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ericthered 02-23-2024 10:55 AM

Re: Lost in Dreams II (OCC)
 
Thanks for the reference.



Might be fun to add a level of ST and skinny at the same time, to indicate "Shooting up". And active teenagers are notoriously skinny.



Quote:

Originally Posted by the_matrix_walker (Post 2516762)
Yes indeed, Thuroma itself.

Since Peter hit his bed a few times in a row, I've been assuming that...

... Drifting has been gone for a while, and I assumed that Unconscious Only was too (both because of the implied order and that Peter has been able to steer it consciously). So the big question has been... when does the boy get to keep his clothes? I've been curious for a decade what you have in mind for what might be added after Naked comes off the build!

And this is Peter's 20th Dream Jump! When does the boy get to keep his pants?


Quote:

You will be able to improve the you jumper by removing Unconscious Only, drifting, then naked, and you will be able to add some abilities as well. Uncontrollable, preparation, and only when sleeping are permanently part of the ability (and plot).
Dang, that's a really old post! I'd forgotten a lot of that stuff.



In lost in dreams I've always treated the package a little differently than purchased abilities, kind of feeling my way through how it works. When I do it for 10 years, that means I can forget things.



You're right, he's worked off drifting at this point. And I've been playing loose with Unconscious only, now its more like unreliable (which is weirdly usually a higher limitation than unconscious... lets set the activation at 11)


I'm surprised I thought naked would be gone so soon. I'll have to figure something out...

the_matrix_walker 02-24-2024 05:50 PM

Re: Lost in Dreams II (OCC)
 
I made so many changes, I decided to delete and repost.

Quote:

Originally Posted by ericthered (Post 2516906)
Might be fun to add a level of ST and skinny at the same time, to indicate "Shooting up". And active teenagers are notoriously skinny.

I could certainly see Peter being low weight for his sprouting height. We could add 3 inches to his height and keep his weight constant.

ST is not the first attribute I would raise tho. Peter's Will and Per are meant to be kind of prelude to his adult IQ, and with all the new perspectives and ways of thinking he's been exposed to, I'd probably start there. Followed by his HT or increasing His Fit to Very Fit from the constant high level of physical activity Peter's been under for over half a year. I'd consider that catching up, Then ST, IQ, ST, buy off BS Penalty, ST and a point of DX over the next year to two. I see those as Peter's base adult Attribute build pattern as pretty much the plan from character creation (everything except the Fit improvement that is).

I have quite the growing list of backlogged skills I would like to add to Peter at this point, (And I really want to by him a Destiny point too) so given the scale of the game, updating attributes really doesn't seem to be in the cards. (I still think the easiest solution is to find a way to stop Peter from aging...you may recall I once suggested that we find a way to contrive that when I realized the timeline wasn't working. :D )

If you want to intervene and make changes, I'm cool with that! If you want to balance it by adding disadvantages, it's not hard to come up with a menu of possible options for a rough adolescence:
  • Teens are notoriously Lecherous.
  • Gluttony from wanting to be stocked up in case he jumps and savoring food when he has the chance and doesn't have to eat grubs (not to mention the teenagers always eating trope).
  • As a result of his evolving dream powers he might start Sleepwalking.
  • His habits of mental exercises might give him headaches or he might develop insomnia which could potentially slow his travels down quite a bit.
Additionally, I could see Peter as having a never written down Selfless disadvantage.
Spoiler:  


Quote:

Originally Posted by ericthered (Post 2516906)
In lost in dreams I've always treated the package a little differently than purchased abilities, kind of feeling my way through how it works. When I do it for 10 years, that means I can forget things.

I get that it is more of a campaign setting than a typical advantage possessed by the character, and I will stop asking about the package, it's contents, when and if it can be updated, modified, manipulated, or used with Extra Effort or Stunts. I get the picture.

Peter's Overconfidence ensures he will be convinced he can use his power on command anyway ...unless he cannot.
Quote:

Originally Posted by ericthered (Post 2516906)
I'm surprised I thought naked would be gone so soon. I'll have to figure something out...

Forget what I said before, and I apologize if I am coming off any sort of way (or did before editing this post). Please don't think any erroneous expectation on my part constitutes my taking any issue with your choices or storytelling. I adore the game and refresh the page regularly for another morsel, and any limitation you like can stay on there forever... You don't really "have to figure something out" any more than you did before, we can totally play it by ear.

ericthered 02-26-2024 10:00 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2517011)
I made so many changes, I decided to delete and repost.

I think I saw the original. I read long before I post. Its all good.

Quote:

I could certainly see Peter being low weight for his sprouting height. We could add 3 inches to his height and keep his weight constant.
Done.


Quote:

ST is not the first attribute I would raise tho. Peter's Will and Per are meant to be kind of prelude to his adult IQ, and with all the new perspectives and ways of thinking he's been exposed to, I'd probably start there. Followed by his HT or increasing His Fit to Very Fit from the constant high level of physical activity Peter's been under for over half a year. I'd consider that catching up, Then ST, IQ, ST, buy off BS Penalty, ST and a point of DX over the next year to two. I see those as Peter's base adult Attribute build pattern as pretty much the plan from character creation (everything except the Fit improvement that is).
That's good input. It might go well with some of the stuff I have planned for Peter coming up. And Lost in dreams is supposed to be "Zero to Hero". Or perhaps coming of age/powers, which is currently reinforced by the young teenage condition of our cast.

Quote:

I have quite the growing list of backlogged skills I would like to add to Peter at this point, (And I really want to by him a Destiny point too) so given the scale of the game, updating attributes really doesn't seem to be in the cards. (I still think the easiest solution is to find a way to stop Peter from aging...you may recall I once suggested that we find a way to contrive that when I realized the timeline wasn't working. :D )


If you want to intervene and make changes, I'm cool with that! If you want to balance it by adding disadvantages, it's not hard to come up with a menu of possible options for a rough adolescence:
  • Teens are notoriously Lecherous.
  • Gluttony from wanting to be stocked up in case he jumps and savoring food when he has the chance and doesn't have to eat grubs (not to mention the teenagers always eating trope).
  • As a result of his evolving dream powers he might start Sleepwalking.
  • His habits of mental exercises might give him headaches or he might develop insomnia which could potentially slow his travels down quite a bit.

I think I want to make changes. I'll keep that list in mind. Plus skinny. When we increase ST or HT we need to add skinny. We can do IQ first though. At least the first part of it.


Quote:


Additionally, I could see Peter as having a never written down Selfless disadvantage.
He leaned that way to start with, but I'd think he's really transformed that way over his journeys are acquired that in play. Before he was just kind of helpful and kind. Now he actively goes looking for who he is supposed to help. He might also qualify for Delusion (A higher power guides me to help people).



Go ahead and Take selfless in conjunction with +1 IQ!



Quote:

I had a horrible thought... Evil Twin.

I had this terrible vision of Peter's dark mirror who did travel with clothing... because he didn't help the Rider on his first jump and ended up eating his Goliath to survive and has his pelt-tunic and bone-tool/weapons as sig gear (since he accompanies him on jumps).

Nooooooooooooo.

I'm not sure if i want to say I'm not serious, or that I actually want to play him too...
We haven't explored where you guys come from much yet, or what you look like in alternate universes (though I think Peter has confirmed his parents are childless on clock-work adjacent earth). I've certainly thought about it.



There is ummm... another source of twins though.


Quote:

I get that it is more of a campaign setting than a typical advantage possessed by the character, and I will stop asking about the package, it's contents, when and if it can be updated, modified, manipulated, or used with Extra Effort or Stunts. I get the picture.
Please don't, Its good for me to go back and keep my promises. Working towards keeping clothes and pocket contents is interesting


Quote:

Peter's Overconfidence ensures he will be convinced he can use his power on command anyway ...unless he cannot.
And most the time he's trying to follow the active effect anyways...


Quote:

Forget what I said before, and I apologize if I am coming off any sort of way (or did before editing this post). Please don't think any erroneous expectation on my part constitutes my taking any issue with your choices or storytelling. I adore the game and refresh the page regularly for another morsel, and any limitation you like can stay on there forever... You don't really "have to figure something out" any more than you did before, we can totally play it by ear.
You didn't come off in any sort of way. I'm just astonished I'd forgotten I intended naked to come off. Its nice to keep the worlds sanitized, though obviously magic leaks between them.



Go ahead and mark that drifting and uncounsious only are gone, and add unreliable CR 11 to the sheet. And selfless and +1 IQ.

the_matrix_walker 02-26-2024 11:44 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2517123)
What am I doing with my life? Am I just going from stealing Starpus to stealing something else next? When will it stop?

I was just thinking that if we did want to do a crossover, we could do something where they had to pull off a criminal enterprise since it is an area Peter would be a total novice in, but Julian would navigate with practiced skill.

But now that seems a bit sad...

