Re: Lost in Dreams II (OCC)
Thanks for the reference.
Might be fun to add a level of ST and skinny at the same time, to indicate "Shooting up". And active teenagers are notoriously skinny. Quote:
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In lost in dreams I've always treated the package a little differently than purchased abilities, kind of feeling my way through how it works. When I do it for 10 years, that means I can forget things. You're right, he's worked off drifting at this point. And I've been playing loose with Unconscious only, now its more like unreliable (which is weirdly usually a higher limitation than unconscious... lets set the activation at 11) I'm surprised I thought naked would be gone so soon. I'll have to figure something out... |
Re: Lost in Dreams II (OCC)
I made so many changes, I decided to delete and repost.
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ST is not the first attribute I would raise tho. Peter's Will and Per are meant to be kind of prelude to his adult IQ, and with all the new perspectives and ways of thinking he's been exposed to, I'd probably start there. Followed by his HT or increasing His Fit to Very Fit from the constant high level of physical activity Peter's been under for over half a year. I'd consider that catching up, Then ST, IQ, ST, buy off BS Penalty, ST and a point of DX over the next year to two. I see those as Peter's base adult Attribute build pattern as pretty much the plan from character creation (everything except the Fit improvement that is). I have quite the growing list of backlogged skills I would like to add to Peter at this point, (And I really want to by him a Destiny point too) so given the scale of the game, updating attributes really doesn't seem to be in the cards. (I still think the easiest solution is to find a way to stop Peter from aging...you may recall I once suggested that we find a way to contrive that when I realized the timeline wasn't working. :D ) If you want to intervene and make changes, I'm cool with that! If you want to balance it by adding disadvantages, it's not hard to come up with a menu of possible options for a rough adolescence:
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Peter's Overconfidence ensures he will be convinced he can use his power on command anyway ...unless he cannot. Quote:
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Go ahead and Take selfless in conjunction with +1 IQ! Quote:
There is ummm... another source of twins though. Quote:
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Go ahead and mark that drifting and uncounsious only are gone, and add unreliable CR 11 to the sheet. And selfless and +1 IQ. |
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But now that seems a bit sad... |
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- A version where he wasn't orphaned (or was perhaps adopted) - A version where his carer (Wyatt Beatty) isn't a monster. Probably make Julian think he's gone mad. - A version where he was unable to pay Beatty and he got sold off to "extract value" If you really wanted to break Julian you could have him not be orphaned on Homeline and only bring it up after he gets used to Homeline's idea of "We're the real timeline". Quote:
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Julian doesn't particularly like being a thief. This is why when he was on Riask he didn't even consider shoplifting clothes. Then, when he was being dragged off to some fate by Reslin, he was all, "Yeah, I'll steal his watch and change the time." The same thing applied for the Starpus heist. He didn't really think of it as "stealing" the Starpus. He was "rescuing" the Starpus from their poor deal. He was doing this because it was the right thing to do, not because he didn't want to be dumped off in a creche flat broke with no skills. Royal and Co. made it real easy for him not to confront this problem, so when someone actually wants him to feel bad about his decision, they smash right through his self deceptive ******** and make him feel bad. The key disadvantage in all this is Low Self Image. He can't say, "I'm bad at stealing things" because that's obviously untrue. Instead he says, "I'm good at stealing things, so I'm bad." To some extent, that's actually true. When he's pushed (by the world, or maybe eventually, himself), he decides, "I guess I have to be a bad person now" and steal anyway. |
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Mom was a dreamer? was that signed off on? Do we know that's been around for a generation in the game lore to even be possible? Quote:
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- Julian dreamt as a baby and ended up where he did. - Julian's parents gave up their child during the great recession. (I fixed his birthday to when Lehmann Brothers went broke) Quote:
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There are 6 Yaka skills... As you let Peter use them at default, can he take improved defaults for the ones he does not put a full point into with dabbler perks? Quote:
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Or maybe it is and it doesn't copy right... watch out, it's Bizzaro-Jumpers! Quote:
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Peter was born on Leap Day 2000. So he's about to be 15 years old, but his actual 4th birthday won't be until 2016. Peter will be 84 years old on his 21st birthday. Gonna have to find a way to take advantage of that in a contract somehow... |
Re: Lost in Dreams II (OCC)
Peter is overdue for a point in Administration.
