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ericthered 12-13-2021 10:48 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2407068)
I meant to ask about it before when Peter had the encounter with the wolf, but it was reinforced when he seemed to have a little bit of impact trying to use animal handling on the uncontrolled Karana demon that was behaving in an animalistic way.

It wouldn't have worked on the demon... but it does feel like a good match for Peter.


He really could have used it on the Ground Sloth/ Plague world... we'll see where he ends up next.


Quote:

Peter started at 14 (and we'll call it and a half, so he's nearly 15) and is a bit of a late bloomer, but is hitting his growth spurt. Let's call his full-grown height 6'2". So we should probably add 1 inch now to 5'5" and add an inch per 2 months until he hits 6 feet... -ish

that's what, 7 inches in 14 months? and then the last two will show up a bit more slowly? That looks quite reasonable, now that I look up what height is doing at that age. Something to look forward to with my own kids!

Quote:

Leonbergers are full grown at a year, so let's say Goliath is about two and a half years old.
ok


Quote:

--On the Skills and Perk

I added to the sheet:

A point in Knife,
A point in Guns (Pistol)
A point in Dreaming
A point in Ritual Magic, Karana
A point in Physiology, Karana
And a point for the Call of the Wild Perk.

Which actually puts him a point over... But he doesn't officially have dreaming yet and points are apparently soon to come.

Looks good!

ericthered 12-15-2021 09:00 AM

Re: Lost in Dreams II (OCC)
 
I feel obligated to make a comment about "That meddling kid and his blasted dog!"

the_matrix_walker 12-20-2021 12:05 PM

Re: Lost in Dreams II (OCC)
 
I think I want to use luck on that Dreaming roll... It's game time so it will be available the next day IIRC.

Will you make the extra rolls? My rolling has been so abominable, I might need you to break the streak for me :P

ericthered 12-20-2021 02:54 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2408290)
I think I want to use luck on that Dreaming roll... It's game time so it will be available the next day IIRC.

Will you make the extra rolls? My rolling has been so abominable, I might need you to break the streak for me :P

ok.... that's a curious place to use luck... 5 and 8. Streak broken. He's going home. That's a curious decision from a Metagame standpoint...

the_matrix_walker 12-20-2021 04:05 PM

Re: Lost in Dreams II (OCC)
 
The metagame point was that I really wanted to get a point in dreaming and Peter had to succeed again first!

I honestly wasn't even thinking about him actually making it home... This should be interesting!

ericthered 12-20-2021 04:24 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2408332)
I honestly wasn't even thinking about him actually making it home... This should be interesting!


We've had people end up at home before... but Tereza had been a missing persons case before she left and wasn't a minor, so it will be pretty different!

the_matrix_walker 12-20-2021 05:34 PM

Re: Lost in Dreams II (OCC)
 
He's gonna tell the truth and no one is going to believe him, lol.

Quote:

Originally Posted by ericthered (Post 2067733)
You will be able to improve the you jumper by removing Unconscious Only, drifting, then naked, and you will be able to add some abilities as well. Uncontrollable, preparation, and only when sleeping are permanently part of the ability (and plot).

In light of the leap home.. can I remove any Limitations? I'd love to get to the point where he can keep his clothes.

ericthered 12-21-2021 04:20 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2408344)
In light of the leap home.. can I remove any Limitations? I'd love to get to the point where he can keep his clothes.


No limitations yet. Somehow I'm not so sure that clothing is the #1 thing he'd like to take from place to place.

the_matrix_walker 12-21-2021 06:34 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2408454)
No limitations yet. Somehow I'm not so sure that clothing is the #1 thing he'd like to take from place to place.

True, but carrying anything requires removing Naked!

TGLS 01-23-2022 11:45 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2067733)
We are always recruiting.

So... Is this still true? I mean you wrote this about five years ago, so assuming yes might be a bit presumptuous.

ericthered 01-24-2022 11:36 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2412781)
So... Is this still true? I mean you wrote this about five years ago, so assuming yes might be a bit presumptuous.


Yes, it is still true. It might be less true if I wasn't posting in this forum. Lost in dreams was intentionally designed to be easy for me to run.


EDIT: Which is to say, I'd love to have you. What sort of character are you looking at?

TGLS 01-25-2022 08:30 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2412926)
What sort of character are you looking at?

Julian Hayden
Not the hall of concise summaries! The only way out here is concise summaries!
Appearance
Julian Hayden has a slight, waifish build, quite literally ninety pounds soaking wet. He stands about a hundred and sixty centimeters tall, and weighing about forty kg makes him look frail and a little boney. He has yet to develop any facial hair, his eyes are grey and his brown hair is kept relatively short. Despite a history of abuse, Julian has minimal to no scarring.

Julian’s boyish looks coupled with his skittish demeanor and smaller give him a cute and harmless appearance. Unfortunately, his self esteem is so poor he doesn’t recognize how his appearance is perceived nor does he cultivate these reactions. In fact, because of social pressures, he is often inclined to act out in ways he is not well equipped for.

His appearance is currently marred by the fact that he has been living rough for the past month or so. He was most recently wearing a filthy and tattered school uniform, mostly because he was going to sleep and wanted to keep other clothes clean.

Biography
Julian Hayden does not remember a time when he wasn’t living in an institution. In fact, his earliest memories are of living in the Charitable Hands Youth Shelter, at the age of six. The steady churn of children through the shelter made it hard for him to make friends, but at the age of eight (and a half!), he made his first long-term friend with Rupert. At ten, he befriended a fellow student, Lloyd.

Both Rupert and Lloyd were kind of bookish, Lloyd more so than Rupert. Rupert kept himself busy with a lemonade stand he ran near the beach, and occasionally had time to play video games. Julian was a little jealous of both of them. They both had family (Rupert’s was his sister Rose), both were taller, and both seemed much more confident than him. He was a lot more jealous of the those who got to leave the orphanage, at least until August 2021.

In August of 2021, Julian learned the ugly truth behind the orphanage. The orphanage’s caretaker, Wyatt Beatty, is corrupt and demand payments from the wards under his care in exchange for not selling them off. He keeps his activities hidden through a mix of intimidation, bribery, and murder. Julian began spent his summer break working odd jobs hoping he would be able to meet Beatty’s demands. Unfortunately, he was unable to make enough money during the summer, and eventually had to take a part-time job at a local café during the school year.

One of his odd jobs was particularly emasculating for Julian and led to unwanted attention from other students at Port Royale Grammar School. This unwanted attention led to harassment at the café, and a poor response by his employer and need for more money led Julian to rob his employer. This did not go well; his colleague and fellow orphan Wilt was blamed, and forcibly disappeared. Beatty took the money back Julian stole with only a warning.

The attention Julian received wasn’t all bad. It led to a relationship with Aura Perry, a rich and popular girl in an upper year. Aura gave Julian an entrance into an in-crowd of careless and wealthy students. Julian began to rob them too, stealing loose cash and electronics (he eventually found a buyer for these, by the name of Hendry). Aura wasn’t in the relationship purely out of infatuation or love, she knew that Julian would be easy to manipulate. She pressured him into intimate activity, including taking naughty pictures, by offering him small sums of money. Julian wasn’t entirely comfortable but participated anyway.

Rupert had been paying Beatty for a much longer period of time than Julian. Beatty had begun extorting Rupert over his sister since she was eight years old. Rupert began to spend his savings trying to keep both him and his sister afloat, and eventually asked Julian to pay for his sister Rose, if he was taken away. This came sooner than Julian expected, as in February of 2022, Beatty had come to take Rupert away. The only thing Julian got trying to stop Beatty was hurt and poorer.

Rupert’s disappearance put considerable strain on Julian, so much so he ended up spilling everything to the new math teacher, Ms. Rivers. Ms. Rivers was too new in town and made the mistake of threatening Beatty. If she weren’t quick thinking enough to take the wrap for Julian telling her everything, Julian would have been done for. Instead, he just had to dig a grave and live with her blood on his hands. Between the late hour he got back to the orphanage at, and under intense self-loathing, Julian decided to snub Aura. This was a mistake. A couple days later when he met with Aura again, she was very mad. She told him in no uncertain terms that if he left her, all the pictures she took would come out. Aura began to grow more demanding and forceful, and Julian had no choice but to accept.