TGLS 02-26-2024 03:30 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517091)
We haven't explored where you guys come from much yet, or what you look like in alternate universes.

Well, we haven't, but I have (ohoho). I'm half divided between Julian being unique (on account of being from a weird close parallel or because his mother was also a dreamer who got yanked away after giving birth), or having alternate versions. I came up with a few alternate possibilities, including:
- A version where he wasn't orphaned (or was perhaps adopted)
- A version where his carer (Wyatt Beatty) isn't a monster. Probably make Julian think he's gone mad.
- A version where he was unable to pay Beatty and he got sold off to "extract value"

If you really wanted to break Julian you could have him not be orphaned on Homeline and only bring it up after he gets used to Homeline's idea of "We're the real timeline".

Quote:

Originally Posted by ericthered (Post 2517091)
There is ummm... another source of twins though.

Ah, yes. Send in the clones. Though given that there's no blip tricks going on that seems to be a longer term thing.

Quote:

Originally Posted by ericthered (Post 2517091)
Please don't, Its good for me to go back and keep my promises. Working towards keeping clothes and pocket contents is interesting

It's probably not worth a lot less than -30%, but "some clothes" and "clothes, but no load" are probably good incremental steps in-between. No encumbrance

Quote:

Originally Posted by the_matrix_walker (Post 2517127)
I was just thinking that if we did want to do a crossover, we could do something where they had to pull off a criminal enterprise since it is an area Peter would be a total novice in, but Julian would navigate with practiced skill.

But now that seems a bit sad...

Well, it's part of the tension of the character.

Julian doesn't particularly like being a thief. This is why when he was on Riask he didn't even consider shoplifting clothes. Then, when he was being dragged off to some fate by Reslin, he was all, "Yeah, I'll steal his watch and change the time."

The same thing applied for the Starpus heist. He didn't really think of it as "stealing" the Starpus. He was "rescuing" the Starpus from their poor deal. He was doing this because it was the right thing to do, not because he didn't want to be dumped off in a creche flat broke with no skills. Royal and Co. made it real easy for him not to confront this problem, so when someone actually wants him to feel bad about his decision, they smash right through his self deceptive ******** and make him feel bad.

The key disadvantage in all this is Low Self Image. He can't say, "I'm bad at stealing things" because that's obviously untrue. Instead he says, "I'm good at stealing things, so I'm bad." To some extent, that's actually true. When he's pushed (by the world, or maybe eventually, himself), he decides, "I guess I have to be a bad person now" and steal anyway.

the_matrix_walker 02-26-2024 05:03 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2517153)
Well, we haven't, but I have (ohoho). I'm half divided between Julian being unique (on account of being from a weird close parallel or because his mother was also a dreamer who got yanked away after giving birth), or having alternate versions. I came up with a few alternate possibilities, including:
- A version where he wasn't orphaned (or was perhaps adopted)
- A version where his carer (Wyatt Beatty) isn't a monster. Probably make Julian think he's gone mad.
- A version where he was unable to pay Beatty and he got sold off to "extract value"

If you really wanted to break Julian you could have him not be orphaned on Homeline and only bring it up after he gets used to Homeline's idea of "We're the real timeline".

Julian is so dang dark...

Mom was a dreamer? was that signed off on? Do we know that's been around for a generation in the game lore to even be possible?
Quote:

Originally Posted by TGLS (Post 2517153)
It's probably not worth a lot less than -30%, but "some clothes" and "clothes, but no load" are probably good incremental steps in-between. No encumbrance

The limitations are maxed out by the permanent limitations anyway, so none of the removable limitations coming off will impact the point value. If enhancements come along, the price will go up tho... Not sure we would have to actually pay it, but the value would increase.

Quote:

Originally Posted by TGLS (Post 2517153)
The key disadvantage in all this is Low Self Image. He can't say, "I'm bad at stealing things" because that's obviously untrue. Instead he says, "I'm good at stealing things, so I'm bad." To some extent, that's actually true. When he's pushed (by the world, or maybe eventually, himself), he decides, "I guess I have to be a bad person now" and steal anyway.

Low Self Image is kind of a self fulfilling prophecy to make that the case, isn't it? He is bad at things, because has a -3 whenever the pressure is on or if it's hard. That's not a small penalty. A -3 penalty pretty much whenever it really counts? That is a Nasty disad there. Self-Loathing isn't inherently a part of the Low Self Image disadvantage, but it's a fine roleplaying choice. IMO

TGLS 02-26-2024 05:34 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2517159)
Julian is so dang dark...

Mom was a dreamer? was that signed off on?

Nah, I'm just spitballing things. It could be, it might not be. I toyed around with a few ideas as to why Julian was orphaned, and that seemed to be a plausible answer. Others I came up with were:
- Julian dreamt as a baby and ended up where he did.
- Julian's parents gave up their child during the great recession. (I fixed his birthday to when Lehmann Brothers went broke)

Quote:

Originally Posted by the_matrix_walker (Post 2517159)
Low Self Image is kind of a self fulfilling prophecy to make that the case, isn't it? He is bad at things, because has a -3 whenever the pressure is on or if it's hard. That's not a small penalty. A -3 penalty pretty much whenever it really counts? That is a Nasty disad there. Self-Loathing isn't inherently a part of the Low Self Image disadvantage, but it's a fine roleplaying choice. IMO

To be fair, I think it's been treated more like Laziness, where it's basically ugly quirk and not -3 to everything.

ericthered 02-27-2024 10:31 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2517153)
Well, we haven't, but I have (ohoho). I'm half divided between Julian being unique (on account of being from a weird close parallel or because his mother was also a dreamer who got yanked away after giving birth), or having alternate versions. I came up with a few alternate possibilities, including:
- A version where he wasn't orphaned (or was perhaps adopted)
- A version where his carer (Wyatt Beatty) isn't a monster. Probably make Julian think he's gone mad.
- A version where he was unable to pay Beatty and he got sold off to "extract value"


Quote:

Originally Posted by the_matrix_walker (Post 2517159)
Mom was a dreamer? was that signed off on? Do we know that's been around for a generation in the game lore to even be possible?

Quote:

Originally Posted by TGLS (Post 2517166)
Nah, I'm just spitballing things. It could be, it might not be. I toyed around with a few ideas as to why Julian was orphaned, and that seemed to be a plausible answer. Others I came up with were:
- Julian dreamt as a baby and ended up where he did.
- Julian's parents gave up their child during the great recession. (I fixed his birthday to when Lehmann Brothers went broke)

To be clear, I have a very specific answer to this question.

Quote:

Ah, yes. Send in the clones. Though given that there's no blip tricks going on that seems to be a longer term thing.
Different clones have different "Cook Times". Slick's facility is a lot faster than the panogans.


Quote:

It's probably not worth a lot less than -30%, but "some clothes" and "clothes, but no load" are probably good incremental steps in-between. No encumbrance
I'll need to look up the rules for unmodified jumper.


Quote:

I was just thinking that if we did want to do a crossover, we could do something where they had to pull off a criminal enterprise since it is an area Peter would be a total novice in, but Julian would navigate with practiced skill.
Quote:

Well, it's part of the tension of the character.
If you've got Peter working as part of a heist, there is probably at least a sympathetic reason for it (I'm curious if he would have helped out with the starpus project or not).

the_matrix_walker 02-27-2024 12:54 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517245)
Points for Mars:


Peter gets three points in Yaka training, assign them how you wish.

Sweet... I thought going home for Christmas might mean I needed to return for more training before I could invest.

There are 6 Yaka skills... As you let Peter use them at default, can he take improved defaults for the ones he does not put a full point into with dabbler perks?
Quote:

Peter has the bumped IQ, Selfless, and Skinny we talked about.
Updated!


Quote:

Originally Posted by ericthered (Post 2517243)
Different clones have different "Cook Times". Slick's facility is a lot faster than the panogans.

I have been concerned about Slick making a copy of Peter, but somehow I don't think that special something that makes Dreamers unique and gives them their powers is genetic.

Or maybe it is and it doesn't copy right... watch out, it's Bizzaro-Jumpers!
Quote:

Originally Posted by ericthered (Post 2517243)
If you've got Peter working as part of a heist, there is probably at least a sympathetic reason for it (I'm curious if he would have helped out with the starpus project or not).

I'm going to have to go read it again to form that opinion, but sharing it would be a bit like monday morning quarterbacking...

TGLS 02-27-2024 12:55 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517243)
To be clear, I have a very specific answer to this question.

Cool. I will probably latch on to the barest traces of foreshadowing and continue to speculate.
Quote:

Originally Posted by ericthered (Post 2517243)
Different clones have different "Cook Times". Slick's facility is a lot faster than the panogans.

