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He really could have used it on the Ground Sloth/ Plague world... we'll see where he ends up next. Quote:
that's what, 7 inches in 14 months? and then the last two will show up a bit more slowly? That looks quite reasonable, now that I look up what height is doing at that age. Something to look forward to with my own kids! Quote:
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Looks good! |
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I feel obligated to make a comment about "That meddling kid and his blasted dog!"
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I think I want to use luck on that Dreaming roll... It's game time so it will be available the next day IIRC.
Will you make the extra rolls? My rolling has been so abominable, I might need you to break the streak for me :P |
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The metagame point was that I really wanted to get a point in dreaming and Peter had to succeed again first!
I honestly wasn't even thinking about him actually making it home... This should be interesting! |
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We've had people end up at home before... but Tereza had been a missing persons case before she left and wasn't a minor, so it will be pretty different! |
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He's gonna tell the truth and no one is going to believe him, lol.
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No limitations yet. Somehow I'm not so sure that clothing is the #1 thing he'd like to take from place to place. |
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Yes, it is still true. It might be less true if I wasn't posting in this forum. Lost in dreams was intentionally designed to be easy for me to run. EDIT: Which is to say, I'd love to have you. What sort of character are you looking at? |
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Not the hall of concise summaries! The only way out here is concise summaries! Appearance Julian Hayden has a slight, waifish build, quite literally ninety pounds soaking wet. He stands about a hundred and sixty centimeters tall, and weighing about forty kg makes him look frail and a little boney. He has yet to develop any facial hair, his eyes are grey and his brown hair is kept relatively short. Despite a history of abuse, Julian has minimal to no scarring. Julian’s boyish looks coupled with his skittish demeanor and smaller give him a cute and harmless appearance. Unfortunately, his self esteem is so poor he doesn’t recognize how his appearance is perceived nor does he cultivate these reactions. In fact, because of social pressures, he is often inclined to act out in ways he is not well equipped for. His appearance is currently marred by the fact that he has been living rough for the past month or so. He was most recently wearing a filthy and tattered school uniform, mostly because he was going to sleep and wanted to keep other clothes clean. Biography Julian Hayden does not remember a time when he wasn’t living in an institution. In fact, his earliest memories are of living in the Charitable Hands Youth Shelter, at the age of six. The steady churn of children through the shelter made it hard for him to make friends, but at the age of eight (and a half!), he made his first long-term friend with Rupert. At ten, he befriended a fellow student, Lloyd. Both Rupert and Lloyd were kind of bookish, Lloyd more so than Rupert. Rupert kept himself busy with a lemonade stand he ran near the beach, and occasionally had time to play video games. Julian was a little jealous of both of them. They both had family (Rupert’s was his sister Rose), both were taller, and both seemed much more confident than him. He was a lot more jealous of the those who got to leave the orphanage, at least until August 2021. In August of 2021, Julian learned the ugly truth behind the orphanage. The orphanage’s caretaker, Wyatt Beatty, is corrupt and demand payments from the wards under his care in exchange for not selling them off. He keeps his activities hidden through a mix of intimidation, bribery, and murder. Julian began spent his summer break working odd jobs hoping he would be able to meet Beatty’s demands. Unfortunately, he was unable to make enough money during the summer, and eventually had to take a part-time job at a local café during the school year. One of his odd jobs was particularly emasculating for Julian and led to unwanted attention from other students at Port Royale Grammar School. This unwanted attention led to harassment at the café, and a poor response by his employer and need for more money led Julian to rob his employer. This did not go well; his colleague and fellow orphan Wilt was blamed, and forcibly disappeared. Beatty took the money back Julian stole with only a warning. The attention Julian received wasn’t all bad. It led to a relationship with Aura Perry, a rich and popular girl in an upper year. Aura gave Julian an entrance into an in-crowd of careless and wealthy students. Julian began to rob them too, stealing loose cash and electronics (he eventually found a buyer for these, by the name of Hendry). Aura wasn’t in the relationship purely out of infatuation or love, she knew that Julian would be easy to manipulate. She pressured him into intimate activity, including taking naughty pictures, by offering him small sums of money. Julian wasn’t entirely comfortable but participated anyway. Rupert had been paying Beatty for a much longer period of time than Julian. Beatty had begun extorting Rupert over his sister since she was eight years old. Rupert began to spend his savings