Re: New version of OgreMap
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Re: New version of OgreMap
Bonus "feature". By working with the "Cthulhu" style water overlay, on a field of "Classic" water, you can get a depth effect to show shallow and deep water along a coastal shelf. Cthulhu water has several shades, so by placing (and replacing) individual hexes, you could do various depth effects.
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Re: New version of OgreMap
Tried to use the program to create an overlay. Very disappointed. Size of Hex was way too big. Anyone have this problem and a solution.? Also says to save the file and edit with Gimo, Paint etc but only saved in its own format. Anyone have a workaround on that. Otherwise a very innovated and useful full map program but not what I expected.
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Re: New version of OgreMap
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Re: New version of OgreMap
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.
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Re: New version of OgreMap
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Re: New version of OgreMap
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Re: New version of OgreMap
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Before this I've never used WINE, Parallels or any such tool as I have not needed a windows application in over 15 years. |
Re: New version of OgreMap
That's cool. I didn't know that Winebottler was a thing. I thought it was just a part of Wine. Neat little tool.
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Re: New version of OgreMap
Any possibility that some future version might include bridges?
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