That does make sense; they wouldn't be shooting cloned dinosaurs if it took months to make a baby dino. Then again, if Slick (or given that he's probably in prison now, his colleague Slippy) decided to make clones of Peter, I imagine it would still take like a week. Fast for Peter (who has a lot of gloss over and montage sections), Slow for Julian (who's been on the same day since last November).
Quote:

Originally Posted by ericthered (Post 2517243)
If you've got Peter working as part of a heist, there is probably at least a sympathetic reason for it

True, though it's not utterly implausible that Peter might go a little more grey. Like, if Peter decided he needed a bunch of money to feed starving orphans or something, maybe he would feel slightly more morally grey options could go on the table.
Quote:

Originally Posted by ericthered (Post 2517243)
(I'm curious if he would have helped out with the starpus project or not).

I wonder what would have happened if Julian didn't get scared of the Starpus's telepathy at the beginning there. I have this feeling Peter would have responded more enthusiastically, and that would have (?) kept Royal off the table.

the_matrix_walker 02-27-2024 12:58 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2517166)
(I fixed his birthday to when Lehmann Brothers went broke)

I like where I set Peter's Birthday...
Peter was born on Leap Day 2000. So he's about to be 15 years old, but his actual 4th birthday won't be until 2016. Peter will be 84 years old on his 21st birthday.

Gonna have to find a way to take advantage of that in a contract somehow...

the_matrix_walker 02-27-2024 06:18 PM

Re: Lost in Dreams II (OCC)
 
Peter is overdue for a point in Administration.

Adding
  • Administration (12) [1]

________________________________________________

I would like to ask for a custom perk! It is in the flavor of "Classic Type" and "Photogenic" and "looks good in uniform" Perks that give a situational +1 to effective appearance level.

Nice Physique - Your body is well cut possessing little body fat and a pleasant musculature. You look great in a bathing suit and when in a state of partial to full undress, you function as one Appearance level higher.

A little something to justify Peter's recent confidence when appearing naked in strange places. I didn't want to invoke that OTHER perk... he's a kid and it's just unseemly.

If Approved, I will add -
  • Nice Physique! [1]
________________________________________________

If I can Dabbler perk those three points for Yaka... (I know they likely usually have no default, but they do for Dreamers, so...)

If they are Will/Average and default to Will-5 for a dreamer, using four selections of the perk's 8 gives default +3, or Will-2, (the equivalent of the 3rd Ed half point, as that is one worse than the Will-1 you get for a point in an average skill. Thank you dabbler. Welcome back half point.)

I'll do that and take all 6 for 3 dabbler points (I will be just listing them as half point skills in the spreadsheet for ease) if that works for you.


If Approved, I will add - Dabbler 3 [3] AKA:
  • Yaka Healing (12) [0.5]
  • Yaka Shield (12) [0.5]
  • Yaka Voice (12) [0.5]
  • Yaka Armor (12) [0.5]
  • Yaka Blade (12) [0.5]
  • Yaka Portal (12) [0.5]
________________________________________________

Peter has two unspent points before the Mars award, so that leaves him with 5. My pending skill list is glaring at me angrily, but I am thinking I want to pull the trigger on a level of Destiny.

If I do not, I could either put a bit more into Yaka, or go to my pending skills, the next 5 in no particular order are Research, Merchant, Camouflage, Observation and Search. They are all skills he has used quite a bit at default so picking them up is not a big stretch...

I'm leaning towards Destiny now and skills later, but do you have an opinion?

ericthered 02-28-2024 09:58 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2517257)
There are 6 Yaka skills... As you let Peter use them at default, can he take improved defaults for the ones he does not put a full point into with dabbler perks?
Updated!

Yes, dabbler perks approved...I hope they don't stay dabbler perks though.

Quote:

I'm going to have to go read it again to form that opinion, but sharing it would be a bit like monday morning quarterbacking...
Isn't that half the fun?

Peter is very different than Julian. At risk of stating the obvious.



Quote:

Originally Posted by TGLS (Post 2517259)
That does make sense; they wouldn't be shooting cloned dinosaurs if it took months to make a baby dino. Then again, if Slick (or given that he's probably in prison now, his colleague Slippy) decided to make clones of Peter, I imagine it would still take like a week. Fast for Peter (who has a lot of gloss over and montage sections), Slow for Julian (who's been on the same day since last November).

That varies though. "New Phase" Peter has not done much gloss over or Monotage: I bet he's done more in 2024 than in 2023 and 2022 combined, I'd think. His long periods are with Kumar and Rider. My experience with the time discrepancies in Corco's villa tells me TGLs is more likely to use time as a disposable resource, and Matrix is more likely to move quickly and directly.

Quote:

I would like to ask for a custom perk! It is in the flavor of "Classic Type" and "Photogenic" and "looks good in uniform" Perks that give a situational +1 to effective appearance level.

Nice Physique - Your body is well cut possessing little body fat and a pleasant musculature. You look great in a bathing suit and when in a state of partial to full undress, you function as one Appearance level higher.

A little something to justify Peter's recent confidence when appearing naked in strange places. I didn't want to invoke that OTHER perk... he's a kid and it's just unseemly.

If Approved, I will add -
  • Nice Physique! [1]

A full level of appearance is probably too powerful, but a perk to ignore social penalties for being naked is probably a good idea


Quote:

If I can Dabbler perk those three points for Yaka... (I know they likely usually have no default, but they do for Dreamers, so...)

If they are Will/Average and default to Will-5 for a dreamer, using four selections of the perk's 8 gives default +3, or Will-2, (the equivalent of the 3rd Ed half point, as that is one worse than the Will-1 you get for a point in an average skill. Thank you dabbler. Welcome back half point.)

I'll do that and take all 6 for 3 dabbler points (I will be just listing them as half point skills in the spreadsheet for ease) if that works for you.

That works for me. half points make sense here. Healing is Per-based, not Will, and portal is IQ-based.

Quote:

Peter has two unspent points before the Mars award, so that leaves him with 5. My pending skill list is glaring at me angrily, but I am thinking I want to pull the trigger on a level of Destiny.

If I do not, I could either put a bit more into Yaka, or go to my pending skills, the next 5 in no particular order are Research, Merchant, Camouflage, Observation and Search. They are all skills he has used quite a bit at default so picking them up is not a big stretch...

I'm leaning towards Destiny now and skills later, but do you have an opinion?
I have a preference for skills, but if you want Destiny, go ahead and buy it. I think with game time you get 1 point back every four days.

the_matrix_walker 02-28-2024 12:57 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517340)
Yes, dabbler perks approved...I hope they don't stay dabbler perks though.

If I use them, I'll put more points in them... I like the idea of Peter getting a broad understanding of everything he was shown in the time allotted however, and this represents that well.
Quote:

Isn't that half the fun?

Peter is very different than Julian. At risk of stating the obvious.
Okay, I figure Peter would be backing the leader of the Starpus Revolution about now.

Quote:

A full level of appearance is probably too powerful, but a perk to ignore social penalties for being naked is probably a good idea
I'm not sure what the default social penalties are, but that sounds way more cinematic and powerful than my version!

(I'm imagining a character strolling through normal activities with no one reacting to their nakedness (not what you meant, I'm sure.) lol.)

Quote:

That works for me. half points make sense here. Healing is Per-based, not Will, and portal is IQ-based.
Okay, sweet. Are there functional differences between the Broken World healing and the Yaka? Does either cure disease, or is it just structural?

((Any notes on ability details will be eagerly quoted to the Scout's Guide thread!))

Quote:

I have a preference for skills, but if you want Destiny, go ahead and buy it.
I DO want Destiny... but I can wait until you have a preference for it.

Spoiler:  


Has Peter's experience and studies brought him to to the point where he can have self taught himself a point in Thaumatology?

the_matrix_walker 02-29-2024 10:35 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517454)
Wow, that was abrupt!

Quote:

Originally Posted by TGLS (Post 2517460)
I didn't see this coming.

Gonna chime in and say...

Yeah! Twist!

ericthered 02-29-2024 12:05 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2517364)
If I use them, I'll put more points in them... I like the idea of Peter getting a broad understanding of everything he was shown in the time allotted however, and this represents that well.

Cool.


Quote:

Okay, I figure Peter would be backing the leader of the Starpus Revolution about now.
Or at least trying to start it. Yeah, that sounds like Peter.

Quote:

I'm not sure what the default social penalties are, but that sounds way more cinematic and powerful than my version!

(I'm imagining a character strolling through normal activities with no one reacting to their nakedness (not what you meant, I'm sure.) lol.)
Ok, when you put it that way, it doesn't sound right, does it? I suppose the assumption would be that it only applies when he hasn't had the chance to get clothing, sort of "Everyone accepts your excuse".



I suppose the thing I object to in your version is that it would apply almost all the time if shirtlessness is normal. So maybe it only applies in situations where people would normally object?

Quote:

Okay, sweet. Are there functional differences between the Broken World healing and the Yaka? Does either cure disease, or is it just structural?
Both cure disease. Yaka requires a working copy of what you are trying to fix, and of course Broken Clockwork healing requires incense.
((Any notes on ability details will be eagerly quoted to the Scout's Guide thread!))

