Re: [Magic as Power/Custom] Raise Corpse
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Re: [Magic as Power/Custom] Raise Corpse
Oh, yeah, the Alternate form. I meant about the innate XD. Hm... That's true. I'll try it out! I somehow misread that parte, my bad. Maybe I"ll do a combination? One that raises rampaging undeads for one minute, and maybe that one for stronger and longer creatures?
Well, thanks for the tip! |
Re: [Magic as Power/Custom] Raise Corpse
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Re: [Magic as Power/Custom] Raise Corpse
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I think Ally is definitely not the right trait, because the Ally advantage is really about paying for the relationship with the NPC, and in this case there is no relationship. So logically it ought to modify Ally to zero points, but in this case it is still a useful ability as a fire and forget weapon. EDIT: Although the Conjured enhancement already requires that conjured creature make a reaction roll for the caster, so this may already be what is needed, though it is, of course limited by the number of these allies the character has, so even if "forgotten" they are taking up his ability to conjure new ones. Afflicting Alternate Form is the most straightforward way to do this, because you are literally turning corpses into the undead. EDIT: On the third undead tentacle that used to be your intestines, the logic for why Infectious Attack is a disadvantage might apply here. Which means this could be looked at as a controllable infectious attack, and might just be a perk for a necromantic power or magical style. |
Re: [Magic as Power/Custom] Raise Corpse
I decided to blog about this.
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Re: [Magic as Power/Custom] Raise Corpse
Link is broken: working link
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Re: [Magic as Power/Custom] Raise Corpse
Should work now.
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Re: [Magic as Power/Custom] Raise Corpse
Just. Wow. hahahaha, Thats a LOT of help! For real! I'll be using the mass Animate Angry Undead one AND the Not Rest for the Wicked!
Thanks for the help! :) |
Re: [Magic as Power/Custom] Raise Corpse
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