[Basic] Skill of the week: Soldier
Soldier is the IQ/A TL skill for basic military activities that aren't weapons skills or Savoir-Faire (Military). It's learned in military basic training, and from actual combat experience in an organised force, so it's quite unusual to have it without having served, at least in a militia or reserve force. The only default is IQ-5, and no skills default to it. The skill first appeared in GURPS Special Operations for 3e, to the best of my knowledge.
There are several ways to use the skill: to follow correct battlefield discipline, for practical survival, as a daily roll in active service to avoid problems (on a failure) or disasters (critical failure), and for basic tasks that would be covered by other skills. Tasks which would be routine (and thus +4 to skill) for skills like Armoury, Electronics Operation (Communications), Housekeeping, or NBC Suit, at appropriate TLs, would be rolled against Soldier, without any bonus for routine, but with any situational penalties. This doesn't cover significant repairs, research, or new or secret technologies. It's the assorted things, using standard equipment and methods, that any trained soldier should be able to try. Recognising vehicles and aircraft seems to come under Soldier, unless you have a more applicable skill. Soldiers who specialise in something will learn the proper skill in addition to Soldier: Signallers will have Electronics Operation (Communications) and usually the Electronics Repair, too. Mountain troops will have Survival (Mountains) and Climbing, and so on. Military personnel who aren't in an army make this more interesting: deckhands in a navy certainly learn a lot of things in addition to Seamanship, and Air Force enlisted ranks learn some basic ground soldiering. If the GM wanted to go into details, you could have Soldier specialisations by type of service, so (Land), (Sea) and (Air), and probably familiarity by nation: there are always differences in equipment and procedures. Marines might learn both (Land) and (Sea), or a combined version; paratroopers probably just (Land). Soldier, naturally, is universal on templates for trained soldiers, although aristocratic officers often lacked it until their training was professionalised in the modern era. Action makes Soldier an example for the "group roll" rule, a possible retroactive planning skill, a skill for carrying out a patrol successfully, a substitute for Traps or EOD (at -5), and a valid skill for dealing with very simple traps, where a proper skill would be at +4, and for keeping watch. AtE allows it for gathering fired cartridge cases, handling chemical weapons (at -4), diagnosing chemical weapon effects, knowing about explosives, spotting minefields, and managing your backpack. High-Tech allows troops trained with rescue equipment to include it in Soldier, rather than needing another professional skill. It can also be used to set up and maintain packs, load-bearing equipment, and footwear as well as weapons, to find well-made magazines for dubiously reliable guns, to place land mines and simple traps, and to find land mines on a Soldier-5 roll. Infinite Worlds makes the skill subject to cross-world familiarity penalties, since there is an element of knowing how things are usually done. Low-Tech suggests it for siege-engine crews, if a roll is required at all, and LTC2 makes it an option for maintaining armour. Martial Arts points out that Soldier includes the manual labour for building fortifications quickly, and Monster Hunters that you can use it to communicate with gestures -- but only for combat signals. The Power-Ups series has a Talent that include Soldier, but no Wildcard skills, because the Ten-Hut! wildcard covers just about every skill that Soldier stands in for. Social Engineering lets an organised force resist mob feelings with Will-based Soldier, and Back to School touches on basic training. Tactical Shooting has too many applications for this skill to list, while Thaumatology has items that will provide it for you. GURPS: WWII uses it as the primary measure of troop quality, and Zombies has the Soldier X treatment, which has a quality all of its own. The most important Soldier roll of my GURPS career was in a Madness Dossier playtest game. There was nerve gas around, and nasty stuff at that (Novichok-7). We'd found the enemy's stash of NBC suits, but nobody had the specific skill, and only one PC had Soldier. That roll, to figure out those suits, really mattered. What have you accomplished with this skill? |
Re: [Basic] Skill of the week: Soldier
This one is as close to a wildcard skill as a "regular" skill can be.
|
Re: [Basic] Skill of the week: Soldier
I used it once for cops as a generic "knowing how to operate and stow your basic gear" skill, as I needed something they could roll against to represent that knowledge, and to differentiate the street-level uniformed cops who had it from both senior desk-bound folks and investigators from other agencies, who didn't.