Quote:

I DO want Destiny... but I can wait until you have a preference for it.
You've got this huge skill backlog!



Quote:

Game Time exchange rates are set by the GM, by default Per Hour abilities convert to Per In-Game-Day, and Per Session abilities convert to In-Game-Weeks (Which I think is a terrible deal, four is much more attractive... not sure if you made that determination yourself and that's why you say four, It is more consistent with the standard four-ish hour game session)
I once complained about how variable "Session" was, and Kromm said the expected number of hours in a "Session" is four. I'm not going to try to sell that to my 7:30 to 9:30 group, but I can use it elsewhere.


Quote:

With all the talk of game time vs real time vs post count... I just kind of want to do this with all the traits with recharge rates...

Quote:

Luck (Game Time, +0%; Selectivity, +10%) [17]

I can use my luck once per real hour or once per game day, as I wish. So once I use my luck, it's unavailable until an hour passes or a day passes in game, whichever happens first. That's quite useful.
That's an interesting build! quite powerful. My first thought is that its too cheap, but when I use alternate advantages, that only ups the price to [18].



It feels especially appropriate for someone who is officially "In-Universe-Lucky"


Quote:

Has Peter's experience and studies brought him to to the point where he can have self taught himself a point in Thaumatology?
I understand Peter really wants this, and I suppose it makes sense for him to eventually get some sort of deep understanding of all this phenomenon. What do you want this Thaumatology to do?

the_matrix_walker 02-29-2024 01:15 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517467)
I suppose the thing I object to in your version is that it would apply almost all the time if shirtlessness is normal. So maybe it only applies in situations where people would normally object?

Just skip it... it was more of a color thing and I went for the full appearance level since there were relatively close precedents and I wanted to get good value out of the point.

Quote:

You've got this huge skill backlog!
>I KNOW<
Quote:

I once complained about how variable "Session" was, and Kromm said the expected number of hours in a "Session" is four. I'm not going to try to sell that to my 7:30 to 9:30 group, but I can use it elsewhere.
I'm right there with you, and have been part of similar discussions.
Quote:

It feels especially appropriate for someone who is officially "In-Universe-Lucky"
I'm a fan, for sure. I'm inclined to just say it should just work that way by default to prevent too much wasted luck ;)

It doesn't really make sense that luck goes away whenever detailed narration does.
Quote:

I understand Peter really wants this, and I suppose it makes sense for him to eventually get some sort of deep understanding of all this phenomenon. What do you want this Thaumatology to do?
I really don't have a clear answer to this... I just want Peter to be especially at home with magic and have an understanding of the things he encounters and is fitting them into some kind of a bigger picture.

So mostly color and future option when you feel like Peter being awesome with a magic trick...

I kind of toy with the notion of his someday bringing it all together to perhaps invent his own branch of magic ...someday (which kind of ties into the Destiny thing as well). I've considered the idea of a Dream Magic Talent for something like "Thaumatology, Dreaming, Meditation, Mental Strength, Ritual Magic and Symbol Drawing or something like that...

Maybe he can determine some required rote from ritual, or find ways to improve magic he learns over the original version from time to time, or figures out his own way to foul a spell... But that's all optional, whatever, bonus kind of stuff.

I'm not expecting Peter to get a lot of actual utility out of it.

ericthered 03-01-2024 08:45 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2517471)
It doesn't really make sense that luck goes away whenever detailed narration does.

eh, lucky events per sentence makes sense, I think. just from conservation of detail. but switchable/alternate build works really well.

Quote:

I really don't have a clear answer to this... I just want Peter to be especially at home with magic and have an understanding of the things he encounters and is fitting them into some kind of a bigger picture.

So mostly color and future option when you feel like Peter being awesome with a magic trick...

I kind of toy with the notion of his someday bringing it all together to perhaps invent his own branch of magic ...someday (which kind of ties into the Destiny thing as well). I've considered the idea of a Dream Magic Talent for something like "Thaumatology, Dreaming, Meditation, Mental Strength, Ritual Magic and Symbol Drawing or something like that...

Maybe he can determine some required rote from ritual, or find ways to improve magic he learns over the original version from time to time, or figures out his own way to foul a spell... But that's all optional, whatever, bonus kind of stuff.

I'm not expecting Peter to get a lot of actual utility out of it.
Hmmm.... What would I expect it to do?


First off, it'd be a nice skill for "I can tell what the magic I sense is doing." He's seen a fairly wide swath at this point, enough to start guessing what the magic is actually doing.


Second, he could use it to figure out effects in a magic system he knows about but hasn't seen.


Third, it might let him discuss magical theory with practitioners and actually follow what they're saying and win arguments or make predictions


Fourth, it might let him predict what will happen if he tries to use a magic effect on another magic effect


As for combining magic systems... The closest I could see happening so far is the "bond substitution" you're looking into for Helmut. Its honestly nice to have that a quest item, but after you learn it once Thaumatology as the skill to apply the theory on the ground or in future cases makes some sense.

ericthered 03-01-2024 08:58 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2517460)
I didn't see this coming. I expected Julian to get captured, not to change sides. I originally wrote the 2-27 post ending with Julian concluding that Royal and Co. were all crooks, but that he'd stick with them all the same. It felt too confident for Julian, so Julian instead asked Tatim about the Starpus, hoping to prompt him to say anything to dissuade Julian from changing sides. When he didn't...

I don't think it's entirely out of character either. Julian felt strongarmed into things as being cloned seemed to be an inevitability (and so, don't want to be cloned -> get money -> maybe stop cloning?) Slam's bombing suggestion threw him a bit off balance; if it was going to happen and he knew about it, I was pretty sure he'd have given that up to Reena. Besides, if it wasn't abrupt, Julian would have either fled completely rendering it moot, or have been captured making a betrayal look either like a desperate lie to protect the other plotters, or himself.

I totally follow. And yeah, he could have gone either way. Its a good twist.

The moral implications and growth of the action are interesting as well. Julian is choosing to betray the people who have treated him best... but he's also choosing not to be a criminal. Which action would have really showed more courage or agency?

And is anyone going to point that out to Julian?

the_matrix_walker 03-01-2024 11:18 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517538)
eh, lucky events per sentence makes sense, I think. just from conservation of detail. but switchable/alternate build works really well.

Hmmm.... What would I expect it to do?


First off, it'd be a nice skill for "I can tell what the magic I sense is doing." He's seen a fairly wide swath at this point, enough to start guessing what the magic is actually doing.

Note that the Detect Power already does this as part of it's basic analysis on an IQ roll, so as a VH skill he would have to have 12+ points in it before it was an improvement...

Edit: I'm wrong there now that I give it some thought... it's a different perspective giving different kinds of details to the information.


Quote:

Its honestly nice to have that a quest item, but after you learn it once Thaumatology as the skill to apply the theory on the ground or in future cases makes some sense.
I'm having trouble parsing this sentence... could you rephrase?


.

the_matrix_walker 03-03-2024 11:36 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2517091)
He might also qualify for Delusion (A higher power guides me to help people).

The more I think about it, the more this has echoed, as Peter absolutely thinks this and is making all his life-choices based on it.

But although Delusion says it's based on how it affects your behavior, the point value seems to be tied to the reaction modifier when the character makes their delusion obvious with outlandish situational behavior and that doesn't really make sense for this. Peter does not advertise this belief, and anyone who he knows him well enough for him to tell it to probably won't think it's a delusion. So if it is a delusion, it's no more than a quirk.

But the point does remain that he takes radical and dangerous actions on an ongoing basis, is giving up high school, etc, I think the proper disadvantage for the behavior we are talking about may be Obsession or Compulsive Behavior (more in line with the code of honor/sense of duty framework than the reaction modifier based disad dynamic with delusions and the like) as his belief instructs his choices and motivations and rather than impact the way others see him.

TGLS 03-03-2024 01:48 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2517709)
Peter does not advertise this belief, and anyone who he knows him well enough for him to tell it to probably won't think it's a delusion. So if it is a delusion, it's no more than a quirk.

I dunno about that... He comes off a little forward to me.
Quote:

Originally Posted by the_matrix_walker (Post 1911541)
"I'm really an inter-dimensional man of mystery, on a secret mission to save the multiverse!"

Quote:

Originally Posted by the_matrix_walker (Post 2073581)
"That's me, inter-dimensional man of mystery..."

Quote:

Originally Posted by the_matrix_walker (Post 2379166)
"I'm an Eagle Scout and interdimensional man of mystery my friend!


the_matrix_walker 03-03-2024 02:15 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2517718)
I dunno about that... He comes off a little forward to me.

I stand corrected!

