Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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I hadn't realized that SG had changed in After The End, but now that I go back and read it it does appear to be a flat 1/item. Honestly, I think it would work better as some sort of sliding scale, something between 1 for low value items and 10 for items that are either insanely expensive or priceless. But c'est la vie. |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
I sincerely hope this thread doesn't devolve into a pointless debate about "whose opinion is right?" regarding the stat block. For the record, we decided upon this format for the Dungeon Fantasy RPG because it was easier to read than, but still clearly an adaptation of, the existing GURPS character format. I know that some people will wish we changed more, while others will think we went too far, but I'm hopeful that this formatting change will be seen as a net positive.
Heh, I'm really looking forward to seeing what y'all think about Adventurers' new format for templates. Now that changed quite a bit . . . |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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The rest of the page is great. It's just those first three or four lines... |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
I think in my home game I'll stick with the original house rule which scales up if the SG costs more than campaign starting wealth.
I'd also like to see the SG rule become official over the system. Any chance of that happening? |
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