(Obviously, this came with the assumption that it only applied to police gear, and would take heavy familiarity penalties or be entirely non-applicable to actual soldiers' equipment and functions, if that had ever come up.) |
Re: [Basic] Skill of the week: Soldier
I've had it on sheets, but I don't think I've ever rolled against it. I've started putting it under Dabbler as a background skill for characters who were in the military a number of years ago.
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
For the "routine tasks" it works a bit like Dabbler, and if GURPS were being rebuilt from scratch that might be a way to approach it.
In my space-navy game I use Professional Skill (Sailor) for this purpose, which I should possibly have called something else; it fits alongside Spacer (living aboard ship, basic shipboard tasks) and Savoir-Faire (Military). Ground troops do have normal Soldier, and there's obviously some overlap. |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Soldier is obviously the go to skill for performing drill and ceremonial, whether normally or as part of a demonstration team. A graduate of a wartime “two-week wonder” officer course would arguably have had a ½ point (100 hours) of Leadership in GURPS, 3rd Ed. but that’s below the resolution of GURPS, 4th Ed. A “two-week wonder” could be represented by giving a default from Soldier to Leadership to give a default that’s better than the normal default [no training] but doesn’t amount to having a full point in Leadership. This would also apply to skills like Orienteering [Navigation (Land)] and First Aid. Soldier can replace some full-blown military skills for limited purposes. Most soldiers don’t have Tactics skill, in that they don’t necessarily know when a tactic or tactical formation should be used but, for the limited purpose of adopting a given formation or executing a given tactic, Soldier, without a penalty, should work just fine. Substituting for Law (Military), for the limited purpose of knowing what the offences are, and possibly what is needed to constitute a particular offence, is another example. Depending on the era, tactical movement and use of personal camouflage may be represented by Stealth, but it might also allow the substitution of Soldier (possibly at a penalty.) Heraldry (Military Insignia) allows more than simply recognizing the various rank insignias in use by your nation. Depending on your nation’s insignia you might also be able to “read”: length of service, unit and formation, trade (and level of proficiency in that trade), hazardous duty assignments, wounds (and severity), proficiency with personal weapon, as well as being able to “read” decorations and honors (ribbons and medals) for whether the wearer is a volunteer; what theatres (and possibly particular battles) the person has served in; and, for some people, whether this is a suitable person to share a foxhole with [referencing the maxim "Never share a foxhole with anyone braver than yourself."] Obviously, not all soldiers have this skill, but all soldiers, by default, can recognize the various rank insignia in use by their nation, at least for their service, just by having Soldier. If the time and place are correct, you can also, by default, tell at a glance whether you are looking at an enlisted man (excluding the RSM) [soft headdress and black boots] or, an officer or the RSM [forage cap and brown boots] without necessarily needing to invoke Heraldry (Military Insignia) to do so. Soldier can justify having a default that might otherwise not be applicable. You might never have seen or thrown a baseball but you can throw a grenade at default. You can climb a cargo net or a Jacob’s ladder even if you never climbed a tree as a kid. In the U.S., you can probably swim 25 or 50 yards in your uniform, even if you grew up in the desert. Finally, Soldier may allow you to recognize that someone is “a furriner/not one of us” by the choices his Soldier skill imposes. For example, Canada and the U.S. are close allies these days but even if you were to put them in the same uniform, the differences would soon out them, e.g. saying “face” for “turn”, “foxhole” for “trench”, “dogtags” for “ID disc”, saluting without a headdress, cupping the hand when saluting, etc. |
Re: [Basic] Skill of the week: Soldier
Quote:
Also a fighting hole is distinct from a trench. I learned to construct both (although the latter only in snow). |
Re: [Basic] Skill of the week: Soldier
I would consider this an example of a Professional skill, even if it isn't listed as such. Captain America uses it in "The Winter Soldier" to deduce that a military building isn't what it's supposed to be - it is built in a way that is counter to regulations.
