Dungeon Fantasy Roleplaying Game Discussion Thread
A post has appeared on EN World revealing a huge project we've been working on.
This is your official spot to discuss the forthcoming Dungeon Fantasy Roleplaying Game and its Kickstarter. Let the adventures begin! EDIT 9/1/16: The Kickstarter is live! EDIT 9/1/17: Wow! It's been a year since I updated this post! Well, we have a full subforum to discuss all aspects of the Dungeon Fantasy Roleplaying Game, so we strongly encourage you all to take part of that subforum. We're not going to lock/close this thread (yet), but we'd like to discourage further posting to this thread for things that would be better spun off to their own thread(s). Thanks for being awesome, everyone! |
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For the sake of thus frustrated by lack of link, would you please post a link to the kickstarter?
Thanks in advance, Nymdok |
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First "Yay!!!" and good luck.
Will the revisions include changes to some spells from GURPS Magic? For example the article Kromm did in Pyramid? |
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I just hope Kick starter takes my credit card this time. I'm still livid that they stopped taking Amazon Payments and wouldn't take my card, but this is cool enough I'll be motivated to try it
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I'm really looking forward to more of the art. This looks to be heavy on the Brandon Moore, which I regard as a good thing.
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I just hope I can somehow earn some extra money in September...
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I so do not want that blemish to color this project. |
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Speaking as someone who already has all of DF in PDF format, this is a must-back for me. Having DF as a pre-packaged entry into GURPS, as a book I can lend to curious friends, will be a huge asset.
Naturally it will include a lot of content we've already seen before, hopefully it will also include completely new stuff as a bonus for the faithful, too. :-) |
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This, Discworld and Mars Attacks in the same year? What a time to be alive!
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Loaning your books out to a friend was a great help in starting a game. |
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Hmm! It'll definitely be interesting to see how this goes.
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I've got mixed feelings. Where was this three or four years ago when D&D 4e was floundering? Why fantasy now? It seems to me that superheroes or zombies would be more popular and help it to stand out on the shelves.
Oh well, as a retailer who runs two or three GURPS games a week, I'm stoked to see SJG actually, finally moving forward on GURPS. I might just pledge retailer on this. |
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Let's see...will their titles be Players Handbook, Dungeon Master's Guide, Dieties and Demigods, Monster Manual, and Fiend Folio? :) |
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Adventurers (128 pages) |
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And the timing isn't that off. D&D 5e has been pretty successful at introducing new people to the hobby; additionally, OSR seems to be taking off with both new and established players, which meshes well with DF's classic hack n' slash vibe. This may be the perfect time for GURPS to jump on that bandwagon and ride it as long as they can. |
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So here is a question from a GM that will definitely get it but players that likely won't.
Will the update books contained in the DF box be available separately as PDFs? I know this is a print game update of the older PDFs, but it would be nice to have the updated parts used by players most available in digital format as well. Thanks, |
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For those who read my posts on the subject starting back in 2008. It is about damn time :-). I will definitely pick up this kickstarter.
