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ericthered 06-04-2024 09:03 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2527777)
Peter stifles a laugh at "penetration service" then turns and looks at Ann and proceeds to turn a fierce red with embarrassment at his unspoken comment...

Woe are these days! when honestly descriptive names written a mere 20 years ago evoke smirks in the dirty minds of the modern youth!

TGLS 06-04-2024 10:53 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2527824)
Peter uterus

I didn't expect "Peter uterus" but I remain supportive.

ericthered 06-21-2024 11:32 AM

Re: Lost in Dreams II (OCC)
 
Heads up: I will be slow or absent next week, as well as at the end of the week after that.

ericthered 07-01-2024 03:30 PM

Re: Lost in Dreams II (OCC)
 
Coming back, I looked at my notes for Julian's world and realized I've conflated two different worlds/scenarios. I guess its time to figure out a hybrid...

TGLS 07-01-2024 10:23 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2530347)
Coming back, I looked at my notes for Julian's world and realized I've conflated two different worlds/scenarios. I guess its time to figure out a hybrid...

I suppose weather magic and dream magic seemed like a bit of a weird stretch..

ericthered 07-03-2024 08:29 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2530366)
I suppose weather magic and dream magic seemed like a bit of a weird stretch..

Nah, those are from the same scenario. Or rather world. And you don't know what sort of magic the sleepers are using. But yeah, the magic here is a lot less focused than usual. (As it is on Yrth)

ericthered 08-09-2024 11:42 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Voice is a single word command and can only affect a single target, is that correct? How long does the effect last? Do you have write ups for the Yaka powers I can put in Peter's handbook thread?
Lets see, I have stats for some of the powers in notes I wrote in 2016... And they don't match what I told you. After searching through the old thread:

Voice is based on Mind Control (Suggestion only, sensed-based hearing, skill based). And other Yaka can hear it a long way off (no guarantees about other magic-users). But that doesn't give us length... I know the voice is fire and forget, and uses the normal mind control rolls for disobeying it. Basically the situation has to change for them to roll again to do otherwise.

The Shield is:

Quote:

The shield is harder... maintaining it is 1 ER per minute and he doesn't have the full deflection effect. He gets -1 to hit him on ranged attacks per yard of distance, maximum 5 yards.
Practice could possibly improve these stats. And he needs to roll vs. skill.

Armor and the blade...I've got so many different versions of this floating around in my head. Its certainly not the version where you get +4 ST. I found the version in the thread:

Quote:

They also get him putting energy into the knife. It stiffens, and appears brighter. Doing that is easier than the shield. The knife becomes much sharper and much stronger, and Peter can stick it into nearby rocks*.

*add 1d6 damage and (3) armor divisor
The Armor effect is +5DR to appropriate armor and clothing, plus Hardening 3. Its very similar to the blade and doesn't need to be maintained.

Yaka Healing is based on the healing advantage, once again its skill based. I suppose it also has detect (anatomy) built in.

The Yaka Door requires:

Quote:

Whitmore: "Yes. Four Yaka working for two days and a high chance of failure? its a big effort."
Quote:

He shows Peter the basics of the portal Yaka, a weird throbbing that you have to repeat for hours and hours while touching a constructed door frame
Then it makes a portal that lasts for as long as a single Yaka is there to put energy into it.

the_matrix_walker 08-09-2024 12:18 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2534560)
Lets see, I have stats for some of the powers in notes I wrote in 2016... And they don't match what I told you. After searching through the old thread:

Voice is based on Mind Control (Suggestion only, sensed-based hearing, skill based). And other Yaka can hear it a long way off (no guarantees about other magic-users). But that doesn't give us length... I know the voice is fire and forget, and uses the normal mind control rolls for disobeying it. Basically the situation has to change for them to roll again to do otherwise.

So it can be more than one word? That's huge.

Is the Voice only psychically/magically loud, or is it audibly different? (I'm assuming it audibly different since they call it the 'voice')

Quote:

The Shield is:

Practice could possibly improve these stats. And he needs to roll vs. skill.
I have that note, it was from before I sent points that way. So no improvement for the half point... I'm sure once I have occasion to use it we will go to a full point and we will see if that makes a change.


Quote:

Armor and the blade...I've got so many different versions of this floating around in my head. Its certainly not the version where you get +4 ST. I found the version in the thread:
I have it in there... I'm looking for the things you haven't told me, that I think I should know if I have points in them.

Quote:

The Armor effect is +5DR to appropriate armor and clothing, plus Hardening 3. Its very similar to the blade and doesn't need to be maintained.
Noted!

Quote:

The Yaka Door requires:

Then it makes a portal that lasts for as long as a single Yaka is there to put energy into it.
Needing four to do it pretty much guarantees it won't see use... but I wanted to include it in the dabbler to show he's internalized the concepts.

ericthered 08-12-2024 09:59 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2534561)
So it can be more than one word? That's huge.

I suppose it is. I will still be leaning towards simpler concepts.


Quote:

Is the Voice only psychically/magically loud, or is it audibly different? (I'm assuming it audibly different since they call it the 'voice')
Its audibly different. You have to speak it loudly and firmly and clearly while standing or sitting up strait.

Quote:

Needing four to do it pretty much guarantees it won't see use... but I wanted to include it in the dabbler to show he's internalized the concepts.
Yeah, I'm curious if it will eventually become useful somehow. Portal and transportation magic is actually all over the place now adays. Peter has seen two types of portals and conveyors, and Julian has seen two methods of teleportation.

Alden Loveshade 08-22-2024 03:30 PM

Re: Lost in Dreams II (OCC)
 
I was looking through this thread which I find quite interesting. But I do have some questions. (Note I do all my Fourth Edition characters using GURPS Character Assistant.)

