[Sorcery] Questions about Warp and Ally
Hello there!
Sorcery has become my groups go-to magic system for a number of fantasy games, and we've greatly enjoyed creating new spells for the numerous wizards to play around with. Two particular cases have come up recently and I was hoping the hive-mind could help out. 1) We have made a Blink spell based on Warp (Blink Only). Blink specifies that you warp in a random direction up to 10 yards when you use it, ending up in a safe space. Who determines what qualifies as "Safe"? An unlucky roll on a Blink may place a wizard in an empty hex behind the enemy line, separated from their allies. The hex is clear, but certainly doesn't seem safe. Additionally, is the blink direction restricted by obvious barriers, or when backed into a corner will most Blinks fail because there is no other free space 10 yards past the wall? 2) We have made some summoning spells based on Ally, and we're looking for the proper way to represent the ally themselves being magical and vulnerable to instant dispelling. Dependency seems close, but most dispelling effects are instant and don't have a duration. What would be the appropriate way to reflect that the creature is killed (or at least banished) by a dispelling? Is this included in the summonable enhancement already? |
Re: [Sorcery] Questions about Warp and Ally
Quote:
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Also some spirits that can be banished simply have the Feature Vulnerable to Banish, Pentagrams, and such.
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
Quote:
Banishable: Susceptible 1 (Banishment, +200%; Requires IQ vs. Will roll, Own Roll, +10%) [-12] + No Susceptible Penalty 1 [-4]. -8 points. So if the target is hit with a banishing spells they must make an opposed roll of the spell's powers vs. their Will. Failure means they leave reality. If any banishment effect works automatically simply figure levels as equal to their HT-2. If they get hit they go poof. This assumes that they cannot easily come back to the reality they were banished from. If that's not the case then I'd treat Susceptible as an Occasional threat worth -1/per -1 penalty, in other words: a quirk or possibly a feature. |
Re: [Sorcery] Questions about Warp and Ally
I wouldn't give points for susceptibility to banishment, it is always a feature. Most things that are susceptible to banishment spells aren't susceptible to things that affect humans like hypnotism.
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
One general thought I've had for Ally with the Magical limitation - it's probably reasonable for lack of the power source to turn off the Ally part of the trait without making the physical presence of the being go away! That summoned demon is still standing there, it's just that it now doesn't have any supernaturally-imposed allegiance to you anymore... Of course, that sort of switch should be established when the player buys the trait, not sprung on them later. Still, it can make for an interesting change to ring on Summonable Allies.
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
Edit: Also, "Summonable (Magical, -10%), +90%." |
Re: [Sorcery] Questions about Warp and Ally
So I'm calling vulnerability to being dispelled a feature, because magical summoned creatures can gain traits that otherwise wouldn't be available to players. This will probably make dispelling magic more common, since summoned creatures can be pretty powerful.
Another question has occurred to me with using Ally in Sorcery. In general if something shuts down one aspect of your alternate ability, all of it is shut down. Sorcery is just an applied version of alternate abilities, so it's got the same caveat attached. When a conjured creature is "killed" they cannot be recalled for a full day, would this count as Ally being shut down (and thus prevent all other spell casting)? The same question applies to the appearance roll, does failing this prevent spell casting for the rest of the day? |
Re: [Sorcery] Questions about Warp and Ally
Quote:
|
Re: [Sorcery] Questions about Warp and Ally
Quote:
All this discussion of summoned Allies being magically bound is making me think that there should probably be a variant on the Conjured enhancement where, instead of a reaction roll when you conjure the new ally, it's a contest of Will instead. That's probably the usual Based on Will +20% enhancement, just applied to Conjured instead of the full Ally advantage, so turning it into a +120% enhancement. |
Re: [Sorcery] Questions about Warp and Ally
Quote:
Quote:
|
| All times are GMT -6. The time now is 02:24 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.