I will remain cautiously optimistic and see what they plan to include in the way of stuff. (spell list, monster list, etc). My hope is that they cover the basics and then layer the more off-beat original stuff along with it. If winds up being a fleshed out version of what we seen so far then I will definitely be happy with the product. |
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I'm sure SJGames has done their market research. So I'm wondering who the specific target audience(s) is/are for this boxed set. D&D/Pathfinder players looking for more customization and "crunch"? Detail-minded gamers in general who somehow don't know GURPS exists? Previous GURPS players who have fallen away from the fold? New gamers picking up their first RPG? Some combination of the above? It would be interesting to see the back of the box mock-up, in order to read the ad copy and get a sense of what browsers in the store will see. |
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ACKS core is similar to the old B/X edition of D&D but on top of that bolts on economic/domain mechanics comparable to what Traveller and GURPS Low Tech has released. Quote:
My point of contention over the years that the problem with GURPS is not one of design but of presentation. Now I guess I will see if I was right or will I have to eat crow. Quote:
But from publishing and running OSR/3.X/Pathfinder/5e material myself. The simple fact that the hit points systems they use doesn't give those games the same feel as GURPS has. I recently played some campaigns of Fantasy AGE which uses 3d6 and has a lots of ways of customizing characters. But it also has D&D style hit points so the result is more like D&D than GURPS. My concern isn't that they are doing a powered by GURPS RPG, my concern is that it is a boxed set. While I love the idea, it has to make it more pricey than even a hardback book. I had to guess, I would say there is support for a DF RPG Book, but I am not so sure about a boxed set. The OSR is littered with attempts at doing boxed sets that didn't do well. Of course they could always combine the interior books and sell that at a later point. |
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I've decided to run as many Dungeon Fantasy posts on my blog as I can. Since I'm rather busy myself I thought I'd get some folks who enjoy GURPS, but lack a blog to help promote GURPS during this time. After all, we want this to fund and maybe do better than both Car Wars and Ogre! If you're interested drop me a PM or quote this and I'll contact you.
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We've done all our market research
And our findings show That this DF game could be around A month or so Maybe it's a bit confusing For a game But Rubik's Cubes were much the same In the end the whole world bought one All were gone By which time we merchandisers Had moved on |
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However I have faith in Kromm. There is no way this was a quick compilation and edit, I feel he had to put a lot of thought into commentry and feedback and how he could make it better then the original. 5 books, one being Adventurers so I am betting Magic is another book by itself. I don't expect it to replace GURPS Magic in its entirety (no Gate college for example) but I fully expect there to be changes. If there are and this is advertised I expect that alone to be cause for increased sales. In fact lets see what books we can guess at? Adventures is a definite. Gamemastering Magic Combat Monsters Those are my guesses. |
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The guiding star or mantra here was, "Keep it straightforward, keep it simple, and keep it standalone (which is to say, include enough so the GM can run a typical group of delvers without needing to buy other books)."
That applies to adventurer creation, system rules, magic, and more. Since we've already leaked that Adventurers will be the longest book at 128 pages, that should make it obvious that the whole of GURPS Magic will not be included. What will be included is a distillation of that book that is straightforward, simple, and standalone. |
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Hmm wonder if Combat cards are a stretch goal? Quote:
Or a common modifier chart. Maybe a Dungeon book for the adventure? So you have rules for building and populating a dungeon as sort of a generic adventure? |
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Or, knowing the Doctor's hobbies, maybe a book on good drinks for perusal during the gaming session.
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Quick aside
Please remember some people don't live in the US when choosing kickstarter rewards etc. |
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Yes, a Europe friendly fulfilment option would be greatly appreciated!
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Will it be made clear, either externally or inside the box set itself, what the contents are "replacing" as far as the DF line is concerned? I'd like to know which PDFs I can "retire" to the "not needed" folder once I have this thing in hand. |
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What This Is: A standalone roleplaying game, Powered by GURPS – a game created using GURPS as a toolkit. To create it, I had to rewrite big chunks of the GURPS Basic Set, GURPS Dungeon Fantasy (mostly the first three volumes), and – have no fear – GURPS Magic. I also had to write more original material than I realized back in January . . . Whether you're a GURPS fan, a player of other RPGs, or a total newbie to gaming, there's something in the box for you.
What This Is Not: An "update" or a "repackaging" of anything. This is not "all the GURPS Dungeon Fantasy supplements and related Pyramid issues in one place for existing GURPS fans." That would intimidate the living crud out of newbies, who we hope will buy the game! In fact, you don't have to know what a "gurps" is to use this. (Depending on how many house rules you use, you might even be better off if you don't!) More on this in upcoming weeks . . . I'm still writing the Designer's Notes articles. |
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I, for one, think this is huge.
