Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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So I really like the new character sheet layout. |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):
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ST HP Speed |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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#deliberatelyunhelpfulresponse |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
Seeing 249 points made me twitch. What kind of sadistic GM would *do* that to his players? Fortunately I saw the explanation of trading points for cash. That bow is expensive, but the expense plays into its value as a power item, so not bad.
I like the character format. It does use extra space, but as GURPS is now a 90% PDF game, we need to get over thinking so much in terms of page count. A little more whitespace is free, unless you actually print the book out, which is now the exception rather than the rule. |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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For the record, I use your house rules for SG/starting cash for all of my games so I hope it's something similar. http://www.mygurps.com/h_money.html?p=ih&v=0 |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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In fact, it is such a bad deal, that DF 1 made them grant the same amount. Annoyingly, this hasn't found it's way to a general rule change that I know of. |
Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
I'm pretty sure Signature Gear has been changed as per PK's house-rules, which was made an official rule in After the End. As others have noted, 1 point per item to provide plot protection, but you still have to pay for the item normally.
My question: does a suit of armour count as an item, or does each armour component count separately? My guess, for simplicity, is the former. |
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