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Marines also have Soldier (it is even part of the Assaulter Style...); I wasn't advocating a different skill, but rather pointing out that Curmudgeon was being Army-centric.
|
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
To some extent, you’re being U.S.-centric, and it's more of a blind spot with me. Canada doesn’t have Marines but if it ever does form them, they would be closer to Royal Marines than U.S. Marines in tradition, i.e., to some extent they’re “just” another unit in the army, rather than a separate service, or in other words, somewhat more like an Airborne Regiment or the U.S. Special Forces. Quote:
Quote:
I’m not only army-centric, I’m artillery-centric, so here are a couple of specific traditions that do come up as part of Savoir-Faire (Military): the Royal (Canadian) Horse Artillery, when mounted, is entitled to the position of Right of the Line unless the Gentlemen-Cadets of the Royal Military College are paraded as a formed unit, in which case they have precedence; and artillery units are handed over “at ease” whereas all other units are handed over at “attention”. |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
One use of Soldier skill is hefting gear on the march. During the Franco-Prussian war one reason the Prussians blindsided the French is that the French didn't realized that railroads would allow them to put reserves into the field because they assumed they would have to march them all the way up to the frontier before starting the campaign. And it required regulars to know how to carry gear without ending up to exhausted to be of any use.
|
Re: [Basic] Skill of the week: Soldier
There is definitely room for more examples of pre-TL 5 Soldier skill in use.
Quote:
|
Re: [Basic] Skill of the week: Soldier
I put a lot of my thoughts on Soldier skill in this thread a while ago. (My commentary is on the bottom of the linked page, as well as following pages.) As a professional soldier, I hope that I have something productive to say on the matter...
I like Soldier skill. A lot. Admittedly, it can be difficult for a GM who has never been a soldier to implement it well. But it solves the problem of massive point and skill bloat for anyone in the military. It keeps you from having to give every IQ8 conscript a dozen skills like Electronics Operation (Commo), NBC Warfare, Hiking, Armory, Engineering (Combat), Camouflage, Tactics, etc., etc. Also, if you put even one point into each of those then your average soldier will be far too competent. Most know only very narrow applications of these skills. For instance, they can use their own service's squad-level radios including changing batteries, setting frequencies, fills, net protocol, keywords, etc., but if they had full-on Electronics Operation (Commo) then every private would have a decent shot at managing a cellular network or satellite uplink, which is patently ridiculous. It's sort of Dabbler (A Bunch of Militaria), though you have to be careful to bear in mind that it is very limited to covering routine (+4 or better) uses of other martial skills. Then, just use massive amounts of time spent as required (see page B346). FWIW Kromm officially opposes thinking of it as a limited form of a bang! skill, even though it clearly works at least somewhat similarly. Absolutely, it needs to be specialized by nationality, service, and era. Then you can allow familiarity penalties for, for example, A US Marine trying to use a US Army codebook. I continue to maintain that most privates do not have Savoir Faire (Military), but are rather using Soldier skill to cover what would otherwise be +4 rolls against Savoir-Faire. That should cover recognizing patches, rank insignia, and saluting rules for your own service. (I still can't make sense of US Navy enlisted ratings.) As described in Curmudgeon's post above, IMHO Savoir-Faire (Military) is more often used for covering ceremonies and hobnobbing, which wouldn't get the +4. That's not really RAW from anywhere, though- it just makes more sense to me as a military guy. |
Re: [Basic] Skill of the week: Soldier
I've always allowed soldier skill to be used in place of many fear and will checks. This is mostly at low tech.
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Soldier is just the skill that fills in the middle ground of the profession. It's like having Law (Police) and Interrogation, but wanting to know whether the inmates awaiting trial are held. It gives you the "lay of the land" on a military base or a battlefield and handles the esoteric knowledge that makes the difference between civilians and veterans so obvious.
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
I can easily picture the old lag who's too lazy to do the job well but knows all the rules, the newbie who's got the basic training down but hasn't yet picked up the "way things are done", or the shipboard specialist who's at a loss when he's dropped into a staff job, and they all have different combinations of these skills. |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Having been a radiation remediation tech, an electricians assistant, and a correctional officer, I think that 'knowing how to use job appropriate load bearing equipment to properly stow all your job appropriate goodies on your person' is definitely a professional skill thing in general, and would probably allow a default for such purposes between different such skills
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
What i learned in boot camp was at best not entirely useless, and was suboptimal at best. |
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
Admittedly, PCs might find knowing how to work with and around a maritime bulk fish processing system to be a hard bit of knowledge to apply in play, but it's there... |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Shipboard sailors and aviators? Well maybe. They do go to basic or officer training, and get training on boarding operations with personal weapons. They also learn the kinds of basic military courtesies that everybody else does (more even because of their arcane rating system shibboleths). So they should get an analogous professional skill, which is Seamanship, I think. What's the difference between Seamanship and a "Sailor" skill? Quote:
Quote:
|
Re: [Basic] Skill of the week: Soldier
I don't think that training with personal weapons in any way implies the Soldier skill...