trying to keep both him and his sister afloat, and eventually asked Julian to pay for his sister Rose, if he was taken away. This came sooner than Julian expected, as in February of 2022, Beatty had come to take Rupert away. The only thing Julian got trying to stop Beatty was hurt and poorer. Rupert’s disappearance put considerable strain on Julian, so much so he ended up spilling everything to the new math teacher, Ms. Rivers. Ms. Rivers was too new in town and made the mistake of threatening Beatty. If she weren’t quick thinking enough to take the wrap for Julian telling her everything, Julian would have been done for. Instead, he just had to dig a grave and live with her blood on his hands. Between the late hour he got back to the orphanage at, and under intense self-loathing, Julian decided to snub Aura. This was a mistake. A couple days later when he met with Aura again, she was very mad. She told him in no uncertain terms that if he left her, all the pictures she took would come out. Aura began to grow more demanding and forceful, and Julian had no choice but to accept. Julian eventually had a dream. He called them “pins and needles” dreams, because they left him with the strange pain in the neck the morning after. In this dream, he saw pearls on the ocean floor. This gave Julian the idea to free dive for valuables to sell to tourists. It would be legitimate form of income, and probably more lucrative than the café. As an accomplished swimmer, he figured this would be reasonably doable. Over the spring break, Julian began his attempts at gathering these pearls. There were hiccups along the way (including an encounter with a shark) but he made a tidy profit off the pearls he gathered. He decided to begin again once the holiday season resumed in December. As the parties began to die off with the end of tourist season, and Beatty’s demands spiked again after he took on Rupert’s responsibility for paying for Rose, Julian began looking for a replacement source of income. He eventually made the decision to rob the now mostly unoccupied summer homes in a relatively remote part of Rattan. While most valuables were removed from the summer homes (and others were simply not portable for a teenager without a car), he did manage to steal many bicycles and power tools and turn a meaningful profit. Between the demands of Aura, café work, and theft, Julian was left with very little time to spend at school. His grades began to steadily decline, and his relationship with Lloyd became more frayed. He only barely passed Year 8. He had another strange dream, where he learned about a necklace at the bottom of a cove. The necklace gave him the familiar pins and needles feeling, and he was reluctant to sell it for this reason. This was until a man who gave him the same feeling offered him an enormous sum for the necklace. Only a few days later, the body of a kid of similar appearance to Julian was found in the cove. While the death was disturbing, it didn’t really bother Julian, until Aura tried to pressure him into going to the cove for an intimate encounter. His flat refusal led her to release the enormous library of embarrassing pictures Aura had gathered on him. He soon lost his job at the café, he almost pushed Lloyd away from himself completely, and he passed out at an assembly that everyone knew was prompted by the pictures of him. The school organized sessions with a therapist for him, which he ducked out of to meet his financial obligations. In December, he once again went hunting for pearls. He purchased a rebreather to extend the time he could search for pearls underwater. He managed to find an enormous number of pearls, perhaps enough to pay Beatty for a year! Then, a pair of corrupt officers began accosting him for a “permit”. When he refused to pay, they smashed his rebreather and stole his entire catch. Julian had no choice but to revert to stealing. Unfortunately, he picked the wrong house, and the owner caught him in the act. The owner recognized him, and he attempted to assault Julian. Julian stabbed the man and was unable to raise enough money to pay Beatty. He chose to flee than face the consequence of not paying Beatty, giving Rose what little he had, so she would have something to pay Beatty with. He then began living on the street for two weeks, before jumping to another world, and being lost in dreams… |
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Peculiarities
OK, these are things that I have weaved into Julian’s longer biography that might butt up against setting assumptions you may have (actually, I just reread the first post so I’m sure most of them butt up against them). Just listing them off:
Timeline Differences Julian comes from a close parallel of Earth. Divergence point is in 1650, when an unseasonal storm defeated the Spanish force that had come to evict the English settlers and pirates from the Bay Islands of Honduras. The islands were eventually ceded in the Treaty of Madrid (1670). This has had three repercussions:
Extraneous Setting Details Development of the Bay Islands was periodically interrupted by hurricanes, which in turn led to delayed self-government. The Bay Islands use the Bay Islands Pound, which tracks closer to the GBP because it achieved self-government following decimalization. The Bay Islands have a screwed-up school calendar, with holidays starting the first Monday of December, April, and August. School resumes the first Monday of September, January, and May. --- Just as an aside, I plan on completing the diary entries first so... |
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We've had an ally travel with Peter, a book and pen can also work.
