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-   -   Ethnic Cool Weapons, What's the Point? (https://forums.sjgames.com/showthread.php?t=147045)

scc 11-21-2016 01:49 AM

Ethnic Cool Weapons, What's the Point?
 
OK recently got Fantasy-Tech 1, and have just checked out the Ethnic Cool Weapons section and I have to say that I'm rather disappointed, the Legendary Katana only does a single point of damage more then and changes the Parry from 0 to 0F from the version in Basic, similarly the Welsh Longbow is that much better then the one is Basic, so what's the point?

Mailanka 11-21-2016 01:53 AM

Re: Ethnic Cool Weapons, What's the Point?
 
The Legendary Katana is also harder to break. It is, in effect, "Fine for free," which means, of course, that you can have a Fine legendary katana, or a Very Fine legendary katana, both of which I used in Cherry Blossom Rain. It's a surprisingly effective weapon.

Tomsdad 11-21-2016 02:24 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Yep that and the two handed option built in, it's basically the best at everything (just as per the legend)


And the welsh longbow comes with a free AD(2), that ain't bad!

weby 11-21-2016 02:45 AM

Re: Ethnic Cool Weapons, What's the Point?
 
The fencing parry for the katana is the big deal in our games where multiple opponents are pretty common and the +2 extra for retreat is nice when fighting worthy foes.
For the bow it is the armor penetration that is the big deal.

scc 11-21-2016 03:31 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by Mailanka (Post 2059161)
The Legendary Katana is also harder to break. It is, in effect, "Fine for free," which means, of course, that you can have a Fine legendary katana, or a Very Fine legendary katana, both of which I used in Cherry Blossom Rain. It's a surprisingly effective weapon.

Where is this stated?

Quote:

Originally Posted by Tomsdad (Post 2059162)
Yep that and the two handed option built in, it's basically the best at everything (just as per the legend)

Already exists for the normal Katana, check out B274.

Quote:

Originally Posted by Tomsdad (Post 2059162)
And the welsh longbow comes with a free AD(2), that ain't bad!

Unless it stacks with the bodkin points rules it's not that good.

lachimba 11-21-2016 03:58 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by scc (Post 2059160)
OK recently got Fantasy-Tech 1, and have just checked out the Ethnic Cool Weapons section and I have to say that I'm rather disappointed, the Legendary Katana only does a single point of damage more then and changes the Parry from 0 to 0F from the version in Basic, similarly the Welsh Longbow is that much better then the one is Basic, so what's the point?


Um that is the point.

If you don't think its enough just keep on adding bonuses until you do. Problem solved.

Tomsdad 11-21-2016 04:06 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by scc (Post 2059176)


Already exists for the normal Katana, check out B274.

The point is it's in addition to the bumped up stat line so you now have a sword that can cut at Sw+3 1,2 and Imp at Thr+3 2, and get a fencing parry.

Seriously show me another sword in the LT list that can do that. Noticeably the Zweihander in the same book is even better, but then the only thing that can beat one legendary ethnic weapon is another!


Quote:

Originally Posted by scc (Post 2059176)
Unless it stacks with the bodkin points rules it's not that good.

1). why would it not stack, the AD(2) is function of the awesomeness of the bow, the arrow is separate


2). look at the DRs in LT, Thr+3 (2) is beating most of them


3), The issue is I think comparing this thing to Basic or LT bows, for a true comparison to realistic bows you should be comparing it to Deadly Spring.



But anyway given the point of the chapter is to emulate various weapon myths, if you don't feel they do so by enough just beef them up some more! Basically you don't need to worry amount balance.


So make that Katana Sw+5 and AD(2) for proper tank barrel cutting and make the welsh Longbow Thr +6 AD(5) and it will pin fully armoured French knights to Oak doors etc ;-)

weby 11-21-2016 04:40 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by scc (Post 2059176)
Unless it stacks with the bodkin points rules it's not that good.

You do not want to use bodkin points normally as you lose the imp damage type. Up to an including heavy plate (DR 9) the normal arrow is better/as good.

You are after all getting the (2) penetration while retaining Impaling and that is a great deal.

Of course if you are fighting something more than heavy plate like fantasy monsters(or mooks where just getting 1 point is enough), then yes you may want to use Bodkin points for the (4) penetration.

Tomsdad 11-21-2016 04:45 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by weby (Post 2059186)
You do not want to use bodkin points normally as you lose the imp damage type. Up to an including heavy plate (DR 9) the normal arrow is better/as good.

You are after all getting the (2) penetration while retaining Impaling and that is a great deal.

Of course if you are fighting something more than heavy plate like fantasy monsters(or mooks where just getting 1 point is enough), then yes you may want to use Bodkin points for the (4) penetration.

Good Point (I've been using deadly spring so long I forget bodkins dropped to Pi in basic!)

Varyon 11-21-2016 07:44 AM

Re: Ethnic Cool Weapons, What's the Point?
 
I'm not certain what you're looking for here. Ethnic Cool weapons are those that are simply better than whatever the weapon's stats should be thanks to an awesome reputation. The Legendary Katana is better than the Katana. The Welsh Longbow is better than the Longbow. The Fossil Oosik is better than the Knobbed Club. The Zanbatou and Zweihander are both better than the Greatsword.

Flyndaran 11-21-2016 05:24 PM

Re: Ethnic Cool Weapons, What's the Point?
 
Now I want to create a character that uses an oosik if only for all the crude jokes/puns he would make when walloping someone. He carries spares in case one breaks leading to even more horrible humor.

tshiggins 11-21-2016 05:33 PM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by Flyndaran (Post 2059342)
Now I want to create a character that uses an oosik if only for all the crude jokes/puns he would make when walloping someone. He carries spares in case one breaks leading to even more horrible humor.