SEALs, SeaBees, and various sorts of marines, being substantially trained for soldiering outside any ships they might be attached to, need Soldier. Ship's crews who are taught how to use a gun don't really. You could run into a bit of a problem if you had, say, elite boarding teams who really deserve the Tactical Shooting combat benefits of Soldier but have basically none of the primary functions of Soldier as they don't operate outside Crewman environments. Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
"n my space-navy game I use Professional Skill (Sailor) for this purpose, which I should possibly have called something else; it fits alongside Spacer (living aboard ship, basic shipboard tasks) and Savoir-Faire (Military)." "PS(Sailor) as a Soldier-equivalent is for all the things you get to do in the Navy that aren't spacecraft operation: drill, tactics, personal weapon maintenance, whom to salute and when, which cleaning nanites will get your boots shiny enough but not eat holes through them." |
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
I don't think giving SEALS Soldier is skill bloat though, it probably ought to be a primary skill for a SEAL template... |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
However, differences within the same nationality but different forces (ie: US Army vs US Marines) aren't as different as you might think. The US Army and US Marines for example have different traditional terminology for some things but use most of the same field manuals, attend most of the same service schools and use much of the same equipment. As a Marine infantry officer my brother attended the Army's Armor Officer course upon promotion to Captain before taking company command. Air Force and Navy personnel attend pre-deployment training on Army posts, learning convoy defense techniques and procedures and basic ground combat tactics. IMO the skills cover the type of training and experience, not the service where it was acquired: Soldier covers training and experience in ground combat techniques and procedures, regardless of actual service. Airman covers the skills of an aircrew member. Seaman covers the skills of a wet navy or merchant crew member. Spacer covers the skills of a space navy or merchant crew member. Each might have familiarity for service branch. Some things are the same or similar across services, some are not. Savior Faire (Military) is not the same Army to Navy... tho most can get by when dealing with sister services. As a Soldier I mistook a Chief Petty Officer for a commissioned officer once. On the other hand an M16 is pretty much an M16 no matter what service. There would also be familiarity for type of vessel or equipment. Seaman for surface sailors is different than for submariners. An Air Force security forces member learns Soldier... not Airman, tho they may have that, too. A Marine learns Soldier... but may also know Seaman. A space Marine learns Soldier... but may also know Spacer. Likewise, a military Sailor might know Seaman (tho there are lots of brown-shoe "sailors" who's specialties rarely take them to sea) and might know Soldier if they have significant ground combat training. Any Sailor or Airman who has done a significant ground deployment to a combat zone would probably have at least one point in Soldier. An Army pilot or crew chief would have a basic level of Soldier but would have higher levels of Airman. A Marine pilot would have Soldier and Airman as well... Marine pilots have significant ground combat training, attending the same Officer Basic Course as other Marine officers. A SEAL should have Soldier... and possibly Seaman. An Air Force TACP member would have Soldier. A Coast Guard port security specialist might have Soldier, Seaman and Profession: Law Enforcement. |
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
(What is in the book is Airshipman.) |
Re: [Basic] Skill of the week: Soldier
Quote:
Quote:
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Airline stewards with emergency training might warrant something, but having a Crewman skill entirely for proficiency in tasks you probably will never perform seems overdoing it. |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Its been a while, but a conversation with a player and a perusal of this thread leaves me with a list of things I've used soldier for. All of these are specialties.
