GURPS Space World Building Issue
I am running into something I seriously can't puzzle out here. On Step eight it says "Finally, for any world type other than Asteroid Belt, multiply the result by the square of the world’s diameter (measured in Earth diameters).".
To me this seems to be saying use the decimal generated based on earth being 1. Squaring a decimal... Would give me a smaller decimal wouldn't it? I'm bad at math but I tried to find something on the web to tell me other wise I couldn't. While if the world had been just 1 then that would make a considerably larger change in the final number but... Still not seeming even remotely correct. Exactly what the hell am I supposed to square? Can anyone clear this one portion up for me? |
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The math is correct. That calculation is essentially modifying the population capacity by accounting for the surface area of the planet, which is proportional to the square of the diameter. So a planet of 0.9 Earth diameters will have only 0.81 times as much surface area as Earth, while a planet of 1.2 Earth diameters will have 1.44 times as much.
Basically, the square means that getting farther away from 1 will have a disproportionate effect. |
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I must have gotten something very wrong in the math. It was going to have the population cap at under 200 million for a planet that was over 5000 miles in diameter. At tl 10. That just seems... Questionable.
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I had actually already gotten rid of them. But... roughly 0.5 diameter, 7 affinity, TL 10, 50% ocean coverage... Aaah. I can't remember most of the other attributes but I plan to start over tomorrow. First thing is I'm going to make that World sheet fillable instead of making ugly text files.
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If your affinity is 7 then the base would be 130 million times 20 million or 2.6 billion. After applying the diameter modifier it should have been about 1.2 billion with a 5.000 mile diameter. 5,000 miles isn't .5.
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I wanted to shamelessly plug my Starsystem generator which takes care of all the fiddly maths for you:
http://ultima.vsos.ethz.ch/starsystem-gen/ With the source here: https://github.com/tschoppi/starsystem-gen/ However, it seems that something broke on the server, which I'll have to fix tonight. |
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Okay then I was right on track up until 130 million then. I broke down at the squaring the planets diameter(in earth diameters). I'm very bad with math. And from the wording I couldn't see how the instructions weren't going to make the number smaller not larger.
And it seems like I screwed up at the diameter too. Which I did find kind of confusing but I had though I managed to muddle my way through. |
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Suppose, on the other hand, that the planet had 1.5x Earth's diameter. That's 2.25x the area. That would give you 5.825 billion. Having a lot more people on a bigger planet seems right, yes? But if a bigger planet has more a smaller planet should have fewer. |
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Oh wow. I had a serious misconception about the effects of a smaller diameter. I never imagined a half the diameter would give you a quarter of the surface area.
I still think I screwed up in a few areas so Myrion's star system generator should be a big help to me. Though so far I've only figured out how to get the example.py going. From some comments in the issues section I think I may possibly me missing out on a lot. lol |
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A = 4 × pi × r^2 Thus, area is proportional to the square of radius. I believe Space uses diameter for some reason, instead. But D = 2 × r, which gives A = 4 × pi × (d / 2)^2 A = 4 × pi × (d^2) / 4 A = pi × d^2 So you can see, even with diameter, area is proportional to the square. |
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I hope it'll help!
Seems to be up and running on my end now :) Had a misbehaving program block the Starsystem Generator from running after the last reboot... |
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Hehe I very much appreciate the effort Humabout but the truth is I have trouble with basic math like working anything with fractions and such. I am not bad at all with understanding the pieces to a puzzle I can grasp but my recall is... Ridiculously unreliable.
I'm sure every math rule I ever learned is floating in there somewhere. But for the most part only a very few of them every resurface and usually not enough of them to handle math that is complex. I do okay when enough of the parts are there to intuit what is what but when I need to remember a rule that isn't obvious in the math in front of me? I'm probably hopeless at that point. |
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lol Myrion I actually just downloaded it from the source and installed python. The first link just showed me a page telling me I had successfully installed tomcat which I havent as I have no idea what it is. ;)
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Yeah, tomcat was misbehaving and blocking the Starsystem Generator... My bad! It's fixed now and the link'll work.
Running it from source is cool too, if you want any help with that, I can try to advise via PM. |
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Allow giving of the random number seed on the starsystem level(The first page) and if given pass on always the same random numbers based on it to the one or more planetary systems generated and use them as random number seeds on those. Thus the same seed would always generate the same resulting system. |
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The thing I would really like to be able to do is enter star parameters. Specifically spectral class and luminance, because those are the numbers I mostly have for real-world stars, and the others can largely be derived from them. (While I'm waiting for Jon Zeigler's new system to be ready…) |
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Hey Myrion I don't suppose you know anyone who tossed together a nifty Species generator too, eh? lol
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Feature requests noted!
I'm actually working on the seed issue, but since we didn't think about it in the very beginning there's some odd problems with it. Also, I'm glad people like it :) |
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And Roh, no, I don't. Yet ;)
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Hehe Was worth a shot. Not even just because it enables my laziness. But the speed of it. Glorious man. Glorious.
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weby, your feature request has been fulfilled :) (I think. My tests aren't as robust / don't cover as much code as I'd like them to, yet.)
Give it a shot! RogerBW, yours will take a bit longer, but I think I can make it happen. |
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Yowza, the alien creation algorithm is annoyingly manual...
I've been trying to get it into a program, but it's just SO MANY table lookups. Plus, a lot of things that depend on outside info. This might take a lot longer, Roh, sorry. |
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Aw, thanks!
Since you looked at it, is the passage of time clear to understand? Actually, in general: Is the Starsystem Generator easy to use/understand? If not, where are some problem spots? |
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I notice you must be assigning additional orbital parameters beyond semi-major axis and eccentricity. What other parameters do you assign and how are they assigned? Quote:
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Again, yours is the best system generator I've seen. |
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The only thing that I think it is missing is being able to specify the stars present by effective temperature and seperation and I suspect that this is a feature which is not going to be much in demand. |
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I do like it a lot, and the system graphics bit is awesome. I would prefer if the entire system could be viewed from a single page (rather than having to click to view different orbiting objects), and having the ability to pause the system graphics and click on a planet to get more information out of it would be great.
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The current URL for the Starsystem Generator is
https://ultima.vsos.ethz.ch/starsystem-gen/ That is all. |
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