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TGLS 09-02-2022 05:46 PM

Re: Lost in Dreams II (OCC)
 
Unfortunately it's not too useful against hired goons, even to avoid getting kicked around.

ericthered 09-07-2022 12:22 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2449775)
I considered it when I was building Peter but I felt it just wasn't right for him.

No, Peter has something aggressive to him. Maybe its the dog. Maybe its his above-average size.



Quote:

Originally Posted by TGLS (Post 2449776)
Unfortunately it's not too useful against hired goons, even to avoid getting kicked around.

Its helped him avoid getting slapped already, even in that situation.



Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks.

the_matrix_walker 09-07-2022 04:09 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2450393)
No, Peter has something aggressive to him. Maybe its the dog. Maybe its his above-average size.

That's interesting... I don't really see Peter as aggressive, at least not in a violent sense. But I do see him as very decisive and kind of a natural leader.

the_matrix_walker 09-07-2022 05:20 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2450393)
Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks.

"Sorry, I'm so sorry, I just keep imagining you waking up in the morning, looking in the mirror and in all seriousness to yourself saying 'You know what would be a really kick-ass name? Taserface!'."

...

"I'm sending you the coordinates for Yondu's ship! I only ask one thing in return, that your High Priestess tell him the name of the man who sentenced him to death: Taserface!"

"Bwahahahahahhaa"

OMG, so good.

TGLS 09-07-2022 11:46 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2450393)
Its helped him avoid getting slapped already, even in that situation.

I suppose the inverse is relatively unknowable here.

Quote:

Originally Posted by ericthered (Post 2450393)
Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks.

Well, I aim to please.

Quote:

Originally Posted by the_matrix_walker (Post 2450412)
(I know I deleted and it updated it once. I had some unnecessary whining I decided you didn't need :P - if I did it a second time it was a quick edit...)

Whining isn't unnecessary, it is (especially considering Peter's age) characterization!

Quote:

Originally Posted by the_matrix_walker (Post 2450410)
That's interesting... I don't really see Peter as aggressive, at least not in a violent sense. But I do see him as very decisive and kind of a natural leader.

I dunno about aggressive, but assertive would certainly seem to apply.

the_matrix_walker 09-08-2022 12:07 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2450454)
I dunno about aggressive, but assertive would certainly seem to apply.

His mild Impulsiveness and Overconfidence are doing their thing...

ericthered 09-09-2022 10:54 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by TGLS (Post 2450454)
I dunno about aggressive, but assertive would certainly seem to apply.

Quote:

Originally Posted by the_matrix_walker (Post 2450515)
His mild Impulsiveness and Overconfidence are doing their thing...

Yeah, Assertive is probably the right word.


I totally believe him as an eagle scout, for the record.

ericthered 10-03-2022 10:24 AM

Re: Lost in Dreams II (OCC)
 
Peter is awarded 5 points for for getting the american prisoners released from Thuroma. A new Thuroma arc has started. His home visits are another on-going arc, but I don't think we've arrived at point award time on those yet.


Julian's arc has taken a wild turn. He gets 2 points for interfering with the plans to take Bumundo, and for establishing himself in a location. We will be considering his kidnapping as a different arc

TGLS 10-03-2022 11:08 AM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2454280)
Julian's arc has taken a wild turn. He gets 2 points for interfering with the plans to take Bumundo, and for establishing himself in a location. We will be considering his kidnapping as a different arc

What, getting kidnapped wasn't the plan? I'll take, hm, Riask (Broken/None) and Artist (Drawing). If not the language, then, I dunno, Fast-Talk? I spent a lot of time lying.

TGLS 10-12-2022 07:47 PM

Re: Lost in Dreams II (OCC)
 
Quote:

Originally Posted by ericthered (Post 2455284)
OCC: Historically, Lost in dreams has in-game luck regeneration... but moving it to a number of posts is probably a good idea. What are we using for the other two games?

OK, so here are the relevant posts I could find:

Quote:

Originally Posted by ericthered (Post 2345254)
ehh... not really. Luck is weird in play by post, but I'd like it to apply to "out of game time" rather than "in-game". I've been counting the number of posts between uses. The count for luck recharge is between 20 and 40 posts (I haven't decided yet, and you haven't made me decide yet), provided something weird doesn't happen that justifies double counting or excluding posts from counting. If I settle on 30 posts as the number, that means 1 post is about 2 minutes of play, which sounds about right.

Quote:

Originally Posted by ericthered (Post 2382517)
In dreadstormers I'm using a baseline of 30 posts being an hours worth of play. I beginning to suspect that the number should be something more akin to 10 posts * (number of posters). "session" is a less objective measure, but I've seen posts saying the "predicted" session is four hours, so we can use that.

Quote:

Originally Posted by ericthered (Post 2418906)
Quote:

Originally Posted by the_matrix_walker (Post 2418829)
You gave us Destiny 3 with our packages and I used one in the game before now in Post #217. Was the refresh rate 120 posts?

That was the suggested rate for wildcards (and thus other "per-session" traits like destiny) to refresh.

So it appears you (we?) settled on 30 posts per "gameplay"-hour. It's worth noting that you appeared to have 30 in mind before Hide joined, so that fits with the 10 * Posters formula you made up.

Not sure if 20 or 30 fit better. 20 would let Julian make a reroll back when he decided to hop in the hole and still make a reroll today (posts 257 and 277). 30 would place the last possible reroll before he knew about a hole (post 247). Peter seems to roll less often than Julian does (that's just how he rolls 😎), but looking at the period around April-2022, he burnt Luck on post 1064-1065, 20 would give him luck back around when he made an intimidation roll (post 1084), though 30 would be roughly consistent with his second use of luck for Public Speaking (post 1093).

I dunno whether timing these rolls more closely would be a good thing or a bad thing. I've mostly been sticking with my rolls on account of uncertainty whether Luck would recover in time to help if something terrible happened. Going with "oh, just wait 30 posts" and the pacing of activity, (265: Let's Steal Something. 266: Here's what you can steal, 267: Questions about what I can steal. 268: Answers. 269: I'll steal this and hide them), that's a pretty rapid turnaround to use luck again. So maybe like a hybrid model of "post counting" and "narrative" should be used, with back and forthing counting as fewer posts so we don't end up with a relatively high rate of lucky rolls. Or at least checking that enough posts have passed at post X, not X+2 (X: I roll skill. X+1: The result is bad. Would you like to reroll? X+2: I reroll that).


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