1) What is "Requires Immediate Preparation 1 Hour -75%"? In GCA5, "Preparation Required (1 hour)" is -50%, but I don't know what "Requires Immediate Preparation" is. So I'm curious.

2) "Usual Background"--is this Unusual Background, or something different?

3) "Increased Range x2 Million +200%)". Maybe I'm missing something, but GCA5 has this as +190%.

Thanks!

ericthered 08-22-2024 04:32 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by Alden Loveshade (Post 2535485)
I was looking through this thread which I find quite interesting. But I do have some questions. (Note I do all my Fourth Edition characters using GURPS Character Assistant.)

1) What is "Requires Immediate Preparation 1 Hour -75%"? In GCA5, "Preparation Required (1 hour)" is -50%, but I don't know what "Requires Immediate Preparation" is. So I'm curious.

2) "Usual Background"--is this Unusual Background, or something different?

3) "Increased Range x2 Million +200%)". Maybe I'm missing something, but GCA5 has this as +190%.

Thanks!


#1: Immediate preparation Required shows up in Psionic Powers and in Power Ups 8: Limitations. Its very useful.
#2: That's a Typo, yes. It also gets used as a general measure of the strength of powers you pick up occasionally.
#3: I'm not going to argue math with the computer. Range is arbitrarily large but gurps doesn't do infinity for that ability so I picked a number that I thought would make the whole ability round to a nice number



I hope that helps!

Alden Loveshade 08-23-2024 10:29 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2535488)
#1: Immediate preparation Required shows up in Psionic Powers and in Power Ups 8: Limitations. Its very useful....

I hope that helps!

Thanks for the link! That and the other info definitely help! (And, ironically enough, they made me an admin of that Wiki but I didn't think to look there. D'oh!)

the_matrix_walker 10-03-2024 08:51 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2539133)
I don't think it's intentional, but the quote placement makes me think Peter's cutting Leon off here.

Oops. Fixed it!

ericthered 10-24-2024 10:14 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2540623)
((OOC: Have you decided how you want to do the classic magic when it comes to prerequisites and whatnot? This layered progressive system is quite the point sink, and we don't even know for sure if Peter has Magery in the traditional sense. This could be tough from a play/roleplaying perspective, as in character, Peter is not going to refuse the opportunity to learn any magic that he encounters, but I don't really want to dump points into anything that crosses his path, especially when there is no path to the spells I'm actually interested in as a player. This is why I was pitching a modular ability for replicating spells he's studied.))


Yeah, I'm thinking I'm going to use ritual magic, where each college is its own skill, but instead of using prerequisite counts, the penalty is -2*required magery level. (so seek water would have no penalty)

For magic that he's picking up via in-play actions, the first point should be a result of time, not of standard point awards. Though Peter moves so fast its hard, because he wants to learn a skill in an hour. I think for this he'll have to be shown various techniques (spells) individually, but He'll get the initial point from this session.



This is the knowledge college by the way--- that's what Gregory knows, all the seek spells will be considered to be in it.

the_matrix_walker 10-24-2024 12:30 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2540632)
Yeah, I'm thinking I'm going to use ritual magic, where each college is its own skill, but instead of using prerequisite counts, the penalty is -2*required magery level. (so seek water would have no penalty)

Okay, so Ritual Magic is M/VH, so a point gives effective skill 10, So a spell requiring Magery 3 would be effective skill 4. Peter is going to have to learn to respect magic a bit more, as he's never met a Critical Spell Failure before. Knowledge spells are usually less spectacular and you usually get lies instead of fireworks, so that lesson may not come as quickly with this college. Hopefully his teacher fills him in on the potential ramifications.

With no actual Magery to boost the skill level, and Magery penalties to a low base skill, this world's magic could be highly volatile to an impulsive and overconfident Peter!
Quote:

For magic that he's picking up via in-play actions, the first point should be a result of time, not of standard point awards. Though Peter moves so fast its hard, because he wants to learn a skill in an hour. I think for this he'll have to be shown various techniques (spells) individually, but He'll get the initial point from this session.
Who wouldn't want to pick up a skill in an hour? Peter's desires have little to do with it, it takes how long it takes! But he has picked up most magic in a matter of moments to hours when he's had any kind of instruction, so he does kind of expect it at this point for a given 'trick'. College spells are obviously far broader than anything he's learned so far, so getting a point after such a meeting is exceptionally exceptional.

the_matrix_walker 10-25-2024 08:46 AM

Re: Lost in Dreams II (OCC)
 
As an information Mage, it would be very surprising if this guy did not examine Peter's Aura... which would tell him if he had Magery and how much. Which could lead to an interesting discussion... who knows what else is in Peter's aura?

ericthered 10-25-2024 09:51 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2540657)
Okay, so Ritual Magic is M/VH, so a point gives effective skill 10, So a spell requiring Magery 3 would be effective skill 4. Peter is going to have to learn to respect magic a bit more, as he's never met a Critical Spell Failure before. Knowledge spells are usually less spectacular and you usually get lies instead of fireworks, so that lesson may not come as quickly with this college. Hopefully his teacher fills him in on the potential ramifications.

With no actual Magery to boost the skill level, and Magery penalties to a low base skill, this world's magic could be highly volatile to an impulsive and overconfident Peter!

Magery... I've got some strong feelings about how magery interacts with the standard magic system. It acts like a +1 talent to casting spells is a major boost in power, when 3 ER and a "you can cast X Magery spells" would convey the feeling of power better. By that metric, Peter is Magery 3 .... but that doesn't give a skill bonus.


