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ericthered 11-18-2024 10:19 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542581)
They were the ones who could get him out if he couldn't do it himself! they were also the ones with somewhere to go.

They certainly had a plan, compared to most of the others.


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Given the way he's described his study of the guts of magic and always comparing and integrating them, I was kind of already hoping to have a head start on that. Then he tried to broach the guts of magic in the lesson he had, to your frustration! Peter's always trying to look into the engineering of magic.
He can pick it up quite quickly from a teacher: the big deal here is the number of defaults it unlocks.


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Makes sense! I just always kind of presumed there was Magery or another hidden Cosmic talent in there. Having talent speeds learning and grants disproportionate skill, which is how dreamers behave.
That makes sense. I always forget talent is supposed to increase the speed of learning. Probably because It doesn't get used that way too often in games. People use it to boost their core competency skills, and its so often either not present or its maxed out, and most games (other than this one or that one time I stuck people on 8 month interstellar voyages) don't do much in the way of in-game learning.

Two levels of talent for dreamers would make sense, giving good defaults on new magic skills and shifting hard skills into easy ones.


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Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
After the first 24 points in Thaumaturgy, its essentially a four point talent.



I favor a 10-point talent for all magic in this style, but let me know what you want.



Spoiler:  

ahh, yes, the magic skill 15 breakpoint. Does it feel like power without that?

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then they arrived in the evening of day 8 and Peter will wake up after his meeting with Ink Thur on the morning of day 9 on Yrth which would be January 7th back home. They made very good time!
Its kind of funny just how fast people can walk along a road if they have good support and are used to it. Its a long ways, yes, and its work, yes, but a few weeks of walking will take you a LONG ways. People used to walk from the missisippi river to the pacific just over the summer.

the_matrix_walker 11-18-2024 11:52 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2542830)
He can pick it up quite quickly from a teacher: the big deal here is the number of defaults it unlocks.

What's kind of funny is I've been angling for him to take it for multiple reasons for a very long time.
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That makes sense. I always forget talent is supposed to increase the speed of learning. Probably because It doesn't get used that way too often in games. People use it to boost their core competency skills, and its so often either not present or its maxed out, and most games (other than this one or that one time I stuck people on 8 month interstellar voyages) don't do much in the way of in-game learning.
Peter keeps it pretty fast paced. His time use based learning has been limited to hiking (so much hiking) and survival. With magic, he gets a far superior "Montage-Based" learning speed for the first point (Or half point for Yaka, but there were a half dozen!)

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Two levels of talent for dreamers would make sense, giving good defaults on new magic skills and shifting hard skills into easy ones.
It does make sense. The lack of a skill bonus basic skill makes it feel like the dreamer is behind the curve learning magic in a place rather than ahead of it when it comes to skill and aptitude. They are way ahead in picking up that first point tho, obviously.

If you're cracking into the Dreamer template for updates, be sure to include the Energy Reserve. It's not actually listed on there!
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After the first 24 points in Thaumaturgy, its essentially a four point talent.
Totally valid! Now to learn it!
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I favor a 10-point talent for all magic in this style, but let me know what you want.
I don't think Peter should have any special aptitude in the Yrth Ritual Magic over that of other worlds.
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ahh, yes, the magic skill 15 breakpoint. Does it feel like power without that?
No it does not. If the spell has maintenance of 2, you have to get that bad boy up to 20 to maintain for free, and 21 to halve casting time. You need a high base skill if you're going to play a GURPS Basic Magic user with All The Powah!

the_matrix_walker 11-19-2024 09:33 AM

Re: Lost in Dreams II (OCC)
 
On Peter's Martial training...

He has had some instruction from a number of sources, especially the martian commandos and yaka instructor with the blade.

Peter has 1 point in Brawling, (which really doesn't do anything, strangely) I'd like to flip that to Karate and bring that up to DX (or maybe DX+1), and I'd like to move his point in Knife to take Weapon Adaptation, Knife to Karate, so that his knife use is tied to the karate skill, and call that his "Yaka Blade Art".

