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-   -   [Power-Ups 4: Enhancements] Modifiying Traits (https://forums.sjgames.com/showthread.php?t=145702)

Donny Brook 09-07-2016 12:35 PM

[Power-Ups 4: Enhancements] Modifiying Traits
 
I'm wondering if anyone has worked samples of builds done using the rules on page 11 of this book for Modifying Other Traits. I did one and will post it if I can find it, but I remember wondering at the time if I had done it right.

weby 09-07-2016 01:48 PM

Re: [Power-Ups 4: Enhancements]Modifiying Traits
 
There is nothing difficult about that as far as I see. Just take the total value and not only the bought value and calcultate the enchantment to it.

We have one in use:
Move bought with cosmic: Does not trigger waits: +50% bought at 2.5 points*total move value.

Thus her other actions can trigger waits but movement cannot. Thus enemy with a "if some enemy comes into melee range I will strike" does not get the wait action, but someone with "if I am attacked in melee I will strike at them" does get it.

There was talk of buying IQ with No die roll required at 20 points*total IQ.. but not done at least so far.

And so on.

Donny Brook 09-09-2016 08:14 AM

Re: [Power-Ups 4: Enhancements]Modifiying Traits
 
That seems straightforward, thanks. But I think there are cases more complicated.

For instance, I would like to remove the two seconds of Concentration before you can jump your full distance. Obviously the modifier to use is Reduced Time, but how to I get a base cost for the ability to jump?

whswhs 09-09-2016 08:19 AM

Re: [Power-Ups 4: Enhancements]Modifiying Traits
 
Quote:

Originally Posted by Donny Brook (Post 2037691)
That seems straightforward, thanks. But I think there are cases more complicated.

For instance, I would like to remove the two seconds of Concentration before you can jump your full distance. Obviously the modifier to use is Reduced Time, but how to I get a base cost for the ability to jump?

A starting route would be to figure a fair cost for Cannot Jump as a disadvantage.

So say Cannot Jump is X points. Then you buy Cannot Jump, and buy it off as Can Jump (Reduced Time 2). That will give you a net positive point value equal to the difference.

Donny Brook 09-09-2016 02:37 PM

Re: [Power-Ups 4: Enhancements]Modifiying Traits
 
Quote:

Originally Posted by whswhs (Post 2037692)
A starting route would be to figure a fair cost for Cannot Jump as a disadvantage.

So say Cannot Jump is X points. Then you buy Cannot Jump, and buy it off as Can Jump (Reduced Time 2). That will give you a net positive point value equal to the difference.


Based on your suggestion, I found one reference to not being able to jump, under Legless (Tracks or Wheels) [-20]. The essential effects are: "you can neither jump nor negotiate obstacles that require arms and legs working together (e.g., a ladder or rope). You always leave a visible trail..."

Now the trail sounds like Nuisance, so call it 5% of the total [1], but splitting the other elements leaves me uncertain.

Christopher R. Rice 09-09-2016 03:14 PM

Re: [Power-Ups 4: Enhancements]Modifiying Traits
 
Quote:

Originally Posted by Donny Brook (Post 2037691)
That seems straightforward, thanks. But I think there are cases more complicated.

For instance, I would like to remove the two seconds of Concentration before you can jump your full distance. Obviously the modifier to use is Reduced Time, but how to I get a base cost for the ability to jump?

Just price it as a level of Super Jump with Aspected, Combat (-20%). Boom. No complicates. It's 8 points. You're good to go.

whswhs 09-10-2016 12:02 AM

Re: [Power-Ups 4: Enhancements]Modifiying Traits
 
Quote:

Originally Posted by Donny Brook (Post 2037836)
Based on your suggestion, I found one reference to not being able to jump, under Legless (Tracks or Wheels) [-20]. The essential effects are: "you can neither jump nor negotiate obstacles that require arms and legs working together (e.g., a ladder or rope). You always leave a visible trail..."

Now the trail sounds like Nuisance, so call it 5% of the total [1], but splitting the other elements leaves me uncertain.

I think I'd say Cannot Climb and Cannot Jump are each -10, and handwave the trail.


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