Adding
________________________________________________ I would like to ask for a custom perk! It is in the flavor of "Classic Type" and "Photogenic" and "looks good in uniform" Perks that give a situational +1 to effective appearance level. Nice Physique - Your body is well cut possessing little body fat and a pleasant musculature. You look great in a bathing suit and when in a state of partial to full undress, you function as one Appearance level higher. A little something to justify Peter's recent confidence when appearing naked in strange places. I didn't want to invoke that OTHER perk... he's a kid and it's just unseemly. If Approved, I will add -
If I can Dabbler perk those three points for Yaka... (I know they likely usually have no default, but they do for Dreamers, so...) If they are Will/Average and default to Will-5 for a dreamer, using four selections of the perk's 8 gives default +3, or Will-2, (the equivalent of the 3rd Ed half point, as that is one worse than the Will-1 you get for a point in an average skill. Thank you dabbler. Welcome back half point.) I'll do that and take all 6 for 3 dabbler points (I will be just listing them as half point skills in the spreadsheet for ease) if that works for you. If Approved, I will add - Dabbler 3 [3] AKA:
Peter has two unspent points before the Mars award, so that leaves him with 5. My pending skill list is glaring at me angrily, but I am thinking I want to pull the trigger on a level of Destiny. If I do not, I could either put a bit more into Yaka, or go to my pending skills, the next 5 in no particular order are Research, Merchant, Camouflage, Observation and Search. They are all skills he has used quite a bit at default so picking them up is not a big stretch... I'm leaning towards Destiny now and skills later, but do you have an opinion? |
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Peter is very different than Julian. At risk of stating the obvious. Quote:
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(I'm imagining a character strolling through normal activities with no one reacting to their nakedness (not what you meant, I'm sure.) lol.) Quote:
((Any notes on ability details will be eagerly quoted to the Scout's Guide thread!)) Quote:
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Has Peter's experience and studies brought him to to the point where he can have self taught himself a point in Thaumatology? |
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Yeah! Twist! |
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I suppose the thing I object to in your version is that it would apply almost all the time if shirtlessness is normal. So maybe it only applies in situations where people would normally object? Quote:
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It feels especially appropriate for someone who is officially "In-Universe-Lucky" Quote:
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It doesn't really make sense that luck goes away whenever detailed narration does. Quote:
So mostly color and future option when you feel like Peter being awesome with a magic trick... I kind of toy with the notion of his someday bringing it all together to perhaps invent his own branch of magic ...someday (which kind of ties into the Destiny thing as well). I've considered the idea of a Dream Magic Talent for something like "Thaumatology, Dreaming, Meditation, Mental Strength, Ritual Magic and Symbol Drawing or something like that... Maybe he can determine some required rote from ritual, or find ways to improve magic he learns over the original version from time to time, or figures out his own way to foul a spell... But that's all optional, whatever, bonus kind of stuff. I'm not expecting Peter to get a lot of actual utility out of it. |
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First off, it'd be a nice skill for "I can tell what the magic I sense is doing." He's seen a fairly wide swath at this point, enough to start guessing what the magic is actually doing. Second, he could use it to figure out effects in a magic system he knows about but hasn't seen. Third, it might let him discuss magical theory with practitioners and actually follow what they're saying and win arguments or make predictions Fourth, it might let him predict what will happen if he tries to use a magic effect on another magic effect As for combining magic systems... The closest I could see happening so far is the "bond substitution" you're looking into for Helmut. Its honestly nice to have that a quest item, but after you learn it once Thaumatology as the skill to apply the theory on the ground or in future cases makes some sense. |
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The moral implications and growth of the action are interesting as well. Julian is choosing to betray the people who have treated him best... but he's also choosing not to be a criminal. Which action would have really showed more courage or agency? And is anyone going to point that out to Julian? |
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Edit: I'm wrong there now that I give it some thought... it's a different perspective giving different kinds of details to the information. Quote:
