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ericthered 10-30-2024 08:22 AM

Re: Lost in Dreams II (OCC)
 
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Originally Posted by Anaya (Post 2541122)
Plenty of existing characters (like Chandra) have both.

Correct, before we had a crop of teenage boys, we had a crop of College Aged Women (I'd say girls, but having just referred to Julian and Peter, they feel like women at the moment). They all used those two disadvantages... though I'd say Tereza is more iconic than Chandra (both had long runs. Tereza ended up basically finishing her story though).



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Amy Mills
It feels barebones, but its solid, and I can't say there is anything obvious that I would add to it. I take it she's from the UK?

She is approved. Give me a day to stick her in a world. This is a very pleasant surprise!

Anaya 10-30-2024 09:23 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541162)
It feels barebones, but its solid, and I can't say there is anything obvious that I would add to it.

Amy's life has yet to take shape. I can elaborate on any specifics that you're curious about. But you can probably guess most of it from her advantages, disadvantages and skills. This is one of those times when the sheet does most of the talking.

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I take it she's from the UK?
Yes.

the_matrix_walker 10-31-2024 10:00 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541067)
Double checking here: Marcello is a combat oriented character built on 150 points and only has a 13 in pistol? Where are all his points? just checking.

Sometimes I wonder about where Goliath's points are, or if he has a sheet or a stat list or he's all hand-wavy...

ericthered 10-31-2024 10:04 AM

Re: Lost in Dreams II (OCC)
 
I have a sheet. Its halfway between a stat sheet and a proper character sheet and I often forget it exists, and its technically incomplete. But he has, for example, brawling 15, tracking 14 (before the smell bonus) and intimidation 13. It does point accounting, though I don't think I've spent all of the points. He's listed at 81 points right now, with 19 unspent points for when I need to add things.


With the points Peter has picked up, he's probably due for some upgrades.

the_matrix_walker 10-31-2024 11:50 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541280)
I have a sheet. Its halfway between a stat sheet and a proper character sheet and I often forget it exists, and its technically incomplete. But he has, for example, brawling 15, tracking 14 (before the smell bonus) and intimidation 13. It does point accounting, though I don't think I've spent all of the points. He's listed at 81 points right now, with 19 unspent points for when I need to add things.


With the points Peter has picked up, he's probably due for some upgrades.

Peter is a 305 point character now (well, 300 with 5 unspent)... but I presume you're not including the 153 point Dreamer package.


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Originally Posted by ericthered (Post 2541277)
I also envisioned it only applying to the casters eyes. I think it still is, just based on how much of the information the aura gives is only available to the caster. We can certainly say that's how this version works.

You don't want the home version? just kidding. I'm surprised it is magery 1. That means effective skill is 8. Peter burns through his energy fairly quickly, and only succeeds at casting the spell four out of the ten times he casts it.

Yeah. With No Magery and the basic skill being a VH, skill levels are dangerously low. Cast that in a low mana area and critical failure hits on a 13. Regular spells are at -1 skill per yard to the target and that adds up fast. This is the hardest and most dangerous magic Peter has encountered. It can summon demons if you screw it up badly. It's super reckless to teach him. This guy looked at his aura, and saw he had something like a dimensional storm and giant energy battery, access to the power but weirdly with no talent and he taught him anyway... They should both be thrown in wizard-jail for everyone's protection.

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(Recover energy here is a 5 point advantage that doubles energy return from mystic uses, kind of like the other half of fit... you may buy it when you have the points for it)
It is tempting to just take it 'because Peter is awesome at magic' but getting energy back in an hour vs two is really not that useful in the grand scheme, especially when you have an energy reserve. Recover Energy is a great deal when a point or two in a MH spell gets you a 15, but pricey at 5... And I'm going to need the points. I'll need to put 20 points into a college skill to cast a Magery 2 spell at 12, so if I do want Peter to study this magic it will be really expensive to make it safe and reliable. (Hubris for hoping to skip some prerequisites to cherry pick or have a modular dial-a-spell I guess.)

ericthered 11-01-2024 09:03 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2541292)
Peter is a 305 point character now (well, 300 with 5 unspent)... but I presume you're not including the 153 point Dreamer package.