It's no surprise a lot of nuance is lost between imagination and character sheet.

the_matrix_walker 03-12-2024 09:29 AM

Re: Lost in Dreams II (OCC)
 
Is it possible to use some form of extra effort stunt to repurpose the Detect Supernatural Phenomena to detect the psychic ripples that draw Peter's visions or perhaps otherworldly things?

ericthered 03-12-2024 11:14 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2518525)
Is it possible to use some form of extra effort stunt to repurpose the Detect Supernatural Phenomena to detect the psychic ripples that draw Peter's visions or perhaps otherworldly things?

That's a good question


Are you hoping to trigger the visions, or are you hoping for some sort of analysis that will let you sense the "triggering cause" directly?


Triggering the visions should be doable. I'm more skeptical about getting an answer like "you were brought here because Mr. Pundell is a scumbag who is going to try rob Anil of his rightful inheritence" If for the very least "rightful inheritence" is something I intentionally leave vague.

the_matrix_walker 03-12-2024 02:39 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Are you hoping to trigger the visions, or are you hoping for some sort of analysis that will let you sense the "triggering cause" directly?
I was looking for more on the triggering cause.

The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence...

Accessing the basic Analysis of that unspoken Detect is the real goal.
Quote:

Triggering the visions should be doable. I'm more skeptical about getting an answer like "you were brought here because Mr. Pundell is a scumbag who is going to try rob Anil of his rightful inheritence" If for the very least "rightful inheritence" is something I intentionally leave vague.
I was trying to improvise with Detect, as you can't really improvise away your limitations, and the Clairvoyance requires an hour of sleep, so I think by GURPS RAW, trying to manipulate the visions ability would require the standard preparation for its "use". Fancy tricks with Jumper and Clairvoyance are possible, but only when those abilities would otherwise be available.

He might be able to push his meta sense to look for magical creatures rather than phenomena or perhaps detect items from other worlds by adapting the sense that let's dreamers sense panachronic conveyors as stunts. As Peter is a Weirdness Magnet, so perhaps we're tapping into that wavelength and using the meta sense as Detect "Weirdness," which, Provided something weird was going on, might reveal that these guys are extra-dimensional, or there is a artifact or some other focal point or object, that might provide clues without short circuiting your plot.

I totally get that we're wandering toward the place where dangerous ground meets the thin ice, and I don't want to go that way any further than hint territory. During a vision, Peter has occasionally gotten result asking the ether "why are you showing me this?", He's pretty much trying to do that after the fact here.

TGLS 03-12-2024 03:00 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2518577)
The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence...

I mean, I guess, but I don't know what the missiles have to do with anything.

the_matrix_walker 03-12-2024 08:14 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2518584)
I mean, I guess, but I don't know what the missiles have to do with anything.

Granted, Guided and Homing (and it should be Homing) are generally for attacks, but Homing can use a nonstandard scanning sense for targeting, and I think a Detect can fit the bill.

TGLS 03-12-2024 09:07 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2518610)
Granted, Guided and Homing (and it should be Homing) are generally for attacks, but Homing can use a nonstandard scanning sense for targeting, and I think a Detect can fit the bill.

I mean, I was less thinking the kind of modifier, and more along the lines of how these missiles (see below) relate to anything.
Quote:

Originally Posted by ericthered (Post 2470931)
He dreams of Aircraft. Large machines painted with camouflage, streaking through the sky at high speed. A flock of missiles races towards the machines, dodging this way and that... several lasers light up from the underside of the aircraft, and the aircraft abruptly peel off, shooting down some missiles, and releasing flares behind themselves. One of them goes into free fall for just two seconds, tumbling end over end. The missiles are less maneuverable than the aircraft, but they return for another pass. Some missiles explode much more messily than others, and much closer to the planes. All the planes are damaged in some way. Julian notices the planes don't seem to have windows. One of them spirals down to the ground. Another turns back, and two go into a steep dive...

If there was such a modifier guiding the clairvoyance, then it sure picked something tangentially related to the conflict to focus on. A starship arriving, a creche, or even a political talk show would have gotten across the whole "clones and FTL" thing more immediately.

the_matrix_walker 03-12-2024 09:21 PM

Re: Lost in Dreams II (OCC)
 
You have a point... Most of the time it is setting establishing, but there is some licence in there to include the other narrative elements when you squint right I guess.

ericthered 03-13-2024 08:58 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2518584)
I mean, I guess, but I don't know what the missiles have to do with anything.

Quote:

Originally Posted by TGLS (Post 2518619)
If there was such a modifier guiding the clairvoyance, then it sure picked something tangentially related to the conflict to focus on. A starship arriving, a creche, or even a political talk show would have gotten across the whole "clones and FTL" thing more immediately.

Quote:

Originally Posted by the_matrix_walker (Post 2518622)
You have a point... Most of the time it is setting establishing, but there is some licence in there to include the other narrative elements when you squint right I guess.

The last two worlds Julian and Peter swapped predictability*. Peter did pretty much what was expected, and Julian has been an absolute wild card in this world.



The missiles are Paulis Tatim's normal Job, if that helps with context.



*Julian has had two worlds total, so he might not be as predictable as advertised.

the_matrix_walker 03-13-2024 09:02 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2518660)
*Julian has had two worlds total, so he might not be as predictable as advertised.

And his jump circumstances were not exactly what you'd call typical.

ericthered 03-13-2024 09:07 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2518577)
I was looking for more on the triggering cause.

The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence...

Accessing the basic Analysis of that unspoken Detect is the real goal.

Interesting thoughts... Peter has been referring to this as "The powers that Be", rather than assuming he can detect "Weirdness"--- but experiments are useful.



Quote:

I totally get that we're wandering toward the place where dangerous ground meets the thin ice, and I don't want to go that way any further than hint territory. During a vision, Peter has occasionally gotten result asking the ether "why are you showing me this?", He's pretty much trying to do that after the fact here.
Ok, thanks, that helps.

the_matrix_walker 03-13-2024 10:31 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Interesting thoughts... Peter has been referring to this as "The powers that Be", rather than assuming he can detect "Weirdness"--- but experiments are useful.
True, the "PTB" is an idea he's got in his head, but he feels the magic and corresponding sense as his own, despite the potential paradox.

If he has a feel for magic and conveyors, he thinks maybe he can push the sensitivity to adjacent effects to pick up otherworldly things or more passive magic.

"Weirdness" is more of a meta discussion term than one Peter would use obviously, but it might be appropriate as a detect category in its own right.

the_matrix_walker 03-13-2024 11:54 AM

Re: Lost in Dreams II (OCC)
 
This situation is very interesting. With the pressure of "real world" ramifications and the natural deference to his parents, we're seeing a very different Peter than we're used to.

TGLS 03-13-2024 01:35 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2518660)
The missiles are Paulis Tatim's normal Job, if that helps with context.

I see. So Paul was always in the plot. I got the crazy idea that the Starpus were related to the missiles (like maybe they Kamikaze piloted them), but that doesn't seem to have materialized.

Quote:

Originally Posted by ericthered (Post 2518660)
The last two worlds Julian and Peter swapped predictability*.

*Julian has had two worlds total, so he might not be as predictable as advertised.

I don't think you expected Julian to sell the knives in the spears and not mention them, or to just surrender to Tarbreth, so how predictable is he really?

ericthered 03-14-2024 11:07 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2518670)
True, the "PTB" is an idea he's got in his head, but he feels the magic and corresponding sense as his own, despite the potential paradox.

If he has a feel for magic and conveyors, he thinks maybe he can push the sensitivity to adjacent effects to pick up otherworldly things or more passive magic.

"Weirdness" is more of a meta discussion term than one Peter would use obviously, but it might be appropriate as a detect category in its own right.

These are some interesting ideas. Some of the implicit questions have really firm answers and some are more nebulous. And what assumptions are being taken for granted.


Quote:

Originally Posted by the_matrix_walker (Post 2518684)
This situation is very interesting. With the pressure of "real world" ramifications and the natural deference to his parents, we're seeing a very different Peter than we're used to.

You specified that his parents were fairly hands off and defferential and let him have a lot of trust independence, and I've been trying to play that... but there are also limits to that.



Also, Great Uncle Bob is fun to play.


Quote:

Originally Posted by TGLS (Post 2518693)
I see. So Paul was always in the plot. I got the crazy idea that the Starpus were related to the missiles (like maybe they Kamikaze piloted them), but that doesn't seem to have materialized.

I don't think you expected Julian to sell the knives in the spears and not mention them, or to just surrender to Tarbreth, so how predictable is he really?

Perhaps Julian is not predictable. Where DID I get that idea?


I noticed the starpus idea being thought about before.

the_matrix_walker 03-14-2024 12:11 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2518764)
These are some interesting ideas. Some of the implicit questions have really firm answers and some are more nebulous. And what assumptions are being taken for granted.

How else will he figure it out other than probing at the edges?
Quote:

Originally Posted by ericthered (Post 2518764)
You specified that his parents were fairly hands off and defferential and let him have a lot of trust independence, and I've been trying to play that... but there are also limits to that.

