Re: [Magic as Power/Custom] Raise Corpse
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I was envisioning more that you just pop up zombies everywhere, then run around screaming along side the enemy. Not exactly an advantage in that scenario =) |
Re: [Magic as Power/Custom] Raise Corpse
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Re: [Magic as Power/Custom] Raise Corpse
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Re: [Magic as Power/Custom] Raise Corpse
certainly use allies as your base.
I'm reminded of the "disadvantageous alternate form" advantage, where if your form is abusable, you still pay a small fraction of the forms point cost. I'd lean closer to -100% than -50%, but the principle is sound. (please note the -80% rule) |
Re: [Magic as Power/Custom] Raise Corpse
I think this would end up between 1 to 4 points when it's done being built. Zombies are incredibly cheap as allies.
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Re: [Magic as Power/Custom] Raise Corpse
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If you can build 100 zombies at 0 points each (and you have a positive value yourself), with conjured (+100%), accessibility requires and consumes 1 dead body (-50%), and unwilling (actually uncooperative) (-50%) thats... A base of one point, a cost of 12 (for x100) and +0% in enhancements/ limitations. Then you have FOA, which just makes life hard and really raises the costs. If you use the hordes of minions rule from DF 9 divide all costs by 5. If we use -100% for uncooperative rather than -50% for unwilling, we drop the cost to 6. Which means the lowest suggested cost for 100 zombie minions you with FOA always is... 5 points. The highest is 48. |
Re: [Magic as Power/Custom] Raise Corpse
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Re: [Magic as Power/Custom] Raise Corpse
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Re: [Magic as Power/Custom] Raise Corpse
You could bulid this as an Innate Attack with Area Effect, Persistent and Mobile.
Or an Affliction of Alternate Form (Zombie or Skeleton) with Accessibility (Only on corpses). |
Re: [Magic as Power/Custom] Raise Corpse
Thanks for the replies! Sir Pudding, I thought about that, but I'd prefer to have them as NPC's roaming around, as they would wonder as long as he lives and other kind of things.
I Guess I'll be using the "Uncooperative" stuff, as the spell will be initially used by a NPC, I'll throw a -60% limitation. If things get too easy or too hard for him to deal with, I'll make it lower or higher, as I'll build the Necromancer with about 150 points, a couple of undeads wandering about the GY seems good to me. If it's not rewarding enough for the wizard to have them off his control, I might just make it a -80% Limitation. Thanks for your help and ideas! Hope it works :). |
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