Re: Lost in Dreams II (OCC)
Unfortunately it's not too useful against hired goons, even to avoid getting kicked around.
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Re: Lost in Dreams II (OCC)
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Tarbreth... Tar breath. Its supposed to be Tarb- reth... but now I can't unsee it. And now the Taser-face scene from guardians 2 is going through my head. Thanks. |
Re: Lost in Dreams II (OCC)
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Re: Lost in Dreams II (OCC)
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... "I'm sending you the coordinates for Yondu's ship! I only ask one thing in return, that your High Priestess tell him the name of the man who sentenced him to death: Taserface!" "Bwahahahahahhaa" OMG, so good. |
Re: Lost in Dreams II (OCC)
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I totally believe him as an eagle scout, for the record. |
Re: Lost in Dreams II (OCC)
Peter is awarded 5 points for for getting the american prisoners released from Thuroma. A new Thuroma arc has started. His home visits are another on-going arc, but I don't think we've arrived at point award time on those yet.
Julian's arc has taken a wild turn. He gets 2 points for interfering with the plans to take Bumundo, and for establishing himself in a location. We will be considering his kidnapping as a different arc |
Re: Lost in Dreams II (OCC)
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Not sure if 20 or 30 fit better. 20 would let Julian make a reroll back when he decided to hop in the hole and still make a reroll today (posts 257 and 277). 30 would place the last possible reroll before he knew about a hole (post 247). Peter seems to roll less often than Julian does (that's just how he rolls 😎), but looking at the period around April-2022, he burnt Luck on post 1064-1065, 20 would give him luck back around when he made an intimidation roll (post 1084), though 30 would be roughly consistent with his second use of luck for Public Speaking (post 1093). I dunno whether timing these rolls more closely would be a good thing or a bad thing. I've mostly been sticking with my rolls on account of uncertainty whether Luck would recover in time to help if something terrible happened. Going with "oh, just wait 30 posts" and the pacing of activity, (265: Let's Steal Something. 266: Here's what you can steal, 267: Questions about what I can steal. 268: Answers. 269: I'll steal this and hide them), that's a pretty rapid turnaround to use luck again. So maybe like a hybrid model of "post counting" and "narrative" should be used, with back and forthing counting as fewer posts so we don't end up with a relatively high rate of lucky rolls. Or at least checking that enough posts have passed at post X, not X+2 (X: I roll skill. X+1: The result is bad. Would you like to reroll? X+2: I reroll that). |
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