Julian eventually had a dream. He called them “pins and needles” dreams, because they left him with the strange pain in the neck the morning after. In this dream, he saw pearls on the ocean floor. This gave Julian the idea to free dive for valuables to sell to tourists. It would be legitimate form of income, and probably more lucrative than the café. As an accomplished swimmer, he figured this would be reasonably doable. Over the spring break, Julian began his attempts at gathering these pearls. There were hiccups along the way (including an encounter with a shark) but he made a tidy profit off the pearls he gathered. He decided to begin again once the holiday season resumed in December.

As the parties began to die off with the end of tourist season, and Beatty’s demands spiked again after he took on Rupert’s responsibility for paying for Rose, Julian began looking for a replacement source of income. He eventually made the decision to rob the now mostly unoccupied summer homes in a relatively remote part of Rattan. While most valuables were removed from the summer homes (and others were simply not portable for a teenager without a car), he did manage to steal many bicycles and power tools and turn a meaningful profit.

Between the demands of Aura, café work, and theft, Julian was left with very little time to spend at school. His grades began to steadily decline, and his relationship with Lloyd became more frayed. He only barely passed Year 8. He had another strange dream, where he learned about a necklace at the bottom of a cove. The necklace gave him the familiar pins and needles feeling, and he was reluctant to sell it for this reason. This was until a man who gave him the same feeling offered him an enormous sum for the necklace. Only a few days later, the body of a kid of similar appearance to Julian was found in the cove.

While the death was disturbing, it didn’t really bother Julian, until Aura tried to pressure him into going to the cove for an intimate encounter. His flat refusal led her to release the enormous library of embarrassing pictures Aura had gathered on him. He soon lost his job at the café, he almost pushed Lloyd away from himself completely, and he passed out at an assembly that everyone knew was prompted by the pictures of him. The school organized sessions with a therapist for him, which he ducked out of to meet his financial obligations.

In December, he once again went hunting for pearls. He purchased a rebreather to extend the time he could search for pearls underwater. He managed to find an enormous number of pearls, perhaps enough to pay Beatty for a year! Then, a pair of corrupt officers began accosting him for a “permit”. When he refused to pay, they smashed his rebreather and stole his entire catch.

Julian had no choice but to revert to stealing. Unfortunately, he picked the wrong house, and the owner caught him in the act. The owner recognized him, and he attempted to assault Julian. Julian stabbed the man and was unable to raise enough money to pay Beatty. He chose to flee than face the consequence of not paying Beatty, giving Rose what little he had, so she would have something to pay Beatty with. He then began living on the street for two weeks, before jumping to another world, and being lost in dreams…

TGLS 01-25-2022 08:30 PM

Re: Lost in Dreams II (OCC)
 
Peculiarities
OK, these are things that I have weaved into Julian’s longer biography that might butt up against setting assumptions you may have (actually, I just reread the first post so I’m sure most of them butt up against them). Just listing them off:
  • Julian keeps a diary. The diary is special or something because it follows him as he jumps between worlds. This is for two reasons: one, having Julian go looking for a pen and paper all the time so I can fulfill a quirk would be a pain; two, because Julian does not appreciate the transience of all things and would probably give up keeping a diary after the second jump.
  • Julian begins to use some of the abilities (the supernatural detect, dream clairsentience) in the package for quite some time before the first jump.
  • The supernatural detect is mostly used to detect dream clairsentience. It is also set off by the diary, at a cove, a strange necklace in the cove, and the buyer of the necklace. It manifests as a “pins and needles” feeling in the back of the neck. He pays attention to these feelings, but hasn’t a clue what the feeling is indicating, beyond “pins and needles” dreams tend to happen.
  • I use dream clairsentience in about three times in the story I had written out. The first leads Julian to the diary. The second shows him pearls under the sea, giving him the idea to go diving for pearls. The third leads him to a strange necklace, which he later sells.
If any of these are too much, I can remove them. If the first one is problematic, then I’m probably just going to drop the keeping a diary bit entirely. Would be a shame; it’s half done.

Timeline Differences
Julian comes from a close parallel of Earth. Divergence point is in 1650, when an unseasonal storm defeated the Spanish force that had come to evict the English settlers and pirates from the Bay Islands of Honduras. The islands were eventually ceded in the Treaty of Madrid (1670). This has had three repercussions:
  • The colony established by Claiborne in 1638 steadily grew and eventually began to thrive. Thus, the names of the islands and cities are different. It was periodically attacked by the Spanish throughout the 18th century during the Anglo-Spanish wars.
  • William Walker didn’t travel to the Bay Islands to instigate rebellion against Honduras. He instead joined the Confederate Army, and was shot by a union soldier, coincidentally named Noel Salmon.
  • The Bay Islands remain a British Overseas Territory in the present day (January 2023), with an economy like the Cayman Islands (Tourism, Finance). The Bay Islands has a slightly rougher character, and more of a reputation for organized crime.
Despite the relatively early divergence point, there are very few changes to events and persons far removed from the Bay Islands. There’s no COVID on this Earth, but most other 2020s era Earths don’t have it either, so that’s not notable.

Extraneous Setting Details
Development of the Bay Islands was periodically interrupted by hurricanes, which in turn led to delayed self-government. The Bay Islands use the Bay Islands Pound, which tracks closer to the GBP because it achieved self-government following decimalization. The Bay Islands have a screwed-up school calendar, with holidays starting the first Monday of December, April, and August. School resumes the first Monday of September, January, and May.

---

Just as an aside, I plan on completing the diary entries first so...

ericthered 01-26-2022 07:00 AM

Re: Lost in Dreams II (OCC)
 
We've had an ally travel with Peter, a book and pen can also work.



A custom world is unusual... I can work with that.


The other three items are fine as well: he can be using his abilities before hand.



He is living in the bay islands, yes?

the_matrix_walker 01-26-2022 08:37 AM

Re: Lost in Dreams II (OCC)
 
Looks like we may have another kid!

How old is he? FYI - Peter is 14 (just a few weeks from 15)... his original concept was for 12 years old, but Eric wanted to bump it up to 14.


Quote:

Originally Posted by ericthered (Post 2413305)
We've had an ally travel with Peter, a book and pen can also work.

I wondered if we might circumvent the naked limitation for specific items with signature gear.

Peter's loyal dog Goliath has been of great comfort to him, and a great help! He's a 100% point value ally, so he's a very impressive animal.

TGLS 01-26-2022 09:45 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2413305)
We've had an ally travel with Peter, a book and pen can also work.

Yeah, figured that would be the answer.
Quote:

Originally Posted by ericthered (Post 2413305)
He is living in the bay islands, yes?

Well I'm not one for conservation of detail, but it would be an oddly specific detail to mention if he didn't. Especially the extraneous details section. So yeah.


Quote:

Originally Posted by the_matrix_walker (Post 2413383)
Looks like we may have another kid!

Admittedly the seed was planted with "What would a character who'd have the exact opposite of Peter's reaction to arriving right in front of his home?" and then I went on from there.
Quote:

Originally Posted by the_matrix_walker (Post 2413383)
How old is he?

Well, he was born 2008-09-15, so that puts him at 14 years, 4 months.

the_matrix_walker 01-26-2022 01:38 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2413388)
Well, he was born 2008-09-15, so that puts him at 14 years, 4 months.

Peter missed out on being the youngest Eagle Scout, now he's been usurped as the youngest dream-jumper!

ericthered 01-27-2022 05:57 AM

Re: Lost in Dreams II (OCC)
 
I look forward to a sheet.

It seems people tend to make similar characters to each other demographically. We had one phase were we had a lot of young adult women with darker skin.

TGLS 02-02-2022 08:01 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2413519)
It seems people tend to make similar characters to each other demographically.

Probably lurking on IC threads and getting inspired.

Quote:

Originally Posted by ericthered (Post 2413519)
I look forward to a sheet.

OK, 85% done the diary, put together a provisional character sheet. Left myself 22 points to move around as needed.

Code:

Name: Julian Hayden
Race: Human

Attributes [80]
ST 7 [-15]
DX 12 [40]
IQ 13 [60]
HT 12 [20]

HP 7
Will 8 [-25]
Per 13
FP 12

Basic Lift 4.45 kg
Damage 1d-3/1d-2
Basic Speed 6
Basic Move 6
Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Broken/None) [1].