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But although Delusion says it's based on how it affects your behavior, the point value seems to be tied to the reaction modifier when the character makes their delusion obvious with outlandish situational behavior and that doesn't really make sense for this. Peter does not advertise this belief, and anyone who he knows him well enough for him to tell it to probably won't think it's a delusion. So if it is a delusion, it's no more than a quirk. But the point does remain that he takes radical and dangerous actions on an ongoing basis, is giving up high school, etc, I think the proper disadvantage for the behavior we are talking about may be Obsession or Compulsive Behavior (more in line with the code of honor/sense of duty framework than the reaction modifier based disad dynamic with delusions and the like) as his belief instructs his choices and motivations and rather than impact the way others see him. |
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It's no surprise a lot of nuance is lost between imagination and character sheet. |
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Is it possible to use some form of extra effort stunt to repurpose the Detect Supernatural Phenomena to detect the psychic ripples that draw Peter's visions or perhaps otherworldly things?
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Are you hoping to trigger the visions, or are you hoping for some sort of analysis that will let you sense the "triggering cause" directly? Triggering the visions should be doable. I'm more skeptical about getting an answer like "you were brought here because Mr. Pundell is a scumbag who is going to try rob Anil of his rightful inheritence" If for the very least "rightful inheritence" is something I intentionally leave vague. |
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The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence... Accessing the basic Analysis of that unspoken Detect is the real goal. Quote:
He might be able to push his meta sense to look for magical creatures rather than phenomena or perhaps detect items from other worlds by adapting the sense that let's dreamers sense panachronic conveyors as stunts. As Peter is a Weirdness Magnet, so perhaps we're tapping into that wavelength and using the meta sense as Detect "Weirdness," which, Provided something weird was going on, might reveal that these guys are extra-dimensional, or there is a artifact or some other focal point or object, that might provide clues without short circuiting your plot. I totally get that we're wandering toward the place where dangerous ground meets the thin ice, and I don't want to go that way any further than hint territory. During a vision, Peter has occasionally gotten result asking the ether "why are you showing me this?", He's pretty much trying to do that after the fact here. |
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You have a point... Most of the time it is setting establishing, but there is some licence in there to include the other narrative elements when you squint right I guess.
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The missiles are Paulis Tatim's normal Job, if that helps with context. *Julian has had two worlds total, so he might not be as predictable as advertised. |
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If he has a feel for magic and conveyors, he thinks maybe he can push the sensitivity to adjacent effects to pick up otherworldly things or more passive magic. "Weirdness" is more of a meta discussion term than one Peter would use obviously, but it might be appropriate as a detect category in its own right. |
Re: Lost in Dreams II (OCC)
This situation is very interesting. With the pressure of "real world" ramifications and the natural deference to his parents, we're seeing a very different Peter than we're used to.
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Also, Great Uncle Bob is fun to play. Quote:
I noticed the starpus idea being thought about before. |
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I've actually been a bit surprised his parents haven't been a bit bolder, given that they are the role model's for Peter's confidence! I understand (and appreciate) the desire to maintain player agency, but Peter is a good son, and the grownups are here. Quote:
Peter wanted to get back to the Broken World after Christmas, but it looks like there is a mess to untangle at home. Cue Peter's anxiety they will go back to mistreating peasants and kidnapping Earthlings without an Emissary to keep them in line. |
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I'm surprised that Peter hasn't dealt with Aliens or demihumans (or whatever you want to call fantasy species) yet. Some of that is perspective though: I've found that if you describe radically different cosmetic features on a humanoid its not deterministic if the player thinks they're a new species or just a different looking human. By contrast, Julian has seen both in two worlds. Though he's been short on Gods and Spirits. |
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I was tempted to put them on the same world here, but I don't think Julian's story here is quite done... though it probably is wrapping up. I'm also not sure if Julian is ready to meet with Peter yet.
