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-   -   Designer's Notes for the Dungeon Fantasy RPG bonus content (https://forums.sjgames.com/showthread.php?t=145995)

Dragondog 09-21-2016 10:47 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by kmunoz (Post 2042274)
"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.

I've used a stat block very similar to the one used for Glibtongue for I don't know how many years, as I do all my character sheets in Word and this is much simpler and cleaner imo.


Quote:

Originally Posted by ericbsmith (Post 2042287)
Did notice that there doesn't appear to be an "Elf" template bonus like there used to, instead racial templates apparently just add some traits to the character, and those traits are treated like any other traits the character has. This is cool, and makes things easier for newbies.

I've always listed individual racial traits on my character sheet, instead of just Elf [15]. It's much easier to remember what you actually can do that way.

So I really like the new character sheet layout.

kmunoz 09-21-2016 11:14 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):

Code:

ST        HP      Speed
DX        Will    Move
IQ        Per
HT        FP      SM
Dodge    Parry  DR

And, again, this just comes from the standard bestiary stat block that was adapted in Summoners to work on templates as well.

PK 09-21-2016 11:32 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by ericbsmith (Post 2042290)
does the Millenium Falcon now cost the same as a regular Composite Bow

Unlikely to come up, as there are no spaceships on the gear list in Adventurers. :)

#deliberatelyunhelpfulresponse

dripton 09-21-2016 11:48 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Seeing 249 points made me twitch. What kind of sadistic GM would *do* that to his players? Fortunately I saw the explanation of trading points for cash. That bow is expensive, but the expense plays into its value as a power item, so not bad.

I like the character format. It does use extra space, but as GURPS is now a 90% PDF game, we need to get over thinking so much in terms of page count. A little more whitespace is free, unless you actually print the book out, which is now the exception rather than the rule.

corwyn 09-22-2016 12:52 AM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by PK (Post 2042303)
Unlikely to come up, as there are no spaceships on the gear list in Adventurers. :)

#deliberatelyunhelpfulresponse

No, but you could easily spend tens of thousands on a weapon or piece of armour.

For the record, I use your house rules for SG/starting cash for all of my games so I hope it's something similar.

http://www.mygurps.com/h_money.html?p=ih&v=0

Dragondog 09-22-2016 02:36 AM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by kmunoz (Post 2042297)
So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):

Code:

ST        HP      Speed
DX        Will    Move
IQ        Per
HT        FP      SM
Dodge    Parry  DR

And, again, this just comes from the standard bestiary stat block that was adapted in Summoners to work on templates as well.

I think the format you suggested was clear in your original post. And as you say, that format isn't new. I just prefer the stat block format PK used on the character sheet he posted.

Celti 09-22-2016 04:00 AM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by Owen Smith (Post 2042339)
The existing 4E Signature Gear rule makes perfect sense to me. If one point gets me any piece of equipment, I'll take the USS Nimitz please. Having it done by equipment cost makes it easy to work out what makes sense.

One point doesn't give you any equipment — one point gives plot protection to a piece of equipment you have already purchased out of your normal Starting Wealth.

corwyn 09-22-2016 04:09 AM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by Owen Smith (Post 2042339)
The existing 4E Signature Gear rule makes perfect sense to me. If one point gets me any piece of equipment, I'll take the USS Nimitz please. Having it done by equipment cost makes it easy to work out what makes sense.

Does it? The main complaint that I have heard is that SG is more efficient in that you get 5x value (50% average campaign wealth/point vs. 10%) AND you get plot protection on your item as well.

In fact, it is such a bad deal, that DF 1 made them grant the same amount. Annoyingly, this hasn't found it's way to a general rule change that I know of.

GnomesofZurich 09-22-2016 04:39 AM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
I'm pretty sure Signature Gear has been changed as per PK's house-rules, which was made an official rule in After the End. As others have noted, 1 point per item to provide plot protection, but you still have to pay for the item normally.

My question: does a suit of armour count as an item, or does each armour component count separately? My guess, for simplicity, is the former.


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