Advantages [19]
Appearance (Handsome) (Androgynous) [12]
Pitiable [5]
Signature Gear (Diary) (1) [1]

Perks [6]
Attribute Substitution (Dreaming based on IQ) [1]
↓ Flavour Perks
→ One-Task Wonder (Bike Towing Modification) [1]
→ One-Task Wonder (Scratch Programming) [1]
→ Rehearsed Role (Unabused Kid) [1]
→ Social Studies Dabbler [1]
→ STEM Dabbler [1]

Disadvantages [-58]
Enemy (Wyatt Beatty, Missing Persons, Etc.) (Medium-sized group (6-20 people)) (9 or less; Hunter; Meaningless Off-World) [-8]
Light Sleeper [-5]
Low Self-Image [-10]
Miserliness (15 or less) [-5]
Pacifism (Reluctant Killer) [-5]
Panic Attacks (Mild) [-5]
Sense of Duty (Friends, People who are nice to him) (Large Group) [-10]
Skinny [-5]
Social Stigma (Minor) [-5]

Quirks [-5]
_Cancel 1 [1]
Always sees the best in people unless definitively proven wrong. [-1]
Bad estimator of skill. Tends to overstate the abilities of others, especially when he is more capable than them. [-1]
Feels responsible when bad things happen to his friends and acquaintances [-1]
Mood and self-worth is heavily dependent on the opinions of others [-1]
Often so desperate for personal relationships that he overlooks abusive behavior from his "friends" [-1]
Stressed out when his more feminine attributes are highlighted [-1]

Skills [46]
↓ Flavour Skills
→ Area Knowledge (Rattan) IQ/E - IQ+0 13 [1]
→ Games (Swimming Competition) IQ/E - IQ+0 13 [1]
→ Hobby Skill (Modern Musicals) IQ/E - IQ+0 13 [1]
→ Literature IQ/H - IQ-2 11 [1]
→ Scuba/TL8 (Rebreather) IQ/E - IQ+0 13 [1]
→ ↓ Social Studies Dabbler - Each skill (except civics) gets +2 to default from Social Studies Dabbler
  → Geography/TL8 (Physical/Earthlike) IQ/H - IQ-4 9 [0]
  → Geography/TL8 (Political) IQ/H - IQ-4 9 [0]
  → History (Bay Islands) IQ/H - IQ-4 9 [0]
  → History (British Colonial) IQ/H - IQ-4 9 [0]
  → Hobby Skill (Civics) IQ/E - IQ-4 9 [0]
→ ↓ STEM Dabbler Social Studies Dabbler - Each skill gets +2 to default from STEM Dabbler
  → Biology/TL8 (Earthlike) IQ/VH - IQ-4 9 [0]
  → Chemistry/TL8 IQ/H - IQ-4 9 [0]
  → Mathematics/TL8 (Applied) IQ/H - IQ-4 9 [0]
  → Physics/TL8 IQ/VH - IQ-4 9 [0]

↓ Regular Skills
→ Acting IQ/A - IQ+0 13 [2]
→ Bicycling DX/E - DX+0 12 [1]
→ Breath Control HT/H - HT+0 12 [4]
→ Carousing HT/E - HT+0 12 [1]
→ Cartography/TL8 IQ/A - IQ-1 12 [1]
→ Climbing DX/A - DX-1 11 [1]
→ Computer Operation/TL8 IQ/E - IQ+0 13 [1]
→ Diplomacy IQ/H - IQ-1 12 [2]
→ Dreaming (Memory) IQ/A - IQ-1 12 [1]
→ Fast-Talk IQ/A - IQ-1 12 [1]
→ Filch DX/A - DX+0 12 [2]
→ Gardening IQ/E - IQ+0 13 [1]
→ Gesture IQ/E - IQ+0 13 [1]
→ Housekeeping IQ/E - IQ+0 13 [1]
→ Knife DX/E - DX+0 12 [1]
→ Linguistics (Language Learning) IQ/A - IQ-1 12 [1]
→ Lockpicking/TL8 IQ/A - IQ-1 12 [1]
→ Merchant IQ/A - IQ-1 12 [1]
→ Observation Per/A - Per-1 12 [1]
→ Pickpocket DX/H - DX-1 11 [2]
→ Research/TL8 IQ/A - IQ-1 12 [1]
→ Savoir-Faire (Servant) IQ/E - IQ+1 14 [2]
→ Stealth DX/A - DX+1 13 [4]
→ Streetwise IQ/A - IQ-1 12 [1]
→ Swimming HT/E - HT+2 14 [4]
→ Urban Survival Per/A - Per-1 12 [1]
→ Writing IQ/A - IQ-1 12 [1]

Stats [80] Ads [19] Disads [-58] Quirks [-5] Skills [46] = Total [88]

Some notes:
→ I have no idea what to put for wealth so I just ignored it
→ I came up with one too many quirks so I'm going to ask for input as to which I should cut
→ I may have over-evened the skills a little
→ Hobby Skills (Civics) reflects civics classes in schools. The default was so generous I didn't bother with a dabbler for it.
→ I recall you mentioned Dreaming (Memory) variant in the other thread.
→ Linguistics (Language Learning) is carving off the "Roll to quadruple self-taught language rate" from the rest of the skill (recognizing languages, academics, etc.)

ericthered 02-03-2022 11:02 AM

Re: Lost in Dreams II (OCC)
 
ok, a few thoughts:


Dreaming (Memory) is a specialty of dreaming. I normally don't allow the dreaming skill on starting characters, but with the memory specialization its a bit different. However... you still would have a default at -2, and Dreaming(control) needs to be based on will.



Will is really low. I mean really low. Could you explain that? One of the character building guidelines is having well rounded attributes. ST is probably fine.



The enemies are barely relevant. At most a quirk.


Light sleeper will make dreaming more difficult. That's not telling you its wrong, just saying you will get less benefit from your dream abilities.



Could you define/describe scratch programming?


Linguistics with only a single point in spoken spainish is odd... I would have expected more. Unless its a commentary on language education systems...


What quirk is "Cancel_1"?


where does Savoir-Faire (Servant) come from? How did he learn that?


he has knife but not brawling or wrestling... that feels unlikely. Surely this kid knows his way around a scrape.

TGLS 02-03-2022 12:35 PM

Re: Lost in Dreams II (OCC)
 
Quote:

What quirk is "_Cancel 1"?
Point accounting thing. I came up with 6 quirks and I put a "quirk" worth +1 to keep all the quirks down to -5.

Quote:

The enemies are barely relevant. At most a quirk.
Acknowledged, will adjust.

Quote:

Could you define/describe scratch programming?
Scratch is this toy programming language that they use to teach basic concepts. It's drag and drop with blocks and stuff. I would have used dabbler here but Computer Programming has no default.

Quote:

Will is really low. I mean really low. Could you explain that? One of the character building guidelines is having well rounded attributes. ST is probably fine.
Well it's partially an artifact of when I was building the character with split Per/Will, and partially to reflect the fact that Julian's biddable, fearful, and a bit of a nervous wreck.

Quote:

Dreaming (Memory) is a specialty of dreaming. I normally don't allow the dreaming skill on starting characters, but with the memory specialization its a bit different. However... you still would have a default at -2, and Dreaming(control) needs to be based on will.
So drop the attribute substitution for Memory of just a "for your attention"? Saw the problem, attribute substitution was generic Dreaming, not specific.

Quote:

Light sleeper will make dreaming more difficult. That's not telling you its wrong, just saying you will get less benefit from your dream abilities.
Acknowledged. I might drop it; I only put it in because I kept putting in scenes where Julian wakes up in early morning.

Quote:

Linguistics with only a single point in spoken Spanish is odd... I would have expected more. Unless its a commentary on language education systems...
It actually isn't anything like that. In the story, he doesn't take a second language in class, he picks up the language from other day labourers he works with. I felt that he picked up a foreign language too fast with too little contact. I still wanted another language for color. I wanted something to represent "faster language learning", and Linguistics (Learning Only) seemed like reasonable hack.

Quote:

he has knife but not brawling or wrestling... that feels unlikely. Surely this kid knows his way around a scrape.
This is kind an artifact of "well he stabbed a shark once, so that's one point easy." I was a bit hesitant to add brawling, mostly because "get beat up" is not a skill. I think I can fit in a vignette to justify brawling.

Quote:

where does Savoir-Faire (Servant) come from? How did he learn that?
Well, part of the reason why it's there is because I thought putting "Professional Skill (Waiter)" was a slippery slope to several professional skills. The other part's because during for three weeks in August 2021 he had a job at a woman's house as a server during her parties in the evening.

ericthered 02-04-2022 10:52 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2414858)
Point accounting thing. I came up with 6 quirks and I put a "quirk" worth +1 to keep all the quirks down to -5.

Got it.


Quote:

Scratch is this toy programming language that they use to teach basic concepts. It's drag and drop with blocks and stuff. I would have used dabbler here but Computer Programming has no default.
Ahah! makes sense.

