Re: Lost in Dreams II (OCC)
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Re: Lost in Dreams II (OCC)
I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.
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Re: Lost in Dreams II (OCC)
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Hehehehehehe. We're still getting to know Amy. we'll see what sorts of hooks she responds to. just wait until the food and water runs low... |
Re: Lost in Dreams II (OCC)
Ok, Peter made it to Tedroy. I think that's at least what Julian would call a "Half Stage". Five points are awarded.
Matrix, have you been tracking days? |
Re: Lost in Dreams II (OCC)
I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...
What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic! -- It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it? I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan? |
Re: Lost in Dreams II (OCC)
Okay, Yirth
Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232 Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096 Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838 Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974 Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074 Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277 On day 6 we were leaving Minimasan and Quote:
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Re: Lost in Dreams II (OCC)
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I don't mind "Spell casting talent", I mind it as a prerequisite for casting more powerful spells. So you can take a 10 point spell-casting talent, sure thing. It just doesn't satisfy prereqs or cap energy per turn or anything. And people on Yrth will call it "talent" or "aptitude", not "magery" or "power" Hopefully that makes sense. Quote:
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Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
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Re: Lost in Dreams II (OCC)
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Re: Lost in Dreams II (OCC)
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