A custom world is unusual... I can work with that. The other three items are fine as well: he can be using his abilities before hand. He is living in the bay islands, yes? |
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Looks like we may have another kid!
How old is he? FYI - Peter is 14 (just a few weeks from 15)... his original concept was for 12 years old, but Eric wanted to bump it up to 14. Quote:
Peter's loyal dog Goliath has been of great comfort to him, and a great help! He's a 100% point value ally, so he's a very impressive animal. |
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I look forward to a sheet.
It seems people tend to make similar characters to each other demographically. We had one phase were we had a lot of young adult women with darker skin. |
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Name: Julian Hayden→ I have no idea what to put for wealth so I just ignored it → I came up with one too many quirks so I'm going to ask for input as to which I should cut → I may have over-evened the skills a little → Hobby Skills (Civics) reflects civics classes in schools. The default was so generous I didn't bother with a dabbler for it. → I recall you mentioned Dreaming (Memory) variant in the other thread. → Linguistics (Language Learning) is carving off the "Roll to quadruple self-taught language rate" from the rest of the skill (recognizing languages, academics, etc.) |
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ok, a few thoughts:
Dreaming (Memory) is a specialty of dreaming. I normally don't allow the dreaming skill on starting characters, but with the memory specialization its a bit different. However... you still would have a default at -2, and Dreaming(control) needs to be based on will. Will is really low. I mean really low. Could you explain that? One of the character building guidelines is having well rounded attributes. ST is probably fine. The enemies are barely relevant. At most a quirk. Light sleeper will make dreaming more difficult. That's not telling you its wrong, just saying you will get less benefit from your dream abilities. Could you define/describe scratch programming? Linguistics with only a single point in spoken spainish is odd... I would have expected more. Unless its a commentary on language education systems... What quirk is "Cancel_1"? where does Savoir-Faire (Servant) come from? How did he learn that? he has knife but not brawling or wrestling... that feels unlikely. Surely this kid knows his way around a scrape. |
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I kind of found it hard to come up with appropriate disadvantages to reflect trauma; Chronic Depression is too harsh, Guilt Complex is Chronic Depression with extra steps, especially with an expansive Sense of Duty and random abandonment, and Nightmares would probably have fallout. Quote:
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Wow chronic depression is harsh. Quote:
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OK, I put the files on my OneDrive:
The Summary and some character notes Julian's Diary, which I plan to keep updated Current Character Sheet Character Sheet Archive Julian's hometown of Port Royale, Rattan is located in the place as Coxen Hole, Roatan, and that can be used as a rough guideline for what his hometown is like. Text version for your perusal, probably won't keep it updated unless you ask; it's easier to generate PDFs. Code:
Name: Julian Hayden |
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That's a really LONG diary.
If you could keep the link to the current sheet updated on that post, that will suffice. Julian is accepted. His first world will show up soon! I don't know if I've said this before, but when sending people to worlds, I choose three possible scenarios, and then roll to find out which one they will be going to. if you have any requests along these lines, let me know: Quote:
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I think the only thing I'm likely to refer to that isn't there are "Television Dreams" (i.e. the uncontrollable part of Clairsentience acts out and points at a television for the duration of dream. This is mostly justification for a confused Julian on the first jump, not one who takes the dream entirely seriously right off the bat.) Quote:
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-> I'm not entirely fond of not having anyone to talk to (either because we don't share a common language at all or I'm dumped without anyone nearby, like Daniel). -> I came up with a bit to use if Julian could see the sky when Julian awake after the first jump -> Well, I was originally going on the assumption that wherever Julian ends up would be better or at least no worse than where he started, but if you want to toss him into a horror scenario that's worse then go ahead. -> Having read three false starts on the Martian world I kind of want to see that one reach a more natural conclusion. In conclusion, do whatever, we'll see how it shakes out. |
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The "Men of Mars" world seems to always fail, yeah. That scenario calls for a military-aged man... but choosing someone else might break our curse. So... uhh... first world I chose for you has a distinctly non-standard sky... re-rolling... we can put that on top options... |
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Peter is really far off his predicted arc for this section... which is fine and fun, a solo play by post is perhaps the best place to completely surprise the GM.
well done. |
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Subverting expectations can be good fun!
