Pyramid #3/94: Spaceships III
Space. The final frontier. Well, the third iteration of this particular frontier, at any rate. And let's be honest, it's that wide open, "anything is possible" setting that draws us in. The spaceships themselves? They're just vehicles for your plots, both literally and figuratively. Pyramid #3/94: Spaceships III thus focuses less on ships for their own sake, and more on what they can bring to your game:Stick needles in my belly
Store Link: http://www.warehouse23.com/products/SJG37-2694 |
Re: Pyramid #3/94: Spaceships III
How'd this fall to below the front page? Increase speed, drop down, and reverse direction!
---- I've only read the first article so far (So You Want to Build a Spaceship by Roger Burton West and Timothy Ponce), and I like it. It's the kind of article that can really help someone figure out how to customize their game to fit the feel that they're going for. I need to stew on it a bit more before giving final thoughts on its recommendations, but it definitely gets my head thinking in good directions. |
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Gotta say, I like this month's Eidetic Memory. Lots of good plot juice in it. Looking forward to giving Strange Objects in Disrepair a proper read, too. |
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I have to ask: I know it's short, and I don't consider it my best work, but has anyone read through my Blackbeard Station article yet to give an opinion?
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I rather liked it. It was very efficient, if that makes sense, in that it wasn't very long but it had all of the info I'd need to use this in a game. And it gave the place enough character that it didn't feel overly generic. |
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