[Magic as Power/Custom] Raise Corpse
So, I know that by using Ally and modeling it a bit, I could make a Necromancer with an army of undead. But, how can I make a spell that raises undead which are not even slightly my friend? If I stay close to them, I could be attacked and etc.
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Re: [Magic as Power/Custom] Raise Corpse
This might sound odd to do, but I would model it with Enemy disadvantage coupled in. Roll against Ally to summon. Roll against enemy to make them hostile or friendly.
Edit: Oh wait, I see what you're saying. You mean raise an NPC that is effectively neutral or will attack everyone... the option above might still apply for pricing it. You could build the Ally advantage then build enemy along side it and find the difference in cost to fund it. Though in general, looking at something like infectious bites, if something isn't ally or enemy inherently, or offers no real exploitable advantage, it becomes 0 points. It's almost like how a species that can give birth to more of themselves is worth 0 points because more NPCs isn't necessarily an advantage. It's hard to say really. |
Re: [Magic as Power/Custom] Raise Corpse
There's always the Unwilling modifier for Ally (B38).
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And I'd rather not do something 0 point, as it seems too OP for a Cult of the Damned to be able to do like childsplay. And building them as a mix of ally or enemy doesnt appeal to me, as they could sometimes help you randomly, but they dont help anyone :/, they just eat. |
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That simply sounds like an character with a series of obnoxious disadvantages. Someone with Blood Lust [-lots] and Bad Temper (auto failure) [-lots] is compelled to turn on anyone who doesn't immediately give them what they want. If you add Compulsive Behaviour (Consume eat the flesh of sentient beings) [-lots] then what they want becomes your tasty meat.
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Similarly, creating something you can't tell to attack only the bad guys, is going to be a problem for you and the enemy. |
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Well, it's kind of OP because, even though they can attack you, you have control over it, even though it's only at the start. You spawn them and run away while they are getting up from their graves. This control over the situation is, IMHO, something strong. And comming for nothing, is kind of TOO strong. I hope I made myself clear, hahaha, sorry. If there's no RAW info about it, I guess I'll throw a modified Unwilling. Giving it an extra -10%? I guess that would move from Unwilling into Non cooperative, or something like that haha |
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I was envisioning more that you just pop up zombies everywhere, then run around screaming along side the enemy. Not exactly an advantage in that scenario =) |
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certainly use allies as your base.
I'm reminded of the "disadvantageous alternate form" advantage, where if your form is abusable, you still pay a small fraction of the forms point cost. I'd lean closer to -100% than -50%, but the principle is sound. (please note the -80% rule) |
Re: [Magic as Power/Custom] Raise Corpse
I think this would end up between 1 to 4 points when it's done being built. Zombies are incredibly cheap as allies.
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If you can build 100 zombies at 0 points each (and you have a positive value yourself), with conjured (+100%), accessibility requires and consumes 1 dead body (-50%), and unwilling (actually uncooperative) (-50%) thats... A base of one point, a cost of 12 (for x100) and +0% in enhancements/ limitations. Then you have FOA, which just makes life hard and really raises the costs. If you use the hordes of minions rule from DF 9 divide all costs by 5. If we use -100% for uncooperative rather than -50% for unwilling, we drop the cost to 6. Which means the lowest suggested cost for 100 zombie minions you with FOA always is... 5 points. The highest is 48. |
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You could bulid this as an Innate Attack with Area Effect, Persistent and Mobile.
Or an Affliction of Alternate Form (Zombie or Skeleton) with Accessibility (Only on corpses). |
Re: [Magic as Power/Custom] Raise Corpse
Thanks for the replies! Sir Pudding, I thought about that, but I'd prefer to have them as NPC's roaming around, as they would wonder as long as he lives and other kind of things.
I Guess I'll be using the "Uncooperative" stuff, as the spell will be initially used by a NPC, I'll throw a -60% limitation. If things get too easy or too hard for him to deal with, I'll make it lower or higher, as I'll build the Necromancer with about 150 points, a couple of undeads wandering about the GY seems good to me. If it's not rewarding enough for the wizard to have them off his control, I might just make it a -80% Limitation. Thanks for your help and ideas! Hope it works :). |
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Oh, yeah, the Alternate form. I meant about the innate XD. Hm... That's true. I'll try it out! I somehow misread that parte, my bad. Maybe I"ll do a combination? One that raises rampaging undeads for one minute, and maybe that one for stronger and longer creatures?
Well, thanks for the tip! |
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I think Ally is definitely not the right trait, because the Ally advantage is really about paying for the relationship with the NPC, and in this case there is no relationship. So logically it ought to modify Ally to zero points, but in this case it is still a useful ability as a fire and forget weapon. EDIT: Although the Conjured enhancement already requires that conjured creature make a reaction roll for the caster, so this may already be what is needed, though it is, of course limited by the number of these allies the character has, so even if "forgotten" they are taking up his ability to conjure new ones. Afflicting Alternate Form is the most straightforward way to do this, because you are literally turning corpses into the undead. EDIT: On the third undead tentacle that used to be your intestines, the logic for why Infectious Attack is a disadvantage might apply here. Which means this could be looked at as a controllable infectious attack, and might just be a perk for a necromantic power or magical style. |
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I decided to blog about this.
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Link is broken: working link
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Should work now.
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Just. Wow. hahahaha, Thats a LOT of help! For real! I'll be using the mass Animate Angry Undead one AND the Not Rest for the Wicked!
Thanks for the help! :) |
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