I did say Peter's parents both work, so he has always been very "free range" and they've given him lots of latitude in his life choices, but when they are in the room, they are calling the shots, especially in matters that involve the family safety. This isn't whether or not to get a paper route. Feel free to firm them up... Peter will need something to rebel against soon enough ;)

I've actually been a bit surprised his parents haven't been a bit bolder, given that they are the role model's for Peter's confidence!

I understand (and appreciate) the desire to maintain player agency, but Peter is a good son, and the grownups are here.

Quote:

Also, Great Uncle Bob is fun to play.
I'm delighted that there's a "Grunklebob" and I'm sure we will be seeing more of him... Starting to think we might start driving there now...


Peter wanted to get back to the Broken World after Christmas, but it looks like there is a mess to untangle at home. Cue Peter's anxiety they will go back to mistreating peasants and kidnapping Earthlings without an Emissary to keep them in line.

ericthered 04-01-2024 09:40 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2520211)
'Giants, alien monkeys and dwarves.... Why am I even surprised?'

Yeah, that bit is news for Peter, but not for you.

I'm surprised that Peter hasn't dealt with Aliens or demihumans (or whatever you want to call fantasy species) yet. Some of that is perspective though: I've found that if you describe radically different cosmetic features on a humanoid its not deterministic if the player thinks they're a new species or just a different looking human.


By contrast, Julian has seen both in two worlds. Though he's been short on Gods and Spirits.

ericthered 04-01-2024 11:06 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2520359)
Then Peter is actually on a very similar but incorrect world. On Peter's Earth, it's a week from 2015.

I fixed it.

the_matrix_walker 04-01-2024 12:35 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2520357)
Yeah, that bit is news for Peter, but not for you.

I'm surprised that Peter hasn't dealt with Aliens or demihumans (or whatever you want to call fantasy species) yet. Some of that is perspective though: I've found that if you describe radically different cosmetic features on a humanoid its not deterministic if the player thinks they're a new species or just a different looking human.


By contrast, Julian has seen both in two worlds. Though he's been short on Gods and Spirits.

The boys and their adventures are certainly an interesting contrast on many levels to be sure!

the_matrix_walker 04-02-2024 12:34 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2420699)
Kal-Mor listens, and then says:
"I do not have my full abilities at the moment, and I have not seen you dream. I can tell you a few things though. You are not truly interacting with dreams: what you see is too real, and too literal for that. And then you use them to traverse worlds. You must have some part of you that requires deep isolation and relaxation to use its power. These dreams are not sent by someone else: they appear to be a part of what you are."

I had forgotten the dream god Kal-Mor said this... Peter must be skeptical of it with his talking about the PTB...

ericthered 04-05-2024 11:18 AM

Re: Lost in Dreams II (OCC)
 
I was tempted to put them on the same world here, but I don't think Julian's story here is quite done... though it probably is wrapping up. I'm also not sure if Julian is ready to meet with Peter yet.


Quote:

Originally Posted by the_matrix_walker (Post 2520478)
I had forgotten the dream god Kal-Mor said this... Peter must be skeptical of it with his talking about the PTB...

Must be. PTB isn't a bad theory.

the_matrix_walker 04-05-2024 03:23 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2520791)
"And I didn't even do anything to help fix things! The only reason the Starpus were recovered at all was because I was so crucial to the plan, they had no way to proceed! I just blundered around, doing nothing particularly moral or capable, and I still get rewarded? WHY?!"

Julian is a seeker, a screamer, and an astropic all in one.

He'll be able to name his price!

TGLS 04-06-2024 05:06 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2520815)
Julian is a seeker, a screamer, and an astropic all in one.

He'll be able to name his price!

Well, on a logical level, he could understand that's why he's being treated this way, but emotionally he can't understand it. His perception of his self worth is broken, even in very lopsided situations like this. So instead he needs to other reasons that aren't "you are special" to justify why he's being treated. And this is directly at odds with that; he didn't do anything morally good, nor did he do the concordance a service.

ericthered 04-08-2024 10:14 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2520872)
Well, on a logical level, he could understand that's why he's being treated this way, but emotionally he can't understand it. His perception of his self worth is broken, even in very lopsided situations like this. So instead he needs to other reasons that aren't "you are special" to justify why he's being treated. And this is directly at odds with that; he didn't do anything morally good, nor did he do the concordance a service.


Interestingly, Ypress is going to do his best to overcome this, but for completely self-serving reasons.

TGLS 04-08-2024 12:59 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2521046)
Ooooh, am I getting a shiny new one! Can't wait!

Peter dreams of a magnificent city on a great river in the desert, surrounded by farmlands. The city, with few metal tools used by the general public. A darkness runs throughout the streets, as people seem to fear they're being watched, despite no sign of anyone near by. A guard armed with a spear strolls by, paying minimal attention to his surroundings.

A spear sways by and suddenly Peter sees inside a tavern. Men whisper hushed oaths as they plan something. His point of view moving backwards, a woman dressed in strange robes comes into view, in a very different place. She speaks to a man armed with a spear about something, and he rushes off.

As he shakes his spear as he runs, Peter sees a man on a throne, taking cruel delight in the suffering of a prisoner brought before him. He is surrounded by men and monsters, though he does not seem concerned for his safety. He even allows the prisoner to strike him, though the prisoner somehow misses.

The prisoner is killed with a spear, and the dream shifts again as the spear shakes. This time though, the dream feels different. The man on the throne has been stabbed with a spear, his face twisted with shock and terror. To him, being stabbed with this spear is as if the sun did not rise...

TL;DR: The shiny new world is Bel-3. That's the joke.

ericthered 04-10-2024 10:13 AM

Re: Lost in Dreams II (OCC)
 
I saw the grumpy Cat GIF, and I liked it!


Julian is awarded 5 points. Panogos has been wrapped up, and he'll be moving to a new world one way or another. This story is wrapped up, or at least this chapter of it is.



I'm curious if TGLS wants a brand new world or Wants to go to Koru


I've figured out all the finicky bits on Peter's next world. Sorry about the delay.

the_matrix_walker 04-10-2024 10:19 AM

Re: Lost in Dreams II (OCC)
 
>refresh<
>refresh<
Quote:

Originally Posted by ericthered (Post 2521224)
I saw the grumpy Cat GIF, and I liked it!

It gave me a giggle, but thought maybe it was too grumpy. lol

Quote:

Julian is awarded 5 points. Panogos has been wrapped up, and he'll be moving to a new world one way or another. This story is wrapped up, or at least this chapter of it is.
Send in the clones!

Quote:

I'm curious if TGLS wants a brand new world or Wants to go to Koru
Koru? Should I know what that is? (I presume TGLS does...) EDIT! Found it, The Starpus Homeworld! Cool!

Quote:

I've figured out all the finicky bits on Peter's next world. Sorry about the delay.
No >refresh< Worries!

>refresh< I know you're the hardest working man in Play-by-Post! Your efforts are appreciated!

>refresh<



>refresh<

TGLS 04-10-2024 11:03 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2521224)
Julian is awarded 5 points.

I will spend these later, but just a couple questions:
  • Are there any skills to use any of the Astropic and Astropic related abilities?
  • How much of a limitation would "Not on powers" would be for Low Self-Image?
Quote:

Originally Posted by ericthered (Post 2521224)
I'm curious if TGLS wants a brand new world or Wants to go to Koru

Some scattered thoughts:
  • I'm kind of curious what the Concordance wants to do with Julian. I suppose they might want to try to have Julian teach other Astropics, but I imagine that won't work. I suppose he could be studied, but as it stands he's basically a curiosity. The Concordance (seemingly) doesn't like cloning, and I doubt they'd entertain alternatives that would let them use his genetics.
  • I kinda want Julian to be yanked to a new world when he seemingly dies, just to mess with his head.
  • I'm pretty sure Julian's only been in the Astropic universe for three/four days now. I think that's a pretty short period of time on a given world.
  • It's up to you, but not jumping to another world avoid disoriented adventures to secure pants and new powers (well, maybe on the second one). I don't see these as crucial but I think it's worth noting.

ericthered 04-11-2024 10:25 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2521231)
  • Are there any skills to use any of the Astropic and Astropic related abilities?

Great question. I've been letting you use them using raw stats, though requiring a little bit of practice. I'd say scream, seek, and telepathy can be improved as easy skills based on will, per, and IQ, though I see a lot of potential for floating seek or telepathy. I'm not sure about TK: I think the skill if it existed would only be used to pull off stunts with it.


I'm sure you've noticed this about telepathy, but it works more like a racial only telesend, with a funny definition of "racial".

Quote:

  • How much of a limitation would "Not on powers" would be for Low Self-Image?

Its either -40% or -60%. As the powers list grows, -60% is probably more appropriate.