Hey, make sure he's a Lakota warrior with a good Hiking skill, too!

roguebfl 11-21-2016 07:08 PM

Re: Ethnic Cool Weapons, What's the Point?
 
This is also the fact the GURPS system those "small" advantages are actually big in effect. then you get the Legendary Katana enchanted that also has + 3 Ban vs Oni...

Flyndaran 11-21-2016 07:16 PM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by tshiggins (Post 2059346)
Hey, make sure he's a Lakota warrior with a good Hiking skill, too!

That poor lost guy would need a high hiking skill to have made it all the way to walruses. :)

Bruno 11-21-2016 07:45 PM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by Flyndaran (Post 2059367)
That poor lost guy would need a high hiking skill to have made it all the way to walruses. :)

But once he finds them he can kill them with thrown tomahawks, so it all works out.

scc 11-22-2016 12:16 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by roguebfl (Post 2059365)
This is also the fact the GURPS system those "small" advantages are actually big in effect. then you get the Legendary Katana enchanted that also has + 3 Ban vs Oni...

Um what? And where?

I'm still waiting for someone to tell me where it says the Legendary Katana gets fine for free

Tomsdad 11-22-2016 01:04 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by scc (Post 2059409)
Um what? And where?

I'm still waiting for someone to tell me where it says the Legendary Katana gets fine for free

Because it get's +1 damage to the basic listing, so it has the damage effect of Fine. By the sounds of it Mailanka is extended that to be all the effects of Fine (including the bonus to breaking).

That is not particularly odd given the premise of the listing.

However again the main point is that yeah +1 damage is nice in isolation, but what's really nice is that you can go ahead and stack fine (and v.fine) on top of it. Yeah it will expensive but it is legendary after all.


A similar point about the long bow really. Yeah AD(2) might not sound awesomely legendary, but add hardened arrow tips to it and you have a weapon that will make French knights quail in fear since a ST12* Welsh Archer will now be penetrating armour at 1d+2(4)**. But again best to view this second one in context of Deadly Spring not Basic & LT bows for a true legendary to reality comparison.



But again, if none of this is legendary enough for your game (and it may well not be), bump them up some more!





*a not very Legendary Welsh archer of course!

**or maybe (5) since the next level up from AD(2) is AD(5)

McAllister 11-22-2016 01:13 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Using Douglas Cole's rescaled damage (link below) makes the damage addition on weapons much more important, because each +1 translates to adding an additional 0.33 x ST to damage. I think there are a lot of points in favor of it, matter of fact.

(http://forums.sjgames.com/showpost.p...3&postcount=56)

Myrion 11-22-2016 01:14 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Free "Fine" is on p.16 of the LTC2.

Quote:

The simplest method is to declare certain items fine quality at good-quality prices.
Quote:

The weapon gets +1 to hit and to damage, and has +1 HT and double HP relative to other weapons of the same materials and weight.
The first outright says that's what you should do, the second gives the same effect plus a bit more and isn't by itself a quality mod, and therefore can be made fine on top.

Tomsdad 11-22-2016 01:26 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by Myrion (Post 2059417)
Free "Fine" is on p.16 of the LTC2.





The first outright says that's what you should do, the second gives the same effect plus a bit more and isn't by itself a quality mod, and therefore can be made fine on top.

hah, I had completely forgotten that LTC2 had cool ethic weapon rules as well!

Hmm +1 to hit or 0F parry for the Katana :-)

scc 11-22-2016 04:22 AM

Re: Ethnic Cool Weapons, What's the Point?
 
For the Legendary Katana while it has many of advantages of being Fine what I'm getting is that it doesn't get all of them in the text, people are just saying it does?

And as for the Welsh Longbow, the way things work you can't just give it bodkin points or any of the options prom LT 1, they don't increase AD, they simply set it, so no benefit from using them.

Tomsdad 11-22-2016 04:23 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by McAllister (Post 2059416)
Using Douglas Cole's rescaled damage (link below) makes the damage addition on weapons much more important, because each +1 translates to adding an additional 0.33 x ST to damage. I think there are a lot of points in favor of it, matter of fact.

(http://forums.sjgames.com/showpost.p...3&postcount=56)

Quick question in that system how do you do minuses from weapon damage? Is it -0.33 to ST so a Thr -1 stiletto would be (ST*0.67)/10 or 20 depending on going with cinematic or realistic.


(I've heard this system referenced before but I went looking for the the original article in Gaming ballistic but couldn't find it)

Colarmel 11-22-2016 07:52 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by scc (Post 2059433)
And as for the Welsh Longbow, the way things work you can't just give it bodkin points or any of the options prom LT 1, they don't increase AD, they simply set it, so no benefit from using them.

AD is always additive. Penetrating weapon and breaking blow and Coup De Jarnac all stack. Why on earth wouldn't a weapon and ammo modifier?

vicky_molokh 11-22-2016 07:56 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by Colarmel (Post 2059443)
AD is always additive. Penetrating weapon and breaking blow and Coup De Jarnac all stack. Why on earth wouldn't a weapon and ammo modifier?

Multiplicative, actually.

Colarmel 11-22-2016 08:00 AM

Re: Ethnic Cool Weapons, What's the Point?
 
Quote:

Originally Posted by vicky_molokh (Post 2059444)
Multiplicative, actually.

Yeah, I was just coming back to correct that! Since my error has been caught, I'ma just leave this here.

http://forums.sjgames.com/showpost.p...49&postcount=8


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