Peter did make some non-standard moves... He really didn't want to get thrown in with slave labor! I'd love to hear how you thought it would go... maybe after he moves on to the next place... (Of course, he kind of HAS moved on.) |
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The expected arc was a prison break! |
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Well, I'm not disappointed... I'll take traversing the realms of the gods over a prison break any day!
Whoohoo! Peter has made it to 100 pages! |
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The bookmarks for where Peter's worlds stop and start are really useful!
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That prompted me to update the list on my character sheet. Maybe I'll add them as links to posts in the character post |
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I will be posting infrequently until next Thursday. I thank you for your patience.
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The average of all of them is ~35.36. The average of the first goes excluding failures is ~45.89. Julian comes in at fourth most posts before getting dressed. Jordan appeared twice in the top five. Tereza appear four times in the bottom five. Jordan #1278 - #1560F (283) Jordan #1 - #197 Yolanda #1 - #181F Julian #1 - #124 Jordan #285 - #407? (123) [It wasn't explicitly stated that he got dressed in camp, latest is 560] Peter #1 - #84 Graham #890 - #970 (81) Gabriel #1 - #69 Elijah #1 - #65 [#146 if you insist on more than a loincloth] Tereza #1214 - #1266? (53) [I figure she got clothes around the same time she was sequestered] Tereza #271 - #322 (52) Edmund #1 - #47 Tereza #1 - #45 [Or 8, if you count the Wember] Mellissa #1 - #43 Daniel Landvik #1 - #41F Tereza #861 - #898F (38) Stephen #1 - #38 Tereza #759 - #790 (32) Michael #1 - #31? [Surely they clothed him after taking him aboard] Graham #753 - #780 (28) Koli #1 - #28 Jacob #1 - #27 Dr. Alan Parker #1 - #25? [I figure the Austrian police clothed him when they took him into custody] Chandra #257 - #280 (24) Graham #1110 - #1132 (23) Tereza #899 - #918 (20) Lucy #1 - #20 Vladimir #1 - #17? [Clothes were mentioned for the morning] Peter #986 - #1000? (15) [An-Kona agrees to cover Peter up here] Tereza #533 - #547 (15) Koli #83 - #97 (15) Peter #341 - #353? (13) [Not sure if he dressed in the hut or the underclothes count] Peter #1014 - #1025 (12) Koli #203 - #213F (11) Jack Kilpatric #1 - #11F Jordan #1561 - #1570 (10) Bartholomew #1 - #10 Peter #876 - #884? (9) [He probably got dressed by the morning at the latest] Peter #1078 - #1085? (8) [This is when Peter asks for clothes] Jordan #936 - #943 (8) Tereza #137 - #143? (7) [I assume the embassy gave her some clothes] Paedrig #1 - #7 Chandra #1 - #6 Graham #1 - #6 [I couldn't find anything besides the big cloth on the first page, so…] Jane Doe #1 - #6 Peter #1066 - #1070 (5) Tereza #819 - #823 (5) Tereza #671 - #675 (5) Peter #902 - #905 (4) Peter #595 - #598 (4) Alexander #1 - #4 Tereza #1297 - #1299 (3) Tereza #921 - #923 (3) John Galley #1 - #3F [This isn't even tagged, why'd I include this?] Tereza #1326 - #1327 (2) Tereza #801 - #802 (2) Koli #73 - #74 (2) Tereza #1288 - #1288 (1) [She went exactly where she wanted to] |
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Peter thinks "Umn... Uh oh... Scary dream! Please don't hybridize my dog." and tries to dream of somewhere pet friendly... |
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Hah. I've got a number of games going. The Star Craft stuff is actually for a real-time game I just wrapped up. |
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Merchant evaluates a value for retail or wholesale products, while broader contracts, deals and arrangements involving non-material things are more Dimplomacy's wheelhouse. A "windfall" seems possible in either case. I would think that it is up to the quality of your dealings and the perceived value of what you're offering. I think a diplomat should absolutely be able to make a very favorable deal based on the power of their position when they know they have an exclusive resource. Knowing the retail value of things and being able to haggle become lesser points in the face of "you need this, and only I have it". |
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Yeah, its one of those things where you expect a decent amount of stealth. She's built to be cutesy, but still has quite a bit of grace. She's got an elevated DX, but is using stealth at default. Fortunately, in this case Peter is rolling stealth and she just adds a small penalty to him (-2 for numbers and lack of skill) |
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Unfortunately it's not too useful against hired goons, even to avoid getting kicked around.