Quote:

Who wouldn't want to pick up a skill in an hour? Peter's desires have little to do with it, it takes how long it takes! But he has picked up most magic in a matter of moments to hours when he's had any kind of instruction, so he does kind of expect it at this point for a given 'trick'. College spells are obviously far broader than anything he's learned so far, so getting a point after such a meeting is exceptionally exceptional.
I mean, a big part of the issue is that Peter plays as though time is a resource (it is, but not everyone plays that way-- turns out BG3 was harder for me because I was playing like the time pressure was real -- silly computer games). He rarely just sits somewhere for a week practicing something or learning a language. And it fits who he is, it just means that he's constantly trying to learn a skill in an hour!


Quote:

Originally Posted by the_matrix_walker (Post 2540719)
As an information Mage, it would be very surprising if this guy did not examine Peter's Aura... which would tell him if he had Magery and how much. Which could lead to an interesting discussion... who knows what else is in Peter's aura?

Good note, thanks!

Anaya 10-29-2024 05:39 PM

Re: Lost in Dreams II (OCC)
 
Okay, let's give this a try:

Amy Mills
Gender: Female
Age: 22
Appearance: Tall, caucasian, left-handed, long red hair, blue eyes.
Occupation: None

Background: Amy is a drifter through life. She was born into a decently well off family, that provided for all her needs. She's under no pressure to find a job, or contribute to society. Her education has been scattered and unfocused. She has enough natural talent to coast without much effort. She's tried her hand at writing, singing, gaming, and more. But she never sticks with anything long enough to master it. Amy sees no reason to leave her comfort zone. Perhaps what she needs is a little push...

Attributes
ST 10
DX 12 [40]
IQ 12 [40]
HT 10
----------------------------------------
80

Advantages
Eidetic Memory (Photographic) [10]
Voice [10]
Fit [5]
----------------------------------------
25

Disadvantages
Insomniac [-10]
Pacifism (Cannot Harm Innocents) [-10]
Squeamish [-10]
Social Stigma (Valuable Property; Sometimes [-50%]) [-5]
Social Stigma (Second-Class Citizen; Sometimes [-50%]) [-2]

Broad-Minded [-1]
Distractible [-1]
Distinctive Feature (Long red hair) [-1]
Responsive [-1]
----------------------------------------
-41

Skills
Karate-12 [DX+0] [4]

Sewing-12 [DX+0] [1]

Running-10 [HT+0] [2]

Singing-12 [HT+2] [1] {+2 from Voice}

Diplomacy-14 [IQ+2] [4] {+2 from Voice}
Literature-12 [IQ+0] [4]
Musical Composition-12 [IQ+0] [4]

Acting-14 [IQ+2] [2] {+2 from Voice}
Artist (Drawing)-12 [IQ+0] [2]
Cooking-12 [IQ+0] [2]
Expert Skill (Game Theory)-12 [IQ+0] [2] {Flavour}
Fast Talk-14 [IQ+2] [2] {+2 from Voice}
Gambling-12 [IQ+0] [2]
Photography-12 [IQ+0] [2] {Flavour}
Poetry-12 [IQ+0] [2] {Flavour}
Research-12 [IQ+0] [2]
Writing-12 [IQ+0] [2]

Area Knowledge (United Kingdom)-13 [IQ+1] [2] {Flavour}
Games (Go)-13 [IQ+1] [2] {Flavour}
Computer Operation-12 [IQ+0] [1]
First Aid-12 [IQ+0] [1]
----------------------------------------
46

100 (+10 Flavour}

TGLS 10-29-2024 06:07 PM

Re: Lost in Dreams II (OCC)
 
Well this is most sudden and unexpected. Welcome!
Quote:

Originally Posted by Anaya (Post 2541117)
Social Stigma (Valuable Property; Sometimes [-50%]) [-5]
Social Stigma (Second-Class Citizen; Sometimes [-50%]) [-2]

I think you're only supposed to pick one of these, not both.

Anaya 10-29-2024 06:21 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2541121)
I think you're only supposed to pick one of these, not both.

Plenty of existing characters (like Chandra) have both.

ericthered 10-30-2024 08:22 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by Anaya (Post 2541122)
Plenty of existing characters (like Chandra) have both.

Correct, before we had a crop of teenage boys, we had a crop of College Aged Women (I'd say girls, but having just referred to Julian and Peter, they feel like women at the moment). They all used those two disadvantages... though I'd say Tereza is more iconic than Chandra (both had long runs. Tereza ended up basically finishing her story though).



Quote:

Amy Mills
It feels barebones, but its solid, and I can't say there is anything obvious that I would add to it. I take it she's from the UK?

She is approved. Give me a day to stick her in a world. This is a very pleasant surprise!

Anaya 10-30-2024 09:23 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541162)
It feels barebones, but its solid, and I can't say there is anything obvious that I would add to it.

Amy's life has yet to take shape. I can elaborate on any specifics that you're curious about. But you can probably guess most of it from her advantages, disadvantages and skills. This is one of those times when the sheet does most of the talking.

Quote:

I take it she's from the UK?
Yes.

the_matrix_walker 10-31-2024 10:00 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541067)
Double checking here: Marcello is a combat oriented character built on 150 points and only has a 13 in pistol? Where are all his points? just checking.

Sometimes I wonder about where Goliath's points are, or if he has a sheet or a stat list or he's all hand-wavy...

ericthered 10-31-2024 10:04 AM

Re: Lost in Dreams II (OCC)
 
I have a sheet. Its halfway between a stat sheet and a proper character sheet and I often forget it exists, and its technically incomplete. But he has, for example, brawling 15, tracking 14 (before the smell bonus) and intimidation 13. It does point accounting, though I don't think I've spent all of the points. He's listed at 81 points right now, with 19 unspent points for when I need to add things.