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He'll be able to name his price! |
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Interestingly, Ypress is going to do his best to overcome this, but for completely self-serving reasons. |
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A spear sways by and suddenly Peter sees inside a tavern. Men whisper hushed oaths as they plan something. His point of view moving backwards, a woman dressed in strange robes comes into view, in a very different place. She speaks to a man armed with a spear about something, and he rushes off. As he shakes his spear as he runs, Peter sees a man on a throne, taking cruel delight in the suffering of a prisoner brought before him. He is surrounded by men and monsters, though he does not seem concerned for his safety. He even allows the prisoner to strike him, though the prisoner somehow misses. The prisoner is killed with a spear, and the dream shifts again as the spear shakes. This time though, the dream feels different. The man on the throne has been stabbed with a spear, his face twisted with shock and terror. To him, being stabbed with this spear is as if the sun did not rise... TL;DR: The shiny new world is Bel-3. That's the joke. |
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I saw the grumpy Cat GIF, and I liked it!
Julian is awarded 5 points. Panogos has been wrapped up, and he'll be moving to a new world one way or another. This story is wrapped up, or at least this chapter of it is. I'm curious if TGLS wants a brand new world or Wants to go to Koru I've figured out all the finicky bits on Peter's next world. Sorry about the delay. |
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>refresh<
>refresh< Quote:
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>refresh< I know you're the hardest working man in Play-by-Post! Your efforts are appreciated! >refresh< >refresh< |
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I'm sure you've noticed this about telepathy, but it works more like a racial only telesend, with a funny definition of "racial". Quote:
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You've got a point about world-jumping being generally something we want to happen, and another about wanting to know what the concordance is going to do with Julian. The day count is interesting, but not a big deal, and we could handle that in just a few posts. making him think he's dying every time isn't a high priority, but he could freak himself out into thinking he died. |
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This turn of events is interesting, VERY VERY interesting.
Peter got swept up in the storm he was dreaming of with his body not there, which is crazy enough, but it grabbed Goliath too, even though Peter was not the one doing the jumping. Funky! Great dream post BTW, thank you! A lot of fascinating stuff to investigate! I wonder how many are tied in beyond just being touched by the same storm. Yrth is exciting... I was always quite envious of the dragon storyline and Tereza's storyline in general! The Sultan-1 (or whatever it was called...) was super interesting with dreamscapes that are a great tie in the campaign dream powers. |
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It's super useful at whatever casting time you decide to give it! |
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Added: 1 Point to Running 1 Point to Astropic Telepathy 1 Point to Astropic Seeking 1 Point to Streetwise 1 Point Saved (Towards buying off Disads eventually) |
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Though maybe I could dangle an alternate way out and introduce some doubt... But yeah, Teresa blew Yrth and Coventry wide open. |
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1) He's injured/sick and remains so when he reawakens elsewhere 2) He doesn't experience near death before his next dream elsewhere. The dream to Riask being deemed caused by death is Julian making the reasonable assumption that something happened while he was asleep. If Julian's sleeping in a safe bed in a Concordance facility when he jumps, he might drop the idea Quote:
Lots of tricks, though some may feel cheap. |
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Peter thinks this guy probably doesn't know what he's talking about and doesn't know about jumpers and conveyors.
If he meets up with the Conveyor occupants who understand such things better, he would be more likely to be concerned. |
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Maybe their game worlds are actually the same, or have the same year and Peter is in his 20's by Julian's time-frame! |
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Eh, there's no guarantee every dreamer's talent and manifestation is the same, or that any version of the same worlds are in fact the same worlds.
