Re: Lost in Dreams II (OCC)
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Re: Lost in Dreams II (OCC)
Heads up: I will be slow or absent next week, as well as at the end of the week after that.
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Re: Lost in Dreams II (OCC)
Coming back, I looked at my notes for Julian's world and realized I've conflated two different worlds/scenarios. I guess its time to figure out a hybrid...
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Voice is based on Mind Control (Suggestion only, sensed-based hearing, skill based). And other Yaka can hear it a long way off (no guarantees about other magic-users). But that doesn't give us length... I know the voice is fire and forget, and uses the normal mind control rolls for disobeying it. Basically the situation has to change for them to roll again to do otherwise. The Shield is: Quote:
Armor and the blade...I've got so many different versions of this floating around in my head. Its certainly not the version where you get +4 ST. I found the version in the thread: Quote:
Yaka Healing is based on the healing advantage, once again its skill based. I suppose it also has detect (anatomy) built in. The Yaka Door requires: Quote:
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Is the Voice only psychically/magically loud, or is it audibly different? (I'm assuming it audibly different since they call it the 'voice') Quote:
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I was looking through this thread which I find quite interesting. But I do have some questions. (Note I do all my Fourth Edition characters using GURPS Character Assistant.)
1) What is "Requires Immediate Preparation 1 Hour -75%"? In GCA5, "Preparation Required (1 hour)" is -50%, but I don't know what "Requires Immediate Preparation" is. So I'm curious. 2) "Usual Background"--is this Unusual Background, or something different? 3) "Increased Range x2 Million +200%)". Maybe I'm missing something, but GCA5 has this as +190%. Thanks! |
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#1: Immediate preparation Required shows up in Psionic Powers and in Power Ups 8: Limitations. Its very useful. #2: That's a Typo, yes. It also gets used as a general measure of the strength of powers you pick up occasionally. #3: I'm not going to argue math with the computer. Range is arbitrarily large but gurps doesn't do infinity for that ability so I picked a number that I thought would make the whole ability round to a nice number I hope that helps! |
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Yeah, I'm thinking I'm going to use ritual magic, where each college is its own skill, but instead of using prerequisite counts, the penalty is -2*required magery level. (so seek water would have no penalty) For magic that he's picking up via in-play actions, the first point should be a result of time, not of standard point awards. Though Peter moves so fast its hard, because he wants to learn a skill in an hour. I think for this he'll have to be shown various techniques (spells) individually, but He'll get the initial point from this session. This is the knowledge college by the way--- that's what Gregory knows, all the seek spells will be considered to be in it. |
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With no actual Magery to boost the skill level, and Magery penalties to a low base skill, this world's magic could be highly volatile to an impulsive and overconfident Peter! Quote:
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As an information Mage, it would be very surprising if this guy did not examine Peter's Aura... which would tell him if he had Magery and how much. Which could lead to an interesting discussion... who knows what else is in Peter's aura?
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Okay, let's give this a try:
Amy Mills Gender: Female Age: 22 Appearance: Tall, caucasian, left-handed, long red hair, blue eyes. Occupation: None Background: Amy is a drifter through life. She was born into a decently well off family, that provided for all her needs. She's under no pressure to find a job, or contribute to society. Her education has been scattered and unfocused. She has enough natural talent to coast without much effort. She's tried her hand at writing, singing, gaming, and more. But she never sticks with anything long enough to master it. Amy sees no reason to leave her comfort zone. Perhaps what she needs is a little push... Attributes ST 10 DX 12 [40] IQ 12 [40] HT 10 ---------------------------------------- 80 Advantages Eidetic Memory (Photographic) [10] Voice [10] Fit [5] ---------------------------------------- 25 Disadvantages Insomniac [-10] Pacifism (Cannot Harm Innocents) [-10] Squeamish [-10] Social Stigma (Valuable Property; Sometimes [-50%]) [-5] Social Stigma (Second-Class Citizen; Sometimes [-50%]) [-2] Broad-Minded [-1] Distractible [-1] Distinctive Feature (Long red hair) [-1] Responsive [-1] ---------------------------------------- -41 Skills Karate-12 [DX+0] [4] Sewing-12 [DX+0] [1] Running-10 [HT+0] [2] Singing-12 [HT+2] [1] {+2 from Voice} Diplomacy-14 [IQ+2] [4] {+2 from Voice} Literature-12 [IQ+0] [4] Musical Composition-12 [IQ+0] [4] Acting-14 [IQ+2] [2] {+2 from Voice} Artist (Drawing)-12 [IQ+0] [2] Cooking-12 [IQ+0] [2] Expert Skill (Game Theory)-12 [IQ+0] [2] {Flavour} Fast Talk-14 [IQ+2] [2] {+2 from Voice} Gambling-12 [IQ+0] [2] Photography-12 [IQ+0] [2] {Flavour} Poetry-12 [IQ+0] [2] {Flavour} Research-12 [IQ+0] [2] Writing-12 [IQ+0] [2] Area Knowledge (United Kingdom)-13 [IQ+1] [2] {Flavour} Games (Go)-13 [IQ+1] [2] {Flavour} Computer Operation-12 [IQ+0] [1] First Aid-12 [IQ+0] [1] ---------------------------------------- 46 100 (+10 Flavour} |
Re: Lost in Dreams II (OCC)
Well this is most sudden and unexpected. Welcome!
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She is approved. Give me a day to stick her in a world. This is a very pleasant surprise! |
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I have a sheet. Its halfway between a stat sheet and a proper character sheet and I often forget it exists, and its technically incomplete. But he has, for example, brawling 15, tracking 14 (before the smell bonus) and intimidation 13. It does point accounting, though I don't think I've spent all of the points. He's listed at 81 points right now, with 19 unspent points for when I need to add things.