With the points Peter has picked up, he's probably due for some upgrades.

the_matrix_walker 10-31-2024 11:50 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541280)
I have a sheet. Its halfway between a stat sheet and a proper character sheet and I often forget it exists, and its technically incomplete. But he has, for example, brawling 15, tracking 14 (before the smell bonus) and intimidation 13. It does point accounting, though I don't think I've spent all of the points. He's listed at 81 points right now, with 19 unspent points for when I need to add things.


With the points Peter has picked up, he's probably due for some upgrades.

Peter is a 305 point character now (well, 300 with 5 unspent)... but I presume you're not including the 153 point Dreamer package.


Quote:

Originally Posted by ericthered (Post 2541277)
I also envisioned it only applying to the casters eyes. I think it still is, just based on how much of the information the aura gives is only available to the caster. We can certainly say that's how this version works.

You don't want the home version? just kidding. I'm surprised it is magery 1. That means effective skill is 8. Peter burns through his energy fairly quickly, and only succeeds at casting the spell four out of the ten times he casts it.

Yeah. With No Magery and the basic skill being a VH, skill levels are dangerously low. Cast that in a low mana area and critical failure hits on a 13. Regular spells are at -1 skill per yard to the target and that adds up fast. This is the hardest and most dangerous magic Peter has encountered. It can summon demons if you screw it up badly. It's super reckless to teach him. This guy looked at his aura, and saw he had something like a dimensional storm and giant energy battery, access to the power but weirdly with no talent and he taught him anyway... They should both be thrown in wizard-jail for everyone's protection.

Quote:

(Recover energy here is a 5 point advantage that doubles energy return from mystic uses, kind of like the other half of fit... you may buy it when you have the points for it)
It is tempting to just take it 'because Peter is awesome at magic' but getting energy back in an hour vs two is really not that useful in the grand scheme, especially when you have an energy reserve. Recover Energy is a great deal when a point or two in a MH spell gets you a 15, but pricey at 5... And I'm going to need the points. I'll need to put 20 points into a college skill to cast a Magery 2 spell at 12, so if I do want Peter to study this magic it will be really expensive to make it safe and reliable. (Hubris for hoping to skip some prerequisites to cherry pick or have a modular dial-a-spell I guess.)

ericthered 11-01-2024 09:03 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2541292)
Peter is a 305 point character now (well, 300 with 5 unspent)... but I presume you're not including the 153 point Dreamer package.

Wait, you've picked up 42 points? nice.



I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.


Quote:

Yeah. With No Magery and the basic skill being a VH, skill levels are dangerously low. Cast that in a low mana area and critical failure hits on a 13. Regular spells are at -1 skill per yard to the target and that adds up fast. This is the hardest and most dangerous magic Peter has encountered. It can summon demons if you screw it up badly. It's super reckless to teach him. This guy looked at his aura, and saw he had something like a dimensional storm and giant energy battery, access to the power but weirdly with no talent and he taught him anyway... They should both be thrown in wizard-jail for everyone's protection.
If that's the way it works... no promises.


Quote:

It is tempting to just take it 'because Peter is awesome at magic' but getting energy back in an hour vs two is really not that useful in the grand scheme, especially when you have an energy reserve. Recover Energy is a great deal when a point or two in a MH spell gets you a 15, but pricey at 5... And I'm going to need the points. I'll need to put 20 points into a college skill to cast a Magery 2 spell at 12, so if I do want Peter to study this magic it will be really expensive to make it safe and reliable. (Hubris for hoping to skip some prerequisites to cherry pick or have a modular dial-a-spell I guess.)
on the other hand, specific spells are techniques, so raising one or two favorites might be doable.

Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.

the_matrix_walker 11-01-2024 02:30 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541380)
Wait, you've picked up 42 points? nice.

He's picked up 47 points. Peter has jumped on his own 23 times, been through 3 Panachronic conveyor rides, Passed through 7 interdimensional portals and been to 15 worlds now, so quite a bit of slow growth adding up to get there.
Quote:

I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.
Cool. He is Peter's highest point value advantage, he can do more "Lassie-stuff" to pull his weight! lol He's great tho, I've never regretted taking him as an ally.

He really never should have been a 100% value. but I did that with the idea he would need the dreamer package (And maybe his own magical attributes).

Quote:

If that's the way it works... no promises.
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?

By the book Ritual Magic with College skills usually are boosted by Magery and there is usually no penalty for the Magery requirements for the spell... So this model results in a much lower base skill than the assumptions for either of the published treatments, raising the frequency of crit fails, hence the concern.

Quote:

Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.
Agree to disagree I guess. I think it is a bad option. I'm massively predisposed to taking it on general principle, despite it being pretty much worthless, but I am holding strong.

Recover ST (Oh wait, it's recover Energy now) is something you've always just thrown a point into. If you decide to make it a perk, I'd take it, but I think it's barely of any value over color. The whole of my impulse to take it is the feeling that Peter should have it by default as the littlest godling of magic. For 5 points I'd expect the performance of recover energy 20 and get them back in 2 min.

Double-timing your "resting quietly" recovery is great when you don't have an energy reserve, when you do, it regenerates whatever you're doing. And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.

ericthered 11-04-2024 10:01 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541649)
The forest has a brief dense wall of vegetation. After a little bit of looking for a path, she makes in through a spot. Its dark in there, but visibility isn't terrible. She doesn't recognize any plants, but then again, should she?

Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.



Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn.



Quote:

Originally Posted by the_matrix_walker (Post 2541420)
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?

Yeah, crit fails on knowledge are going to lie to you. Or strain your ability in some way (you can't get the ER back for three days). The exact response is probably going to vary by the world you're on. Its also going to vary by the nature of the spell and the circumstances in which it was cast. Detect water is probably never going to cause you direct damage. But knowledge spells are kind of safe that way.