Quote:

Well it's partially an artifact of when I was building the character with split Per/Will, and partially to reflect the fact that Julian's biddable, fearful, and a bit of a nervous wreck.
I appreciate that, but you do need to have a fairly robust and "heroic" character with a fair bit of agency.


Quote:

So drop the attribute substitution for Memory of just a "for your attention"? Saw the problem, attribute substitution was generic Dreaming, not specific.
Well, that depends on how high dreaming ends up, which depends on Will. I get that you want the ability to steer the visions without steering the worlds, at least at first. I'm just not 100% sure how to do that. Maybe a quirk giving incompetence at world steering, at least at first? Let me know if you have any ideas.


Quote:

Acknowledged. I might drop it; I only put it in because I kept putting in scenes where Julian wakes up in early morning.
Waking up early when it makes sense doesn't necessarily mean light sleeper. It could mean good per or less sleep.


Quote:

It actually isn't anything like that. In the story, he doesn't take a second language in class, he picks up the language from other day labourers he works with. I felt that he picked up a foreign language too fast with too little contact. I still wanted another language for color. I wanted something to represent "faster language learning", and Linguistics (Learning Only) seemed like reasonable hack.
K


Quote:

This is kind an artifact of "well he stabbed a shark once, so that's one point easy." I was a bit hesitant to add brawling, mostly because "get beat up" is not a skill. I think I can fit in a vignette to justify brawling.
I suspect that even if he looses most of his fights and doesn't start them, he knows a bit more than the average american.



Quote:

Well, part of the reason why it's there is because I thought putting "Professional Skill (Waiter)" was a slippery slope to several professional skills. The other part's because during for three weeks in August 2021 he had a job at a woman's house as a server during her parties in the evening.
Ok, that makes sense.

TGLS 02-04-2022 03:13 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2414993)
I appreciate that, but you do need to have a fairly robust and "heroic" character with a fair bit of agency.

OK, so how low are you willing to let me go? Would 10 be enough? Because that would be really easy to do.

I kind of found it hard to come up with appropriate disadvantages to reflect trauma; Chronic Depression is too harsh, Guilt Complex is Chronic Depression with extra steps, especially with an expansive Sense of Duty and random abandonment, and Nightmares would probably have fallout.

Quote:

Originally Posted by ericthered (Post 2414993)
I suspect that even if he looses most of his fights and doesn't start them, he knows a bit more than the average american.

Well I really hate putting only the one point in Brawling, but sure.

Quote:

Originally Posted by ericthered (Post 2414993)
Waking up early when it makes sense doesn't necessarily mean light sleeper. It could mean good per or less sleep.

Noted. I figure I can get away without it anyway.

Quote:

Originally Posted by ericthered (Post 2414993)
Well, that depends on how high dreaming ends up, which depends on Will. I get that you want the ability to steer the visions without steering the worlds, at least at first.

I think there might be a disconnect here; I don't actually want to have control over the visions, just the ability to be good at remembering them (the fact that it pulled his chestnuts out of the fire repeatedly is besides the point). If that's not a skill in this game, then I'll just cut them.

ericthered 02-07-2022 11:43 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2415030)
OK, so how low are you willing to let me go? Would 10 be enough? Because that would be really easy to do.

10 is probably enough.


Quote:

I kind of found it hard to come up with appropriate disadvantages to reflect trauma; Chronic Depression is too harsh, Guilt Complex is Chronic Depression with extra steps, especially with an expansive Sense of Duty and random abandonment, and Nightmares would probably have fallout.
I can see that. I suppose they don't call it trauma for nothing.



Wow chronic depression is harsh.


Quote:

Well I really hate putting only the one point in Brawling, but sure.
I forgot about that rule! you can go without brawling.


Quote:

I think there might be a disconnect here; I don't actually want to have control over the visions, just the ability to be good at remembering them (the fact that it pulled his chestnuts out of the fire repeatedly is besides the point). If that's not a skill in this game, then I'll just cut them.
Ok, that's basically automatic in this game. You don't need to spend points on it.

TGLS 02-08-2022 09:01 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2415426)
I can see that. I suppose they don't call it trauma for nothing.

Yeah. Nightmares usually works well as narrative short hand and has mildish effects, but where sleeping is central to the game and it also becomes permission to hose me... It's not as attractive.

Quote:

Originally Posted by ericthered (Post 2415426)
Wow chronic depression is harsh.

Especially if you go with "Rolling SCR often is usually bad roleplaying". Then it's as bad as No Initiative.

Quote:

Originally Posted by ericthered (Post 2415426)
I forgot about that rule! you can go without brawling.

Well I finally managed to make it fit and now I don't know what to do with the extra point; would it be OK to take it a "free" point to add to whatever unarmed skill I end up getting a natural point in?

ericthered 02-08-2022 09:11 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2415560)
Yeah. Nightmares usually works well as narrative short hand and has mildish effects, but where sleeping is central to the game and it also becomes permission to hose me... It's not as attractive.

So one of the longer running characters actually had nightmares: Tereza. I think she eventually bought it off. She's also the character who gained the most control over her abilities.



Quote:

Well I finally managed to make it fit and now I don't know what to do with the extra point; would it be OK to take it a "free" point to add to whatever unarmed skill I end up getting a natural point in?
That works.

TGLS 02-09-2022 07:47 PM

Re: Lost in Dreams II (OCC)
 
OK, I put the files on my OneDrive:
The Summary and some character notes
Julian's Diary, which I plan to keep updated
Current Character Sheet
Character Sheet Archive

Julian's hometown of Port Royale, Rattan is located in the place as Coxen Hole, Roatan, and that can be used as a rough guideline for what his hometown is like.

Text version for your perusal, probably won't keep it updated unless you ask; it's easier to generate PDFs.
Code:

Name: Julian Hayden
Race: Human

Attributes [100]
ST 7 [-15]
DX 12 [40]
IQ 13 [60]
HT 12 [20]

HP 7
Will 12 [-5]
Per 13
FP 12

Basic Lift 4.45
Damage 1d-3/1d-2

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Broken/None) [1].

Advantages [19]
Appearance (Handsome) (Androgynous) [12]
Pitiable [5]
Signature Gear (Diary) (1) [1]

Perks [7]
Flavour Perks [6]
Hobby Dabbler [1]
One-Task Wonder (Bike Towing Modification) [1]
One-Task Wonder (Scratch Programming) [1]
Rehearsed Role (Unabused Kid) [1]
Social Studies Dabbler [1]
STEM Dabbler [1]

Schrodinger's Unarmed Skill Point [1]

Disadvantages [-58]
Bad Temper (15 or less) [-5]
Curious (15 or less) [-2]
Enemy (Wyatt Beatty, Missing Persons, Etc.) [-1]
Low Self-Image [-10]
Miserliness (15 or less) [-5]
Nightmares (12 or less) [-5]
Pacifism (Reluctant Killer) [-5]
Panic Attacks (Mild) [-5]
Sense of Duty (Friends, People who are nice to him) (Large Group) [-10]
Skinny [-5]
Social Stigma (Minor) [-5]

Quirks [-5]
_Cancel 1 [1]
Always sees the best in people unless definitively proven wrong. [-1]
Bad estimator of skill. Tends to overstate the abilities of others, especially when he is more capable than them. [-1]
Feels responsible when bad things happen to his friends and acquaintances [-1]
Mood and self-worth is heavily dependent on the opinions of others [-1]
Often so desperate for personal relationships that he overlooks abusive behavior from his "friends" [-1]
Stressed out when his more feminine attributes are highlighted [-1]

Skills [47]
Academic Skills N/A - 0+0 0 [6]
Academic Skill (Civics Class) IQ/E - IQ-4 9 [0]
Academic Skill (Computer Class) IQ/E - IQ-4 9 [0]
Biology/TL8 (Earthlike) IQ/VH - IQ-4 9 [0]
        includes: +2 from 'STEM Dabbler'
Cartography/TL8 IQ/A - IQ-1 12 [1]
Chemistry/TL8 IQ/H - IQ-4 9 [0]
        includes: +2 from 'STEM Dabbler'
Computer Operation/TL8 IQ/E - IQ+0 13 [1]
Geography/TL8 (Physical/Earthlike) IQ/H - IQ-4 9 [0]
        includes: +2 from 'Social Studies Dabbler'
Geography/TL8 (Political) IQ/H - IQ-4 9 [0]
        includes: +2 from 'Social Studies Dabbler'
History (Bay Islands) IQ/H - IQ-4 9 [0]
        includes: +2 from 'Social Studies Dabbler'
History (British Colonial) IQ/H - IQ-4 9 [0]
        includes: +2 from 'Social Studies Dabbler'
Linguistics (Language Learning) IQ/A - IQ-1 12 [1]
Literature IQ/H - IQ-2 11 [1]
Mathematics/TL8 (Applied) IQ/H - IQ-4 9 [0]
        includes: +2 from 'STEM Dabbler'
Physics/TL8 IQ/VH - IQ-4 9 [0]
        includes: +2 from 'STEM Dabbler'
Research/TL8 IQ/A - IQ-1 12 [1]
Writing IQ/A - IQ-1 12 [1]