So Replacing
Brawling @DX [1]
Knife @DX [1]

With
Karate @DX [4]
"Yaka Blade Art" - Weapon Adaptation: Knife to Karate [1]

And would Karate at DX+1 be okay if I wanted to devote that many points at once?

ericthered 11-20-2024 10:46 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542846)
What's kind of funny is I've been angling for him to take it for multiple reasons for a very long time.

Most of the magic he's seen so far has been very narrow. extrapolating all magic from that seems a little shaky. Yrth has enough magic and people studying that it makes sense to learn it. This won't get rid of all familiarity issues though.



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Peter keeps it pretty fast paced. His time use based learning has been limited to hiking (so much hiking) and survival. With magic, he gets a far superior "Montage-Based" learning speed for the first point (Or half point for Yaka, but there were a half dozen!)
Yeah, I've tried to make that first point pretty easy, and to be generous with points (at least generous for me). But Peter is, as you say "pretty fast paced".


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It does make sense. The lack of a skill bonus basic skill makes it feel like the dreamer is behind the curve learning magic in a place rather than ahead of it when it comes to skill and aptitude. They are way ahead in picking up that first point tho, obviously.
Hmmmm.


Quote:

If you're cracking into the Dreamer template for updates, be sure to include the Energy Reserve. It's not actually listed on there!
For now I think that's Peter specific, since he keeps running into FP powered magic. A reference of common "conversions" on the 50 point advantage isn't a bad idea though.


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I don't think Peter should have any special aptitude in the Yrth Ritual Magic over that of other worlds.
That makes sense. Now I'm considering if a 15 point talent for all magic is worth it (15 point talents almost never are) or if a 10 point talent for all magic is appropriate. Maybe just for casting it? (as opposed to say, aiming it)


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No it does not. If the spell has maintenance of 2, you have to get that bad boy up to 20 to maintain for free, and 21 to halve casting time. You need a high base skill if you're going to play a GURPS Basic Magic user with All The Powah!
Yeah, that magic 15 breakpoint is kind of weird.



Quote:

Originally Posted by the_matrix_walker (Post 2542916)
On Peter's Martial training...

He has had some instruction from a number of sources, especially the martian commandos and yaka instructor with the blade.

Peter has 1 point in Brawling, (which really doesn't do anything, strangely) I'd like to flip that to Karate and bring that up to DX (or maybe DX+1), and I'd like to move his point in Knife to take Weapon Adaptation, Knife to Karate, so that his knife use is tied to the karate skill, and call that his "Yaka Blade Art".

So Replacing
Brawling @DX [1]
Knife @DX [1]

With
Karate @DX [4]
"Yaka Blade Art" - Weapon Adaptation: Knife to Karate [1]

And would Karate at DX+1 be okay if I wanted to devote that many points at once?

All of those are fine point wise: converting Brawling to Karate is fine, spending four points on Karate at once is fine, and the weapon adaptation is fine in general. The question is if they can be justified with the instruction he has.

The Yaka instruction doesn't teach Karate. Its all very fencing style, with a small argument that this skill should be force sword. Rajat on the other hand knows karate for sure. He's been showing you stuff with a blade, but you've also been using a knife* for a good portion of the journey. Rajat has also had more time to train you, I think.

So I think its good, but give credit where credit is due: Peter learned this from Rajat.



*was that a knife? I know you had a blade of some sort.

the_matrix_walker 11-20-2024 12:56 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543083)
Most of the magic he's seen so far has been very narrow. extrapolating all magic from that seems a little shaky. Yrth has enough magic and people studying that it makes sense to learn it. This won't get rid of all familiarity issues though.

Makes sense. I've been hoping Peter could have enough natural talent to start to teach himself based on his samplings for some time, to help it all come together.
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For now I think that's Peter specific, since he keeps running into FP powered magic. A reference of common "conversions" on the 50 point advantage isn't a bad idea though.
I'm all for good reference materials!

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That makes sense. Now I'm considering if a 15 point talent for all magic is worth it (15 point talents almost never are) or if a 10 point talent for all magic is appropriate. Maybe just for casting it? (as opposed to say, aiming it)
Considering IQ! is [10], It does make 15 point talents hard to justify.

but I get the impression they would have the same affinity for any esoteric supernatural adjacent thing they might encounter. that's pretty clearly a 15 point Cosmic Esoteric Talent.