The biggest drawback for GURPS newbies is buying 2 large hardcover books, and then the Dungeon Fantasy PDFs, and having to flip between the books (e.g., character templates and lists of appropriate ads/disads in a PDF, and the definition of those skills/ads/disads in the Characters book). It's somewhat clunky, frankly. Plus there is so much in the core books that don't apply to the setting that it may be confusing as well... Now I want Monster Hunters, Powered By GURPS. And Action! PBG. |
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Steve Jackson Games' CEO Phil Reed answers a few of my questions about the recently-announced GURPS Dungeon Fantasy Boxed Set over at Gaming Ballistic.
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Will it have in depth examples of how to actually use the rules?
My biggest issue with GURPS presentation (alright, one of them) is that while I think I could easily compete in GURPS Trivial Pursuit and be able to cite many of the rules from memory, actually using them is another story I've read both the Basic Set, Martial Arts, and Technical Grappling takes on grappling for instance, several times through, and with only a little help could probably cite any rule therein . . . . . but for the life of me my mind freezes up and I couldn't run a grappling fight to save my life I've really enjoyed example grappling matches I've played in run by someone else, and I actually usually had a better memory of what the rules are . . . but the actual applying of them always falls short for me Same with the Codex Duello rules for Magical Duels |
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Sigh, I've lived this long without a Kickstarter account, and now I have to make one.
Really excited to see this, on the heels of the 4E Discworld announcement. My small contribution: I plan to run a newbie-friendly drop-in-friendly DF game on Roll20, whenever this comes out. (Okay, I was planning to run one anyway, but a new edition of the rules provides extra motivation.) |
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It's great that SJG is finally doing an entry level product. I'd trade a cardboard map for two paper ones in a heart beat and a color one for two black and white ones. I know I'm not in the majority.
I wonder if we'll see cardboard heroes in this. |
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Yes! Finally a third powered by Gurps game to complete my set. This time covering the most popular genre of gaming. I am looking forward to an application of the Gurps toolkit by excellent game designers. Good luck on your kick starter.
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Love the cover art, I usually wont let art influence my purchase but I'm in the minority so glad its there. 400 spells covers a whopping part of Magic and glad you used a different name for that book by the way. |
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What is the rough total page count? |
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Yeah. This Kickstarter is gonna explode. :)
Looking forward to watching SJG have to get creative in coming up with additional, attainable stretch goals when the initial ones get met. This is going to be "watch everyone's happiness increase exponentially". Let's get ready... |
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An adventure. |
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I'd say that (GURPS Fourth Edition + GURPS Dungeon Fantasy) and the box are more compatible than GURPS Fourth Edition and GURPS Third Edition, Revised. But the box is a bit like "GURPS 4.5, only for hack 'n' slash." |
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So basically Bards arent quite the same.
The 4.5 for hack & slash bit might raise a few eyebrows. Seriously though, thanks for the spell book in advance. |
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(As the current player of a bard, I endorse all changes 100%!) |
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So... it's now the 1st*, where's the Kickstarter linkie!
My wallet can't throw money at a Kickstarter without a linkie! * Timezones may vary. |
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Only 11:21 PM here and in Austin :) Though Im betting it wont be up till business hours at least. |
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One thought on the battle map. I hope they looked long and hard at how Milton Bradley's Hero Quest map was set up. You could create a wide range of dungeons just by where you placed the doors. A single adventure, fixed map would be a tragic failure.
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So I guess we know what the 5th book is:
"All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!" From the earlier link, way down the page. |
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And for the Bard, yeah that really needs some help. The 11 presented templates in Adventurers always felt like it was trying to copy D&D, especially 3rd ed |
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Many Kickstarters use fulfilment partners to bulk ship to Europe, then send off packages individually from there. It seems to work out significantly cheaper for the end consumer. These are the kind of "Europe friendly' practices people are hoping for. Cheers, Dan |
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Shipping costs for the Kickstarter project will be collected after the project closes during the BackerKit survey. This allows us to determine the actual shipping costs closer to shipment _and_ makes it so that shipping charges don't apply to reaching the goal. |
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I mentioned this before in another thread, but I'm formally asking a question: What's the target audience of the DF Box?
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