Quote:


Some scattered thoughts:
  • I'm kind of curious what the Concordance wants to do with Julian. I suppose they might want to try to have Julian teach other Astropics, but I imagine that won't work. I suppose he could be studied, but as it stands he's basically a curiosity. The Concordance (seemingly) doesn't like cloning, and I doubt they'd entertain alternatives that would let them use his genetics.
  • I kinda want Julian to be yanked to a new world when he seemingly dies, just to mess with his head.
  • I'm pretty sure Julian's only been in the Astropic universe for three/four days now. I think that's a pretty short period of time on a given world.
  • It's up to you, but not jumping to another world avoid disoriented adventures to secure pants and new powers (well, maybe on the second one). I don't see these as crucial but I think it's worth noting.

Ok, that's not conclusive, but it is helpful.



You've got a point about world-jumping being generally something we want to happen, and another about wanting to know what the concordance is going to do with Julian.



The day count is interesting, but not a big deal, and we could handle that in just a few posts. making him think he's dying every time isn't a high priority, but he could freak himself out into thinking he died.

the_matrix_walker 04-13-2024 12:05 PM

Re: Lost in Dreams II (OCC)
 
This turn of events is interesting, VERY VERY interesting.

Peter got swept up in the storm he was dreaming of with his body not there, which is crazy enough, but it grabbed Goliath too, even though Peter was not the one doing the jumping. Funky!

Great dream post BTW, thank you! A lot of fascinating stuff to investigate! I wonder how many are tied in beyond just being touched by the same storm.

Yrth is exciting... I was always quite envious of the dragon storyline and Tereza's storyline in general! The Sultan-1 (or whatever it was called...) was super interesting with dreamscapes that are a great tie in the campaign dream powers.



the_matrix_walker 04-17-2024 05:10 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2521905)
The chanting takes at least 10 seconds (I'm inclined to say its a minute, but I'm not sure I've said anything about its length yet... 10 seconds might be the right length, or maybe 20 or 30).

It seems to have been much quicker than that in the Beast Village situation when he swiped some incense from Gerwin's spell... but's all fuzzy til it's not!

It's super useful at whatever casting time you decide to give it!

ericthered 04-22-2024 11:09 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2521957)
It seems to have been much quicker than that in the Beast Village situation when he swiped some incense from Gerwin's spell... but's all fuzzy til it's not!

It's super useful at whatever casting time you decide to give it!

Lets fix it at 10 seconds. Its obviously not the full minute, but its longer than two sentences and a finger wag. And yeah, its really useful... I love how you managed to get a source of smoke.



Quote:

Originally Posted by the_matrix_walker (Post 2521537)
Great dream post BTW, thank you! A lot of fascinating stuff to investigate! I wonder how many are tied in beyond just being touched by the same storm.

I tried to give you a big tangled mess here... we'll see how things play out. There are a lot of actors and I've only got goals for them, not a scripted plan. Even if they aren't tangled before the storm, they're quickly going to end up tangled anyways.


Quote:

Yrth is exciting... I was always quite envious of the dragon storyline and Tereza's storyline in general! The Sultan-1 (or whatever it was called...) was super interesting with dreamscapes that are a great tie in the campaign dream powers.
Welcome to Yrth... we'll see how it goes this time.

TGLS 04-22-2024 08:22 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2521231)
I will spend these later

It is now later:
Added:
1 Point to Running
1 Point to Astropic Telepathy
1 Point to Astropic Seeking
1 Point to Streetwise

1 Point Saved (Towards buying off Disads eventually)

ericthered 04-24-2024 09:10 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2522487)
It is now later:
Added:
1 Point to Running
1 Point to Astropic Telepathy
1 Point to Astropic Seeking
1 Point to Streetwise

1 Point Saved (Towards buying off Disads eventually)

Thank you! have you updated your sheet?

TGLS 04-24-2024 10:50 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2522792)
Thank you! have you updated your sheet?

Yes, though the dropbox may be late.

TGLS 04-25-2024 11:24 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2522901)
"Steel yourself lad, the banestorm be not gentle. Ye be staying here for life.*"

Julian: "So for like the next week or two, until something else kills me."
Quote:

Originally Posted by ericthered (Post 2522901)
*I'd do my best to psych you out about the quantum Sargasso... but you've read Teresa's story already.

I can't speak for matrix_walker, but even if I hadn't it'd be so much of a campaign shift that I wouldn't believe it personally. Though Julian would play along with it

ericthered 04-29-2024 09:02 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2522903)
Julian: "So for like the next week or two, until something else kills me."

Julian might be curious if he's leaving corpses behind when he "dies" or not.



Quote:


I can't speak for matrix_walker, but even if I hadn't it'd be so much of a campaign shift that I wouldn't believe it personally. Though Julian would play along with it
fair.



Though maybe I could dangle an alternate way out and introduce some doubt...



But yeah, Teresa blew Yrth and Coventry wide open.

TGLS 04-29-2024 09:36 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2523406)
Julian might be curious if he's leaving corpses behind when he "dies" or not.

Julian will also probably drop the idea if any of:
1) He's injured/sick and remains so when he reawakens elsewhere
2) He doesn't experience near death before his next dream elsewhere. The dream to Riask being deemed caused by death is Julian making the reasonable assumption that something happened while he was asleep. If Julian's sleeping in a safe bed in a Concordance facility when he jumps, he might drop the idea

Quote:

Originally Posted by ericthered (Post 2523406)
Though maybe I could dangle an alternate way out and introduce some doubt...

But yeah, Teresa blew Yrth and Coventry wide open.

It'd be kinda cheap, but you could call Teresa and all the other pre-2021 dreamers legends and only count their events as canon if you choose to bring them up. Or maybe Teresa is/was in a different multiverse from Peter and Julian. You could even get really fancy and have Julian and Peter in different multiverses entirely ("What is this, a crossover episode?" "Wait, how are we talking to the same person in the same place and not see each other?"). Or maybe Teresa was on a different Yrth that is escapable, while Peter is not. Or maybe Teresa retroactively had a different Jumper advantage that could escape.

Lots of tricks, though some may feel cheap.

the_matrix_walker 04-29-2024 10:05 AM

Re: Lost in Dreams II (OCC)
 
Peter thinks this guy probably doesn't know what he's talking about and doesn't know about jumpers and conveyors.

If he meets up with the Conveyor occupants who understand such things better, he would be more likely to be concerned.

the_matrix_walker 04-29-2024 10:12 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2523412)
It'd be kinda cheap, but you could call Teresa and all the other pre-2021 dreamers legends and only count their events as canon if you choose to bring them up. Or maybe Teresa is/was in a different multiverse from Peter and Julian. You could even get really fancy and have Julian and Peter in different multiverses entirely ("What is this, a crossover episode?" "Wait, how are we talking to the same person in the same place and not see each other?"). Or maybe Teresa was on a different Yrth that is escapable, while Peter is not. Or maybe Teresa retroactively had a different Jumper advantage that could escape.

Lots of tricks, though some may feel cheap.

Peter IS a pre-2021 dreamer. (I'm always a bit saddened when I look back to the original thread and Peter neve made the dreamer list in the OP for some reason) but Peter started jumping in 2014 on our calendar (and we're not to 2015 yet).

Maybe their game worlds are actually the same, or have the same year and Peter is in his 20's by Julian's time-frame!

TGLS 04-29-2024 10:37 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2523418)
Peter IS a pre-2021 dreamer.

Yeah, I know that. I picked 2021 because that's when you resumed after the most recent dead period. The idea is, "Things that happened before 2021 don't necessarily need to be canon." Obviously, everything that happened to Peter is canon. But things that didn't happen to Peter don't need to be canon. i.e. Yrth is escapable by dreamers, specific worlds existing, Infinity having some awareness of Vasic magic, Elves and Lizards making peace, the exact specifics of Mars and Yaka, etc. Like, at some point, Teresa or Graham or Jordan or whomever might be alluded to, even some of their major changes, but that doesn't mean everything that ever happened to them is also true.

the_matrix_walker 04-29-2024 10:54 AM

Re: Lost in Dreams II (OCC)
 
Eh, there's no guarantee every dreamer's talent and manifestation is the same, or that any version of the same worlds are in fact the same worlds.

Every repeat trip Peter has made to Thuroma could be another one so similar that it was simply not noticeable that it is not the same one, and the Peter they talked to last time was not the same Peter who came this time.

I don't think Eric needs to consider any thread cannon for the others... even in a crossover, we may be free to interpret things a little differently, and we may be right! Our characters could both meet NPC's so similar to our PCs that we THINK our PCs have met, but really each is meeting a close parallel.

Kinda spoils the idea by sharing it, but a crossover where it plays out and at the end Eric sent us back to our original thread will messages that indicate the other died and the PC survived, only to have another crossover because the guest star in each thread was just a parallel. :)

TGLS 05-01-2024 08:43 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2523760)
I'm not sure what day it is? If the starpus were kidnapped on the 19th, then they were recovered on the 20th, he was shipped out on the 21st, and now its evening.