With the points Peter has picked up, he's probably due for some upgrades. |
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I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself. Quote:
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Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right. |
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He really never should have been a 100% value. but I did that with the idea he would need the dreamer package (And maybe his own magical attributes). Quote:
Do crit fails not lie to you or otherwise blow up in your face? By the book Ritual Magic with College skills usually are boosted by Magery and there is usually no penalty for the Magery requirements for the spell... So this model results in a much lower base skill than the assumptions for either of the published treatments, raising the frequency of crit fails, hence the concern. Quote:
Recover ST (Oh wait, it's recover Energy now) is something you've always just thrown a point into. If you decide to make it a perk, I'd take it, but I think it's barely of any value over color. The whole of my impulse to take it is the feeling that Peter should have it by default as the littlest godling of magic. For 5 points I'd expect the performance of recover energy 20 and get them back in 2 min. Double-timing your "resting quietly" recovery is great when you don't have an energy reserve, when you do, it regenerates whatever you're doing. And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't. |
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Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn. Quote:
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Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath. Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar". Quote:
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I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.
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Hehehehehehe. We're still getting to know Amy. we'll see what sorts of hooks she responds to. just wait until the food and water runs low... |
Re: Lost in Dreams II (OCC)
Ok, Peter made it to Tedroy. I think that's at least what Julian would call a "Half Stage". Five points are awarded.
Matrix, have you been tracking days? |
Re: Lost in Dreams II (OCC)
I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...
What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic! -- It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it? I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan? |
Re: Lost in Dreams II (OCC)
Okay, Yirth
Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232 Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096 Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838 Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974 Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074 Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277 On day 6 we were leaving Minimasan and Quote:
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I don't mind "Spell casting talent", I mind it as a prerequisite for casting more powerful spells. So you can take a 10 point spell-casting talent, sure thing. It just doesn't satisfy prereqs or cap energy per turn or anything. And people on Yrth will call it "talent" or "aptitude", not "magery" or "power" Hopefully that makes sense. Quote:
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Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
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Two levels of talent for dreamers would make sense, giving good defaults on new magic skills and shifting hard skills into easy ones. Quote:
I favor a 10-point talent for all magic in this style, but let me know what you want.
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ahh, yes, the magic skill 15 breakpoint. Does it feel like power without that? Quote:
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If you're cracking into the Dreamer template for updates, be sure to include the Energy Reserve. It's not actually listed on there! Quote:
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On Peter's Martial training...
He has had some instruction from a number of sources, especially the martian commandos and yaka instructor with the blade. Peter has 1 point in Brawling, (which really doesn't do anything, strangely) I'd like to flip that to Karate and bring that up to DX (or maybe DX+1), and I'd like to move his point in Knife to take Weapon Adaptation, Knife to Karate, so that his knife use is tied to the karate skill, and call that his "Yaka Blade Art". So Replacing Brawling @DX [1] Knife @DX [1] With Karate @DX [4] "Yaka Blade Art" - Weapon Adaptation: Knife to Karate [1] And would Karate at DX+1 be okay if I wanted to devote that many points at once? |
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The Yaka instruction doesn't teach Karate. Its all very fencing style, with a small argument that this skill should be force sword. Rajat on the other hand knows karate for sure. He's been showing you stuff with a blade, but you've also been using a knife* for a good portion of the journey. Rajat has also had more time to train you, I think. So I think its good, but give credit where credit is due: Peter learned this from Rajat. *was that a knife? I know you had a blade of some sort. |
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but I get the impression they would have the same affinity for any esoteric supernatural adjacent thing they might encounter. that's pretty clearly a 15 point Cosmic Esoteric Talent. But you're free to set it as a campaign switch however you like. Quote:
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Not complaining, just struck by it. Also, Serendipity is a thing. |
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Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story... But while the player can make suggestions, Serendipity is a GM tool after all. |
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But if he's holding out for an elven princess I'll keep that in mind. Quote:
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But for the record, and all kidding aside, I am not requesting to use Serendipity for a hookup. On this occasion... |
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I probably won't be posting the rest of this week.
Happy Thanksgiving! |
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I had a lovely turkey day, thanks! I hope you had a happy one!
Peter recent Changelog: As you may recall, I've been debating Destiny for some time, and now that I've got "origin" points coming into play from adjusting Goliath, it feels all the more appropriate. I'm going to pull the trigger and take Destiny 2 [10] Increased Yaka Healing from half a dabbler point to a full point, and Yaka Voice from half a dabbler point to 2 points for a cost of [2] Added Ritual Magic - College of Knowledge (IQ/VH) - 10 [1] with no earned CP expenditure.
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That looks good.
Destiny starts with 2 points. That means we need to revisit meta-game recharge rates... Quote:
According to this it looks like Peter is on Game-Time and Julian is on 20 posts=1 hour. |
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Destiny is a per session, rather than per hour, and has the cadence use of Serendipity rather than Luck.
PK once suggested Luck (Game Time, +0%; Selectivity, +10%) [17] to allow it to recharge in the better of the two variations, whichever came first. I would be willing to spend that last point and make it Destiny (Game Time, +0%; Selectivity, +10%) [11]. I would likewise be willing to pay the surcharge on the package Luck and serendipity, it would be [2] for each thanks to rounding... Given the nature of play-by-post, Perhaps I could suggest we just do meta-advantages that way by default for all? |
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Enough for a serving is significant when you're looking for a cuppa |
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