Critique my special forces sniper
I am joining a game with 5 players total. The setting is an alternate Earth where a land bridge changed ocean currents. Differing climates lead to the dominance and persistence of ancient Egyptian power. Hominids like Neaderthals and the "hobbits" of that Indonesian island have survived into the modern day. There are two loose alliances of nations in a cold war with several Vietnam War-style quagmire conflicts going on. I'm not clear on all of the world-building details since I was making my character while listening. The player characters are part of a multi-national special operations team going into these conflict zones to carry out missions.
The world is TL9 with some TL10 biotech available. The GM drew up some templates (based on Seal in Vietnam) with lenses for specialties and what branch the character started in, but he doesn't have any techniques listed. This is what I've got so far. The character is part of the smugly superior Temmu race, a true-breeding strain of genetically modified humans who are the majority in what we would call Australia. 3 players had already started their characters, so I decided to cover explosives and long-range firearms skills. We're looking at 300 point characters.
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I've gone back and forth on how much to invest in Soldier vs individual skills. You don't get the +4 "routine" bonus on Soldier, but if I pull points out of enough skills, then Soldier will be pretty high. Any skills I missed? Any "support skills" for sniping that I'm missing? I'm probably going to buy High Tech and Tactical Shooting this week. I've heard of a precision shooting technique in Tactical Shooting. Anything else to keep an eye out for? Edit: I've rolled in some changes and additions from Tactical Shooting. I am wrapping my head around the improving from defaults rules. Guns(rifle) is at 19. My default for (pistol) is 17. That is the Dex+4 level. I could put one point in it to get the benefits of having training, but I could not improve (pistol) until I put 4 points to improve it from Dex+4 to Dex+5. Right?
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Re: Critique my special forces sniper
Swimming
Climbing Hiking |
Re: Critique my special forces sniper
You might have a relook at the points you invested in hand-to-hand combat skills they seem almost as much as with a rifle.
Fast draw is probably a bit much too. You seem to be making a super-soldier rather then a specialist in sniping. |
Re: Critique my special forces sniper
Great character, there are a few changes I would make, but really it is up to you and your GM to decide what is appropriate.
1) First Aid is taught to all soldiers in Western armies, I didn't see that on your sheet and it is a really useful skill. 2) I think Workaholic would be a better disadvantage than Overconfidence. Snipers are really careful and patient, but that may not suit the concept you want. 3) I would go with a rifle skill of 20+ for a 300 point sniper character. |
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I would suggest Guns (Pistol) or (SMG), most snipers will not carry 2 rifles and a sniper rifle is a bit unwieldy to use for self-defense.
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Also working through the night and the resulting sleep deprivation is a common problem in the military. |
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