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ericthered 11-06-2024 09:15 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2541670)
What do you think his proper value should currently be?

Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath.

Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar".

He's pushing about where I want him. For now I'd favor dropping him to 75% of Peter's points... which still gives him a nice store of unspent points. If we come across something that turns him into a "Familiar" we can look at this again.

Anaya 11-06-2024 11:24 AM

Re: Lost in Dreams II (OCC)
 
I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.

ericthered 11-06-2024 11:56 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by Anaya (Post 2541828)
I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.

Oh, it makes plenty of sense. Don't worry. I have plans.



Hehehehehehe.



We're still getting to know Amy. we'll see what sorts of hooks she responds to. just wait until the food and water runs low...

ericthered 11-14-2024 12:22 PM

Re: Lost in Dreams II (OCC)
 
Ok, Peter made it to Tedroy. I think that's at least what Julian would call a "Half Stage". Five points are awarded.



Matrix, have you been tracking days?

the_matrix_walker 11-14-2024 12:58 PM

Re: Lost in Dreams II (OCC)
 
I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...

What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic!

--

It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it?

I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan?

the_matrix_walker 11-14-2024 02:20 PM

Re: Lost in Dreams II (OCC)
 
Okay, Yirth

Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232
Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096
Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838
Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974
Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074
Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277

On day 6 we were leaving Minimasan and
Quote:

Originally Posted by ericthered (Post 2541888)
It is a few days to Tedroy, but they make it there without more fuss.

So if few is 2 more days, meaning the travel of Day 6 and 7, then they arrived in the evening of day 7 which would be January 5th back home if I'm counting right.

ericthered 11-15-2024 10:46 AM

Re: Lost in Dreams II (OCC)
 
Quote:

What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic!
Yeah, I was excited when I rolled for you to go to Yrth. Interesting that you have spent most of your time with homeliners.

Quote:

It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it?
Either that or I waived the prereq for Peter. Yes, I suppose you can take it if you find someone to teach it and it will give the defaults... If you've seen the spell.


Quote:

I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan?
Magery 0 is fine and Peter has it/is substituting his much more robust general magic ability. Between "You can cast this magic" and "Detect", its pretty well covered.

I don't mind "Spell casting talent", I mind it as a prerequisite for casting more powerful spells.



So you can take a 10 point spell-casting talent, sure thing. It just doesn't satisfy prereqs or cap energy per turn or anything. And people on Yrth will call it "talent" or "aptitude", not "magery" or "power"


Hopefully that makes sense.



Quote:

Originally Posted by the_matrix_walker (Post 2542516)
I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...

Quote:

Originally Posted by the_matrix_walker (Post 2542520)
Okay, Yirth

Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232
Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096
Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838
Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974
Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074
Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277

On day 6 we were leaving Minimasan and


So if few is 2 more days, meaning the travel of Day 6 and 7, then they arrived in the evening of day 7 which would be January 5th back home if I'm counting right.

Thanks. Lets call a "few" three more days.

the_matrix_walker 11-15-2024 12:23 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2542568)
Yeah, I was excited when I rolled for you to go to Yrth. Interesting that you have spent most of your time with homeliners.

They were the ones who could get him out if he couldn't do it himself! they were also the ones with somewhere to go.

Quote:

Either that or I waived the prereq for Peter. Yes, I suppose you can take it if you find someone to teach it and it will give the defaults... If you've seen the spell.
Given the way he's described his study of the guts of magic and always comparing and integrating them, I was kind of already hoping to have a head start on that. Then he tried to broach the guts of magic in the lesson he had, to your frustration! Peter's always trying to look into the engineering of magic.

Quote:

Magery 0 is fine and Peter has it/is substituting his much more robust general magic ability. Between "You can cast this magic" and "Detect", its pretty well covered.

I don't mind "Spell casting talent", I mind it as a prerequisite for casting more powerful spells.



So you can take a 10 point spell-casting talent, sure thing. It just doesn't satisfy prereqs or cap energy per turn or anything. And people on Yrth will call it "talent" or "aptitude", not "magery" or "power"


Hopefully that makes sense.
Makes sense! I just always kind of presumed there was Magery or another hidden Cosmic talent in there. Having talent speeds learning and grants disproportionate skill, which is how dreamers behave.

Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
Spoiler:  

Quote:

Thanks. Lets call a "few" three more days.
then they arrived in the evening of day 8 and Peter will wake up after his meeting with Ink Thur on the morning of day 9 on Yrth which would be January 7th back home. They made very good time!

the_matrix_walker 11-18-2024 08:12 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542581)
Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...

Oh, there's the solution... I'll add "Reliable 4, +20%" to the 50 point unusual background, making it so he can "Use any magic at +4"

:)

TGLS 11-18-2024 09:44 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2542811)
Oh, there's the solution... I'll add "Reliable 4, +20%" to the 50 point unusual background, making it so he can "Use any magic at +4"

:)

Soon: "I've realized I made a mistake, the unusual background was missing a zero, and is now priced at 500 points."


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