Wait, you've picked up 42 points? nice.



I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.


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Yeah. With No Magery and the basic skill being a VH, skill levels are dangerously low. Cast that in a low mana area and critical failure hits on a 13. Regular spells are at -1 skill per yard to the target and that adds up fast. This is the hardest and most dangerous magic Peter has encountered. It can summon demons if you screw it up badly. It's super reckless to teach him. This guy looked at his aura, and saw he had something like a dimensional storm and giant energy battery, access to the power but weirdly with no talent and he taught him anyway... They should both be thrown in wizard-jail for everyone's protection.
If that's the way it works... no promises.


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It is tempting to just take it 'because Peter is awesome at magic' but getting energy back in an hour vs two is really not that useful in the grand scheme, especially when you have an energy reserve. Recover Energy is a great deal when a point or two in a MH spell gets you a 15, but pricey at 5... And I'm going to need the points. I'll need to put 20 points into a college skill to cast a Magery 2 spell at 12, so if I do want Peter to study this magic it will be really expensive to make it safe and reliable. (Hubris for hoping to skip some prerequisites to cherry pick or have a modular dial-a-spell I guess.)
on the other hand, specific spells are techniques, so raising one or two favorites might be doable.

Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.

the_matrix_walker 11-01-2024 02:30 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541380)
Wait, you've picked up 42 points? nice.

He's picked up 47 points. Peter has jumped on his own 23 times, been through 3 Panachronic conveyor rides, Passed through 7 interdimensional portals and been to 15 worlds now, so quite a bit of slow growth adding up to get there.
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I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.
Cool. He is Peter's highest point value advantage, he can do more "Lassie-stuff" to pull his weight! lol He's great tho, I've never regretted taking him as an ally.

He really never should have been a 100% value. but I did that with the idea he would need the dreamer package (And maybe his own magical attributes).

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If that's the way it works... no promises.
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?

By the book Ritual Magic with College skills usually are boosted by Magery and there is usually no penalty for the Magery requirements for the spell... So this model results in a much lower base skill than the assumptions for either of the published treatments, raising the frequency of crit fails, hence the concern.

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Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.
Agree to disagree I guess. I think it is a bad option. I'm massively predisposed to taking it on general principle, despite it being pretty much worthless, but I am holding strong.

Recover ST (Oh wait, it's recover Energy now) is something you've always just thrown a point into. If you decide to make it a perk, I'd take it, but I think it's barely of any value over color. The whole of my impulse to take it is the feeling that Peter should have it by default as the littlest godling of magic. For 5 points I'd expect the performance of recover energy 20 and get them back in 2 min.

Double-timing your "resting quietly" recovery is great when you don't have an energy reserve, when you do, it regenerates whatever you're doing. And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.

ericthered 11-04-2024 10:01 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541649)
The forest has a brief dense wall of vegetation. After a little bit of looking for a path, she makes in through a spot. Its dark in there, but visibility isn't terrible. She doesn't recognize any plants, but then again, should she?

Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.



Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn.



Quote:

Originally Posted by the_matrix_walker (Post 2541420)
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?

Yeah, crit fails on knowledge are going to lie to you. Or strain your ability in some way (you can't get the ER back for three days). The exact response is probably going to vary by the world you're on. Its also going to vary by the nature of the spell and the circumstances in which it was cast. Detect water is probably never going to cause you direct damage. But knowledge spells are kind of safe that way.


Quote:

And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.
That's pretty true

the_matrix_walker 11-04-2024 11:40 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541650)
Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.

"Be Prepared!"

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Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn.
What do you think his proper value should currently be?

Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath.

Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar".
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Yeah, crit fails on knowledge are going to lie to you. Or strain your ability in some way (you can't get the ER back for three days). The exact response is probably going to vary by the world you're on. Its also going to vary by the nature of the spell and the circumstances in which it was cast. Detect water is probably never going to cause you direct damage. But knowledge spells are kind of safe that way.
If it sends him the wrong way when he really needs water, that can be damaging enough all on its own.

Anaya 11-04-2024 11:55 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2541650)
Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.

Amy is completely ignorant about this kind of thing. I'm fully expecting her to stumble into an easily avoidable peril, that would have been obvious to anyone with even basic training.


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