Combat Skills N/A - 0+0 0 [1]
Knife DX/E - DX+0 12 [1]

Miscellaneous Skills N/A - 0+0 0 [10]
Area Knowledge (Rattan) IQ/E - IQ+0 13 [1]
Breath Control HT/H - HT+0 12 [4]
Current Affairs/TL8 (Popular Culture) IQ/E - IQ-2 11 [0]
        includes: +2 from 'Hobby Dabbler'
Games (Retro Console Games) IQ/E - IQ-2 11 [0]
        includes: +2 from 'Hobby Dabbler'
Games (Swimming Competition) IQ/E - IQ+0 13 [1]
Gardening IQ/E - IQ+0 13 [1]
Hobby Skill (Modern Musicals) IQ/E - IQ-2 11 [0]
        includes: +2 from 'Hobby Dabbler'
Hobby Skill (Space Trivia) IQ/E - IQ-2 11 [0]
        includes: +2 from 'Hobby Dabbler'
Housekeeping IQ/E - IQ+0 13 [1]
Scrounging Per/E - Per+0 13 [1]
Urban Survival Per/A - Per-1 12 [1]

Social Skills N/A - 0+0 0 [11]
Acting IQ/A - IQ+0 13 [2]
Body Language (Human) Per/A - Per-1 12 [1]
Carousing HT/E - HT+0 12 [1]
Diplomacy IQ/H - IQ-1 12 [2]
Fast-Talk IQ/A - IQ-1 12 [1]
Gesture IQ/E - IQ+0 13 [1]
Merchant IQ/A - IQ-1 12 [1]
Savoir-Faire (Servant) IQ/E - IQ+0 13 [1]
Streetwise IQ/A - IQ-1 12 [1]

Thief Skills N/A - 0+0 0 [12]
Filch DX/A - DX+0 12 [2]
Holdout IQ/A - IQ-1 12 [1]
Lockpicking/TL8 IQ/A - IQ-1 12 [1]
Observation Per/A - Per-1 12 [1]
Pickpocket DX/H - DX-1 11 [2]
Stealth DX/A - DX+1 13 [4]
Traps/TL8 IQ/A - IQ-1 12 [1]

Transportation Skills N/A - 0+0 0 [7]
Bicycling DX/E - DX+0 12 [1]
Boating/TL8 (Unpowered) DX/A - DX-1 11 [1]
Climbing DX/A - DX-1 11 [1]
Hiking HT/A - HT-1 11 [1]
Scuba/TL8 (Closed Circuit) IQ/E - IQ+0 13 [1]
Swimming HT/E - HT+1 13 [2]

Stats [100] Ads [19] Disads [-58] Quirks [-5] Skills [47] = Total [110]

Notes
The following skills were paid for out of the flavor allowance:
Area Knowledge (Rattan)
Games (Swimming Competition)
Literature
Scuba (Closed Circuit)


ericthered 02-11-2022 09:55 AM

Re: Lost in Dreams II (OCC)
 
That's a really LONG diary.

If you could keep the link to the current sheet updated on that post, that will suffice.

Julian is accepted. His first world will show up soon!

I don't know if I've said this before, but when sending people to worlds, I choose three possible scenarios, and then roll to find out which one they will be going to.

if you have any requests along these lines, let me know:
Quote:

If you want the PC to see a lot of something, please let me know explicitly. This is particuarly true of combat -- by default I play this game with lots of situations where the PC is outgunned and violence is a good way to get killed. Other requests could be for lots of mysteries to solve (I'm totally fine with sticking a modern detective in ancient rome and presenting them with a murder), lots of starfish aliens, horror scenarios, or stories around a certain continuing plotline.

TGLS 02-11-2022 11:09 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2415563)
So one of the longer running characters actually had nightmares: Tereza. I think she eventually bought it off. She's also the character who gained the most control over her abilities.

Yeah, read through that recently (that crossover made things confusing). Feels more like an artifact of where she was dropped first more than anything else. I suppose nightmare do provide more motivation.

Quote:

Originally Posted by ericthered (Post 2416056)
That's a really LONG diary.

Yeah. It's one part trying to get a feel for the character in "normal" circumstances, one part spreading a bunch of events across a reasonable length of time, and one part justifying everything on the character sheet. The concise summary covers pretty much everything in the diary.

I think the only thing I'm likely to refer to that isn't there are "Television Dreams" (i.e. the uncontrollable part of Clairsentience acts out and points at a television for the duration of dream. This is mostly justification for a confused Julian on the first jump, not one who takes the dream entirely seriously right off the bat.)

Quote:

Originally Posted by ericthered (Post 2416056)
If you could keep the link to the current sheet updated on that post, that will suffice.

Yeah, I put up a direct link to the current sheet.

Quote:

Originally Posted by ericthered (Post 2416056)
I don't know if I've said this before, but when sending people to worlds, I choose three possible scenarios, and then roll to find out which one they will be going to.

if you have any requests along these lines, let me know:

A lot of these are more specific, but:
-> I'm not entirely fond of not having anyone to talk to (either because we don't share a common language at all or I'm dumped without anyone nearby, like Daniel).
-> I came up with a bit to use if Julian could see the sky when Julian awake after the first jump
-> Well, I was originally going on the assumption that wherever Julian ends up would be better or at least no worse than where he started, but if you want to toss him into a horror scenario that's worse then go ahead.
-> Having read three false starts on the Martian world I kind of want to see that one reach a more natural conclusion.

In conclusion, do whatever, we'll see how it shakes out.

ericthered 02-15-2022 11:09 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2416079)
-> I'm not entirely fond of not having anyone to talk to (either because we don't share a common language at all or I'm dumped without anyone nearby, like Daniel).
-> I came up with a bit to use if Julian could see the sky when Julian awake after the first jump
-> Well, I was originally going on the assumption that wherever Julian ends up would be better or at least no worse than where he started, but if you want to toss him into a horror scenario that's worse then go ahead.
-> Having read three false starts on the Martian world I kind of want to see that one reach a more natural conclusion.

I can make sure there is always someone to talk to. No promises about them all speaking English or having language magic.

The "Men of Mars" world seems to always fail, yeah. That scenario calls for a military-aged man... but choosing someone else might break our curse.

So... uhh... first world I chose for you has a distinctly non-standard sky... re-rolling... we can put that on top options...

TGLS 02-15-2022 11:30 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2416835)
So... uhh... first world I chose for you has a distinctly non-standard sky... re-rolling... we can put that on top options...

I can work the same bit with any sky, as long as it doesn't resemble the ceiling of a storm sewer.

ericthered 02-15-2022 12:06 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2416838)
I can work the same bit with any sky, as long as it doesn't resemble the ceiling of a storm sewer.

You have your sky... the thread is up.

ericthered 03-03-2022 11:30 AM

Re: Lost in Dreams II (OCC)
 
Peter is really far off his predicted arc for this section... which is fine and fun, a solo play by post is perhaps the best place to completely surprise the GM.



well done.

the_matrix_walker 03-03-2022 12:53 PM

Re: Lost in Dreams II (OCC)
 
Subverting expectations can be good fun!

Peter did make some non-standard moves... He really didn't want to get thrown in with slave labor!

I'd love to hear how you thought it would go... maybe after he moves on to the next place... (Of course, he kind of HAS moved on.)

ericthered 03-04-2022 11:02 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2418954)
Subverting expectations can be good fun!

Peter did make some non-standard moves... He really didn't want to get thrown in with slave labor!

I'd love to hear how you thought it would go... maybe after he moves on to the next place... (Of course, he kind of HAS moved on.)


The expected arc was a prison break!

the_matrix_walker 03-07-2022 12:44 PM

Re: Lost in Dreams II (OCC)
 
Well, I'm not disappointed... I'll take traversing the realms of the gods over a prison break any day!