Quote:

And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.
That's pretty true

the_matrix_walker 11-04-2024 11:40 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541650)
Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.

"Be Prepared!"

Quote:

Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn.
What do you think his proper value should currently be?

Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath.

Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar".
Quote:

Yeah, crit fails on knowledge are going to lie to you. Or strain your ability in some way (you can't get the ER back for three days). The exact response is probably going to vary by the world you're on. Its also going to vary by the nature of the spell and the circumstances in which it was cast. Detect water is probably never going to cause you direct damage. But knowledge spells are kind of safe that way.
If it sends him the wrong way when he really needs water, that can be damaging enough all on its own.

Anaya 11-04-2024 11:55 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541650)
Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.

Amy is completely ignorant about this kind of thing. I'm fully expecting her to stumble into an easily avoidable peril, that would have been obvious to anyone with even basic training.

ericthered 11-06-2024 09:15 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2541670)
What do you think his proper value should currently be?

Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath.

Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar".

He's pushing about where I want him. For now I'd favor dropping him to 75% of Peter's points... which still gives him a nice store of unspent points. If we come across something that turns him into a "Familiar" we can look at this again.

Anaya 11-06-2024 11:24 AM

Re: Lost in Dreams II (OCC)
 
I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.

ericthered 11-06-2024 11:56 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by Anaya (Post 2541828)
I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.

Oh, it makes plenty of sense. Don't worry. I have plans.



Hehehehehehe.



We're still getting to know Amy. we'll see what sorts of hooks she responds to. just wait until the food and water runs low...

ericthered 11-14-2024 12:22 PM

Re: Lost in Dreams II (OCC)
 
Ok, Peter made it to Tedroy. I think that's at least what Julian would call a "Half Stage". Five points are awarded.



Matrix, have you been tracking days?

the_matrix_walker 11-14-2024 12:58 PM

Re: Lost in Dreams II (OCC)
 
I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...

What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic!

--

It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it?

I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan?

the_matrix_walker 11-14-2024 02:20 PM

Re: Lost in Dreams II (OCC)
 
Okay, Yirth

Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232
Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096
Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838
Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974
Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074
Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277

On day 6 we were leaving Minimasan and
Quote:

Originally Posted by ericthered (Post 2541888)
It is a few days to Tedroy, but they make it there without more fuss.

So if few is 2 more days, meaning the travel of Day 6 and 7, then they arrived in the evening of day 7 which would be January 5th back home if I'm counting right.

ericthered 11-15-2024 10:46 AM

Re: Lost in Dreams II (OCC)
 
Quote:

What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic!
Yeah, I was excited when I rolled for you to go to Yrth. Interesting that you have spent most of your time with homeliners.

Quote:

It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it?
Either that or I waived the prereq for Peter. Yes, I suppose you can take it if you find someone to teach it and it will give the defaults... If you've seen the spell.


Quote:

I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan?
Magery 0 is fine and Peter has it/is substituting his much more robust general magic ability. Between "You can cast this magic" and "Detect", its pretty well covered.

I don't mind "Spell casting talent", I mind it as a prerequisite for casting more powerful spells.



So you can take a 10 point spell-casting talent, sure thing. It just doesn't satisfy prereqs or cap energy per turn or anything. And people on Yrth will call it "talent" or "aptitude", not "magery" or "power"


Hopefully that makes sense.



Quote:

Originally Posted by the_matrix_walker (Post 2542516)
I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...

Quote:

Originally Posted by the_matrix_walker (Post 2542520)
Okay, Yirth

Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232
Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096
Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838
Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974
Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074
Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277

On day 6 we were leaving Minimasan and


So if few is 2 more days, meaning the travel of Day 6 and 7, then they arrived in the evening of day 7 which would be January 5th back home if I'm counting right.

Thanks. Lets call a "few" three more days.

the_matrix_walker 11-15-2024 12:23 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2542568)
Yeah, I was excited when I rolled for you to go to Yrth. Interesting that you have spent most of your time with homeliners.

They were the ones who could get him out if he couldn't do it himself! they were also the ones with somewhere to go.

Quote:

Either that or I waived the prereq for Peter. Yes, I suppose you can take it if you find someone to teach it and it will give the defaults... If you've seen the spell.
Given the way he's described his study of the guts of magic and always comparing and integrating them, I was kind of already hoping to have a head start on that. Then he tried to broach the guts of magic in the lesson he had, to your frustration! Peter's always trying to look into the engineering of magic.

Quote:

Magery 0 is fine and Peter has it/is substituting his much more robust general magic ability. Between "You can cast this magic" and "Detect", its pretty well covered.

I don't mind "Spell casting talent", I mind it as a prerequisite for casting more powerful spells.



So you can take a 10 point spell-casting talent, sure thing. It just doesn't satisfy prereqs or cap energy per turn or anything. And people on Yrth will call it "talent" or "aptitude", not "magery" or "power"


Hopefully that makes sense.
Makes sense! I just always kind of presumed there was Magery or another hidden Cosmic talent in there. Having talent speeds learning and grants disproportionate skill, which is how dreamers behave.

Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
Spoiler:  

Quote:

Thanks. Lets call a "few" three more days.
then they arrived in the evening of day 8 and Peter will wake up after his meeting with Ink Thur on the morning of day 9 on Yrth which would be January 7th back home. They made very good time!

the_matrix_walker 11-18-2024 08:12 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542581)
Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...

Oh, there's the solution... I'll add "Reliable 4, +20%" to the 50 point unusual background, making it so he can "Use any magic at +4"

:)

TGLS 11-18-2024 09:44 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542811)
Oh, there's the solution... I'll add "Reliable 4, +20%" to the 50 point unusual background, making it so he can "Use any magic at +4"

:)

Soon: "I've realized I made a mistake, the unusual background was missing a zero, and is now priced at 500 points."

ericthered 11-18-2024 10:19 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542581)
They were the ones who could get him out if he couldn't do it himself! they were also the ones with somewhere to go.