OK, here are my notes:
3417-02-16: Julian arrives, goes to the hospital, and gets collected by Royal's people. Worldbuilding!
3417-02-17: Julian has first dream about and later first encounter with Paulis Tatim. Plans are made to capture the Starpus.
3417-02-18: Starpus kidnapping.
3417-02-19: The longest day. Seekers, confusing Reena, chase with Tatim, betrayal, recovery, and a new deal via Ypress.
3417-02-20: A starship ride to Koru.
3417-02-21: I guess that's the day after the exercise?

And in terms of keeping time:
Bumundo, Riask: 2023-01-28 through 2023-02-17
Panogos: 2023-02-18 through 2023-02-21
Koru: 2023-02-22 (and counting)

ericthered 05-03-2024 09:54 AM

Re: Lost in Dreams II (OCC)
 
Yeah, it looks like the 21st is the day of TK analysis.

the_matrix_walker 05-03-2024 01:43 PM

Re: Lost in Dreams II (OCC)
 
I generally prefer to roleplay than make will rolls for things not related to specific disadvantages and whatnot, but some kind of will roll may be called for...

If Peter walks off on his own without his alien troop, he is probably going to relax the guard on his composure enough to let in the creeping existential horror of all this and freak out to the verge of a panic attack.

He's running on adrenaline and bravado... and it's running out.

ericthered 05-06-2024 10:08 AM

Re: Lost in Dreams II (OCC)
 
Matrix was asking about Standard Magic and lost in dreams...

When I started lost in dreams the plan was to not use the standard magic system. This has changed, but that means some of the things I was glad to not have to work out now need to be worked out.

At the very least, Dreamwalkers will ignore magery requirements for learning spells. I might consider them to just have magery 3 for the purposes of the standard magic system, but I haven't decided yet.

Matrix has shown particular interest in recover energy, given Peter's fondness for a spell that spends 10 ER to create a puff of smoke (never thought that would be so useful) . This will be a 5 point advantage that's basically the counterpart to Fit.

Matrix has also asked about ignoring the prerequiste chain. I'll think about this. The idea is that Dreamwalkers are naturally good with magic, but that's usually done by granting expensive powers-based magic and a skill-based magic won't work quite like that.

On the other hand, this is our first really unchained magic system that can do almost anything other than maybe whatever the gods use (but that's much more energy hungry and they basically don't use it at the moment). That's probably covered by asking for a different skill for each spell though. It might be worth using ritual magic (with the penalties being based on magery prereq rather than prereq chain).

Quote:

Originally Posted by the_matrix_walker (Post 2524021)
I generally prefer to roleplay than make will rolls for things not related to specific disadvantages and whatnot, but some kind of will roll may be called for...

If Peter walks off on his own without his alien troop, he is probably going to relax the guard on his composure enough to let in the creeping existential horror of all this and freak out to the verge of a panic attack.

He's running on adrenaline and bravado... and it's running out.

You do not need to roll will in order to roleplay a mental breakdown.

the_matrix_walker 05-06-2024 02:00 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2524322)
Matrix was asking about Standard Magic and lost in dreams...

And perhaps I'm jumping the gun... Peter has not yet encountered Yrths magic. But I wanted to have a framework ready for if he does. Hopefully he meets someone willing to apprentice him.
Quote:

At the very least, Dreamwalkers will ignore magery requirements for learning spells. I might consider them to just have magery 3 for the purposes of the standard magic system, but I haven't decided yet.
I have always been surprised that Magery was not on the dreamer template, but then I've always assumed it contained secrets. It is explained by your original intention of not using the basic magic system.

Quote:

Matrix has shown particular interest in recover energy, given Peter's fondness for a spell that spends 10 ER to create a puff of smoke (never thought that would be so useful) . This will be a 5 point advantage that's basically the counterpart to Fit.
Noted. So that would be the 5 minute recovery akin to skill 15?

Since I usually use it for smoke anyway, maybe I'll just take an incense censer accessory power-perk instead so that he's mastered that one.

Quote:

Matrix has also asked about ignoring the prerequiste chain. I'll think about this. The idea is that Dreamwalkers are naturally good with magic, but that's usually done by granting expensive powers-based magic and a skill-based magic won't work quite like that.

On the other hand, this is our first really unchained magic system that can do almost anything other than maybe whatever the gods use (but that's much more energy hungry and they basically don't use it at the moment). That's probably covered by asking for a different skill for each spell though. It might be worth using ritual magic (with the penalties being based on magery prereq rather than prereq chain).
Aside of clarifying your general intent for dreamers...

I would enjoy Peter having an added level a savant-ism related to his always trying to combine the things he learns about the different flavors of the supernatural, so what we choose to do with Peter here does not have to be a standard setting precedent for dreamers, and rather can something special to him.

Quote:

You do not need to roll will in order to roleplay a mental breakdown.
True enough! Luckily the pressure lightened considerably with Chorniveebi's last statement.

TGLS 05-06-2024 04:07 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2524322)
When I started lost in dreams the plan was to not use the standard magic system. This has changed, but that means some of the things I was glad to not have to work out now need to be worked out.

At the very least, Dreamwalkers will ignore magery requirements for learning spells. I might consider them to just have magery 3 for the purposes of the standard magic system, but I haven't decided yet.

Matrix has also asked about ignoring the prerequiste chain. I'll think about this. The idea is that Dreamwalkers are naturally good with magic, but that's usually done by granting expensive powers-based magic and a skill-based magic won't work quite like that.

Well, just directly comparing to Vasic Operation:

VO (Energy Stone): 1 Minute to "cast", usable at melee ranges, no energy needed, 1 cp to generate enough heat to boil water or light a dark room at IQ-1.

Magic by the spell: 1 second to cast, usable at short distances, energy needed, mana effects, 3 cp to generate a light as bright as a candle, create a fire and either seek a source of fire or start a fire at IQ+1.

Magic by the college: per Magic by the Spell, 1 cp to create a fire at IQ-1 and shoot a flame jet from their fingies at IQ-3, 1 cp to create a light as bright as a candle at IQ and turn invisible at IQ-6.

Given how many restrictions that standard magic gets compared to other systems, I think "magic by the college" is fairly priced. I'm less sure about allowing taking spells without prereqs. Like, for the examples I gave, it's fairly priced. On the other hand, invisibility at 2 cp instead of 7 cp seems unfair.

Quote:

Originally Posted by ericthered (Post 2524322)
Matrix has shown particular interest in recover energy, given Peter's fondness for a spell that spends 10 ER to create a puff of smoke

That's the whole ER reserve, right?

TGLS 05-10-2024 10:31 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2524769)
Danny conspicuously looks Peter up and down. "You lived on island?" He sounds skeptical. "Maybe. Maybe in big nice house."

Julian: "I wouldn't say it was a 'nice' house."

ericthered 05-10-2024 10:44 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2524778)
Julian: "I wouldn't say it was a 'nice' house."

Julian would have a very different relationship with these people.

TGLS 05-10-2024 01:37 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2524782)
Julian would have a very different relationship with these people.

Oh, sure. I figured as much. I just find some things said in the Peter's thread just perfectly cued up.

TGLS 05-14-2024 08:43 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2525178)
He has a much lower dose of medicine that night. And that night, he dreams... not of nightmares, but really dreams....

OCC: Loading screen here. The dream will be in a new post.

Thus concludes 2023-03-03? / 3417-02-28 (a week from the Telekinesis day). Funny that this is going to look like Julian hated conditions here and somehow escaped when (as elaborated on in his diary) he felt like he shouldn't have blown up like that and felt bad about it.

ED: Moved to right thread.

the_matrix_walker 05-15-2024 09:38 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2524782)
Julian would have a very different relationship with these people.

Maybe Julian is about to get banestormed too! Then we'll find out!

ericthered 05-16-2024 03:09 PM

Re: Lost in Dreams II (OCC)
 
I will be very slow posting for the next week. Thank you for your patience, and see you on the other side!

the_matrix_walker 05-16-2024 09:06 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2525854)
I will be very slow posting for the next week. Thank you for your patience, and see you on the other side!

Thanks for letting us know.

I hope things go as painlessly and pleasantly as possible!

the_matrix_walker 05-28-2024 12:21 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2526781)
Ah, Tereza's first world.

If so, color me super jealous... Dang you are getting the good stuff.

ericthered 05-30-2024 11:34 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2527391)
I don't see the update. Do they share the kitchen?

The update was really slow. Try again. And look for the link I added.



The Men also have the effect, I just forgot to talk about it. sorry. Its a subtle effect.

TGLS 05-31-2024 06:18 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2527397)
The update was really slow. Try again. And look for the link I added.



.

Tried this morning on different device. Still doesn't seem updated.


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