| RogerBW |
11-08-2016 12:20 PM |
Re: [Basic] Skill of the week: Soldier
Quote:
Originally Posted by Phil Masters
(Post 2055811)
I've long felt that there really ought to be a "Police" skill, by close analogy to Soldier, covering exactly that sort of stuff. You've got a profession that involves all sorts of routine maintenance and operation of comms gear, vehicles, and weapons, and generally knowledge of the way that things are done, sometimes because it's the best way, sometimes just because it's useful to have everyone in the organisation doing stuff the same way... Why we got Soldier in 4e but there was resistance to Police eludes me.
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If someone were silly enough to let me redefine GURPS, I'd quite possibly use Soldier as the canonical example of a Professional Skill.
Quote:
Originally Posted by Phil Masters
(Post 2055811)
Sorry, what does the Professional Skill cover that Spacer or Savoir-Faire (Military) doesn't? I'd think that most of it was Spacer (with a military set of familiarities). Adding a third skill just looks like skill bloat.
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I can see the argument for that, and I thought about this for a while, but I think it's justifiable even if the division is a bit close at times. Spacer is living on and basic operations of a spacecraft. PS(Sailor) as a Soldier-equivalent is for all the things you get to do in the Navy that aren't spacecraft operation: drill, tactics, personal weapon maintenance, whom to salute and when, which cleaning nanites will get your boots shiny enough but not eat holes through them. Savoir-Faire (Military) is not only cross-service but deals more with regulations and customs: who buys drinks for whom, when snogging your girlfriend is OK and when it's Fraternising.
I can easily picture the old lag who's too lazy to do the job well but knows all the rules, the newbie who's got the basic training down but hasn't yet picked up the "way things are done", or the shipboard specialist who's at a loss when he's dropped into a staff job, and they all have different combinations of these skills.
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