They certainly had a plan, compared to most of the others.


Quote:

Given the way he's described his study of the guts of magic and always comparing and integrating them, I was kind of already hoping to have a head start on that. Then he tried to broach the guts of magic in the lesson he had, to your frustration! Peter's always trying to look into the engineering of magic.
He can pick it up quite quickly from a teacher: the big deal here is the number of defaults it unlocks.


Quote:

Makes sense! I just always kind of presumed there was Magery or another hidden Cosmic talent in there. Having talent speeds learning and grants disproportionate skill, which is how dreamers behave.
That makes sense. I always forget talent is supposed to increase the speed of learning. Probably because It doesn't get used that way too often in games. People use it to boost their core competency skills, and its so often either not present or its maxed out, and most games (other than this one or that one time I stuck people on 8 month interstellar voyages) don't do much in the way of in-game learning.

Two levels of talent for dreamers would make sense, giving good defaults on new magic skills and shifting hard skills into easy ones.


Quote:

Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
After the first 24 points in Thaumaturgy, its essentially a four point talent.



I favor a 10-point talent for all magic in this style, but let me know what you want.



Spoiler:  

ahh, yes, the magic skill 15 breakpoint. Does it feel like power without that?

Quote:

then they arrived in the evening of day 8 and Peter will wake up after his meeting with Ink Thur on the morning of day 9 on Yrth which would be January 7th back home. They made very good time!
Its kind of funny just how fast people can walk along a road if they have good support and are used to it. Its a long ways, yes, and its work, yes, but a few weeks of walking will take you a LONG ways. People used to walk from the missisippi river to the pacific just over the summer.

the_matrix_walker 11-18-2024 11:52 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2542830)
He can pick it up quite quickly from a teacher: the big deal here is the number of defaults it unlocks.

What's kind of funny is I've been angling for him to take it for multiple reasons for a very long time.
Quote:

That makes sense. I always forget talent is supposed to increase the speed of learning. Probably because It doesn't get used that way too often in games. People use it to boost their core competency skills, and its so often either not present or its maxed out, and most games (other than this one or that one time I stuck people on 8 month interstellar voyages) don't do much in the way of in-game learning.
Peter keeps it pretty fast paced. His time use based learning has been limited to hiking (so much hiking) and survival. With magic, he gets a far superior "Montage-Based" learning speed for the first point (Or half point for Yaka, but there were a half dozen!)

Quote:

Two levels of talent for dreamers would make sense, giving good defaults on new magic skills and shifting hard skills into easy ones.
It does make sense. The lack of a skill bonus basic skill makes it feel like the dreamer is behind the curve learning magic in a place rather than ahead of it when it comes to skill and aptitude. They are way ahead in picking up that first point tho, obviously.

If you're cracking into the Dreamer template for updates, be sure to include the Energy Reserve. It's not actually listed on there!
Quote:

After the first 24 points in Thaumaturgy, its essentially a four point talent.
Totally valid! Now to learn it!
Quote:

I favor a 10-point talent for all magic in this style, but let me know what you want.
I don't think Peter should have any special aptitude in the Yrth Ritual Magic over that of other worlds.
Quote:

ahh, yes, the magic skill 15 breakpoint. Does it feel like power without that?
No it does not. If the spell has maintenance of 2, you have to get that bad boy up to 20 to maintain for free, and 21 to halve casting time. You need a high base skill if you're going to play a GURPS Basic Magic user with All The Powah!

the_matrix_walker 11-19-2024 09:33 AM

Re: Lost in Dreams II (OCC)
 
On Peter's Martial training...

He has had some instruction from a number of sources, especially the martian commandos and yaka instructor with the blade.

Peter has 1 point in Brawling, (which really doesn't do anything, strangely) I'd like to flip that to Karate and bring that up to DX (or maybe DX+1), and I'd like to move his point in Knife to take Weapon Adaptation, Knife to Karate, so that his knife use is tied to the karate skill, and call that his "Yaka Blade Art".

So Replacing
Brawling @DX [1]
Knife @DX [1]

With
Karate @DX [4]
"Yaka Blade Art" - Weapon Adaptation: Knife to Karate [1]

And would Karate at DX+1 be okay if I wanted to devote that many points at once?

ericthered 11-20-2024 10:46 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542846)
What's kind of funny is I've been angling for him to take it for multiple reasons for a very long time.

Most of the magic he's seen so far has been very narrow. extrapolating all magic from that seems a little shaky. Yrth has enough magic and people studying that it makes sense to learn it. This won't get rid of all familiarity issues though.



Quote:

Peter keeps it pretty fast paced. His time use based learning has been limited to hiking (so much hiking) and survival. With magic, he gets a far superior "Montage-Based" learning speed for the first point (Or half point for Yaka, but there were a half dozen!)
Yeah, I've tried to make that first point pretty easy, and to be generous with points (at least generous for me). But Peter is, as you say "pretty fast paced".


Quote:

It does make sense. The lack of a skill bonus basic skill makes it feel like the dreamer is behind the curve learning magic in a place rather than ahead of it when it comes to skill and aptitude. They are way ahead in picking up that first point tho, obviously.
Hmmmm.


Quote:

If you're cracking into the Dreamer template for updates, be sure to include the Energy Reserve. It's not actually listed on there!
For now I think that's Peter specific, since he keeps running into FP powered magic. A reference of common "conversions" on the 50 point advantage isn't a bad idea though.