But you're free to set it as a campaign switch however you like.


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Yeah, that magic 15 breakpoint is kind of weird.
You had to be dedicated to being a wizard to hit it with the standard 100 point starting character of the time the system was written. It works well based on the assumptions of the original GURPS Fantasy.
Quote:

All of those are fine point wise: converting Brawling to Karate is fine, spending four points on Karate at once is fine, and the weapon adaptation is fine in general. The question is if they can be justified with the instruction he has.

The Yaka instruction doesn't teach Karate. Its all very fencing style, with a small argument that this skill should be force sword. Rajat on the other hand knows karate for sure. He's been showing you stuff with a blade, but you've also been using a knife* for a good portion of the journey. Rajat has also had more time to train you, I think.

So I think its good, but give credit where credit is due: Peter learned this from Rajat.
Gotcha. I was thinking of putting it all together and maximizing martian color, but I stand corrected!

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*was that a knife? I know you had a blade of some sort.
He first had a machete, then had a knife most of the time, and Rajat got him a Rapier he trained with as well in the last leg.

ericthered 11-20-2024 03:50 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2543117)

"I'm not much of a 'list-guy'... Who's the best? I'm more a 'go-out-and-get-him-guy'. If by some miracle I could get them to take on a student, who would that be, and where can I find them?

Why does this feel like a request for "Sure, there's a guy, but he has deep plot related issues and should be colorful enough to be returned to again and again?"

Not complaining, just struck by it. Also, Serendipity is a thing.

the_matrix_walker 11-20-2024 05:32 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543131)
Why does this feel like a request for "Sure, there's a guy, but he has deep plot related issues and should be colorful enough to be returned to again and again?"

Not complaining, just struck by it. Also, Serendipity is a thing.

Peter just thinks based on his experience thus far, his abilities and 'alien magic' would win over a great teacher, even if they were not looking for a student. We were just talking about how Peter keeps things moving... He's gonna check back each day on a waiting list? That doesn't sound like our guy, lol. Nah, he will try and leverage his social skills for a better 'in' than that, and sweet-talking Mom types are his specialty!

Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story... But while the player can make suggestions, Serendipity is a GM tool after all.

ericthered 11-25-2024 11:05 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2543146)
Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story... But while the player can make suggestions, Serendipity is a GM tool after all.

Pretty sure I've thrown out a couple "Girl his age" plot hooks already...


But if he's holding out for an elven princess I'll keep that in mind.


Quote:

The Beast In the Village
or
Light and Black Flame
Thanks. Its always strange because I have my own private name for the world, but It usually doesn't make sense from The Dreamers's point of view. Unless the world has an explicit name, like Yrth or Riask.

Anaya 11-25-2024 03:20 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2543146)
Let's save Serendipity for the incomprehensibly beautiful elven princess who falls inexplicably in love with Peter in his coming of age story...

Falling in love sounds like torture for a Dreamer. Once Amy realises that long-term romance has become almost impossible for her, she's going to have a whole new source of depression...

the_matrix_walker 11-25-2024 09:54 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2543538)
Pretty sure I've thrown out a couple "Girl his age" plot hooks already...


But if he's holding out for an elven princess I'll keep that in mind.

Timing is everything... and the Cat-girl was a good opportunity for Peter to show his, er, good moral fiber.


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Thanks. Its always strange because I have my own private name for the world, but It usually doesn't make sense from The Dreamers's point of view. Unless the world has an explicit name, like Yrth or Riask.
Peter is more likely to label it like a chapter header than a proper name... So really to him, it's the Beast in the Village.

Quote:

Originally Posted by Anaya (Post 2543579)
Falling in love sounds like torture for a Dreamer. Once Amy realises that long-term romance has become almost impossible for her, she's going to have a whole new source of depression...

Peter's a few weeks from 15. There are bound to be flings and heartbreaks at that age. He has enough control these days to have an on again off again / long distance thing.


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