown, and that theme fits dark gritty games best-- which don't lend themselves to religion. By contrast, a GM could say: "This trait will be beneficial to you, but I'm never going to tell you exactly how." The GM is now duty bound to actually give the bonus. I suppose you could play around with that, but in some ways its just as effective at breaking out of the game as a bonus that you can see. I don't see either of these as really working with "Faith". Instead they deal with trust, risk, and reading your GM's poker face. |
Re: Faith, actual *faith* in RPGaming
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Re: Faith, actual *faith* in RPGaming
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I can see someone accepting all magic or even all healing arts as divine and proof of gods while another would use and abuse such abilities. But that also falls to roleplaying. |
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