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-   -   Dungeon Fantasy Roleplaying Game Discussion Thread (https://forums.sjgames.com/showthread.php?t=145578)

pst 09-12-2016 04:29 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
I assume DFRPG includes both basic combat and tactical combat, right?

That is because basic combat is simpler, and I think I've read that that's what Kromm himself normally uses with DF, but still cardboard figures and combat maps are included, so that's why I assume that tactical combat is supported as well.

Is that "full" GURPS Basic tactical combat, or just some parts of it? Anything extra (from Martial Arts or somewhere else) included?

corwyn 09-12-2016 04:41 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by pst (Post 2038813)
I assume DFRPG includes both basic combat and tactical combat, right?

That is because basic combat is simpler, and I think I've read that that's what Kromm himself normally uses with DF, but still cardboard figures and combat maps are included, so that's why I assume that tactical combat is supported as well.

Is that "full" GURPS Basic tactical combat, or just some parts of it? Anything extra (from Martial Arts or somewhere else) included?

I'm willing to bet that, assuming tactical combat is in there, a lot of the fiddly bits for movement will be gone. I'm sure Kromm has said there are no techniques though that doesn't necessarily mean the MA maneuvers aren't there. I personally doubt that much from MA will make it. Enough to make Martial Artists/TBAM will be viable. All I really use from MA in my fantasy games is Techniques, Committed Attack, and Sideslip.

Bruno 09-12-2016 05:06 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by Owen Smith (Post 2038803)
My general experience is gca files are quite slow to appear and when they do are often incomplete. High Tech for example is only the weapons, which is a sad statement on what players value.

No, that's a statement on what was easiest to automatically parse out of the book - I believe the person who set that up wrote a program to help them scrape the tables. The information for non-weapons doesn't come in regular tables that are easy for an idiot program to go through for you, so they didn't get done at that time.

The rest is such an intimidating list that it's been left in that state, although I know of one person who's chipping away at it.

Monster Hunters and Psionic Powers came out very promptly, although I believe in both cases because the actual book author (Rev P.Kitty) was writing those while the book was going to press. He cheated :D I chewed through Perks pretty quickly too, but that's because I wrote a script to help me ;)

It depends on complexity of the material and how hard it is to leverage utilities, vs hand typing everything.

Someone's working on Sorcery right now and making good progress.

sir_pudding 09-12-2016 05:36 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by DouglasCole (Post 2038793)
As I said in my interview with Sean - I bet within two weeks of publication there's a GCA file out and being used to generate oodles of these. Probably with a "print it in official format" filter that allows you to export it in PDF or something, and then "poof" instant pregen.

There are several GURPS books that have been out for years with no gdf yet...

Bruno 09-12-2016 05:44 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by sir_pudding (Post 2038831)
There are several GURPS books that have been out for years with no gdf yet...

On the other hand, we already have Dungeon Fantasy 1: Adventurers and the entire Basic Set written up.

That's going to be a VERY BIG BOON in setting up the Dungeon Fantasy RPG file - being able to start with the Basic Set and rip out things (such as Size Modifier and everything that's not Tech Level Ye Olden Times) instead of having to start from scratch is going to be such a time saver.

Same, the templates from DF1 will obviously have changed on the way to the DFRPG, but the technical structure will be the same, it's just the lists of actual items that need to be fiddled with. Meaning it will take less skills to set it up, as there should be examples for all parts of the templates already available in the DF1 file.

The spells book, if it has a table of spells, will have a PDF very quickly - I'll be able to parse that rapidly, for instance, and I think Eric has a setup for that too.

The DFRPG isn't actually starting from scratch.

sir_pudding 09-12-2016 05:48 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by Bruno (Post 2038833)
The DFRPG isn't actually starting from scratch.

Sure, I'm just saying that there's no real evidence that there's much interest in making GDFs in the community.

I know for me, that I often end up not bothering because the effort to make a gdf is greater than the effort needed to just make six or so characters without it.

kmunoz 09-12-2016 05:51 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by Owen Smith (Post 2038827)
OK I'll put gca datafile issues a different way round. Using gca is such an enormous boon to designing a character that any setting that doesn't have a reasonably complete set of gca datafiles is at a disadvantage in attracting people to it in my opinion.

I've seen no mention in the official stuff of gca datafiles for DF RPG. If it is expected to be fan provided that is a mistake in my view, I've long been of the opinion that SJ Games themselves should provide them.

I suspect the subset of options that will be available in DFRPG is small enough that using a behemoth user-unfriendly program to build characters would be counterproductive.

In particular, in order to use GCA effectively, you have to know to turn off all the default data sets and use only the DFRPG one - otherwise you end up with a garden hose blast of traits and equipment that you have never seen, using point values that may not reflect DFRPG specifics.

It's not a viable solution for anyone beginning to use GURPS, and anyone experienced enough to know how to use the GCA can make do with the customization options until a data file is generated.

HunterS 09-12-2016 05:54 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Just a quick non-update update (that Phil will probably make a regular update-update), but we have preorder forms for our upcoming GURPS books, Mars Attacks and Discworld Roleplaying Game, ready to print out and give to your local retailer!

Simple print these out, fill them out, and turn it into your FLGS to preorder the games.

Discworld Roleplaying Game: http://bit.ly/DiscWpreorder

GURPS Mars Attacks: http://bit.ly/MApreorder


As you know, our goal in general is to keep producing GURPS printed product, and the Dungeon Fantasy Kickstarter is a great barometer but backing it up with sales from our upcoming books is going to help us a lot in telling retailers that yes, they want to be stocking this because there is a demand.

Thanks for all the support, as always!

kmunoz 09-12-2016 06:01 PM

Re: Dungeon Fantasy Roleplaying Game Discussion Thread
 
Quote:

Originally Posted by HunterS (Post 2038838)
Simple print these out, fill them out, and turn it into your FLGS to preorder the games.

I wish I had one anywhere near me. South Jersey is like a sand-blasted post-apocalyptic wasteland from the 1970s.


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