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-   -   New version of OgreMap (https://forums.sjgames.com/showthread.php?t=146041)

tomc 10-03-2016 05:57 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by GranitePenguin (Post 2046458)
No, the numbering did not change in DE; that is a bug in the map software.

Bug is such an ugly word. I prefer to think of it as an "alternate feature".

tomc 10-03-2016 06:37 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by ghostofjfd (Post 2046373)
Nice. I used an earlier version to draw an Icepick map, and I recall some horsing around to get that printed the way I wanted. This new version seems even easier to use.

The speed and ease of editing, the fidelity to the original graphics, and the options for saving to PNG, etc. are sweet. Thanks again, Tom.

Thanks! I usually save the png and use a photo editor to "posterize" it. I've had good luck mounting DE scale maps on foamcore. It's light, easy to store, and fairly durable. It takes about 3/4th of a glue stick to mount it though. I might look into spray adhesives...

"Icepick" (more or less, I might have made some mistakes)
https://drive.google.com/open?id=0B1...i02cHNxT3N0OGs
https://drive.google.com/open?id=0B1...HNUMnFwQ096U0k

"Excercise K" (use the left half for plain Ogre)
https://drive.google.com/open?id=0B1...3pSOGxaRXVzYkE

Eugee 10-03-2016 06:58 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by tomc (Post 2046510)
Bug is such an ugly word. I prefer to think of it as an "alternate feature".

Is that something that will be fixed in a future release? It would also be really nice if the hex numbers didn't render with the image export when you have them turned off. I could at least add the labels in GIMP then.

EDIT oops i see you already addressed that missed your reply on the previous page!

GranitePenguin 10-05-2016 12:10 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by tomc (Post 2046510)
Bug is such an ugly word. I prefer to think of it as an "alternate feature".

"works as designed, but not as expected" :-)

Eugee 10-08-2016 09:44 PM

Re: New version of OgreMap
 
Any ETA on the hex number fixes? I'm really stoked to make some nice ODE sized maps on the drafting printer at work, but since I can't at least print them without numbers I'm stuck. :)

tomc 10-09-2016 07:31 AM

Re: New version of OgreMap
 
Quote:

Originally Posted by Eugee (Post 2048141)
Any ETA on the hex number fixes? I'm really stoked to make some nice ODE sized maps on the drafting printer at work, but since I can't at least print them without numbers I'm stuck. :)

New Version up on the site:

version 2.0.2.0
1) Hexes no longer numbered in saved image if "hex numbering" is unchecked
2) Row numbering of even columns in Big and High maps now starts with 1, instead of 2
3) No longer starting with New Map dialog

CON_Troll 10-09-2016 08:35 PM

Re: New version of OgreMap
 
Hey tomc!

Thank you for re-doing your OGRE map generator. I've got your original version from 2006 still on my HD (and backups.) Amazingly, the original program still runs just fine after going through XP, WIN 7 and now WIN10.

Anyway, nice work on the redesign. Love all the new terrain types.

tomc 10-09-2016 09:57 PM

Re: New version of OgreMap
 
Thanks so much. I'm glad I can contribute something to the Ogre community. It's been great fun.

Eugee 10-09-2016 10:00 PM

Re: New version of OgreMap
 
Quote:

Originally Posted by tomc (Post 2048208)
New Version up on the site:

version 2.0.2.0
1) Hexes no longer numbered in saved image if "hex numbering" is unchecked
2) Row numbering of even columns in Big and High maps now starts with 1, instead of 2
3) No longer starting with New Map dialog

Love it! Thanks so much!

Two more quirks I've noticed:

1. When placing Water adjacent to Swamp, the edge trees from the Swamp disappear (Maybe the water texture draws over them?)

2. The DE roads nearly cover up parallel tracks in the same hex. I'm assuming this is because the DE roads follow the exact same route as the old-style black line roads, which are fairly close to railroads. The tracks are still visible with DE roads, but it's definitely overlapping pretty bad.

dwalend 10-11-2016 09:13 AM

Re: New version of OgreMap
 
Have a look at http://www.zutalabs.com/ .

Not color yet, but we'll be able to print maps on a sheet of posterboard with something that fits on a bookshelf.


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