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Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks. |
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... "I'm sending you the coordinates for Yondu's ship! I only ask one thing in return, that your High Priestess tell him the name of the man who sentenced him to death: Taserface!" "Bwahahahahahhaa" OMG, so good. |
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I totally believe him as an eagle scout, for the record. |
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Peter is awarded 5 points for for getting the american prisoners released from Thuroma. A new Thuroma arc has started. His home visits are another on-going arc, but I don't think we've arrived at point award time on those yet.
Julian's arc has taken a wild turn. He gets 2 points for interfering with the plans to take Bumundo, and for establishing himself in a location. We will be considering his kidnapping as a different arc |
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Not sure if 20 or 30 fit better. 20 would let Julian make a reroll back when he decided to hop in the hole and still make a reroll today (posts 257 and 277). 30 would place the last possible reroll before he knew about a hole (post 247). Peter seems to roll less often than Julian does (that's just how he rolls 😎), but looking at the period around April-2022, he burnt Luck on post 1064-1065, 20 would give him luck back around when he made an intimidation roll (post 1084), though 30 would be roughly consistent with his second use of luck for Public Speaking (post 1093). I dunno whether timing these rolls more closely would be a good thing or a bad thing. I've mostly been sticking with my rolls on account of uncertainty whether Luck would recover in time to help if something terrible happened. Going with "oh, just wait 30 posts" and the pacing of activity, (265: Let's Steal Something. 266: Here's what you can steal, 267: Questions about what I can steal. 268: Answers. 269: I'll steal this and hide them), that's a pretty rapid turnaround to use luck again. So maybe like a hybrid model of "post counting" and "narrative" should be used, with back and forthing counting as fewer posts so we don't end up with a relatively high rate of lucky rolls. Or at least checking that enough posts have passed at post X, not X+2 (X: I roll skill. X+1: The result is bad. Would you like to reroll? X+2: I reroll that). |
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As a side note, for posters in lost in dreams who post five times a week, that's luck every two weeks. |
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The problem with game time is (by default) a day long, which is an intensely variable amount of time. For example, 80 posts ago, I'd say a day would be less than 20 posts. 80 posts later and I'm not sure if a day has passed or not. Knowing the rate you get luck back is pretty important to judge how often you should use it.
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If you want Peter to stay on "per day", that's fine, I'm just considering the change here. |
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I don't disagree! |
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Sorry about the delay. The flu just knocked me out for two days.
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I hope you're feeling better!
FYI - I'm going on vacation starting next Wednesday and won't be back until the week of Thanksgiving and my be very limited in my posting. |
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That is shockingly similar to my upcoming vacation! thanks for bringing it up! |
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Well so much for hoping to get another twofer on the 11th. Enjoy your time off.
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Though if we're going with transition towards another world anything that can be mistaken for a literal afterlife (at least at first) would be fun. |
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Peter's current world(s) are a kettle of worms. They're based on the pyramid scheme book "Broken Clockwork World", and Peter has taken it in a very unexpected direction. |
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Though when I thought afterlife I was more imagining fiery caverns. Quote:
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For the kidnapping arc, Julian receives 5 points! He got away, made it home without starving or getting eaten, and was able to get his most prominent opponent captured. That's a performance.
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Added: 1 Point to Climbing 1 Point to Vasic Operation 1 Point to Riask (Spoken) 1 Point to Fast-Talk 1 Point Saved (Towards buying off Disads eventually) Quote:
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"Hang on, I just fell from Bumundo to here. Why would that Hawkin be acting like this place is so far away?" |
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On the other hand, I can see, "Julian goes to the well-funded orphanage and proceeds to say things that draw the attention of the authorities (either because he starts saying things that aren't astute or because they're aware of parallel worlds.)" working. Quote:
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