Every repeat trip Peter has made to Thuroma could be another one so similar that it was simply not noticeable that it is not the same one, and the Peter they talked to last time was not the same Peter who came this time. I don't think Eric needs to consider any thread cannon for the others... even in a crossover, we may be free to interpret things a little differently, and we may be right! Our characters could both meet NPC's so similar to our PCs that we THINK our PCs have met, but really each is meeting a close parallel. Kinda spoils the idea by sharing it, but a crossover where it plays out and at the end Eric sent us back to our original thread will messages that indicate the other died and the PC survived, only to have another crossover because the guest star in each thread was just a parallel. :) |
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3417-02-16: Julian arrives, goes to the hospital, and gets collected by Royal's people. Worldbuilding! 3417-02-17: Julian has first dream about and later first encounter with Paulis Tatim. Plans are made to capture the Starpus. 3417-02-18: Starpus kidnapping. 3417-02-19: The longest day. Seekers, confusing Reena, chase with Tatim, betrayal, recovery, and a new deal via Ypress. 3417-02-20: A starship ride to Koru. 3417-02-21: I guess that's the day after the exercise? And in terms of keeping time: Bumundo, Riask: 2023-01-28 through 2023-02-17 Panogos: 2023-02-18 through 2023-02-21 Koru: 2023-02-22 (and counting) |
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Yeah, it looks like the 21st is the day of TK analysis.
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I generally prefer to roleplay than make will rolls for things not related to specific disadvantages and whatnot, but some kind of will roll may be called for...
If Peter walks off on his own without his alien troop, he is probably going to relax the guard on his composure enough to let in the creeping existential horror of all this and freak out to the verge of a panic attack. He's running on adrenaline and bravado... and it's running out. |
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Matrix was asking about Standard Magic and lost in dreams...
When I started lost in dreams the plan was to not use the standard magic system. This has changed, but that means some of the things I was glad to not have to work out now need to be worked out. At the very least, Dreamwalkers will ignore magery requirements for learning spells. I might consider them to just have magery 3 for the purposes of the standard magic system, but I haven't decided yet. Matrix has shown particular interest in recover energy, given Peter's fondness for a spell that spends 10 ER to create a puff of smoke (never thought that would be so useful) . This will be a 5 point advantage that's basically the counterpart to Fit. Matrix has also asked about ignoring the prerequiste chain. I'll think about this. The idea is that Dreamwalkers are naturally good with magic, but that's usually done by granting expensive powers-based magic and a skill-based magic won't work quite like that. On the other hand, this is our first really unchained magic system that can do almost anything other than maybe whatever the gods use (but that's much more energy hungry and they basically don't use it at the moment). That's probably covered by asking for a different skill for each spell though. It might be worth using ritual magic (with the penalties being based on magery prereq rather than prereq chain). Quote:
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Since I usually use it for smoke anyway, maybe I'll just take an incense censer accessory power-perk instead so that he's mastered that one. Quote:
I would enjoy Peter having an added level a savant-ism related to his always trying to combine the things he learns about the different flavors of the supernatural, so what we choose to do with Peter here does not have to be a standard setting precedent for dreamers, and rather can something special to him. Quote:
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VO (Energy Stone): 1 Minute to "cast", usable at melee ranges, no energy needed, 1 cp to generate enough heat to boil water or light a dark room at IQ-1. Magic by the spell: 1 second to cast, usable at short distances, energy needed, mana effects, 3 cp to generate a light as bright as a candle, create a fire and either seek a source of fire or start a fire at IQ+1. Magic by the college: per Magic by the Spell, 1 cp to create a fire at IQ-1 and shoot a flame jet from their fingies at IQ-3, 1 cp to create a light as bright as a candle at IQ and turn invisible at IQ-6. Given how many restrictions that standard magic gets compared to other systems, I think "magic by the college" is fairly priced. I'm less sure about allowing taking spells without prereqs. Like, for the examples I gave, it's fairly priced. On the other hand, invisibility at 2 cp instead of 7 cp seems unfair. Quote:
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ED: Moved to right thread. |
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I will be very slow posting for the next week. Thank you for your patience, and see you on the other side!
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I hope things go as painlessly and pleasantly as possible! |
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The Men also have the effect, I just forgot to talk about it. sorry. Its a subtle effect. |
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