Very fine silver weapons prices--ouch!
I'm not sure if this is a GCA 4 problem or a GURPS Basic Set problem or both, but here it is.
B275 under Silver Weapons (TL1): "Solid silver melee weapons or arrowheads cost 20 times list price, and break as if of cheap quality. Silver-coated and -edged weapons cost only three times list price, and use the breakage properties of the underlying material." As it says later in that section, adding a silver coating or silver edge changes the effect on silver-affected creatures and also reduces the wounding modifier, but does not affect the basic quality of the weapon. The final prices varies by TL, level of silver, and weapon. I'll use silver-coating a thrusting broadsword at TL3. This means that a silver-coated standard-quality thrusting broadsword costs $1800; the cost of the sword ($600) plus two times that for the silver coating ($1200). Taken literally, the costs of sliver-coating a very fine thrusting broadsword (20 x $600 = $12,000) is two time that ($24,000!) GCA 4 does this literally. Silver-coating a good broadsword costs $1200, while silver-coating a very fine broadsword costs $24,000. I think the cost for coating or edging a very fine broadsword should be the same as for a good (or fine or cheap, for that matter) broadsword. Can this be fixed? (And yes, I can manually fix it for one particular weapon, but I think the program could use a fix, and maybe GURPS Basic Set could use a clarification). |
Re: Very fine silver weapons prices--ouch!
they multiply together as it harder to silver coat a very fine sword and have it remain very fine (Ie the coat ruining the edge and/or balance)
|
Re: Very fine silver weapons prices--ouch!
The program is working correctly, and doing exactly as the Basic Set rules are supposed to do.
Fortunately, the changes you want can be done. In fact, in GURPS Low-Tech they changed the multiplicative modifiers for equipment to use Cost Factor (CF) instead - these are essentially percentage modifiers, and adjust cost as you desire. If you load the Low-Tech data file and then look for the "Low-Tech Composition" and "Low-Tech Weapon Quality" modifiers instead of the default ones from the Basic Set you'll get exactly what you want. |
Re: Very fine silver weapons prices--ouch!
Quote:
Quote:
|
Re: Very fine silver weapons prices--ouch!
Some price adjustments should be multiplicative and some should be additive. It would take enormous charts to predict everything.
Solid silver weapons can't be better than cheap without supernatural effects, so prices for those should be purely setting dependent. But silver coatings should cost what they cost unrelated to the awesomeness of what's being coated. |
Re: Very fine silver weapons prices--ouch!
Quote:
|
Re: Very fine silver weapons prices--ouch!
Realistically, 'very fine' and 'silver' are incompatible. The cost for plating the sides (but not the edge; silver won't hold an edge) of a blade with silver is likely only a function of the size of the blade, but is also TL 5; at lower TL all you can really manage is silver inlay.
|
Re: Very fine silver weapons prices--ouch!
Quote:
|
Re: Very fine silver weapons prices--ouch!
Quote:
|
Re: Very fine silver weapons prices--ouch!
Quote:
|
| All times are GMT -6. The time now is 08:58 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.