Quote:

I don't think Peter should have any special aptitude in the Yrth Ritual Magic over that of other worlds.
That makes sense. Now I'm considering if a 15 point talent for all magic is worth it (15 point talents almost never are) or if a 10 point talent for all magic is appropriate. Maybe just for casting it? (as opposed to say, aiming it)


Quote:

No it does not. If the spell has maintenance of 2, you have to get that bad boy up to 20 to maintain for free, and 21 to halve casting time. You need a high base skill if you're going to play a GURPS Basic Magic user with All The Powah!
Yeah, that magic 15 breakpoint is kind of weird.



Quote:

Originally Posted by the_matrix_walker (Post 2542916)
On Peter's Martial training...

He has had some instruction from a number of sources, especially the martian commandos and yaka instructor with the blade.

Peter has 1 point in Brawling, (which really doesn't do anything, strangely) I'd like to flip that to Karate and bring that up to DX (or maybe DX+1), and I'd like to move his point in Knife to take Weapon Adaptation, Knife to Karate, so that his knife use is tied to the karate skill, and call that his "Yaka Blade Art".

So Replacing
Brawling @DX [1]
Knife @DX [1]

With
Karate @DX [4]
"Yaka Blade Art" - Weapon Adaptation: Knife to Karate [1]

And would Karate at DX+1 be okay if I wanted to devote that many points at once?

All of those are fine point wise: converting Brawling to Karate is fine, spending four points on Karate at once is fine, and the weapon adaptation is fine in general. The question is if they can be justified with the instruction he has.

The Yaka instruction doesn't teach Karate. Its all very fencing style, with a small argument that this skill should be force sword. Rajat on the other hand knows karate for sure. He's been showing you stuff with a blade, but you've also been using a knife* for a good portion of the journey. Rajat has also had more time to train you, I think.

So I think its good, but give credit where credit is due: Peter learned this from Rajat.



*was that a knife? I know you had a blade of some sort.

the_matrix_walker 11-20-2024 12:56 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543083)
Most of the magic he's seen so far has been very narrow. extrapolating all magic from that seems a little shaky. Yrth has enough magic and people studying that it makes sense to learn it. This won't get rid of all familiarity issues though.

Makes sense. I've been hoping Peter could have enough natural talent to start to teach himself based on his samplings for some time, to help it all come together.
Quote:

For now I think that's Peter specific, since he keeps running into FP powered magic. A reference of common "conversions" on the 50 point advantage isn't a bad idea though.
I'm all for good reference materials!

Quote:

That makes sense. Now I'm considering if a 15 point talent for all magic is worth it (15 point talents almost never are) or if a 10 point talent for all magic is appropriate. Maybe just for casting it? (as opposed to say, aiming it)
Considering IQ! is [10], It does make 15 point talents hard to justify.

but I get the impression they would have the same affinity for any esoteric supernatural adjacent thing they might encounter. that's pretty clearly a 15 point Cosmic Esoteric Talent.

But you're free to set it as a campaign switch however you like.


Quote:

Yeah, that magic 15 breakpoint is kind of weird.
You had to be dedicated to being a wizard to hit it with the standard 100 point starting character of the time the system was written. It works well based on the assumptions of the original GURPS Fantasy.
Quote:

All of those are fine point wise: converting Brawling to Karate is fine, spending four points on Karate at once is fine, and the weapon adaptation is fine in general. The question is if they can be justified with the instruction he has.

The Yaka instruction doesn't teach Karate. Its all very fencing style, with a small argument that this skill should be force sword. Rajat on the other hand knows karate for sure. He's been showing you stuff with a blade, but you've also been using a knife* for a good portion of the journey. Rajat has also had more time to train you, I think.

So I think its good, but give credit where credit is due: Peter learned this from Rajat.
Gotcha. I was thinking of putting it all together and maximizing martian color, but I stand corrected!

Quote:

*was that a knife? I know you had a blade of some sort.
He first had a machete, then had a knife most of the time, and Rajat got him a Rapier he trained with as well in the last leg.

ericthered 11-20-2024 03:50 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2543117)

"I'm not much of a 'list-guy'... Who's the best? I'm more a 'go-out-and-get-him-guy'. If by some miracle I could get them to take on a student, who would that be, and where can I find them?

Why does this feel like a request for "Sure, there's a guy, but he has deep plot related issues and should be colorful enough to be returned to again and again?"

Not complaining, just struck by it. Also, Serendipity is a thing.

the_matrix_walker 11-20-2024 05:32 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543131)
Why does this feel like a request for "Sure, there's a guy, but he has deep plot related issues and should be colorful enough to be returned to again and again?"

Not complaining, just struck by it. Also, Serendipity is a thing.

Peter just thinks based on his experience thus far, his abilities and 'alien magic' would win over a great teacher, even if they were not looking for a student. We were just talking about how Peter keeps things moving... He's gonna check back each day on a waiting list? That doesn't sound like our guy, lol. Nah, he will try and leverage his social skills for a better 'in' than that, and sweet-talking Mom types are his specialty!

Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story... But while the player can make suggestions, Serendipity is a GM tool after all.

ericthered 11-25-2024 11:05 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2543146)
Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story... But while the player can make suggestions, Serendipity is a GM tool after all.

Pretty sure I've thrown out a couple "Girl his age" plot hooks already...


But if he's holding out for an elven princess I'll keep that in mind.


Quote:

The Beast In the Village
or
Light and Black Flame
Thanks. Its always strange because I have my own private name for the world, but It usually doesn't make sense from The Dreamers's point of view. Unless the world has an explicit name, like Yrth or Riask.

Anaya 11-25-2024 03:20 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2543146)
Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story...

