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-   -   Lost in Dreams II (OCC) (https://forums.sjgames.com/showthread.php?t=147693)

ericthered 10-14-2022 09:08 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2455362)
So it appears you (we?) settled on 30 posts per "gameplay"-hour. It's worth noting that you appeared to have 30 in mind before Hide joined, so that fits with the 10 * Posters formula you made up.

Not sure if 20 or 30 fit better. 20 would let Julian make a reroll back when he decided to hop in the hole and still make a reroll today (posts 257 and 277). 30 would place the last possible reroll before he knew about a hole (post 247). Peter seems to roll less often than Julian does (that's just how he rolls 😎), but looking at the period around April-2022, he burnt Luck on post 1064-1065, 20 would give him luck back around when he made an intimidation roll (post 1084), though 30 would be roughly consistent with his second use of luck for Public Speaking (post 1093).

I dunno whether timing these rolls more closely would be a good thing or a bad thing. I've mostly been sticking with my rolls on account of uncertainty whether Luck would recover in time to help if something terrible happened. Going with "oh, just wait 30 posts" and the pacing of activity, (265: Let's Steal Something. 266: Here's what you can steal, 267: Questions about what I can steal. 268: Answers. 269: I'll steal this and hide them), that's a pretty rapid turnaround to use luck again. So maybe like a hybrid model of "post counting" and "narrative" should be used, with back and forthing counting as fewer posts so we don't end up with a relatively high rate of lucky rolls. Or at least checking that enough posts have passed at post X, not X+2 (X: I roll skill. X+1: The result is bad. Would you like to reroll? X+2: I reroll that).

Lets go with 20, with the GM reserving the right to disable posts that are "not much action". That should keep enough wiggle in the system to keep us honest.



As a side note, for posters in lost in dreams who post five times a week, that's luck every two weeks.

the_matrix_walker 10-14-2022 03:05 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2378304)
I will save the luck and deal with the bruise. How are we doing Luck availablity? Is it Game Time, or every so many posts?

Quote:

Originally Posted by ericthered (Post 2378389)
Huh, the original OCC thread says that luck is game time.

When this has been discussed in the past, you saved such post-count headaches by declaring it was "Game Time".

TGLS 10-14-2022 04:27 PM

Re: Lost in Dreams II (OCC)
 
The problem with game time is (by default) a day long, which is an intensely variable amount of time. For example, 80 posts ago, I'd say a day would be less than 20 posts. 80 posts later and I'm not sure if a day has passed or not. Knowing the rate you get luck back is pretty important to judge how often you should use it.

ericthered 10-17-2022 09:48 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2455575)
When this has been discussed in the past, you saved such post-count headaches by declaring it was "Game Time".

This is quite true. I've recently become a little skeptical of the wisdom of this approach.



If you want Peter to stay on "per day", that's fine, I'm just considering the change here.

ericthered 10-27-2022 10:39 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Erring on the side of 'too many rolls' seems better than a delay.

I don't disagree!

ericthered 11-04-2022 08:24 AM

Re: Lost in Dreams II (OCC)
 
Sorry about the delay. The flu just knocked me out for two days.

the_matrix_walker 11-04-2022 09:30 AM

Re: Lost in Dreams II (OCC)
 
I hope you're feeling better!

FYI - I'm going on vacation starting next Wednesday and won't be back until the week of Thanksgiving and my be very limited in my posting.

ericthered 11-04-2022 09:36 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2457733)
I hope you're feeling better!

FYI - I'm going on vacation starting next Wednesday and won't be back until the week of Thanksgiving and my be very limited in my posting.

Thanks for letting me know.



That is shockingly similar to my upcoming vacation! thanks for bringing it up!

TGLS 11-04-2022 04:58 PM

Re: Lost in Dreams II (OCC)
 
Well so much for hoping to get another twofer on the 11th. Enjoy your time off.

ericthered 02-20-2023 09:58 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2470557)
Hey, I guess that means that Julian got the first any% run of Lost in Dreams.

Well, that depends on how we want to proceed. I can see three ways this can end:
  • He can resolve what you die of when falling, and then die
  • Julian still has serendipity: someone seeing his fall who could help might be interesting
  • He can fall unconscious and transition to another world: I was going to do that immediately after he explored the underside anyways.
Which direction do you want to go?


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