Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Designer's Notes for the Dungeon Fantasy RPG bonus content (https://forums.sjgames.com/showthread.php?t=145995)

Bruno 09-21-2016 07:46 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
I see both Musical Instrument and Public Speaking now have the Bardic Talent notation on them. I presume it still adds to Bard Song rolls.

Quote:

Originally Posted by PK (Post 2042234)
Just like you can see how racial templates have changed in general.

I can see it's not listed as a monolithic line item - the parts have been added to the character "loose", so to speak.

kmunoz 09-21-2016 07:48 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
I really like the clean layout for most of the sheet, but have one issue: the top "stat block" is incredibly cabbagey. I would have preferred to see a bestiary-style stat block with points listed, rather than the ST 12 [34]; DX 56 [78]; IQ 90 [12]; HT 34 [56] fashion nightmare that's been used in the past. Apart from layout considerations, I can't imagine why this would still be considered acceptable, when a much better alternative is already available and has been used in Dungeon Fantasy supplements already (for example, DF9-Summoners pp. 21ff). Readability is incredibly important and that stat block just falls right on its face.

kmunoz 09-21-2016 07:52 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by Ternas (Post 2042241)
Bardic Talent is definitely Magery but before DFRPG it didn't give a bonus to skills like Musical Composition, Musical Instrument, or Singing. So it's now both a skill and power talent from what I can identify.

Looks like. I've been doing it this way myself for a while now, though admittedly that's partly because when I read the old bard template the first time I failed to notice that there were multiple talents involved. I ended up just building my bardic power and templates from Musical Ability alone.

Bruno 09-21-2016 08:35 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by kmunoz (Post 2042258)
I really like the clean layout for most of the sheet, but have one issue: the top "stat block" is incredibly cabbagey.

Can I ask what "cabbagey" is? I've read your entire post, and I'm still feeling a little at sea.

Also, now I kind of want to write up a cabbage patch kid.

kmunoz 09-21-2016 08:38 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by Bruno (Post 2042272)
Can I ask what "cabbagey" is? I've read your entire post, and I'm still feeling a little at sea.

Also, now I kind of want to write up a cabbage patch kid.

"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.

ericbsmith 09-21-2016 09:30 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
So, I started dissecting the character a little bit. Didn't see anything overly interesting in most of the character; points seem consistent. Did notice that there doesn't appear to be an "Elf" template bonus like there used to, instead racial templates apparently just add some traits to the character, and those traits are treated like any other traits the character has. This is cool, and makes things easier for newbies.

I did notice one anomaly with Signature Gear, Trading Points for Cash, and his gear. Normally Signature Gear must cover the entire cost of the equipment item; at $500 per point that means that two points in Signature Gear should have covered his bow, leaving $1000 for other gear. Instead he has one point in Signature Gear, trades one point for cash, and has a total of $1500 in gear (which would jive with $1000 Starting Money and $500 more from Trading Points for Cash, per the rules from Dungeon Fantasy). This leaves me wondering if Signature Gear has changed and no longer covers the cost of the gear.

Nemoricus 09-21-2016 09:33 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Per Kromm, Signature Gear has been changed to "[work] like gamers always felt it should."

See the third paragraph from the end in this article: https://medium.com/@SJGames/dungeon-...s-297a1bd8371b

Refplace 09-21-2016 09:36 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by ericbsmith (Post 2042287)
This leaves me wondering if Signature Gear has changed and no longer covers the cost of the gear.

I dont know the details but Kromm did say he changed Signature Gear

ericbsmith 09-21-2016 09:38 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Ahh, I either missed or didn't remember seeing that. I'm guessing that SG now just covers/protects a piece of equipment and it must be paid for separately. I'm wondering is SG is still leveled - that is, does the Millenium Falcon now cost the same as a regular Composite Bow. I'm guessing it's probably a sliding scale of some sort.

adm 09-21-2016 10:13 PM

Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
 
Quote:

Originally Posted by kmunoz (Post 2042274)
"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.

This is a very good suggestion.


All times are GMT -6. The time now is 03:39 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.