Whoohoo! Peter has made it to 100 pages!

the_matrix_walker 03-07-2022 01:29 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2416079)
Yeah, read through that recently (that crossover made things confusing). Feels more like an artifact of where she was dropped first more than anything else. I suppose nightmare do provide more motivation.

Yeah, reading that one made me quite jelly!

ericthered 05-05-2022 10:25 AM

Re: Lost in Dreams II (OCC)
 
The bookmarks for where Peter's worlds stop and start are really useful!

the_matrix_walker 05-05-2022 02:59 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2429187)
The bookmarks for where Peter's worlds stop and start are really useful!

Very good!

That prompted me to update the list on my character sheet.

Maybe I'll add them as links to posts in the character post

ericthered 05-05-2022 03:09 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2429264)
Very good!

That prompted me to update the list on my character sheet.

Maybe I'll add them as links to posts in the character post

Actually, your links are currently more up to date, and I was using them!

the_matrix_walker 05-05-2022 03:18 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2429268)
Actually, your links are currently more up to date, and I was using them!

I realized, but I was a few hops behind before a few minutes ago ;)

ericthered 05-19-2022 09:02 AM

Re: Lost in Dreams II (OCC)
 
I will be posting infrequently until next Thursday. I thank you for your patience.

TGLS 05-19-2022 10:10 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2430927)
I will be posting infrequently until next Thursday. I thank you for your patience.

Take care.

Quote:

Originally Posted by ericthered (Post 2430498)
124 posts to get pants... that might be a record!

Because I apparently don't do anything by halves, here's a complete accounting of how many posts from arrival it took to for each character to get dressed. ? indicates questionable clothing times. F indicates the character failed to get dressed before hopping to another world or the thread ended.

The average of all of them is ~35.36. The average of the first goes excluding failures is ~45.89. Julian comes in at fourth most posts before getting dressed. Jordan appeared twice in the top five. Tereza appear four times in the bottom five.

Jordan #1278 - #1560F (283)
Jordan #1 - #197
Yolanda #1 - #181F
Julian #1 - #124
Jordan #285 - #407? (123) [It wasn't explicitly stated that he got dressed in camp, latest is 560]
Peter #1 - #84
Graham #890 - #970 (81)
Gabriel #1 - #69
Elijah #1 - #65 [#146 if you insist on more than a loincloth]
Tereza #1214 - #1266? (53) [I figure she got clothes around the same time she was sequestered]
Tereza #271 - #322 (52)
Edmund #1 - #47
Tereza #1 - #45 [Or 8, if you count the Wember]
Mellissa #1 - #43
Daniel Landvik #1 - #41F
Tereza #861 - #898F (38)
Stephen #1 - #38
Tereza #759 - #790 (32)
Michael #1 - #31? [Surely they clothed him after taking him aboard]
Graham #753 - #780 (28)
Koli #1 - #28
Jacob #1 - #27
Dr. Alan Parker #1 - #25? [I figure the Austrian police clothed him when they took him into custody]
Chandra #257 - #280 (24)
Graham #1110 - #1132 (23)
Tereza #899 - #918 (20)
Lucy #1 - #20
Vladimir #1 - #17? [Clothes were mentioned for the morning]
Peter #986 - #1000? (15) [An-Kona agrees to cover Peter up here]
Tereza #533 - #547 (15)
Koli #83 - #97 (15)
Peter #341 - #353? (13) [Not sure if he dressed in the hut or the underclothes count]
Peter #1014 - #1025 (12)
Koli #203 - #213F (11)
Jack Kilpatric #1 - #11F
Jordan #1561 - #1570 (10)
Bartholomew #1 - #10
Peter #876 - #884? (9) [He probably got dressed by the morning at the latest]
Peter #1078 - #1085? (8) [This is when Peter asks for clothes]
Jordan #936 - #943 (8)
Tereza #137 - #143? (7) [I assume the embassy gave her some clothes]
Paedrig #1 - #7
Chandra #1 - #6
Graham #1 - #6 [I couldn't find anything besides the big cloth on the first page, so…]
Jane Doe #1 - #6
Peter #1066 - #1070 (5)
Tereza #819 - #823 (5)
Tereza #671 - #675 (5)
Peter #902 - #905 (4)
Peter #595 - #598 (4)
Alexander #1 - #4
Tereza #1297 - #1299 (3)
Tereza #921 - #923 (3)
John Galley #1 - #3F [This isn't even tagged, why'd I include this?]
Tereza #1326 - #1327 (2)
Tereza #801 - #802 (2)
Koli #73 - #74 (2)
Tereza #1288 - #1288 (1) [She went exactly where she wanted to]

the_matrix_walker 05-22-2022 05:42 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2430927)
I will be posting infrequently until next Thursday. I thank you for your patience.

Thanks for the heads up. I hope all is well.

Quote:

Originally Posted by TGLS (Post 2430943)
Because I apparently don't do anything by halves, here's a complete accounting of how many posts from arrival it took to for each character to get dressed.

That is an impressive bit of spontaneous research!

the_matrix_walker 07-20-2022 04:36 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2443125)
Did you have a copy of all that work?

Quote:

Originally Posted by RedMattis (Post 2443135)
I improvise quite a lot so this is mostly for guidelines, but anyway, here you are:

https://docs.google.com/spreadsheets...it?usp=sharing


Peter thinks "Umn... Uh oh... Scary dream! Please don't hybridize my dog." and tries to dream of somewhere pet friendly...

ericthered 07-22-2022 10:32 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2444042)
Peter thinks "Umn... Uh oh... Scary dream! Please don't hybridize my dog." and tries to dream of somewhere pet friendly...


Hah. I've got a number of games going. The Star Craft stuff is actually for a real-time game I just wrapped up.

the_matrix_walker 08-07-2022 05:32 PM

Re: Lost in Dreams II (OCC)
 
Quote:

He has Diplomacy which is used for "negotiating, compromising, and getting along", but not Merchant for "buying, selling, and trading retail and wholesale goods."
Quote:

So a skill good at getting a fair deal but poor at getting a financial windfall.
Not sure that follows, Just MHO but...

Merchant evaluates a value for retail or wholesale products, while broader contracts, deals and arrangements involving non-material things are more Dimplomacy's wheelhouse.

A "windfall" seems possible in either case. I would think that it is up to the quality of your dealings and the perceived value of what you're offering. I think a diplomat should absolutely be able to make a very favorable deal based on the power of their position when they know they have an exclusive resource.

Knowing the retail value of things and being able to haggle become lesser points in the face of "you need this, and only I have it".

TGLS 08-31-2022 12:46 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2449449)
How stealthy do you expect a cat girl in a hospital gown to be?

Depends, is this the clumsy and cute type that resembles cats from internet videos or is this the Pulveresque supersoldier that resembles apex predator big cats?

ericthered 09-01-2022 10:41 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2449449)
The Cat Girl is less stealthy than he would have hoped... how stealthy do you expect a cat girl in a hospital gown to be?

Quote:

Originally Posted by the_matrix_walker (Post 2449472)
Truthfully? Really super stealthy actually!

Quote:

Originally Posted by TGLS (Post 2449469)
Depends, is this the clumsy and cute type that resembles cats from internet videos or is this the Pulveresque supersoldier that resembles apex predator big cats?

But she's in a hospital gown!


Yeah, its one of those things where you expect a decent amount of stealth. She's built to be cutesy, but still has quite a bit of grace. She's got an elevated DX, but is using stealth at default. Fortunately, in this case Peter is rolling stealth and she just adds a small penalty to him (-2 for numbers and lack of skill)

the_matrix_walker 09-02-2022 05:25 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2449771)
Lost in dreams sees this a lot, and not just on kids. Its tagline is waking up someplace unfamiliar and naked, so having pitiable goes a long ways, since you know you'll be in a position of weakness.



Often players will have to remind me that they have pitiable, usually by asking if it counts in a given context. The +3 is a huge swing in their favor.

I considered it when I was building Peter but I felt it just wasn't right for him.

TGLS 09-02-2022 05:46 PM

Re: Lost in Dreams II (OCC)
 
Unfortunately it's not too useful against hired goons, even to avoid getting kicked around.

ericthered 09-07-2022 12:22 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2449775)
I considered it when I was building Peter but I felt it just wasn't right for him.

No, Peter has something aggressive to him. Maybe its the dog. Maybe its his above-average size.



Quote:

Originally Posted by TGLS (Post 2449776)
Unfortunately it's not too useful against hired goons, even to avoid getting kicked around.

Its helped him avoid getting slapped already, even in that situation.



Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks.

the_matrix_walker 09-07-2022 04:09 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2450393)
No, Peter has something aggressive to him. Maybe its the dog. Maybe its his above-average size.

That's interesting... I don't really see Peter as aggressive, at least not in a violent sense. But I do see him as very decisive and kind of a natural leader.

the_matrix_walker 09-07-2022 05:20 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2450393)
Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks.

"Sorry, I'm so sorry, I just keep imagining you waking up in the morning, looking in the mirror and in all seriousness to yourself saying 'You know what would be a really kick-ass name? Taserface!'."

...

"I'm sending you the coordinates for Yondu's ship! I only ask one thing in return, that your High Priestess tell him the name of the man who sentenced him to death: Taserface!"

"Bwahahahahahhaa"

OMG, so good.

TGLS 09-07-2022 11:46 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2450393)
Its helped him avoid getting slapped already, even in that situation.

I suppose the inverse is relatively unknowable here.

Quote:

Originally Posted by ericthered (Post 2450393)
Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks.

Well, I aim to please.

Quote:

Originally Posted by the_matrix_walker (Post 2450412)
(I know I deleted and it updated it once. I had some unnecessary whining I decided you didn't need :P - if I did it a second time it was a quick edit...)

Whining isn't unnecessary, it is (especially considering Peter's age) characterization!

Quote:

Originally Posted by the_matrix_walker (Post 2450410)
That's interesting... I don't really see Peter as aggressive, at least not in a violent sense. But I do see him as very decisive and kind of a natural leader.

I dunno about aggressive, but assertive would certainly seem to apply.

the_matrix_walker 09-08-2022 12:07 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2450454)
I dunno about aggressive, but assertive would certainly seem to apply.

His mild Impulsiveness and Overconfidence are doing their thing...

ericthered 09-09-2022 10:54 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2450454)
I dunno about aggressive, but assertive would certainly seem to apply.

Quote:

Originally Posted by the_matrix_walker (Post 2450515)
His mild Impulsiveness and Overconfidence are doing their thing...

Yeah, Assertive is probably the right word.


I totally believe him as an eagle scout, for the record.

ericthered 10-03-2022 10:24 AM

Re: Lost in Dreams II (OCC)
 
Peter is awarded 5 points for for getting the american prisoners released from Thuroma. A new Thuroma arc has started. His home visits are another on-going arc, but I don't think we've arrived at point award time on those yet.


Julian's arc has taken a wild turn. He gets 2 points for interfering with the plans to take Bumundo, and for establishing himself in a location. We will be considering his kidnapping as a different arc

TGLS 10-03-2022 11:08 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2454280)
Julian's arc has taken a wild turn. He gets 2 points for interfering with the plans to take Bumundo, and for establishing himself in a location. We will be considering his kidnapping as a different arc

What, getting kidnapped wasn't the plan? I'll take, hm, Riask (Broken/None) and Artist (Drawing). If not the language, then, I dunno, Fast-Talk? I spent a lot of time lying.

TGLS 10-12-2022 07:47 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2455284)
OCC: Historically, Lost in dreams has in-game luck regeneration... but moving it to a number of posts is probably a good idea. What are we using for the other two games?

OK, so here are the relevant posts I could find:

Quote:

Originally Posted by ericthered (Post 2345254)
ehh... not really. Luck is weird in play by post, but I'd like it to apply to "out of game time" rather than "in-game". I've been counting the number of posts between uses. The count for luck recharge is between 20 and 40 posts (I haven't decided yet, and you haven't made me decide yet), provided something weird doesn't happen that justifies double counting or excluding posts from counting. If I settle on 30 posts as the number, that means 1 post is about 2 minutes of play, which sounds about right.

Quote:

Originally Posted by ericthered (Post 2382517)
In dreadstormers I'm using a baseline of 30 posts being an hours worth of play. I beginning to suspect that the number should be something more akin to 10 posts * (number of posters). "session" is a less objective measure, but I've seen posts saying the "predicted" session is four hours, so we can use that.

Quote:

Originally Posted by ericthered (Post 2418906)
Quote:

Originally Posted by the_matrix_walker (Post 2418829)
You gave us Destiny 3 with our packages and I used one in the game before now in Post #217. Was the refresh rate 120 posts?

That was the suggested rate for wildcards (and thus other "per-session" traits like destiny) to refresh.

So it appears you (we?) settled on 30 posts per "gameplay"-hour. It's worth noting that you appeared to have 30 in mind before Hide joined, so that fits with the 10 * Posters formula you made up.

Not sure if 20 or 30 fit better. 20 would let Julian make a reroll back when he decided to hop in the hole and still make a reroll today (posts 257 and 277). 30 would place the last possible reroll before he knew about a hole (post 247). Peter seems to roll less often than Julian does (that's just how he rolls 😎), but looking at the period around April-2022, he burnt Luck on post 1064-1065, 20 would give him luck back around when he made an intimidation roll (post 1084), though 30 would be roughly consistent with his second use of luck for Public Speaking (post 1093).

I dunno whether timing these rolls more closely would be a good thing or a bad thing. I've mostly been sticking with my rolls on account of uncertainty whether Luck would recover in time to help if something terrible happened. Going with "oh, just wait 30 posts" and the pacing of activity, (265: Let's Steal Something. 266: Here's what you can steal, 267: Questions about what I can steal. 268: Answers. 269: I'll steal this and hide them), that's a pretty rapid turnaround to use luck again. So maybe like a hybrid model of "post counting" and "narrative" should be used, with back and forthing counting as fewer posts so we don't end up with a relatively high rate of lucky rolls. Or at least checking that enough posts have passed at post X, not X+2 (X: I roll skill. X+1: The result is bad. Would you like to reroll? X+2: I reroll that).

ericthered 10-14-2022 09:08 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2455362)
So it appears you (we?) settled on 30 posts per "gameplay"-hour. It's worth noting that you appeared to have 30 in mind before Hide joined, so that fits with the 10 * Posters formula you made up.

Not sure if 20 or 30 fit better. 20 would let Julian make a reroll back when he decided to hop in the hole and still make a reroll today (posts 257 and 277). 30 would place the last possible reroll before he knew about a hole (post 247). Peter seems to roll less often than Julian does (that's just how he rolls 😎), but looking at the period around April-2022, he burnt Luck on post 1064-1065, 20 would give him luck back around when he made an intimidation roll (post 1084), though 30 would be roughly consistent with his second use of luck for Public Speaking (post 1093).

I dunno whether timing these rolls more closely would be a good thing or a bad thing. I've mostly been sticking with my rolls on account of uncertainty whether Luck would recover in time to help if something terrible happened. Going with "oh, just wait 30 posts" and the pacing of activity, (265: Let's Steal Something. 266: Here's what you can steal, 267: Questions about what I can steal. 268: Answers. 269: I'll steal this and hide them), that's a pretty rapid turnaround to use luck again. So maybe like a hybrid model of "post counting" and "narrative" should be used, with back and forthing counting as fewer posts so we don't end up with a relatively high rate of lucky rolls. Or at least checking that enough posts have passed at post X, not X+2 (X: I roll skill. X+1: The result is bad. Would you like to reroll? X+2: I reroll that).

Lets go with 20, with the GM reserving the right to disable posts that are "not much action". That should keep enough wiggle in the system to keep us honest.



As a side note, for posters in lost in dreams who post five times a week, that's luck every two weeks.

the_matrix_walker 10-14-2022 03:05 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2378304)
I will save the luck and deal with the bruise. How are we doing Luck availablity? Is it Game Time, or every so many posts?

Quote:

Originally Posted by ericthered (Post 2378389)
Huh, the original OCC thread says that luck is game time.

When this has been discussed in the past, you saved such post-count headaches by declaring it was "Game Time".

TGLS 10-14-2022 04:27 PM

Re: Lost in Dreams II (OCC)
 
The problem with game time is (by default) a day long, which is an intensely variable amount of time. For example, 80 posts ago, I'd say a day would be less than 20 posts. 80 posts later and I'm not sure if a day has passed or not. Knowing the rate you get luck back is pretty important to judge how often you should use it.

ericthered 10-17-2022 09:48 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2455575)
When this has been discussed in the past, you saved such post-count headaches by declaring it was "Game Time".

This is quite true. I've recently become a little skeptical of the wisdom of this approach.



If you want Peter to stay on "per day", that's fine, I'm just considering the change here.

ericthered 10-27-2022 10:39 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Erring on the side of 'too many rolls' seems better than a delay.