Soldier (Security Guard): You aren't a soldier or even a policeman, but you carry a gun, follow regulations, and prepare for trouble. Your run of the mill security guard may not have more than a point in this, or even be missing it, but players usually aren't run of the mill security guards! Soldier (Infinity Patrol): I use this as a variant of soldier. It allows routine use of parachronics, knowledge of the regulations and policies of the patrol, basic instructions on what to do when things go south, signs and codes to identify comrades, and normal soldier tasks like keeping your weapons clean. I use Soldier rather than professional skill because of the psuedo-military nature of the work and because it emphasizes routine equipment use and organizational training. Soldier (Naval): Should probably include grunt-level fire-fighting, especially on ships. My youth group got to talk to some military folks from different branches a while back, and they were comparing basic training. Apparently naval combat involves your ship catching on fire a lot. |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
For example, Soldier skill gives you a default to Law (Military) to recall military regulations, but SF (Military) lets you understand which regulations you can ignore, except for the cases where you can't ignore them, and the things that will never be in the regulations but are just "not the done thing." A good example is that, until WW2, and even afterwards, officers and other ranks just didn't interact socially, on anything other than most superficial level, in the British military services. In the Derek Robinson Book/TV Series, "A Piece of Cake" an American pilot officer deeply embarrasses one of his NCO mechanics by insisting on playing tennis with him. That a critical failure with SF (Military) due to penalties due to lack of Cultural Familiarity and the pilot's previous experience with the much more egalitarian forces of the Spanish Republicans. *Streetwise would be a form of SF (Criminal) but it has to cover more than just social rules and also has to cover knowledge of different criminal groups, so it's an Average skill rather than Easy and gets broken out from SF (Mafia, Triad, Biker Gangs, whatever). |
Re: [Basic] Skill of the week: Soldier
Quote:
Well-trained soldiers might not have been able to shoot accurately, but they were able to shoot fast and in unison, and maintain something like a proper formation even when visibility dropped to nothing due to black powder smoke. All that marching in formation and manual of arms stuff that seems like BS in a TL6 or higher military organization was, once upon a time, essential battlefield survival skills. |
Re: [Basic] Skill of the week: Soldier
Quote:
|
Re: [Basic] Skill of the week: Soldier
Quote:
Air Stewardess Primary Skills: Crewman/TL (Airman), Professional Skill (Steward).* Secondary Skills: First Aid, Diplomacy, Leadership, Savoir-Faire (Servant). Background Skills: Area Knowledge (Airports and surrounding areas), Fast Talk, Housekeeping, Psychology, Sex Appeal, etc. * Air Stewards were originally recruited from stewards/porters who served aboard passenger ships or trains. Since the job basically covers the skill of politely herding and managing paying customers while stuck in close quarters aboard a vehicle, there's enough similarity between pullman porters, cruise ship pursers, "air hostesses", etc. that those jobs all share a common pro skill. |
Re: [Basic] Skill of the week: Soldier
Quote:
Just because you never use certain elements of a skill doesn't mean that you don't practice them. A merchant seaman with a high level of Seamanship might go for his entire career without having to use essential parts of that skill, such as firefighting or lifeboat launching drills. Air Stewards are trained to deal with medical emergencies, ditching at sea, ditching on land, evacuating the aircraft, use of oxygen and firefighting equipment, use of aircraft intercom systems, and a certain amount of "damage control" in that they can intelligently report damage to the aircraft to the flight crew. They might also be able to fix very minor aircraft problems in flight. Except for not having to worry about keeping their oxygen masks from freezing up and their electrically-heated suits from failing, the skill set isn't that much different from what the crew of a WW2 era B-17 or Lancaster bomber learned. Arguably, Crewman/TL (Aircrew) shouldn't be required for flight deck crew, since those jobs are covered by more difficult skills, such as Mechanic, Navigation (Aerial), or Pilot. But, for a large plane where the flight crew and "cabin crew" need to operate as a team, they might have that skill as well. |
Re: [Basic] Skill of the week: Soldier
In a situation where characters are making Leadership rolls to quickly convey orders to subordinates, perhaps a Soldier roll should allow the recipient to more rapidly understand and implement the order?
Player: Okay, I want bob and joe to provide covering fire while the rest of the guys rush the doors." GM: You want to convey that in a one-second turn? Okay, you roll Leadership." Player: Success by 3! GM: Okay, each of the soldiers in your squad gets a Soldier+3 roll to understand what you meant... |
Re: [Basic] Skill of the week: Soldier
Quote:
|
| All times are GMT -6. The time now is 05:51 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.