Re: Dungeon Fantasy Roleplaying Game Discussion Thread
I assume DFRPG includes both basic combat and tactical combat, right?
That is because basic combat is simpler, and I think I've read that that's what Kromm himself normally uses with DF, but still cardboard figures and combat maps are included, so that's why I assume that tactical combat is supported as well. Is that "full" GURPS Basic tactical combat, or just some parts of it? Anything extra (from Martial Arts or somewhere else) included? |
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The rest is such an intimidating list that it's been left in that state, although I know of one person who's chipping away at it. Monster Hunters and Psionic Powers came out very promptly, although I believe in both cases because the actual book author (Rev P.Kitty) was writing those while the book was going to press. He cheated :D I chewed through Perks pretty quickly too, but that's because I wrote a script to help me ;) It depends on complexity of the material and how hard it is to leverage utilities, vs hand typing everything. Someone's working on Sorcery right now and making good progress. |
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That's going to be a VERY BIG BOON in setting up the Dungeon Fantasy RPG file - being able to start with the Basic Set and rip out things (such as Size Modifier and everything that's not Tech Level Ye Olden Times) instead of having to start from scratch is going to be such a time saver. Same, the templates from DF1 will obviously have changed on the way to the DFRPG, but the technical structure will be the same, it's just the lists of actual items that need to be fiddled with. Meaning it will take less skills to set it up, as there should be examples for all parts of the templates already available in the DF1 file. The spells book, if it has a table of spells, will have a PDF very quickly - I'll be able to parse that rapidly, for instance, and I think Eric has a setup for that too. The DFRPG isn't actually starting from scratch. |
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I know for me, that I often end up not bothering because the effort to make a gdf is greater than the effort needed to just make six or so characters without it. |
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In particular, in order to use GCA effectively, you have to know to turn off all the default data sets and use only the DFRPG one - otherwise you end up with a garden hose blast of traits and equipment that you have never seen, using point values that may not reflect DFRPG specifics. It's not a viable solution for anyone beginning to use GURPS, and anyone experienced enough to know how to use the GCA can make do with the customization options until a data file is generated. |
Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Just a quick non-update update (that Phil will probably make a regular update-update), but we have preorder forms for our upcoming GURPS books, Mars Attacks and Discworld Roleplaying Game, ready to print out and give to your local retailer!
Simple print these out, fill them out, and turn it into your FLGS to preorder the games. Discworld Roleplaying Game: http://bit.ly/DiscWpreorder GURPS Mars Attacks: http://bit.ly/MApreorder As you know, our goal in general is to keep producing GURPS printed product, and the Dungeon Fantasy Kickstarter is a great barometer but backing it up with sales from our upcoming books is going to help us a lot in telling retailers that yes, they want to be stocking this because there is a demand. Thanks for all the support, as always! |
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