Trading Points for Money discussion
Quote:
Quote:
|
Re: Trading Points for Money discussion
So this mean if I buy reusable Impulse points if I have any that are going to go stale because I haven't used them at the end of the session I can change them for goodies?
That actually is pretty cool! |
Re: Trading Points for Money discussion
Quote:
Quote:
As much as I love the PU line, Impulse buys is not every GM's cup of tea. I don't use it - well, I guess I'm using some of it now. |
Re: Trading Points for Money discussion
Quote:
/Sarcasm |
Re: Trading Points for Money discussion
Quote:
Quote:
|
Re: Trading Points for Money discussion
By default it is 10% if I read pg 8 correctly, the 100% is if people complain about signature gear
One thing that confuses me is that "It can be extremely handy to spend a few points to stumble across just the weapon or vehicle you need, no strings attached!" And "In all cases, this rule never produces “instant” results, least of all in combat! The gear or money shows up via standard channels – courier at the door, envelope in the mail, electronic bank deposit at the start of the business day, etc. – while no action is going on. To conjure valuables out of thin air, get Snatcher and see Changing the World (pp. 13-15)." Seem very contradictory . . . one says it just shows up for you to stumble across, the other seems to indicate its like just ordering it off Amazon and waiting for it to appear And then there was the Player Guidance example of 'Hey, I find a chainsaw?' I am getting a bit spun about |
Re: Trading Points for Money discussion
I could read the first as explanation for what WILL happen, not necessarily what's happening at this exact moment.
Spend points now, and in the near future your character will just stumble upon the item. |
Re: Trading Points for Money discussion
It means you can't spend a point and just have a chainsaw on you. You can spend an point and then find a chainsaw when you search a toolshed.
|
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
Quote:
You can spend points to guarantee the tool shed you are searching has a chainsaw. You can't spend points to guarantee there is a chainsaw in reach when zombies suddenly attack you in a dentist's office. |
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
I don't know why trading points for money is 10% but Signature Gear is 50% and gives it more story impact.
|
Re: Trading Points for Money discussion
Quote:
That said, as I said, Impulse Buys suggests more generous options. |
Re: Trading Points for Money discussion
We actually have in our games started using a variant of Sig gear (named 'sir pudding Santa Claus Sig gear') which is MUCH more generous
Allowing say Rand al'Thor to actually afford his nice sword as a starting character |
Re: Trading Points for Money discussion
Raw cash in arbitrarily large amounts can be used for all manner of things. Including say buying a sword, or healing potions, or hiring a detective etc
A signature gear sword . . . can be used as a sword |
Re: Trading Points for Money discussion
Started a digression in the proper (GCA) forum...
|
Re: Trading Points for Money discussion
The single biggest difference between buying a sword with money acquired through points and buying a sword signature gear is what happens if you lose the sword. In the former case, unless you put effort into retrieving or replacing it, it's gone. In the latter case, you'll eventually get it back. You pay extra for the signature gear because you get the security of knowing that you're never going to be parted from it for long.
|
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
We've been playing with increased Trading Points For Cash values and Signature Gear as a perk since a few years after DF came out. It definitely seemed to cut down on everyone and their dog starting with Signature Gear (while not making it unused, so that sounds more like the right balance), made Trading Points for Cash attractive, and just generally seems to be working smoothly.
I'd not noticed that was a special rule in ATE; I'd kind of forgotten :) |
Re: Trading Points for Money discussion
Quote:
|
Re: Trading Points for Money discussion
Quote:
The thing that makes it hard to work with is there is no advice for when its a good idea and when its not. |
| All times are GMT -6. The time now is 04:23 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.