| DouglasCole |
11-30-2016 10:09 AM |
Re: Technical Grappling – can someone help me figure it out?
Quote:
Originally Posted by Rasputin
(Post 2061569)
Anyways, thanks for the link. I had started to check your blog, but there was quite a bit under that tag.
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Now that I have some publishing experience of my own under my belt (no link-based advertising in the forums, alas, so self-promotion not allowed), something I'd love to do under my own auspices would be to revise and Technical Grappling with no real regard to wordcount.
As I noted to mhd in another thread, Peter and I worked out several really cool innovations with respect to TG, especially in Dungeon Fantasy games (if you read Peter's blog, you'll see he's used a simplified version of TG in his Felltower DF game for YEARS, to very good effect). I'd love to take the original manuscript, revise it where needed, rewrite it where necessary, and repeat things where useful. So instead of all the tables ONLY in the back, I could put them in the main text where they're easily accessed, AND make a Quick Reference section in the back.
I'd also put worked examples throughout the text, and take that intro I referenced in my blog and put it right the heck up front, so folks know what to do.
I've taken all of that advice on my current "Dungeon Grappling" product for That Other Game.
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