I don't disagree!

ericthered 11-04-2022 08:24 AM

Re: Lost in Dreams II (OCC)
 
Sorry about the delay. The flu just knocked me out for two days.

the_matrix_walker 11-04-2022 09:30 AM

Re: Lost in Dreams II (OCC)
 
I hope you're feeling better!

FYI - I'm going on vacation starting next Wednesday and won't be back until the week of Thanksgiving and my be very limited in my posting.

ericthered 11-04-2022 09:36 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2457733)
I hope you're feeling better!

FYI - I'm going on vacation starting next Wednesday and won't be back until the week of Thanksgiving and my be very limited in my posting.

Thanks for letting me know.



That is shockingly similar to my upcoming vacation! thanks for bringing it up!

TGLS 11-04-2022 04:58 PM

Re: Lost in Dreams II (OCC)
 
Well so much for hoping to get another twofer on the 11th. Enjoy your time off.

ericthered 02-20-2023 09:58 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2470557)
Hey, I guess that means that Julian got the first any% run of Lost in Dreams.

Well, that depends on how we want to proceed. I can see three ways this can end:
  • He can resolve what you die of when falling, and then die
  • Julian still has serendipity: someone seeing his fall who could help might be interesting
  • He can fall unconscious and transition to another world: I was going to do that immediately after he explored the underside anyways.
Which direction do you want to go?

TGLS 02-20-2023 10:14 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2470816)
Well, that depends on how we want to proceed. I can see three ways this can end:

Honesty the remark about the thread ending was meant more as a joke. Though this is a much more decisive ending than any of the other threads.
Quote:

Originally Posted by ericthered (Post 2470816)
  • He can resolve what you die of when falling, and then die
  • Julian still has serendipity: someone seeing his fall who could help might be interesting
  • He can fall unconscious and transition to another world: I was going to do that immediately after he explored the underside anyways.
Which direction do you want to go?

Well I'm not sure if Serendipity has recovered since back with the Hawkin 75 posts ago, but using it again is cool with me. Though I'm not sure who could help. The Hawkin needed a harness. Perhaps there's a giant hawkin or someone setup a net at a lower level? Or maybe something setup to catch a barrel from the waterfall? Or perhaps more prosaically somebody catches the rope before it slips.

Though if we're going with transition towards another world anything that can be mistaken for a literal afterlife (at least at first) would be fun.

the_matrix_walker 02-20-2023 04:05 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2470819)
Though if we're going with transition towards another world anything that can be mistaken for a literal afterlife (at least at first) would be fun.

I smell crossover...

ericthered 02-21-2023 09:57 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2470866)
I smell crossover...

These two might get a cross-over... you post at close to the same rate, are consistent, and the two boys are a study in contrasts. They'd have a lot to say to each other. Right now they feel very uneven in experience and capabilities. Giving Julian a second world first feels right.



Peter's current world(s) are a kettle of worms. They're based on the pyramid scheme book "Broken Clockwork World", and Peter has taken it in a very unexpected direction.

TGLS 02-21-2023 11:18 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2470866)
I smell crossover...

Quote:

Originally Posted by ericthered (Post 2470921)
These two might get a cross-over...

Well I can't say I haven't imagined Julian ending up on the clockwork world, someone confusing him for Peter (a distorted enough rumor might do that), Julian not responding negatively (or perhaps just lying and agreeing), and quickly ending up out of his depth...

Though when I thought afterlife I was more imagining fiery caverns.
Quote:

Originally Posted by ericthered (Post 2470921)
Right now they feel very uneven in experience and capabilities. Giving Julian a second world first feels right.

Getting Julian around or at least towards, "You're jumping between dimensions, not travelling a great distance/hallucinating/dead" is probably a step in the right direction. The way his time on Riask is ending probably pushes far more in this direction than going to bed and waking up somewhere else again would.

ericthered 02-22-2023 10:01 AM

Re: Lost in Dreams II (OCC)
 
For the kidnapping arc, Julian receives 5 points! He got away, made it home without starving or getting eaten, and was able to get his most prominent opponent captured. That's a performance.

Quote:

Originally Posted by TGLS (Post 2470927)
Though when I thought afterlife I was more imagining fiery caverns.

Hmm, how do I turn that into a classic Lost in Dreams world without going full demon?


Somehow or the other, I don't think of fiery caverns when I think of afterlives.

TGLS 02-22-2023 05:38 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2471033)
For the kidnapping arc, Julian receives 5 points! He got away, made it home without starving or getting eaten, and was able to get his most prominent opponent captured. That's a performance.

And he fell off a cliff, fell 200 km and survived! Spending:

Added:
1 Point to Climbing
1 Point to Vasic Operation
1 Point to Riask (Spoken)
1 Point to Fast-Talk

1 Point Saved (Towards buying off Disads eventually)

Quote:

Originally Posted by ericthered (Post 2471033)
Hmm, how do I turn that into a classic Lost in Dreams world without going full demon?

A world covered in lava maybe? (i.e. Io, Mustafar, last level in Mario games)

Quote:

Originally Posted by ericthered (Post 2471033)
Somehow or the other, I don't think of fiery caverns when I think of afterlives.

Well, to me it's 50/50 clouds and fire. And clouds would be too easy to write off as a lower level of Riask (Though the missing waterfall would be a clue).

ericthered 02-23-2023 09:46 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2471060)
And he fell off a cliff, fell 200 km and survived! Spending:

Added:
1 Point to Climbing
1 Point to Vasic Operation
1 Point to Riask (Spoken)
1 Point to Fast-Talk

1 Point Saved (Towards buying off Disads eventually)

Approved. Please update your sheet. As a note on vasic operation, I think he only knows energy stones at this point.

Quote:

A world covered in lava maybe? (i.e. Io, Mustafar, last level in Mario games)
The terrain is easy, its the civilization that is hard!

Quote:

Well, to me it's 50/50 clouds and fire. And clouds would be too easy to write off as a lower level of Riask (Though the missing waterfall would be a clue).
Especially because my go-to cloud world is the homeworld for the Hawkin.

TGLS 02-23-2023 11:39 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2471107)
Approved. Please update your sheet. As a note on vasic operation, I think he only knows energy stones at this point.

Updated the linked copy.
Quote:

Originally Posted by ericthered (Post 2471107)
Especially because my go-to cloud world is the homeworld for the Hawkin.

Well it would definitely have Julian figure out what's going on tout-suite.

"Hang on, I just fell from Bumundo to here. Why would that Hawkin be acting like this place is so far away?"

TGLS 04-13-2023 07:03 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2480286)
Hah. Hadn't thought about that. Conflict zones are common in lost in dreams.

Well, "Julian goes to the well-funded orphanage and works on his self esteem" is probably hard to make work and doesn't really fit the theme.

On the other hand, I can see, "Julian goes to the well-funded orphanage and proceeds to say things that draw the attention of the authorities (either because he starts saying things that aren't astute or because they're aware of parallel worlds.)" working.
Quote:

Originally Posted by ericthered (Post 2480286)
Places other than round planets... less so. I suppose Peter has been to a grand total of two, one space habitat and the divine realm. There are some others... but they're pretty rare.

Hm... Sand dreamland (Tereza), the Starship with the Chimps (Tereza?), Elven homeland (Graham), the pit of with the Dwarves (Graham), the aerial world with the Dutch and the ships (???)... Guess that makes five. A few of the short ones seemed to have been dumped on Riask and abandoned early. Not sure about the broken clock world; suppose it could be not so broken that the world's changed shape. Of course, Julian would probably feel the same way about undersea cities (I believe Jordan went to one) and ocean platforms (i.e. like Freight).

the_matrix_walker 05-02-2023 02:31 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2482420)
Peter is in the area for two more days, keeping to the same routine. They never do back to him about letting him back through the portal. General Thurmond sends him an email the morning of the 6th (local time, 13th back home):



We are still discussing your use in negotiations and espionage. Don't expect anything over the weekend- Gen. Thurmond

The Soldiers seem to have been told to leave his mornings alone for schoolwork, at least for now. Or something. He goes out after lunch each day hunting portals. On the 13th, they don't close them, and don't even approach them: they just want him to count how many he can sense as they drive down the freeway: it seems there's one every four miles or less.

On Friday Evening, he goes to sleep, and dreams.

Peter dreams of the cloning facility with the cat-girl. He dreams of men patrolling, cleaning, and shouting at each other. He dreams of the cat-girl climbing into a box and whispering "almost there", and of men loading the box into an iron shipping container.

So this is the 13th where he was, making it the 20th back home? Making the date at home the 21st when he awakens in the next post?


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