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-   -   New version of OgreMap (https://forums.sjgames.com/showthread.php?t=146041)

GranitePenguin 10-11-2016 12:08 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by dwalend (Post 2048874)
Have a look at http://www.zutalabs.com/ .

Not color yet, but we'll be able to print maps on a sheet of posterboard with something that fits on a bookshelf.

What is this wizardry???

Mack_JB 10-11-2016 12:38 PM

Re: New version of OgreMap
 
Bonus "feature". By working with the "Cthulhu" style water overlay, on a field of "Classic" water, you can get a depth effect to show shallow and deep water along a coastal shelf. Cthulhu water has several shades, so by placing (and replacing) individual hexes, you could do various depth effects.

Misplaced Buckeye 11-14-2016 08:35 AM

Re: New version of OgreMap
 
Tried to use the program to create an overlay. Very disappointed. Size of Hex was way too big. Anyone have this problem and a solution.? Also says to save the file and edit with Gimo, Paint etc but only saved in its own format. Anyone have a workaround on that. Otherwise a very innovated and useful full map program but not what I expected.

Misplaced Buckeye 11-14-2016 12:49 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by Misplaced Buckeye (Post 2057288)
Tried to use the program to create an overlay. Very disappointed. Size of Hex was way too big. Anyone have this problem and a solution.? Also says to save the file and edit with Gimo, Paint etc but only saved in its own format. Anyone have a workaround on that. Otherwise a very innovated and useful full map program but not what I expected.

Just had an email from Tom. To make it work he suggests saving in "native" and selecting the proper file format in that mode allowing for editing in Gimp or whatever. Thanks for the quick response Tom

Izzy_B 01-17-2018 04:31 AM

Re: New version of OgreMap
 
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.

tomc 01-19-2018 05:09 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by Izzy_B (Post 2150861)
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.

Neat! Thanks for the info.

GranitePenguin 01-19-2018 05:43 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by Izzy_B (Post 2150861)
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.

Do you have any setup steps you can share? What version of Wine are you using,etc?

Izzy_B 01-20-2018 06:04 AM

Re: New version of OgreMap
 
Quote:

Originally Posted by GranitePenguin (Post 2151575)
Do you have any setup steps you can share? What version of Wine are you using,etc?

Honestly I just installed the latest version of WineBottler which comes with a version of WINE. I basically just followed the instructions for WineBottler to create a self contained app from the OgreMap2.exe including a copy of WINE in the bundle. As much as I hate to say it, "it just worked".

Before this I've never used WINE, Parallels or any such tool as I have not needed a windows application in over 15 years.

GranitePenguin 01-20-2018 06:37 PM

Re: New version of OgreMap
 
That's cool. I didn't know that Winebottler was a thing. I thought it was just a part of Wine. Neat little tool.

Izzy_B 02-06-2018 06:12 AM

Re: New version of OgreMap
 
Any possibility that some future version might include bridges?


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