Falling in love sounds like torture for a Dreamer. Once Amy realises that long-term romance has become almost impossible for her, she's going to have a whole new source of depression...

the_matrix_walker 11-25-2024 09:54 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543538)
Pretty sure I've thrown out a couple "Girl his age" plot hooks already...


But if he's holding out for an elven princess I'll keep that in mind.

Timing is everything... and the Cat-girl was a good opportunity for Peter to show his, er, good moral fiber.


Quote:

Thanks. Its always strange because I have my own private name for the world, but It usually doesn't make sense from The Dreamers's point of view. Unless the world has an explicit name, like Yrth or Riask.
Peter is more likely to label it like a chapter header than a proper name... So really to him, it's the Beast in the Village.

Quote:

Originally Posted by Anaya (Post 2543579)
Falling in love sounds like torture for a Dreamer. Once Amy realises that long-term romance has become almost impossible for her, she's going to have a whole new source of depression...

Peter's a few weeks from 15. There are bound to be flings and heartbreaks at that age. He has enough control these days to have an on again off again / long distance thing.

TGLS 11-26-2024 07:49 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543538)
Pretty sure I've thrown out a couple "Girl his age" plot hooks already...

But if he's holding out for an elven princess I'll keep that in mind.

Well let's hope Elves have the right aging rate for "girl his age"

the_matrix_walker 11-26-2024 07:58 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2543629)
Well let's hope Elves have the right aging rate for "girl his age"

Good point. Is their maturation period vastly different from a human, or is aging similar until they become adults and then slow down? and Does their intellectual development happen at the the same rate?

But for the record, and all kidding aside, I am not requesting to use Serendipity for a hookup.

On this occasion...

ericthered 11-27-2024 10:14 AM

Re: Lost in Dreams II (OCC)
 
I probably won't be posting the rest of this week.



Happy Thanksgiving!

the_matrix_walker 11-29-2024 02:14 PM

Re: Lost in Dreams II (OCC)
 
I had a lovely turkey day, thanks! I hope you had a happy one!



Peter recent Changelog:

As you may recall, I've been debating Destiny for some time, and now that I've got "origin" points coming into play from adjusting Goliath, it feels all the more appropriate. I'm going to pull the trigger and take Destiny 2 [10]

Increased Yaka Healing from half a dabbler point to a full point, and Yaka Voice from half a dabbler point to 2 points for a cost of [2]

Added Ritual Magic - College of Knowledge (IQ/VH) - 10 [1] with no earned CP expenditure.
Spoiler:  
That leaves Peter 1 unspent point.

ericthered 12-03-2024 09:45 AM

Re: Lost in Dreams II (OCC)
 
That looks good.

Destiny starts with 2 points.

That means we need to revisit meta-game recharge rates...

Quote:

Originally Posted by ericthered (Post 2455861)
This is quite true. I've recently become a little skeptical of the wisdom of this approach.

If you want Peter to stay on "per day", that's fine, I'm just considering the change here.


According to this it looks like Peter is on Game-Time and Julian is on 20 posts=1 hour.

the_matrix_walker 12-03-2024 10:31 AM

Re: Lost in Dreams II (OCC)
 
Destiny is a per session, rather than per hour, and has the cadence use of Serendipity rather than Luck.

PK once suggested Luck (Game Time, +0%; Selectivity, +10%) [17] to allow it to recharge in the better of the two variations, whichever came first.

I would be willing to spend that last point and make it Destiny (Game Time, +0%; Selectivity, +10%) [11]. I would likewise be willing to pay the surcharge on the package Luck and serendipity, it would be [2] for each thanks to rounding...

Given the nature of play-by-post, Perhaps I could suggest we just do meta-advantages that way by default for all?

ericthered 12-05-2024 09:26 AM

Re: Lost in Dreams II (OCC)
 
Over Thanksgiving I sketched out Talc and Gurman. Here's digital tracings of them.

Gurman
Talc

I'm still mulling over the Game Time/ X Posts rate on Meta traits

the_matrix_walker 12-05-2024 10:10 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2544372)
Over Thanksgiving I sketched out Talc and Gurman. Here's digital tracings of them.

Gurman
Talc

Awesome!
Quote:

I'm still mulling over the Game Time/ X Posts rate on Meta traits
For play by post, I think "by post" usually turns out better, but it does make the advantage absent in abridged time, which is wonky in it's own way. I've always been fond the game time+selectivity behavior, and really think it makes sense for meta-advantages as a default. Just MHO.

ericthered 12-05-2024 11:56 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2544380)
Given these guys are Arab coded, if not Arabic speakers, consider using 'Faris', which is an Arabic term analogous to a knight.

Awesome. Thanks. I mean, they're meant to be as much Berber as Arab, but Arabic is still relevant here.


Quote:

Originally Posted by the_matrix_walker (Post 2544374)
Awesome!

For play by post, I think "by post" usually turns out better, but it does make the advantage absent in abridged time, which is wonky in it's own way. I've always been fond the game time+selectivity behavior, and really think it makes sense for meta-advantages as a default. Just MHO.

I agree by post is usually better. Refreshing automatically each day is a pretty substantial upgrade though, especially for someone like Julian.

the_matrix_walker 12-10-2024 09:59 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2544813)
So the "exclude everything that isn't what you want" trick is described for the detect advantage, where you can try again and again until you get exactly what you're looking for. With the spells there is an FP cost, so each new exclusion has a cost.

This also assumes she has tea and that she has enough to count as a "Significant Source"

I don't know what you are referring to when you reference the Detect Advantage say try again and again. They handwave omitting known sources as assumed in the advantage. Your interpretation seems persnickety to me. These are spells and advantages to find what you are looking for, not for fussing about. Where is the fun in that?

Enough for a serving is significant when you're looking for a cuppa


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